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var particles = [] | |
var arrows = [] | |
var numberOfParticles = 0 | |
var temp = 0 | |
var wind = { | |
angle: 0, | |
speed: 0, | |
vector: null | |
} | |
Number.prototype.map = function ( in_min , in_max , out_min , out_max ) { | |
return ( this - in_min ) * ( out_max - out_min ) / ( in_max - in_min ) + out_min; | |
} | |
function calculateHSL(hsb){ | |
// determine the lightness in the range [0,100] | |
var l = (2 - hsb.s / 100) * hsb.b / 2; | |
// store the HSL components | |
var hsl = | |
{ | |
'h' : hsb.h, | |
's' : hsb.s * hsb.b / (l < 50 ? l * 2 : 200 - l * 2), | |
'l' : l | |
}; | |
// correct a division-by-zero error | |
if (isNaN(hsl.s)) hsl.s = 0; | |
return hsl | |
} | |
function getHsb(temp){ | |
var hsb = { | |
'h' : 0, | |
's' : 80, | |
'b' : 85 | |
}; | |
temp = temp > 32 ? 32 : temp < -10 ? -10 : temp | |
hsb.h = 200 - temp.map(0, 40, 0, 250) | |
return hsb | |
} | |
function drawBackground(hsb) { | |
var hsl = calculateHSL(hsb) | |
background(hsb.h, hsb.s, hsb.b) | |
$('body').css('background', 'hsl(' + hsl.h + ',' + hsl.s + '%,' + hsl.l + '%)') // css HSL | |
} | |
function boundCheck(position){ | |
if (position.x > width) position.x = 0 | |
if (position.x < 0) position.x = width | |
if (position.y > height) position.y = 0 | |
if (position.y < 0) position.y = height | |
} | |
function Particle () { | |
this.position = createVector(random(width), random(height)) | |
this.size = random(15) | |
this.opacity = random(1) | |
this.draw = function(speed, i, mouseX, mouseY){ | |
mouse = createVector(mouseX, mouseY) | |
normalizedPosition = this.position.copy() | |
distance = mouse.dist(normalizedPosition) | |
repulsion = createVector(normalizedPosition.x - mouse.x - sin(i), normalizedPosition.y - mouse.y - cos(i)); | |
repulsion.normalize() | |
if (distance<30){ | |
this.position.add(repulsion) | |
} | |
else if (distance<60){ | |
repulsion.div(2) | |
this.position.add(repulsion) | |
} | |
else if (distance<90){ | |
repulsion.div(3) | |
this.position.add(repulsion) | |
} | |
else if (distance<120){ | |
repulsion.div(4) | |
this.position.add(repulsion) | |
} | |
this.position.add(speed) | |
// add some randomness | |
this.position.x = this.position.x + cos(i)/10 | |
this.position.y = this.position.y + sin(i)/10 | |
this.size = this.size | |
boundCheck(this.position) | |
noStroke() | |
fill(color(25, this.opacity)) | |
ellipse(this.position.x, this.position.y, this.size, this.size) | |
} | |
} | |
function setWeather(temperature, windSpeed, windDirection) { | |
temp = floor(temperature) | |
if (!windDirection){ | |
windDirection = -90 | |
} | |
if (!windSpeed) { | |
windSpeed = 0.5 | |
} | |
// convert to radians and account for meteorological degrees | |
wind.angle = radians(windDirection + 90) | |
wind.speed = Number(windSpeed) | |
wind.vector = p5.Vector.fromAngle(wind.angle) | |
// add wind magnitude | |
wind.vector.mult(wind.speed/3) | |
} | |
function getData(){ | |
// temp celsius, wind m/s, wind direction | |
setWeather(parseFloat(4), parseFloat(4), parseFloat(76)) | |
addParticles() | |
} | |
function addParticles() { | |
numberOfParticles = floor(width / 10) | |
if(numberOfParticles > 120){ | |
numberOfParticles = 120 | |
} | |
for(i=0; i < numberOfParticles; i++){ | |
particle = new Particle() | |
particles.push(particle) | |
} | |
} | |
function setup() { | |
particles = [] | |
temp = 0 | |
createCanvas($(window).width(), $(window).height()); | |
getData() | |
colorMode(HSB, 360, 100, 100, 1) | |
} | |
function draw() { | |
hsb = getHsb(temp) | |
drawBackground(hsb) | |
for(i=0; i < numberOfParticles; i++){ | |
particles[i].draw(wind.vector, i, mouseX, mouseY) | |
} | |
} | |
function windowResized() { | |
resizeCanvas(windowWidth, windowHeight) | |
particles = [] | |
numberOfParticles = floor(width/12) | |
if(numberOfParticles>150){ | |
numberOfParticles = 150 | |
} | |
for(i=0; i<numberOfParticles; i++){ | |
particle = new Particle() | |
particles.push(particle) | |
} | |
} |
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