Toy maze solver (stateless) for https://store.steampowered.com/app/2060160/The_Farmer_Was_Replaced/
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June 6, 2024 22:50
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"The Farmer Was Replaced" maze solver
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def create_maze(): | |
clear() | |
for i in range(get_world_size()): | |
plant(Entities.Bush) | |
while get_water()<0.9: | |
use_item(Items.Water_Tank) | |
move(North) | |
for i in range(get_world_size()): | |
while can_harvest()==False: | |
pass | |
while get_entity_type()==Entities.Bush: | |
if num_items(Items.Fertilizer)==0: | |
trade(Items.Fertilizer) | |
#if num_items(Items.Fertilizer)==0: | |
#main() | |
use_item(Items.Fertilizer) | |
treasure_hunt() |
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def treasure_hunt(): | |
dir = West | |
x = get_pos_x() | |
y = get_pos_y() | |
while True: | |
move(dir) | |
x2 = get_pos_x() | |
y2 = get_pos_y() | |
if x==x2 and y==y2: | |
if dir==West: | |
dir = North | |
elif dir==North: | |
dir = East | |
elif dir==East: | |
dir = South | |
elif dir==South: | |
dir = West | |
else: | |
x = get_pos_x() | |
y = get_pos_y() | |
if dir==West: | |
dir = South | |
elif dir==North: | |
dir = West | |
elif dir==East: | |
dir = North | |
elif dir==South: | |
dir = East | |
if get_entity_type()==Entities.Treasure: | |
harvest() | |
create_maze() |
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