Created
May 25, 2015 02:15
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sprite animation api mock
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import 'dart:math' as math; | |
void main() { | |
var sc = new AnimationCmp(); | |
sc.add('idle', [1,2,3,4], 8); | |
sc.add('walk', [5,6,7,8], 12, loop: false); | |
sc.play('walk'); | |
print(sc); | |
var sys = new AnimationSys(); | |
//simulate a game loop | |
for(int i = 0; i < 80; i++) { | |
sys.update(sc, 1/60); | |
print(sc.frame); | |
} | |
} | |
class AnimationSys { | |
update(AnimationCmp sc, num dt) { | |
if (sc.animation == null) return; | |
sc.timer = sc.timer - dt; | |
if (sc.timer <= 0) { | |
sc.animationIndex = sc.animationIndex + 1; | |
if (sc.animationIndex > sc.animation['frames'].length -1) { | |
if (sc.animation['loop']) { | |
sc.animationIndex = 0; | |
} else { | |
sc.animation = null; | |
return; | |
} | |
} | |
sc.timer = sc.timer + sc.animation['fps']; | |
sc.frame = sc.animation['frames'][sc.animationIndex]; | |
} | |
} | |
} | |
class AnimationCmp { | |
Map<String, Map> animations = {}; | |
Map animation = {}; | |
num timer; | |
int animationIndex = 0; | |
int frame; | |
add(String name, List<int> frames, num fps, {bool loop : true}) { | |
animations[name] = { | |
'frames' : frames, | |
'fps': fps != 0 ? 1 / fps.abs() : 1, | |
'loop': loop | |
}; | |
} | |
play(String name, {bool reset : true}) { | |
var last = animation; | |
animation = animations[name]; | |
if(reset || (animation != null && animation != last)) { | |
timer = animation['fps']; | |
animationIndex = 0; | |
frame = animation['frames'].first; | |
} | |
} | |
toString() => "$timer, $animationIndex, $frame, $animation, $animations"; | |
} |
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