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December 13, 2015 20:49
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UnityC#.sublime-completionsを作って保存する。
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using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
public class CreateCSharpSublimeCompletions | |
{ | |
private static System.Text.StringBuilder sb = new System.Text.StringBuilder (); | |
[MenuItem("File/Create UnityC#.sublime-completions/All")] | |
static void WriteAll () | |
{ | |
WriteFirstHalf (); | |
AppendPublicMembersOfUnityEngine (); | |
AppendPublicMembersOfUnityEditor (); | |
WriteSecondHalf (); | |
} | |
[MenuItem("File/Create UnityC#.sublime-completions/UnityEngine")] | |
static void WriteEngine () | |
{ | |
WriteFirstHalf (); | |
AppendPublicMembersOfUnityEngine (); | |
WriteSecondHalf (); | |
} | |
[MenuItem("File/Create UnityC#.sublime-completions/UnityEditor")] | |
static void WriteEditor () | |
{ | |
WriteFirstHalf (); | |
AppendPublicMembersOfUnityEditor (); | |
WriteSecondHalf (); | |
} | |
//======================================= | |
static void AppendPublicMembersOfUnityEngine () | |
{ | |
AppendPublicMembers (Assembly.Load ("UnityEngine.dll")); | |
} | |
static void AppendPublicMembersOfUnityEditor () | |
{ | |
AppendPublicMembers (Assembly.Load ("UnityEditor.dll")); | |
} | |
static void WriteFirstHalf () | |
{ | |
sb = new System.Text.StringBuilder (); | |
sb.AppendLine ("{"); | |
sb.AppendLine (@" ""scope"": ""source.cs"","); | |
sb.AppendLine (@" ""completions"":"); | |
sb.AppendLine (@" ["); | |
} | |
static void WriteSecondHalf () | |
{ | |
sb = sb.Remove (sb.ToString ().LastIndexOf (','), 1); | |
sb.AppendLine (@" ]"); | |
sb.AppendLine ("}"); | |
string path = ""; | |
if (Application.platform == RuntimePlatform.OSXEditor) | |
path = "/Users/{0}/Library/Application Support/Sublime Text 2/Packages/Unity3D/UnityC#.sublime-completions"; | |
else | |
path = System.Environment.GetFolderPath (System.Environment.SpecialFolder.ApplicationData) + "\\Sublime Text 2\\Packages\\Unity3D\\UnityC#.sublime-completions"; | |
System.IO.File.WriteAllText (string.Format (path, System.Environment.UserName), sb.ToString ()); | |
} | |
static void AppendPublicMembers (Assembly assembly) | |
{ | |
foreach (System.Type type in assembly.GetTypes()) { | |
if (type.IsPublic) { | |
string result = type.ToString (); | |
result = result.Split ('.') [result.Split ('.').Length - 1]; | |
AppendLine (sb, type.Namespace); | |
AppendLine (sb, result); | |
} | |
} | |
} | |
static void AppendLine (System.Text.StringBuilder sb, string text) | |
{ | |
text = "\t\t{ \"trigger\": \"{0}\" , \"contents\": \"{0}\"},".Replace ("{0}", text); | |
if (!sb.ToString ().Contains (text)) | |
sb.AppendLine (text); | |
} | |
} |
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保存先
Mac
~/Library/Application Support/Sublime Text 2/Packages/Unity3D/UnityC#.sublime-completions
Windows
C:\Users%USERNAME%\AppData\Roaming\Sublime Text 2\Packages\Unity3D\UnityC#.sublime-completions