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Developing NekoSuki! ~ Kitty Love Adventure 🐈❤️

Andrei Müller (Andy Miira) andreiagmu

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Developing NekoSuki! ~ Kitty Love Adventure 🐈❤️
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@andreiagmu
andreiagmu / RenderPipelineHelper.cs
Created Nov 24, 2020
RenderPipeline helper class
View RenderPipelineHelper.cs
// RenderPipelineHelper
// by Andy Miira (Andrei Müller), November 2020
using UnityEngine;
using UnityEngine.Rendering;
namespace MirrorMirai.Helpers
{
public enum RenderPipelines
{
@andreiagmu
andreiagmu / MaterialColorConverterInspector_RealToon.cs
Last active Aug 13, 2020
Material color conversion inspector options for Unity - RealToon version
View MaterialColorConverterInspector_RealToon.cs
// Material color conversion inspector options for Unity - RealToon version
// by Andy Miira (Andrei Müller), January 2020
//
//
// [INSTRUCTIONS]
// 0) Add this script inside an "Editor" folder in your project.
// You must create this folder if it doesn't already exist.
//
// 1) Select ONE OR MORE Materials in your project,
// then click on the small gear icon at the top-right corner of the material(s)'s Inspector.
@andreiagmu
andreiagmu / MaterialColorConverterInspector.cs
Last active Jan 24, 2020
Material color conversion inspector options for Unity - Base version
View MaterialColorConverterInspector.cs
// Material color conversion inspector options for Unity - Base version
// by Andy Miira (Andrei Müller), January 2020
//
//
// [INSTRUCTIONS]
// 0) Add this script inside an "Editor" folder in your project.
// You must create this folder if it doesn't already exist.
//
// 1) Select ONE OR MORE Materials in your project,
// then click on the small gear icon at the top-right corner of the material(s)'s Inspector.
@andreiagmu
andreiagmu / RealToonPropertiesOverrider.cs
Last active Nov 24, 2020
RealToon Properties Overrider for Unity
View RealToonPropertiesOverrider.cs
// RealToon Properties Overrider for Unity
// by Andy Miira (Andrei Müller), October 2019
//
//
// [IMPORTANT]
// You must add the file RenderPipelineHelper.cs to your project, linked below:
// https://gist.github.com/andreiagmu/b862ae47ef91be05f61ae2da26627a01
//
//
// [INSTRUCTIONS]
@andreiagmu
andreiagmu / MToonToRealToonShaderSwapper.cs
Last active Dec 18, 2020
MToon to RealToon Shader Swapper for Unity
View MToonToRealToonShaderSwapper.cs
// MToon to RealToon Shader Swapper for Unity
// by Andy Miira (Andrei Müller), October 2019
//
//
// [IMPORTANT]
// You must add the file RenderPipelineHelper.cs to your project, linked below:
// https://gist.github.com/andreiagmu/b862ae47ef91be05f61ae2da26627a01
//
//
// [INSTRUCTIONS]
@andreiagmu
andreiagmu / ModelToPrefabBatchConverter.cs
Last active May 30, 2020
Loads all 3D models from a folder and saves them as prefabs.
View ModelToPrefabBatchConverter.cs
// Model to Prefab Batch Converter for Unity
// Loads all 3D models from a folder and saves them as prefabs.
// by Andy Miira (Andrei Müller), October 2019
//
//
// [INSTRUCTIONS]
// 0) Add this script inside an "Editor" folder in your project.
// You must create this folder if it doesn't already exist.
//
// 1) Open Unity, then click on
@andreiagmu
andreiagmu / FastPlatformSwitcherSymlink_Windows.cs
Last active Nov 25, 2020
Improved FastPlatformSwitcher for Unity 2018 (and maybe other Unity versions), for Asset Database v1 - Symlink version (for Windows systems)
View FastPlatformSwitcherSymlink_Windows.cs
@andreiagmu
andreiagmu / FastPlatformSwitcher.cs
Last active Dec 27, 2020
Improved FastPlatformSwitcher for Unity 2018 (and maybe other Unity versions), for Asset Database v1
View FastPlatformSwitcher.cs
// Improved FastPlatformSwitcher for Unity 2018 (and maybe other Unity versions)
// For Asset Database v1
// by Andy Miira (Andrei Müller), October 2019
//
// Based on:
// Unity – fast build platform switcher script! (by Aymeric - Da Viking Code)
// https://davikingcode.com/blog/unity-fast-build-platform-switcher-script/
//
// A simple fast platform switcher for Unity (by Waldo Bronchart)
// https://gist.github.com/waldobronchart/b3cb789c028c199e2855