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@and3rson
Created March 20, 2018 10:08
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My Preonic keymap
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "preonic.h"
#include "action_layer.h"
#include "musical_notes.h"
float LOWER_SND[][3][2] = {
{S__NOTE(_C5), S__NOTE(_G4), S__NOTE(_C4)},
{S__NOTE(_C5), S__NOTE(_REST), S__NOTE(_REST)}
};
float RAISE_SND[][3][2] = {
{S__NOTE(_C5), S__NOTE(_G5), S__NOTE(_C6)},
{S__NOTE(_C5), S__NOTE(_REST), S__NOTE(_REST)},
};
float SHIFT_SND[][1][2] = {
{E__NOTE(_E3)},
{E__NOTE(_E3)},
};
float ALT_SND[][1][2] = {
{E__NOTE(_G3)},
{E__NOTE(_G3)},
};
float CTRL_SND[][1][2] = {
{E__NOTE(_B3)},
{E__NOTE(_B3)},
};
float LANG_SWITCH_SOUND[][2] = {
S__NOTE(_C6), S__NOTE(_C5), S__NOTE(_C6)
};
float BACKLIGHT_SOUNDS[][3][2] = {
{S__NOTE(_C3)},
{S__NOTE(_C4)},
{S__NOTE(_C5)},
{Q__NOTE(_C6)},
};
uint8_t mod_state = 0;
enum MOD_STATE {
MS_SHIFT = 1,
MS_ALT = 2,
MS_MOD = 4,
MS_CTRL = 8
};
enum preonic_layers {
_QWERTY,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_ADJUST
};
enum preonic_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
BACKLIT
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BSP |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| TAB | Q | W | E | E | R | T | Y | U | I | O | p |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
|LOWER| A | S | D | F | G | H | J | K | L | ; | RET |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
|SHIFT| Z | X | C | V | B | N | M | . | , | / | CTL |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| | CTL | MOD | ALT |RAISE| SPACE |LOWER| ' | " | - | = |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
*/
[_QWERTY] = {
{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS },
{LOWER, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL},
{_______, KC_LCTL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, LOWER, KC_QUOT, KC_DQUO, KC_MINS, KC_EQL}
},
/*
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| ~ | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | DEL |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| TAB | |PLAY |NEXT | | | |PG UP| ^^^ |PG DN| ~ | ` |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
|LOWER| |VOL +|VOL -| | |HOME | <<< | vvv | >>> | | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| | | | | | |END | | [ | ] | | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| | | | | | | | | | | | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
*/
[_LOWER] = {
{KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL},
{KC_TAB, _______, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_TILD, KC_GRV},
{LOWER, _______, KC_VOLD, KC_VOLU, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT,_______, _______},
{_______, _______, _______, _______, _______, _______, KC_END, _______, KC_LBRC, KC_RBRC, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/*
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
|LIGHT| | | | | | | | | F11 | F12 | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
|LOWER| | | | | | | | | | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| | | | | | | | | { | } | | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| | | | | | | | | | | | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
*/
[_RAISE] = {
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______},
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, KC_F11, KC_F12, _______},
{LOWER, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/*
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F19 | F11 | F12 |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
|LIGHT|RESET|DEBUG| | | | |TERM+|TERM-| | | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| | |MUSIC|SND+ |SND- |NORM |SWAP |QWERT|CLMAK|DVRAK| | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| | | |MUS+ |MUS- |MIDI+|MIDI-| | | | | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
| | | | | | | | | | | | |
+=====+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+=====+
*/
[_ADJUST] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{BACKLIT, RESET, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, _______},
{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, _______, _______, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
void check_mod_state(void) {
if (mod_state & MS_ALT && mod_state & MS_SHIFT) {
PLAY_SONG(LANG_SWITCH_SOUND);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
PLAY_SONG(LOWER_SND[0]);
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
PLAY_SONG(RAISE_SND[0]);
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
PLAY_SONG(BACKLIGHT_SOUNDS[get_backlight_level()]);
#endif
PORTE &= ~(1<<6);
} else {
unregister_code(KC_RSFT);
PORTE |= (1<<6);
}
return false;
break;
case KC_LSHIFT:
if (record->event.pressed) {
PLAY_SONG(SHIFT_SND[record->event.pressed ? 0 : 1]);
}
mod_state = record->event.pressed ? (mod_state | MS_SHIFT) : (mod_state & ~(MS_SHIFT));
check_mod_state();
return true;
case KC_LALT:
if (record->event.pressed) {
PLAY_SONG(ALT_SND[record->event.pressed ? 0 : 1]);
}
mod_state = record->event.pressed ? (mod_state | MS_ALT) : (mod_state & ~(MS_ALT));
check_mod_state();
return true;
case KC_LCTRL:
case KC_RCTRL:
if (record->event.pressed) {
PLAY_SONG(CTRL_SND[record->event.pressed ? 0 : 1]);
}
mod_state = record->event.pressed ? (mod_state | MS_CTRL) : (mod_state & ~(MS_CTRL));
/*check_mod_state();*/
return true;
}
return true;
};
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