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Launch Scripts
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window.hudpad = window.hudpad || {}; | |
window.hudpad.scripts = window.hudpad.scripts || []; | |
window.hudpad.scripts.push({ | |
name: 'animation', | |
title: 'Demo Animation', | |
script: function (launch) { | |
// launch.showText('Hello There!'); | |
// launch.showText('My Name is Andrew!'); | |
// launch.showText('what is your name?'); | |
let x = 8; | |
let v = -0.5; | |
const particles = []; | |
// throw Error('test') | |
launch.overview.update(({ctx, size}) => { | |
if (x >= 30) { x = 8; v = Math.abs(v) * -1; } | |
if (x <= -8) { x = -8; v = Math.abs(v); } | |
x += v; | |
}); | |
launch.overview.draw(({ctx, size}) => { | |
ctx.clearRect(0, 0, size, 1); | |
// call draw APIs on 8px by 1px canvas ctx | |
ctx.fillRect(x, 0, size - 2, 1); | |
}); | |
launch.scene.update(({size}) => { | |
if (!particles.length) { | |
particles.push({ | |
w: 2, h: 2, | |
x: Math.random() * (size - 1), | |
y: Math.random() * (size - 1), | |
vx: (Math.random()) - 0.5, | |
vy: (Math.random()) - 0.5 | |
}); | |
} else { | |
const sw = sh = size; | |
particles.forEach(b => { | |
let {w, h, x, y, vx, vy} = b; | |
// air friction | |
vx *= 0.98; vy *= 0.98; | |
// too slow... boost | |
if (Math.abs(vx) < 0.05) { vx = (Math.random()) - 0.5; } | |
if (Math.abs(vy) < 0.05) { vy = (Math.random()) - 0.5; } | |
// wall bounce | |
if (x + w > sw || x < 0) { vx *= -1; } | |
if (y + h > sh || y < 0) { vy *= -1; } | |
if (x + w > sw) { x = sw - w; } | |
if (y + h > sh) { y = sh - h; } | |
if (x < 0) { x = 0; } | |
if (y < 0) { y = 0; } | |
// apply velocity | |
x += vx; | |
y += vy; | |
// finalize changes | |
Object.assign(b, {x, y, vx, vy}); | |
}); | |
} | |
}); | |
launch.scene.draw(({ctx, size}) => { | |
ctx.clearRect(0, 0, size, size); | |
ctx.beginPath(); | |
particles.forEach(b => { | |
ctx.rect(b.x, b.y, b.w, b.h); | |
}); | |
ctx.fill(); | |
}); | |
launch.pixel.draw(({ctx}) => { | |
ctx.fillRect(0, 0, 1, 1); | |
}); | |
} | |
}); |
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