Skip to content

Instantly share code, notes, and snippets.

@andlabs
Last active August 29, 2015 13:56
Show Gist options
  • Save andlabs/9060069 to your computer and use it in GitHub Desktop.
Save andlabs/9060069 to your computer and use it in GitHub Desktop.

ui library implementation information

All platform-specific functionality is isolated in a mega-type sysData that stores OS toolkit handles and provides methods that do the work for the frontend API. The file sysdata.go defines a type cSysData that contains everything all platforms have in common and dummy definitions of the sysData functions that panic.

The key sysData function is sysData.make(). It takes two arguments: the initial text of the control (if any), and a pointer to a sysData that represents the window that holds the control. If this pointer is nil, we are creating a window instead, so any window-specific actions are taken here.

cSysData contains the control type as a number, an event channel where the object's standard event (close button for Window, click for Button, etc.) is stored, and a resize() function variable that is called to resize child controls on window resize.

Controls need only two functions: a make() function that builds the control, and a setRect() function that positions the control in its parent window. make() takes a single argument: the parent window. This window's sysData field gets passed to the control's sysdata.make() to indicate that it is a child control.

To keep things thread safe, all UI functions should be run on a separate thread whose OS thread is locked. This thread is goroutine ui(), presently started by init() (but it may be started by a dedicated function later). This goroutine is defined per platform, but takes the general form of

func ui(initErrors chan error) {
    runtime.LockOSThread()
    initErrors <- doPlatformInit()    // inform init() of success or failure
    for {
        select {
        case message <- uitask:
            do(message)
        default:
            platformEventLoopIteration()
        }
    }
}

uitask is a channel that transmits messages. These messages indicate platform-specific functions to call and their arguments.

All sysData methods except sysData.setRect() dispatch through uitask. Control resizing is handled within the UI goroutine itself, so sysData.setRect() (and thus sysData.resize()) call resizing functions directly. (The GTK+ backend broke spectacularly otherwise.)

Windows

On Windows, all controls are windows, window classes are used to define their type, and messages are used to perform actions on windows and dispatch(different word? TODO) events. The data that we need to store, then, is the class name, initial styles, and combobox/listbox messages.

For Windows, a new window class is created for each window that you open. This window class is only different by its message handling function, or window procedure/WndProc. The WndProc is generated as a closure, so that it can safely absorb the window's sysData (so we don't need t look it up manually). This is all in stdwndclass_windows.go.

For controls, Windows uses an ID number to identify controls to the parent window, rather than passing around the window handles directly. The sysData for a window takes care of all this.

uitask transmits structures of type uimsg, which contain three things:

  • A `syscall.LazyProc` to call
  • The parameters, as a `[]uintptr` (just like `syscall.LazyProc.Call()`)
  • A channel to transmit `system.LazyProc.Call()`'s return values on
The `sysData` functions create the return channel, wait for results on it, then destroy the channel. As all DLL dispatch is done through `syscall.LazyDLL`, the Windows backend does not use cgo.

Unix (except Mac OS X)

GTK+ is strange: there are constructor functions that return GtkWidget *, but anything that actually accesses a control requires the GtkWidget * to be cast to the appropriate control type. Fortunately, we can do this at time of call and just store GtkWidget *s for everything. And as most of these control methods take the same form, we can just store a list of functions to call for each control type.

uitask is a channel that takes func() literals. These are closures generated by the sysData functions that contain the GTK+ calls and a channel send for return values (like with Windows above). If no return value is needed, the channel send just sends a struct{}. The UI goroutine merely calls these functions.

As the GTK+ main loop system does not quite run in a sane way (it allows recursion, and the gtk_main_loop_iteration_do function only onperates on the innermost call), we cannot use the for/select template for ui(). Fortunately, we can hook into the GDK main loop (that the GTK+ main loop uses) to run our uitask dispatches whenever the GDK main loop is idle. The only catch is that the uitask receives have to be non-blocking for this to work properly, so we wrap them in a select with a null default.

GTK+ layout managers are not used since the UI library's layout managers are coded in a portable way. (GtkFixed is used instead.) This isn't ideal, but it works for now.

The only major snag with the GTK+ implementation is the implementation of Listbox; see listbox_unix.go for details.

Mac OS X

The Mac OS X implementation has yet to be written. (My Mac is presently out of comission; I'm waiting for a replacement PSU to arrive.) It will use Cocoa and call the Objective-C runtime manually (by using cgo to link to libobjc and calling objc_msgSend, etc.). The uitask channel will likely behave as it does on Windows.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment