Last active
July 15, 2023 11:48
-
-
Save andreasplesch/415d151abee114858c79c20c8c4b49e0 to your computer and use it in GitHub Desktop.
x3dom_issue1279
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<x3d> | |
<scene> | |
<!--The next shape in red is created in order to later provide it with holes. To make this possible, the shape must be given a sortkey that is larger than the sortkey of the shapes that represent the hole. In addition, the shape must have at least a slight tranzparency. | |
transparency='0.01' | |
sortkey='2' | |
--> | |
<shape> | |
<appearance sortkey='2'> | |
<material diffuseColor='1 0 0' transparency='0.01'/> | |
</appearance> | |
<Box size='3,3,0.2'/> | |
</shape> | |
<!--The next shape represents the first hole. This shape must have the geometry and position of the hole. It must protrude a little beyond the surface of the shape that will contain the hole. Here 0.21 at the hole compared to 0.2 at the previous shape. | |
transparency='1' | |
sortkey='1' | |
--> | |
<shape> | |
<appearance sortkey='1'> | |
<material transparency='1'/> | |
</appearance> | |
<Box size='1,1,0.21'/> | |
</shape> | |
<!--The next shape represents the next hole. A cone has been used here. | |
--> | |
<transform rotation='1 0 0 1.5708'> | |
<transform translation='1 0 0'> | |
<shape> | |
<appearance sortkey='1'> | |
<material transparency='1'/> | |
</appearance> | |
<cone bottomRadius='0.1' topRadius='0.1' height='0.21'/> | |
</shape> | |
</transform> | |
</transform> | |
<!--The next two shapes show that you can somewhat place in the holes (The cone in yellow) and that you can actually look through the holes (sphere in blue). | |
--> | |
<transform rotation='1 0 0 1.5708'> | |
<transform translation='1 0 0'> | |
<shape> | |
<appearance> | |
<material diffuseColor='1 1 0'/> | |
</appearance> | |
<cone bottomRadius='0.05' topRadius='0.05' height='1'/> | |
</shape> | |
</transform> | |
</transform> | |
<transform translation='0 0 -3'> | |
<shape> | |
<appearance> | |
<material diffuseColor='0 0 1'/> | |
</appearance> | |
<sphere/> | |
</shape> | |
</transform> | |
</scene> | |
</x3d> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<X3D> | |
<Scene> | |
<Viewpoint description="defaultX3DView"/> | |
<Viewpoint position="-1.18765 -0.23318 3.09144" orientation="0.17376 -0.97635 0.12868 0.27417" | |
centerOfRotation="0 0 -1.25" description="obliqueThroughSquareCutout" /> | |
<Viewpoint position="1.74165 0.07545 2.90619" orientation="-0.04242 0.99909 0.00430 0.39716" centerOfRotation="0 0 -1.25" description="obliqueThroughRoundCutout" /> | |
<!--The next shape in red is created in order to later provide it with holes. To make this possible, the shape must be given a sortkey that is larger than the sortkey of the shapes that represent the hole. In addition, the shape must have at least a slight tranzparency. | |
transparency='0.01' | |
sortkey='2' | |
--> | |
<Shape> | |
<Appearance sortkey='2'> | |
<Material DEF='red' diffuseColor='1 0 0' transparency='0.01'/> | |
</Appearance> | |
<Box ccw='true' size='3,3,0.2'/> | |
</Shape> | |
<!--The next shape represents the first hole. This shape must have the geometry and position of the hole. It must protrude a little beyond the surface of the shape that will contain the hole. Here 0.21 at the hole compared to 0.2 at the previous shape. | |
transparency='1' | |
sortkey='1' | |
--> | |
<Shape> | |
<Appearance sortkey='1' alphaClipThreshold='0'> | |
<Material diffuseColor='1 1 1' transparency='1' /> | |
<Depthmode readonly='false' /> | |
</Appearance> | |
<Box size='1.5,2,0.21'/> | |
</Shape> | |
<!--The next shape represents the next hole. A cone has been used here. | |
--> | |
<Transform rotation='1 0 0 1.5708'> | |
<Transform translation='1 0 0'> | |
<Shape> | |
<Appearance sortkey='1' alphaClipThreshold='0'> | |
<Material transparency='1'/> | |
<Depthmode readonly='false' /> | |
</Appearance> | |
<Cone bottomRadius='0.1' topRadius='0.1' height='0.21'/> | |
</Shape> | |
</Transform> | |
</Transform> | |
<!--The next two shapes show that you can somewhat place in the holes (The cone in yellow) and that you can actually look through the holes (sphere in blue). | |
--> | |
<Transform rotation='1 0 0 1.5708'> | |
<Transform translation='1 0 0'> | |
<Shape> | |
<Appearance> | |
<Material diffuseColor='1 1 0'/> | |
</Appearance> | |
<Cone bottomRadius='0.05' topRadius='0.05' height='3'/> | |
</Shape> | |
</Transform> | |
</Transform> | |
<Transform translation='0 0 -3'> | |
<Shape> | |
<Appearance> | |
<Material diffuseColor='0 0 1'/> | |
</Appearance> | |
<Sphere/> | |
</Shape> | |
</Transform> | |
<!-- In the same way it is possible add an interior wall to the hole --> | |
<Transform scale='0.5 0.5 0.5' rotation='1 0 0 1.5707'> | |
<Shape> | |
<Appearance> | |
<Material USE='red' /> | |
</Appearance> | |
<Extrusion ccw='false' beginCap='false' endCap='false' crossSection='1.5 2,1.5 -2,-1.5 -2,-1.5 2,1.5 2' spine='0 -0.21 0 0 0.21 0'/> | |
</Shape> | |
</Transform> | |
</Scene> | |
</X3D> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<meta http-equiv="X-UA-Compatible" content="IE=edge"/> | |
<title>Window with transparency?</title> | |
<script type='text/javascript' src='https://www.x3dom.org/download/dev/x3dom.js'> </script> | |
<link rel='stylesheet' type='text/css' href='https://www.x3dom.org/download/x3dom.css'/> | |
</head> | |
<body> | |
<p>Window with transparency?</p> | |
<x3d width='500px' height='400px'> | |
<scene> | |
<shape> | |
<appearance> | |
<material diffuseColor='1 0 0' transparency='0.9'/> | |
</appearance> | |
<Box size='0.3,1,1'/> | |
</shape> | |
<shape> | |
<appearance> | |
<material diffuseColor='1 0 0' transparency='0.1'/> | |
</appearance> | |
<Box size='0.2,2,2'/> | |
</shape> | |
<transform translation='3 0 0'> | |
<shape> | |
<appearance> | |
<material diffuseColor='0 0 1'/> | |
</appearance> | |
<sphere/> | |
</shape> | |
</transform> | |
</scene> | |
</x3d> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<meta http-equiv="X-UA-Compatible" content="IE=edge"/> | |
<title>Window with transparency?</title> | |
<script type='text/javascript' src='https://www.x3dom.org/release/x3dom-full.js'></script> | |
<link rel='stylesheet' type='text/css' href='https://www.x3dom.org/release/x3dom.css'/> | |
</head> | |
<body> | |
<p>Window with transparency?</p> | |
<X3D> | |
<Scene> | |
<Viewpoint description="defaultX3DView"></Viewpoint> | |
<Viewpoint position="-1.18765 -0.23318 3.09144" orientation="0.17376 -0.97635 0.12868 0.27417" centerOfRotation="0 0 -1.25" description="obliqueThroughSquareCutout"></Viewpoint> | |
<Viewpoint position="1.74165 0.07545 2.90619" orientation="-0.04242 0.99909 0.00430 0.39716" centerOfRotation="0 0 -1.25" description="obliqueThroughRoundCutout"></Viewpoint> | |
<!--The next shape in red is created in order to later provide it with holes. To make this possible, the shape must be given a sortkey that is larger than the sortkey of the shapes that represent the hole. In addition, the shape must have at least a slight tranzparency. | |
transparency='0.01' | |
sortkey='2' | |
--> | |
<Shape> | |
<Appearance sortkey='2'> | |
<Material DEF='red' diffuseColor='1 0 0' transparency='0.01'></Material> | |
</Appearance> | |
<Box ccw='true' size='3,3,0.2'></Box> | |
</Shape> | |
<!--The next shape represents the first hole. This shape must have the geometry and position of the hole. It must protrude a little beyond the surface of the shape that will contain the hole. Here 0.21 at the hole compared to 0.2 at the previous shape. | |
transparency='1' | |
sortkey='1' | |
--> | |
<Shape> | |
<Appearance sortkey='1' alphaClipThreshold='0'> | |
<Material diffuseColor='1 1 1' transparency='1'></Material> | |
<!--Depthmode readonly='false'/--> | |
</Appearance> | |
<Box size='1.5,2,0.21'></Box> | |
</Shape> | |
<!--The next shape represents the next hole. A cone has been used here. | |
--> | |
<Transform rotation='1 0 0 1.5708'> | |
<Transform translation='1 0 0'> | |
<Shape> | |
<Appearance sortkey='1' alphaClipThreshold='0'> | |
<Material transparency='1'></Material> | |
<!--Depthmode readonly='false'/--> | |
</Appearance> | |
<Cone bottomRadius='0.1' topRadius='0.1' height='0.21'></Cone> | |
</Shape> | |
</Transform> | |
</Transform> | |
<!--The next two shapes show that you can somewhat place in the holes (The cone in yellow) and that you can actually look through the holes (sphere in blue). | |
--> | |
<Transform rotation='1 0 0 1.5708'> | |
<Transform translation='1 0 0'> | |
<Shape> | |
<Appearance> | |
<Material diffuseColor='1 1 0'></Material> | |
</Appearance> | |
<Cone bottomRadius='0.05' topRadius='0.05' height='3'></Cone> | |
</Shape> | |
</Transform> | |
</Transform> | |
<Transform translation='0 0 -3'> | |
<Shape> | |
<Appearance> | |
<Material diffuseColor='0 0 1'></Material> | |
</Appearance> | |
<Sphere></Sphere> | |
</Shape> | |
</Transform> | |
<!-- In the same way it is possible add an interior wall to the hole --> | |
<Transform scale='0.5 0.5 0.5' rotation='1 0 0 1.5707'> | |
<Shape> | |
<Appearance> | |
<Material USE='red'></Material> | |
</Appearance> | |
<Extrusion ccw='false' beginCap='false' endCap='false' crossSection='1.5 2,1.5 -2,-1.5 -2,-1.5 2,1.5 2' spine='0 -0.21 0 0 0.21 0'></Extrusion> | |
</Shape> | |
</Transform> | |
</Scene> | |
</X3D> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<X3D> | |
<Scene> | |
<Viewpoint description="defaultX3DView"/> | |
<Viewpoint position="-1.18765 -0.23318 3.09144" orientation="0.17376 -0.97635 0.12868 0.27417" | |
centerOfRotation="0 0 -1.25" description="obliqueThroughSquareCutout" /> | |
<Viewpoint position="1.74165 0.07545 2.90619" orientation="-0.04242 0.99909 0.00430 0.39716" | |
centerOfRotation="0 0 -1.25" description="obliqueThroughRoundCutout" /> | |
<!--The next shape in red is created in order to later provide it with holes. To make this possible, the shape must be given a sortkey that is larger than the sortkey of the shapes that represent the hole. In addition, the shape must have at least a slight tranzparency. | |
transparency='0.01' | |
sortkey='2' | |
--> | |
<Shape> | |
<!-- <Appearance sortkey='2'> --> | |
<Appearance> | |
<MetadataString DEF='s1' reference='X3DFieldExtension' name='sortKey' value='"2"'/> | |
<Material DEF='red' diffuseColor='1 0 0' transparency='0.01'/> | |
</Appearance> | |
<Box ccw='true' size='3,3,0.2'/> | |
</Shape> | |
<!--The next shape represents the first hole. This shape must have the geometry and position of the hole. It must protrude a little beyond the surface of the shape that will contain the hole. Here 0.21 at the hole compared to 0.2 at the previous shape. | |
transparency='1' | |
sortkey='1' | |
--> | |
<Shape> | |
<!-- <Appearance sortkey='1' alphaClipThreshold='0'> --> | |
<Appearance> | |
<MetadataString DEF='s1' reference='X3DFieldExtension' name='sortKey' value='"1"'/> | |
<MetadataString DEF='a0' reference='X3DFieldExtension' name='alphaClipThreshold' value='"0"'/> | |
<Material diffuseColor='1 1 1' transparency='1' /> | |
<!-- <Depthmode readonly='false' /> --> | |
<MetadataString DEF='dmZ' reference='X3DNodeExtension' name='depthMode' | |
value='"<DepthMode readonly=\"false\" />"'/> | |
</Appearance> | |
<Box size='1.5,2,0.21'/> | |
</Shape> | |
<!--The next shape represents the next hole. A cone has been used here. | |
--> | |
<Transform rotation='1 0 0 1.5708'> | |
<Transform translation='1 0 0'> | |
<Shape> | |
<!-- <Appearance sortkey='1' alphaClipThreshold='0'> --> | |
<Appearance> | |
<MetadataString USE='s1'/> | |
<MetadataString USE='a0'/> | |
<Material transparency='1'/> | |
<!-- <Depthmode readonly='false' /> --> | |
<MetadataString USE='dmZ'/> | |
</Appearance> | |
<Cone bottomRadius='0.1' topRadius='0.1' height='0.21'/> | |
</Shape> | |
</Transform> | |
</Transform> | |
<!--The next two shapes show that you can somewhat place in the holes (The cone in yellow) and that you can actually look through the holes (sphere in blue). | |
--> | |
<Transform rotation='1 0 0 1.5708'> | |
<Transform translation='1 0 0'> | |
<Shape> | |
<Appearance> | |
<Material diffuseColor='1 1 0'/> | |
</Appearance> | |
<Cone bottomRadius='0.05' topRadius='0.05' height='3'/> | |
</Shape> | |
</Transform> | |
</Transform> | |
<Transform translation='0 0 -3'> | |
<Shape> | |
<Appearance> | |
<Material diffuseColor='0 0 1'/> | |
</Appearance> | |
<Sphere/> | |
</Shape> | |
</Transform> | |
<!-- In the same way it is possible add an interior wall to the hole --> | |
<Transform scale='0.5 0.5 0.5' rotation='1 0 0 1.5707'> | |
<Shape> | |
<Appearance> | |
<Material USE='red' /> | |
</Appearance> | |
<Extrusion ccw='false' beginCap='false' endCap='false' crossSection='1.5 2,1.5 -2,-1.5 -2,-1.5 2,1.5 2' spine='0 -0.21 0 0 0.21 0'/> | |
</Shape> | |
</Transform> | |
</Scene> | |
</X3D> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment