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@andijakl
Created November 27, 2020 10:16
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Acquire the depth map from the AR Foundation Occlusion Manager.
void Update()
{
if (OcclusionManager.TryAcquireEnvironmentDepthCpuImage(out XRCpuImage image))
{
using (image)
{
// Use the texture.
UpdateRawImage(_rawImage, image);
}
}
}
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