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@anaisbetts
Created October 4, 2019 20:17
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> JustTheGame.dll!JustTheGame.LicensePromptViewModel..ctor.AnonymousMethod__18_5(Akavache.LoginInfo _) Line 67 C#
System.Reactive.dll!System.Reactive.Linq.ObservableImpl.Do<Akavache.LoginInfo>.Actions._.OnNext(Akavache.LoginInfo value) Line 158 C#
System.Reactive.dll!System.Reactive.Linq.ObservableImpl.Select<System.__Canon, System.__Canon>.Selector._.OnNext(System.__Canon value) Line 48 C#
System.Reactive.dll!System.Reactive.SafeObserver<JustTheGame.GameStoreHeuristicInfo>.WrappingSafeObserver.OnNext(JustTheGame.GameStoreHeuristicInfo value) Line 31 C#
System.Reactive.dll!System.Reactive.Linq.ObservableImpl.Select<ReactiveUI.ReactiveCommand<System.Reactive.Unit, System.__Canon>.ExecutionInfo, System.__Canon>.Selector._.OnNext(ReactiveUI.ReactiveCommand<System.Reactive.Unit, System.__Canon>.ExecutionInfo value) Line 48 C#
System.Reactive.dll!System.Reactive.Sink<ReactiveUI.ReactiveCommand<System.Reactive.Unit, JustTheGame.GameStoreHeuristicInfo>.ExecutionInfo>.ForwardOnNext(ReactiveUI.ReactiveCommand<System.Reactive.Unit, JustTheGame.GameStoreHeuristicInfo>.ExecutionInfo value) Line 50 C#
System.Reactive.dll!System.Reactive.Linq.ObservableImpl.Where<ReactiveUI.ReactiveCommand<System.Reactive.Unit, System.__Canon>.ExecutionInfo>.Predicate._.OnNext(ReactiveUI.ReactiveCommand<System.Reactive.Unit, System.__Canon>.ExecutionInfo value) Line 56 C#
System.Reactive.dll!System.Reactive.SafeObserver<ReactiveUI.ReactiveCommand<System.Reactive.Unit, JustTheGame.GameStoreHeuristicInfo>.ExecutionInfo>.WrappingSafeObserver.OnNext(ReactiveUI.ReactiveCommand<System.Reactive.Unit, JustTheGame.GameStoreHeuristicInfo>.ExecutionInfo value) Line 31 C#
System.Reactive.dll!System.Reactive.Sink<ReactiveUI.ReactiveCommand<System.Reactive.Unit, JustTheGame.GameStoreHeuristicInfo>.ExecutionInfo>.ForwardOnNext(ReactiveUI.ReactiveCommand<System.Reactive.Unit, JustTheGame.GameStoreHeuristicInfo>.ExecutionInfo value) Line 50 C#
System.Reactive.dll!System.Reactive.ObserveOnObserverNew<ReactiveUI.ReactiveCommand<System.Reactive.Unit, JustTheGame.GameStoreHeuristicInfo>.ExecutionInfo>.DrainStep(System.Collections.Concurrent.ConcurrentQueue<ReactiveUI.ReactiveCommand<System.Reactive.Unit, JustTheGame.GameStoreHeuristicInfo>.ExecutionInfo> q) Line 577 C#
System.Reactive.dll!System.Reactive.ObserveOnObserverNew<ReactiveUI.ReactiveCommand<System.Reactive.Unit, JustTheGame.GameStoreHeuristicInfo>.ExecutionInfo>.DrainShortRunning(System.Reactive.Concurrency.IScheduler recursiveScheduler) Line 509 C#
System.Reactive.dll!System.Reactive.ObserveOnObserverNew<ReactiveUI.ReactiveCommand<System.Reactive.Unit, System.__Canon>.ExecutionInfo>..cctor.AnonymousMethod__17_0(System.Reactive.Concurrency.IScheduler scheduler, System.Reactive.ObserveOnObserverNew<ReactiveUI.ReactiveCommand<System.Reactive.Unit, System.__Canon>.ExecutionInfo> self) Line 497 C#
System.Reactive.dll!System.Reactive.Concurrency.DispatcherScheduler.Schedule.AnonymousMethod__0() Line 98 C#
WindowsBase.dll!System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate callback, object args, int numArgs) Unknown
WindowsBase.dll!System.Windows.Threading.ExceptionWrapper.TryCatchWhen(object source, System.Delegate callback, object args, int numArgs, System.Delegate catchHandler) Unknown
WindowsBase.dll!System.Windows.Threading.DispatcherOperation.InvokeImpl() Unknown
WindowsBase.dll!MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(object obj) Unknown
System.Private.CoreLib.dll!System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) Unknown
WindowsBase.dll!MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext executionContext, System.Threading.ContextCallback callback, object state) Unknown
WindowsBase.dll!System.Windows.Threading.DispatcherOperation.Invoke() Unknown
WindowsBase.dll!System.Windows.Threading.Dispatcher.ProcessQueue() Unknown
WindowsBase.dll!System.Windows.Threading.Dispatcher.WndProcHook(System.IntPtr hwnd, int msg, System.IntPtr wParam, System.IntPtr lParam, ref bool handled) Unknown
WindowsBase.dll!MS.Win32.HwndWrapper.WndProc(System.IntPtr hwnd, int msg, System.IntPtr wParam, System.IntPtr lParam, ref bool handled) Unknown
WindowsBase.dll!MS.Win32.HwndSubclass.DispatcherCallbackOperation(object o) Unknown
WindowsBase.dll!System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate callback, object args, int numArgs) Unknown
WindowsBase.dll!System.Windows.Threading.ExceptionWrapper.TryCatchWhen(object source, System.Delegate callback, object args, int numArgs, System.Delegate catchHandler) Unknown
WindowsBase.dll!System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority priority, System.TimeSpan timeout, System.Delegate method, object args, int numArgs) Unknown
WindowsBase.dll!MS.Win32.HwndSubclass.SubclassWndProc(System.IntPtr hwnd, int msg, System.IntPtr wParam, System.IntPtr lParam) Unknown
[Native to Managed Transition]
[Managed to Native Transition]
WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame frame) Unknown
WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame frame) Unknown
PresentationFramework.dll!System.Windows.Window.ShowHelper(object booleanBox) Unknown
PresentationFramework.dll!System.Windows.Window.Show() Unknown
PresentationFramework.dll!System.Windows.Window.ShowDialog() Unknown
JustTheGame.dll!JustTheGame.LicensePrompt.GetLicenseResult() Line 122 C#
JustTheGame.dll!JustTheGame.MainWindow..ctor.AnonymousMethod__1_5(ReactiveUI.InteractionContext<System.Reactive.Unit, Akavache.LoginInfo> _) Line 193 C#
ReactiveUI.dll!ReactiveUI.Interaction<System.Reactive.Unit, Akavache.LoginInfo>.RegisterHandler.AnonymousMethod__0(ReactiveUI.InteractionContext<System.Reactive.Unit, Akavache.LoginInfo> interaction) Line 95 C#
ReactiveUI.dll!ReactiveUI.Interaction<System.Reactive.Unit, Akavache.LoginInfo>.RegisterHandler.AnonymousMethod__0(ReactiveUI.InteractionContext<System.Reactive.Unit, Akavache.LoginInfo> context) Line 147 C#
ReactiveUI.dll!ReactiveUI.Interaction<System.Reactive.Unit, System.__Canon>.Handle.AnonymousMethod__4() Line 178 C#
System.Reactive.dll!System.Reactive.Linq.ObservableImpl.Defer<System.Reactive.Unit>._.Run() Line 38 C#
System.Reactive.dll!System.Reactive.Linq.ObservableImpl.Defer<System.Reactive.Unit>.Run(System.Reactive.Linq.ObservableImpl.Defer<System.Reactive.Unit>._ sink) Line 19 C#
System.Reactive.dll!System.Reactive.Producer<System.Reactive.Unit, System.Reactive.Linq.ObservableImpl.Defer<System.Reactive.Unit>._>.SubscribeRaw(System.IObserver<System.Reactive.Unit> observer, bool enableSafeguard) Line 128 C#
System.Reactive.dll!System.ObservableExtensions.SubscribeSafe<System.Reactive.Unit>(System.IObservable<System.Reactive.Unit> source, System.IObserver<System.Reactive.Unit> observer) Line 424 C#
System.Reactive.dll!System.Reactive.Linq.ObservableImpl.ConcatMany<System.Reactive.Unit>.ConcatManyOuterObserver.Drain() Line 157 C#
System.Reactive.dll!System.Reactive.Linq.ObservableImpl.ConcatMany<System.Reactive.Unit>.ConcatManyOuterObserver.OnNext(System.IObservable<System.Reactive.Unit> value) Line 90 C#
System.Reactive.dll!System.Reactive.Sink<System.IObservable<System.Reactive.Unit>>.ForwardOnNext(System.IObservable<System.Reactive.Unit> value) Line 50 C#
System.Reactive.dll!System.Reactive.Linq.ObservableImpl.Select<System.__Canon, System.__Canon>.Selector._.OnNext(System.__Canon value) Line 48 C#
System.Reactive.dll!System.Reactive.Sink<System.Func<ReactiveUI.InteractionContext<System.Reactive.Unit, Akavache.LoginInfo>, System.IObservable<System.Reactive.Unit>>>.ForwardOnNext(System.Func<ReactiveUI.InteractionContext<System.Reactive.Unit, Akavache.LoginInfo>, System.IObservable<System.Reactive.Unit>> value) Line 50 C#
System.Reactive.dll!System.Reactive.ObserveOnObserverNew<System.Func<ReactiveUI.InteractionContext<System.Reactive.Unit, Akavache.LoginInfo>, System.IObservable<System.Reactive.Unit>>>.DrainStep(System.Collections.Concurrent.ConcurrentQueue<System.Func<ReactiveUI.InteractionContext<System.Reactive.Unit, Akavache.LoginInfo>, System.IObservable<System.Reactive.Unit>>> q) Line 577 C#
System.Reactive.dll!System.Reactive.ObserveOnObserverNew<System.Func<ReactiveUI.InteractionContext<System.Reactive.Unit, Akavache.LoginInfo>, System.IObservable<System.Reactive.Unit>>>.DrainShortRunning(System.Reactive.Concurrency.IScheduler recursiveScheduler) Line 509 C#
System.Reactive.dll!System.Reactive.ObserveOnObserverNew<System.__Canon>..cctor.AnonymousMethod__17_0(System.Reactive.Concurrency.IScheduler scheduler, System.Reactive.ObserveOnObserverNew<System.__Canon> self) Line 497 C#
System.Reactive.dll!System.Reactive.Concurrency.ScheduledItem<System.TimeSpan, System.__Canon>.InvokeCore() Line 208 C#
System.Reactive.dll!System.Reactive.Concurrency.CurrentThreadScheduler.Trampoline.Run(System.Reactive.Concurrency.SchedulerQueue<System.TimeSpan> queue) Line 168 C#
System.Reactive.dll!System.Reactive.Concurrency.CurrentThreadScheduler.Schedule<System.ValueTuple<System.Action<(System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)>, (System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)>>((System.Action<(System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)>, (System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)) state, System.TimeSpan dueTime, System.Func<System.Reactive.Concurrency.IScheduler, (System.Action<(System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)>, (System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)), System.IDisposable> action) Line 118 C#
System.Reactive.dll!System.Reactive.Concurrency.LocalScheduler.Schedule<System.ValueTuple<System.Action<(System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)>, (System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)>>((System.Action<(System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)>, (System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)) state, System.Func<System.Reactive.Concurrency.IScheduler, (System.Action<(System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)>, (System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)), System.IDisposable> action) Line 32 C#
System.Reactive.dll!System.Reactive.Concurrency.Scheduler.ScheduleAction<System.ValueTuple<System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>>(System.Reactive.Concurrency.IScheduler scheduler, (System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._) state, System.Action<(System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._)> action) Line 61 C#
System.Reactive.dll!System.Reactive.Producer<Akavache.LoginInfo, System.Reactive.Linq.ObservableImpl.Concat<Akavache.LoginInfo>._>.SubscribeRaw(System.IObserver<Akavache.LoginInfo> observer, bool enableSafeguard) Line 119 C#
System.Reactive.dll!System.ObservableExtensions.SubscribeSafe<Akavache.LoginInfo>(System.IObservable<Akavache.LoginInfo> source, System.IObserver<Akavache.LoginInfo> observer) Line 424 C#
System.Reactive.dll!System.Reactive.Linq.QueryLanguage.RunAsync<Akavache.LoginInfo>(System.IObservable<Akavache.LoginInfo> source, System.Threading.CancellationToken cancellationToken) Line 32 C#
System.Reactive.dll!System.Reactive.Linq.QueryLanguage.GetAwaiter<Akavache.LoginInfo>(System.IObservable<Akavache.LoginInfo> source) Line 15 C#
System.Reactive.dll!System.Reactive.Linq.Observable.GetAwaiter<Akavache.LoginInfo>(System.IObservable<Akavache.LoginInfo> source) Line 27 C#
JustTheGame.dll!JustTheGame.MainWindowViewModel..ctor.AnonymousMethod__14_7(System.Reactive.Unit _) Line 132 C#
[Resuming Async Method]
System.Private.CoreLib.dll!System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.__Canon>.AsyncStateMachineBox<System.__Canon>.ExecutionContextCallback(object s) Unknown
System.Private.CoreLib.dll!System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) Unknown
System.Private.CoreLib.dll!System.Runtime.CompilerServices.AsyncTaskMethodBuilder<JustTheGame.GameStoreHeuristicInfo>.AsyncStateMachineBox<JustTheGame.MainWindowViewModel.<<-ctor>b__14_7>d>.MoveNext(System.Threading.Thread threadPoolThread) Unknown
System.Private.CoreLib.dll!System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.__Canon>.AsyncStateMachineBox<System.__Canon>.MoveNext() Unknown
System.Reactive.dll!System.Reactive.Subjects.AsyncSubject<System.__Canon>.AwaitObserver.InvokeOnOriginalContext.AnonymousMethod__6_0(object c) Line 408 C#
WindowsBase.dll!System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate callback, object args, int numArgs) Unknown
WindowsBase.dll!System.Windows.Threading.ExceptionWrapper.TryCatchWhen(object source, System.Delegate callback, object args, int numArgs, System.Delegate catchHandler) Unknown
WindowsBase.dll!System.Windows.Threading.DispatcherOperation.InvokeImpl() Unknown
WindowsBase.dll!System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(object state) Unknown
WindowsBase.dll!MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(object obj) Unknown
System.Private.CoreLib.dll!System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) Unknown
System.Private.CoreLib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) Unknown
WindowsBase.dll!MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext executionContext, System.Threading.ContextCallback callback, object state) Unknown
WindowsBase.dll!System.Windows.Threading.DispatcherOperation.Invoke() Unknown
WindowsBase.dll!System.Windows.Threading.Dispatcher.ProcessQueue() Unknown
WindowsBase.dll!System.Windows.Threading.Dispatcher.WndProcHook(System.IntPtr hwnd, int msg, System.IntPtr wParam, System.IntPtr lParam, ref bool handled) Unknown
WindowsBase.dll!MS.Win32.HwndWrapper.WndProc(System.IntPtr hwnd, int msg, System.IntPtr wParam, System.IntPtr lParam, ref bool handled) Unknown
WindowsBase.dll!MS.Win32.HwndSubclass.DispatcherCallbackOperation(object o) Unknown
WindowsBase.dll!System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate callback, object args, int numArgs) Unknown
WindowsBase.dll!System.Windows.Threading.ExceptionWrapper.TryCatchWhen(object source, System.Delegate callback, object args, int numArgs, System.Delegate catchHandler) Unknown
WindowsBase.dll!System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority priority, System.TimeSpan timeout, System.Delegate method, object args, int numArgs) Unknown
WindowsBase.dll!MS.Win32.HwndSubclass.SubclassWndProc(System.IntPtr hwnd, int msg, System.IntPtr wParam, System.IntPtr lParam) Unknown
[Native to Managed Transition]
[Managed to Native Transition]
WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame frame) Unknown
WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame frame) Unknown
WindowsBase.dll!System.Windows.Threading.Dispatcher.Run() Unknown
PresentationFramework.dll!System.Windows.Application.RunDispatcher(object ignore) Unknown
PresentationFramework.dll!System.Windows.Application.RunInternal(System.Windows.Window window) Unknown
PresentationFramework.dll!System.Windows.Application.Run() Unknown
JustTheGame.dll!JustTheGame.App.Main() Unknown
[Async Call Stack]
[Async] System.Private.CoreLib.dll!System.Threading.Tasks.Task.ContinueWith Unknown
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