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Unity.Entities.Serialization.BinaryReader basic implementation
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// src: https://gist.github.com/andrew-raphael-lukasik/6813fe2b8688eb3ea4e333f21d3cc02a | |
namespace Unity.Entities.Serialization | |
{ | |
public unsafe struct Reader : BinaryReader | |
{ | |
System.IO.BinaryReader _reader; | |
System.IO.FileStream _stream; | |
public Reader ( string filePath ) | |
{ | |
_stream = System.IO.File.Open( filePath , System.IO.FileMode.Open ); | |
_reader = new System.IO.BinaryReader( _stream ); | |
} | |
long BinaryReader.Position | |
{ | |
get => _reader.BaseStream.Position; | |
set => _reader.BaseStream.Position = value; | |
} | |
void BinaryReader.ReadBytes ( void* data , int bytes ) | |
{ | |
byte* ptr = (byte*) data; | |
for( int i=0 ; i<bytes ; i++ ) | |
*(ptr+i) = _reader.ReadByte(); | |
} | |
void System.IDisposable.Dispose () | |
{ | |
_reader.Dispose(); | |
_stream.Dispose(); | |
} | |
} | |
public unsafe struct Writer : BinaryWriter | |
{ | |
System.IO.BinaryWriter _writer; | |
System.IO.FileStream _stream; | |
public Writer ( string filePath ) | |
{ | |
_stream = System.IO.File.Open( filePath , System.IO.FileMode.Create ); | |
_writer = new System.IO.BinaryWriter( _stream ); | |
} | |
long BinaryWriter.Position | |
{ | |
get => _writer.BaseStream.Position; | |
set => _writer.BaseStream.Position = value; | |
} | |
void BinaryWriter.WriteBytes ( void* data , int bytes ) | |
{ | |
byte* ptr = (byte*) data; | |
for( int i=0 ; i<bytes ; i++ ) | |
_writer.Write( *(ptr+i) ); | |
} | |
void System.IDisposable.Dispose () | |
{ | |
_writer.Dispose(); | |
_stream.Dispose(); | |
} | |
} | |
} |
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