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@anchan828
Created February 7, 2013 17:14
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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Reflection;
public class HogeSearchableEditorWindow : SearchableEditorWindow
{
static SearchableEditorWindow window = null;
[MenuItem("Window/HogeSearchableEditorWindow #%p")]
static void Open ()
{
GetWindow<HogeSearchableEditorWindow> ().Close ();
window = SearchableEditorWindow.CreateInstance<HogeSearchableEditorWindow> ();
}
void OnGUI ()
{
if (Event.current.keyCode == KeyCode.Escape) {
GetWindow<HogeSearchableEditorWindow> ().Close ();
}
typeof(SearchableEditorWindow).GetMethod ("SearchFieldGUI", (BindingFlags.Instance | BindingFlags.NonPublic)).Invoke (window, new object[0]);
}
}
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