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#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class TrashAsset : MonoBehaviour | |
{ | |
public string originalAssetPath; | |
public string trashAssetPath; | |
private int count; | |
void OnValidate () | |
{ | |
if (count++ == 0) { | |
// Redo | |
UndoExtention.MoveAssetToTrash (this); | |
} | |
} | |
} | |
#endif |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
public class Example | |
{ | |
[MenuItem ("Assets/Move to Trash")] | |
static void Delete () | |
{ | |
Object[] os = Selection.objects; | |
if (os.Length == 0) | |
return; | |
UndoExtention.MoveToTrash (os); | |
} | |
} | |
[InitializeOnLoad] | |
public class UndoExtention | |
{ | |
public static TrashAsset[] trashAssets; | |
static UndoExtention () | |
{ | |
trashAssets = Resources.FindObjectsOfTypeAll<TrashAsset> (); | |
Undo.undoRedoPerformed += () => { | |
foreach (var trashAsset in trashAssets) { | |
if (!trashAsset) { | |
//Undo | |
File.Move (trashAsset.trashAssetPath, trashAsset.originalAssetPath); | |
File.Move (AssetDatabase.GetTextMetaDataPathFromAssetPath (trashAsset.trashAssetPath), AssetDatabase.GetTextMetaDataPathFromAssetPath (trashAsset.originalAssetPath)); | |
AssetDatabase.ImportAsset (trashAsset.originalAssetPath); | |
ArrayUtility.Remove (ref trashAssets, trashAsset); | |
} | |
} | |
}; | |
} | |
public static void MoveToTrash (Object obj, string name = "Move to Trash") | |
{ | |
MoveToTrash (new Object[]{ obj }, name); | |
} | |
public static void MoveToTrash (Object[] objs, string name = "Move to Trash") | |
{ | |
GameObject g = EditorUtility.CreateGameObjectWithHideFlags ("Trash", HideFlags.HideAndDontSave); | |
GameObject.DontDestroyOnLoad (g); | |
foreach (var o in objs) { | |
Internal_MoveAssetToTrash (o, g, null); | |
} | |
Undo.RegisterCreatedObjectUndo (g, name); | |
} | |
public static void MoveAssetToTrash (TrashAsset trashAsset) | |
{ | |
Internal_MoveAssetToTrash (null, null, trashAsset); | |
} | |
public static void Internal_MoveAssetToTrash (Object o, GameObject g, TrashAsset trashAsset) | |
{ | |
string assetPath = ""; | |
bool isObj = o; | |
if (o) { | |
assetPath = AssetDatabase.GetAssetPath (o); | |
} else if (trashAsset != null) { | |
assetPath = trashAsset.originalAssetPath; | |
} | |
string newName = string.Format ("{0}{1}", Path.GetFileNameWithoutExtension (assetPath), DateTime.Now.ToString ("HH-m-s")); | |
string error = AssetDatabase.RenameAsset (assetPath, newName); | |
if (string.IsNullOrEmpty (error)) { | |
string newAssetPath = Path.Combine (Path.GetDirectoryName (assetPath), newName + Path.GetExtension (assetPath)); | |
AssetDatabase.MoveAssetToTrash (newAssetPath); | |
if (isObj) { | |
trashAsset = g.AddComponent<TrashAsset> (); | |
trashAsset.originalAssetPath = assetPath; | |
} | |
#if UNITY_EDITOR_OSX | |
trashAsset.trashAssetPath = string.Format ("/Users/{0}/.Trash/{1}{2}", Environment.UserName, newName, Path.GetExtension (assetPath)); | |
#elif !UNITY_EDITOR_OSX | |
throw new NotImplementedException (); | |
trashAsset.trashAssetPath = string.Format("{0}\\{1}{2}",Directory.GetDirectories("C:\\$Recycle.Bin")[0],newName, Path.GetExtension (assetPath)); | |
#endif | |
if (!ArrayUtility.Contains<TrashAsset> (trashAssets, trashAsset)) | |
ArrayUtility.Add (ref trashAssets, trashAsset); | |
} else { | |
Debug.LogError (error); | |
} | |
} | |
} |
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