Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
Acquire the depth map from the AR Foundation Occlusion Manager.
void Update()
{
if (OcclusionManager.TryAcquireEnvironmentDepthCpuImage(out XRCpuImage image))
{
using (image)
{
// Use the texture.
UpdateRawImage(_rawImage, image);
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment