Created
September 19, 2020 21:44
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creates array of edges from array of mesh triangles
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int2[] ToEdges ( int[] triangles ) | |
{ | |
var edges = new Dictionary<ulong,int2>(); | |
for( int i=0 ; i<triangles.Length ; i+=3 ) | |
{ | |
int a = triangles[i]; | |
int b = triangles[i+1]; | |
int c = triangles[i+2]; | |
ulong hash; | |
hash = (ulong)math.max(a,b)*(ulong)1e6 + (ulong)math.min(a,b); | |
if( !edges.ContainsKey(hash) ) | |
edges.Add( hash , new int2(a,b) ); | |
hash = (ulong)math.max(b,c)*(ulong)1e6 + (ulong)math.min(b,c); | |
if( !edges.ContainsKey(hash) ) | |
edges.Add( hash , new int2(b,c) ); | |
hash = (ulong)math.max(c,a)*(ulong)1e6 + (ulong)math.min(c,a); | |
if( !edges.ContainsKey(hash) ) | |
edges.Add( hash , new int2(c,a) ); | |
} | |
var results = new int2[ edges.Count ]; | |
edges.Values.CopyTo( results , 0 ); | |
return results; | |
} |
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