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19063.489:0120:027c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\avrt.dll" at 00000002F2930000: builtin
19063.490:0120:027c:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",000000004740FE34): stub
19063.490:0120:027c:fixme:avrt:AvSetMmThreadPriority (0000000012345678)->(1) stub
19063.563:0120:0124:trace:seh:dispatch_exception code=406d1388 flags=0 addr=000000007B01260E ip=000000007B01260E tid=0124
19063.563:0120:0124:trace:unwind:dispatch_exception info[0]=0000000000001000
19063.563:0120:0124:trace:unwind:dispatch_exception info[1]=00000000004eef00
19063.563:0120:0124:trace:unwind:dispatch_exception info[2]=0000000000000284
19063.563:0120:0124:warn:seh:dispatch_exception Thread 0284 renamed to "AudioThread"
19063.563:0120:0124:trace:seh:call_vectored_handlers calling handler at 0000000359154C20 code=406d1388 flags=0
19063.563:0120:0124:trace:seh:call_vectored_handlers handler at 0000000359154C20 returned ffffffff
I find it hilarious that it's been two years, it keeps getting slower (because more platforms, and the course of action is still ranting instead of rolling up sleeves and doing shit
so, I'm gonna give a resume on how it works so you can decide how to fix it
```
1. everything but OSX and iOS is working sequentially. OSX was building on another server before so it was made independent out of neccesity. It's now a VM on the same server and OSX turnover is a lot faster so maybe this is a way to fix it (make the windows stuff independent)
2. everything else is sequential, everything is done one at a time. Order is:
- Android
- PS2
- Switch
Level 7: Basic Social Network at 2.25 M$
Level 8: Cheats Database at 2.5 M$
Level 9: EM07 - Colecovision Module Set at 3 M$
Level 10: Advanced Social Network at 3.25 M$
Level 11: Sidebar Apps at 3.5 M$
Level 12: EM08 - Gameboy Module Set at 4 M$
Level 13: Achievements System at 4.25 M$
Level 14: Netplay at 4.5 M$
Level 15: EM09 - Sega Master System Module at 5M$
Level 16: Tournament Netplay at 5.25 M$
<!DOCTYPE html>
<html class="no-touch" lang="en-US" prefix="og: http://ogp.me/ns#" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="profile" href="http://gmpg.org/xfn/11">
<link rel="pingback" href="https://www.polymega.com/xmlrpc.php">
<title>Rewards | Polymega™</title>
<!-- This site is optimized with the Yoast SEO plugin v8.1.1 - https://yoast.com/wordpress/plugins/seo/ -->
Level 7: BASIC SOCIAL NETWORK at $2.25 million
"Make a profile, create a friends list, chat with other users on Polymega"
Level 10: ADVANCED SOCIAL NETWORK at $3.25 million
"A fully integrated social network for sharing your screenshots and game videos to other players on your Polymega"
Level 13: ACHIEVEMENTS SYSTEM at $4.25 million
"An Achievements System will be implemented to Polymega so you can share your accomplishments with friends and followers."
Level 14: NETPLAY MATCHMAKING at $4.5 million
"Starting with select games, go head-to-head with other players using Polymega’s online Matchmaking and Netplay service. Create game lobbies, invite friends, and see who’s best"

QA Round

HW, NVIDIA Shield, Tegra X1

GB(c) cores - tested with Super Mario Bros. Deluxe (USA, Europe)

  • Gambatte (ok) ~450fps
  • Gearboy (ok) ~200fps, save states don't work for some reason, failed to load state
  • Sameboy (ok) ~100fps
  • TGB Dual (ok) ~390fps
$ git diff
diff --git a/intl/msg_hash_us.h b/intl/msg_hash_us.h
index c26b80c88..13b5e8505 100644
--- a/intl/msg_hash_us.h
+++ b/intl/msg_hash_us.h
@@ -1567,6 +1567,8 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_SLANG_SHADERS,
"Update Slang Shaders")
MSG_HASH(MENU_ENUM_LABEL_VALUE_USER,
"User")
+MSG_HASH(MENU_ENUM_LABEL_VALUE_KEYBOARD,
snprintf(desc_label, sizeof(desc_label),
"%s %u %s : ", msg_hash_to_str(MENU_ENUM_LABEL_VALUE_USER),
user, description);
menu_entries_append_enum(info->list, desc_label, "",
MSG_UNKNOWN,
MENU_SETTINGS_INPUT_DESC_BEGIN +
(p * (RARCH_FIRST_CUSTOM_BIND + 4)) + retro_id, 0, 0);
diff --git a/intl/msg_hash_lbl.h b/intl/msg_hash_lbl.h
index 4444ac9ec..218d75b18 100644
--- a/intl/msg_hash_lbl.h
+++ b/intl/msg_hash_lbl.h
@@ -909,6 +909,14 @@ MSG_HASH(MENU_ENUM_LABEL_SORT_SAVEFILES_ENABLE,
"sort_savefiles_enable")
MSG_HASH(MENU_ENUM_LABEL_SORT_SAVESTATES_ENABLE,
"sort_savestates_enable")
+MSG_HASH(MENU_ENUM_LABEL_SAVEFILES_IN_CONTENT_DIR_ENABLE,
+ "savefiles_in_content_dir_enable")
<radius> does tyrquake work on linux atm??
<Twinaphex> what should never work?
<Twinaphex> of course it works on linux
<radius> it's doing a extract_basename
<radius> of the dir without the filename
<Twinaphex> yeah so what?
<Twinaphex> yeah so it looks for the audio files then from within that basedir
<Twinaphex> I dunno - I didn’t make the PR
<Twinaphex> that’s why I’m asking you if any of you have had success in testing this FLAC soundtrack
<Twinaphex> or whatever