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3D texts in threejs scenes
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// ref: https://bocoup.com/blog/learning-three-js-with-real-world-challenges-that-have-already-been-solved | |
function makeTextSprite(message, opts) { | |
let parameters = opts || {}; | |
let fontface = parameters.fontface || 'Helvetica'; | |
let fontsize = parameters.fontsize || 20; | |
let canvas = document.createElement('canvas'); | |
let context = canvas.getContext('2d'); | |
context.font = fontsize + "px " + fontface; | |
context.textAlign = "center"; | |
context.textBaseline = "middle"; | |
// text color | |
context.fillStyle = 'rgba(255, 255, 255, 1.0)'; | |
context.fillText(message, canvas.width/2, canvas.height/2); | |
// canvas contents will be used for a texture | |
let texture = new THREE.Texture(canvas) | |
texture.minFilter = THREE.LinearFilter; | |
texture.needsUpdate = true; | |
let spriteMaterial = new THREE.SpriteMaterial({ | |
map: texture, | |
useScreenCoordinates: false | |
}); | |
let sprite = new THREE.Sprite(spriteMaterial); | |
sprite.scale.set(100, 50, 1.0); | |
return sprite; | |
} |
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