Created
July 3, 2015 11:42
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<!doctype html> | |
<html> | |
<head> | |
<title>Space Rangers</title> | |
<script src="space_ranger.js"></script> | |
<style> | |
canvas { display:block; margin:0px auto; } | |
</style> | |
</head> | |
<body style="width:99%;"> | |
</body> | |
</html> |
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function Bullet(x, y) { | |
this.x = x; | |
this.y = y; | |
this.width = 3; | |
this.height = 3; | |
this.color = '#f00'; | |
this.active = true; | |
this.x_velocity = 0; | |
this.y_velocity = -5; | |
} | |
Bullet.prototype.render = function (context) { | |
context.fillStyle = this.color; | |
context.fillRect(this.x, this.y, this.width, this.height); | |
}; | |
Bullet.prototype.update = function (canvas) { | |
this.x += this.x_velocity; | |
this.y += this.y_velocity; | |
this.active = this.active && | |
this.x >= 0 && this.x <= canvas.width && | |
this.y >= 0 && this.y <= canvas.height; | |
}; | |
var player_bullets = []; | |
function Ranger (canvas) { | |
this.height = 32; | |
this.width = 32; | |
this.x = (canvas.width / 2) - (this.width / 2); | |
this.y = canvas.height - (this.height + 10); | |
} | |
Ranger.prototype.render = function (context) { | |
context.fillStyle = '#0f0'; | |
context.fillRect(this.x, this.y, this.width, this.height); | |
}; | |
Ranger.prototype.update = function (canvas, keyDowns) { | |
var key; | |
for (key in keyDowns) { | |
key = Number(key); | |
if (key === 37) { // left arrow | |
if (this.x <= 0) { | |
this.x = 0; | |
} else { | |
this.x -= 4; | |
} | |
} else if (key === 39) { // right arrow | |
if ((this.x + this.width) >= canvas.width) { | |
this.x = canvas.width - this.width; | |
} else { | |
this.x += 4; | |
} | |
} else if (key === 32) { // space bar | |
this.shoot(); | |
} | |
} | |
}; | |
Ranger.prototype.shoot = function () { | |
var x_bullet_position = this.x + (this.width / 2), | |
y_bullet_position = this.y + (this.height / 2); | |
player_bullets.push(new Bullet(x_bullet_position, y_bullet_position)); | |
}; | |
var animate = window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
function (callback) { window.setTimeout(callback, 1000 / 60); }; | |
var canvas = document.createElement('canvas'); | |
var context = canvas.getContext('2d'); | |
canvas.width = 400; | |
canvas.height = 600; | |
var player = new Ranger(canvas); | |
var keyDowns = {}; | |
var update = function () { | |
context.fillStyle = '#000'; | |
context.fillRect(0, 0, canvas.width, canvas.height); | |
player.update(canvas, keyDowns); | |
player_bullets.forEach(function (bullet) { | |
bullet.update(canvas); | |
}); | |
player_bullets = player_bullets.filter(function (bullet) { | |
return bullet.active; | |
}); | |
}; | |
var render = function () { | |
player.render(context); | |
player_bullets.forEach(function (bullet) { | |
bullet.render(context); | |
}); | |
}; | |
var step = function () { | |
update(); | |
render(); | |
animate(step); | |
}; | |
window.addEventListener('keydown', function (event) { | |
keyDowns[event.keyCode] = true; | |
}); | |
window.addEventListener('keyup', function (event) { | |
delete keyDowns[event.keyCode]; | |
}); | |
window.onload = function () { | |
document.body.appendChild(canvas); | |
animate(step); | |
}; |
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