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Manual Bake Preprocess Avatar Callbacks
/*
* Manual Bake Preprocess Avatar Callbacks
* Calls IVRCSDKPreprocessAvatarCallback.OnPreprocessAvatar on selected Avatar
* https://gist.github.com/anatawa12/9e2bf687b1dbc23c78d513bfa96f07d8
*
* Left-click on an Avatar in the Hierarchy and select "Manual Bake Preprocess Avatar Callbacks" from the context menu.
*
* MIT License
*
* Copyright (c) 2023 anatawa12
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_9e2bf687b1dbc23c78d513bfa96f07d8)
using UnityEditor;
using UnityEngine;
using VRC.SDKBase.Editor.BuildPipeline;
namespace Anatawa12.gists
{
internal class ManualBakePreprocessAvatarCallbacks
{
[MenuItem("GameObject/Manual Bake Preprocess Avatar Callbacks", false, 0)]
private static void ManualBakeFullAvatar()
{
var avatar = Selection.activeGameObject;
if (avatar == null)
{
EditorUtility.DisplayDialog("Error", "No GameObject selected", "OK");
return;
}
var originalName = avatar.name;
avatar = Object.Instantiate(avatar);
VRCBuildPipelineCallbacks.OnPreprocessAvatar(avatar);
avatar.name = originalName + " (Baked)";
var position = avatar.transform.localPosition;
position.z += 1;
avatar.transform.localPosition = position;
}
[MenuItem("GameObject/Manual Bake Full Avatar", true)]
private static bool ValidateManualBakeFullAvatar() =>
Selection.activeGameObject != null &&
Selection.activeGameObject.GetComponent<VRC.SDKBase.VRC_AvatarDescriptor>();
}
}
#endif
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