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@anchan828
Created October 2, 2013 09:27
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using UnityEditor;
using UnityEngine;
public class Question10
{
[MenuItem("Question10/CreateGameObject")]
static void Create()
{
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
Undo.RegisterCreatedObjectUndo(cube, "Created");
}
}
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