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Setting up the entity that owns the anchor in the Sumerian AR scene.
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// Import Sumerian scripts | |
import * as s from 'module://sumerian-common/api'; | |
import * as si from 'module://sumerian-common/internal'; | |
export default class AnchorPositioningNew extends s.Action { | |
static get PROPERTIES() { | |
return { | |
// Optional property to set the owner of the AR anchor | |
anchorEntity: { | |
// Property should be a reference to another entity in the scene | |
type: s.type.Entity, | |
// Description for the Amazon Sumerian web UI | |
description: 'Attach Anchor to this Entity' | |
} | |
}; | |
} | |
start(ctx) { | |
// Setting up global communication | |
// ------------------------------------------------------------------- | |
// Create / establish reference to global placeMode setting variable. | |
// This should be accessible by all components in the scene, so that | |
// others can for example pause their animations while the user is | |
// re-positioning the object. | |
// All variables created with this are stored in this object instance | |
// and are therefore persisted and accessible from other functions in | |
// this class. | |
this.placeMode = ctx.world.value('placeMode'); | |
// Initially, set the place mode to false. | |
this.placeMode.set(false); | |
// Get a reference to the WorldPlaced event. | |
// This is also a global (world) event. This script will emit the | |
// event once the user finished placing the scene contents. | |
this.worldPlacedEvent = ctx.world.event('WorldPlaced'); | |
} | |
} |
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