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@anatawa12
Created October 17, 2023 12:08
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FindAllAnimatedProperties
/*
* FindAllAnimatedProperties
* TODO: Description
* https://gist.github.com/anatawa12/TODO
*
* Click `Tools/anatawa12 gists/FindAllAnimatedProperties` to open this window.
*
* MIT License
*
* Copyright (c) 2023 anatawa12
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_TODO)
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace anatawa12.gists
{
internal class FindAllAnimatedProperties : EditorWindow
{
private const string GIST_NAME = "FindAllAnimatedProperties";
[MenuItem("Tools/anatawa12 gists/" + GIST_NAME)]
static void Create() => GetWindow<FindAllAnimatedProperties>(GIST_NAME);
public AnimationClip animation;
private void OnGUI()
{
animation =
EditorGUILayout.ObjectField("animation", animation, typeof(AnimationClip), true) as AnimationClip;
if (animation)
{
foreach (var editorCurveBinding in AnimationUtility.GetCurveBindings(animation))
{
GUILayout.Label($"{editorCurveBinding.path}" +
$":{editorCurveBinding.type.Name}" +
$":{editorCurveBinding.propertyName}" +
$":{(editorCurveBinding.isDiscreteCurve ? "disc" : "float")}" +
$":{(editorCurveBinding.isPPtrCurve ? "pptr" : "value")}");
}
}
}
}
}
#endif
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