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Last active June 2, 2024 14:20
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Combines multiple assets into a single file.
/*
* Combine Assets To Single File
* https://gist.github.com/anatawa12/1b304b398945ec547912239328708b6b
*
* Combines multiple assets into a single file.
* Select Multiple Files and Right Click -> Assets -> Combine Assets To Single File
*
* MIT License
*
* Copyright (c) 2023 anatawa12
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_1b304b398945ec547912239328708b6b)
using System.IO;
using UnityEditor;
namespace Anatawa12.gists
{
internal class CombineAssetsToSingleFile
{
[MenuItem("Assets/Combine Assets To Single File", false, 100)]
private static void CombineAssets()
{
var objects = Selection.objects;
if (objects.Length < 1)
{
EditorUtility.DisplayDialog("Error", "No Files selected", "OK");
return;
}
var rootPath = AssetDatabase.GetAssetPath(objects[0]);
var dirName = Path.GetDirectoryName(rootPath);
var file = EditorUtility.SaveFilePanelInProject(
"Save combined assets",
"CombinedAssets",
"asset",
"Save Assets to Single File",
dirName);
if (string.IsNullOrEmpty(file))
return;
AssetDatabase.RemoveObjectFromAsset(objects[0]);
AssetDatabase.CreateAsset(objects[0], file);
for (var i = 1; i < objects.Length; i++)
{
AssetDatabase.RemoveObjectFromAsset(objects[i]);
AssetDatabase.AddObjectToAsset(objects[i], file);
}
AssetDatabase.SaveAssets();
}
}
}
#endif
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