Instantly share code, notes, and snippets.

Embed
What would you like to do?
using UnityEditor;
using UnityEngine;
public class Question1_practical
{
[MenuItem("GameObject/Create Child Empty &#n", true)]
static bool Validate()
{
return Selection.activeTransform;
}
[MenuItem("GameObject/Create Child Empty &#n", false)]
static void Create()
{
GameObject child = new GameObject("child");
child.transform.parent = Selection.activeTransform;
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment