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using UnityEditor;
using UnityEngine;
public class Question2_practical : EditorWindow
{
[MenuItem("Window/Question2")]
static void OpenWindow()
{
GetWindow<Question2>();
}
private Texture2D texture;
private string username;
private int hp, atk, agi;
void OnGUI()
{
EditorGUILayout.BeginHorizontal("box");
EditorGUILayout.BeginVertical();
username = EditorGUILayout.TextField("名前", username);
hp = EditorGUILayout.IntSlider("HP", hp, 0, 10);
atk = EditorGUILayout.IntSlider("", atk, 0, 10);
agi = EditorGUILayout.IntSlider("すばやさ", agi, 0, 10);
EditorGUILayout.EndVertical();
texture = (Texture2D)EditorGUILayout.ObjectField(texture, typeof(Texture2D), false, GUILayout.Width(64), GUILayout.Height(64));
EditorGUILayout.EndHorizontal();
}
}
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