Created
November 27, 2020 10:16
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Acquire the depth map from the AR Foundation Occlusion Manager.
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void Update() | |
{ | |
if (OcclusionManager.TryAcquireEnvironmentDepthCpuImage(out XRCpuImage image)) | |
{ | |
using (image) | |
{ | |
// Use the texture. | |
UpdateRawImage(_rawImage, image); | |
} | |
} | |
} |
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