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@anacrolix
Last active April 16, 2024 05:00
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medivia vs tibia

things tibia got right:

  • the music and sounds are actually really good
  • auto loot.
  • getting rid of bags in monsters
  • fixing the bag spam in public places
  • updating some of the older areas, especially the towns like edron.
  • stacked runes. omfg

things tibia got wrong:

  • training weapons
  • making distance exclusive to pallies?
  • tiny itty bitty UI
  • server hosting providers
  • lag spikes
  • too many locations.
  • too many worlds
  • hard to loot bag without monsters dropping bags

things medivia got right:

  • the graphics. crisp and clear
  • customizable panels
  • minimap
  • server hosting providers
  • fantastic latencies even on far servers
  • smart move? whatever the name is for holding down move and not lagging out.
  • excellent maps
  • pressing arrow keys simultaneously lets you move diagonally

things medivia got wrong:

  • sound is a bit crap?
  • GFB spam.
  • still using BPs of runes

undecided:

  • offline training
  • melee skill vs separate club/sword/axe
  • auction market? at least encourage players to buy and sell in person too, maybe scale commissions up?
  • hotkeys

things both fucked up:

  • level-based xp bonuses. low levels already need less to level, why fudge the numbers even more.
  • ridiculous levelling. the game should gradually slow to a crawl around 160-200. i can't see any reason for a 250+ to ever exist.
  • npcs buying big items
  • npcs selling supplies
  • amulet of loss. at least leave your killer something they can cash in, like a burnt out amulet.
  • the new server rush. find a way to make the game appeal at all ages of the server.

things i'd like to see:

  • maximum levels for monsters. probably something like bringing the xp down for all monsters, and not giving xp if the xp of the monster is less than the player's level. adjust xp to level accordingly. at high levels you should not be hunting solo, and you should not usually be hunting trash.
  • when you loot and can't cap stuff, just spray it out on the ground rather.
  • xp for killing players. the temptation needs to be there, always.
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