Created
December 7, 2013 00:08
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function invert(move) { | |
switch (move) { | |
case 'up': return 'down'; | |
case 'down': return 'up'; | |
case 'left': return 'right'; | |
case 'right': return 'left'; | |
default: return move; | |
} | |
} | |
function orthogonal(move) { | |
switch (move) { | |
case 'up': return 'left'; | |
case 'down': return 'left'; | |
case 'left': return 'up'; | |
case 'right': return 'up'; | |
default: return move; | |
} | |
} | |
var previousMove; | |
var previousDistance; | |
var blacklist = {}; | |
var state = 0; | |
function tick(distance) { | |
if (distance === 0) { | |
return ''; | |
} | |
var move; | |
switch (state) { | |
case 0: | |
move = 'up'; | |
state = 1; | |
break; | |
case 1: | |
if (distance < previousDistance) { | |
move = previousMove; | |
} else { | |
blacklist[previousMove] = true; | |
move = invert(previousMove); | |
state = 2; | |
} | |
break; | |
case 2: | |
move = orthogonal(previousMove); | |
if (move in blacklist) { | |
move = invert(move); | |
} | |
state = 3; | |
break; | |
case 3: | |
if (distance < previousDistance) { | |
move = previousMove; | |
state = 1; | |
} else { | |
move = invert(previousMove); | |
state = 4; | |
} | |
break; | |
case 4: | |
move = previousMove; | |
state = 1; | |
break; | |
default: | |
} | |
previousDistance = distance; | |
previousMove = move; | |
return move; | |
} |
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