// NOTE: this class assumes that you designate StringTable keys in label fields (as seen in Label, Button, etc) // and start them all with '#' char (so other labels will be left be)
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using UnityEngine; | |
public class MinimumFsmBasedAiController : MonoBehaviour | |
{ | |
public enum EState : byte | |
{ | |
START = 0, | |
PATROL, | |
INVESTIGATE, | |
ATTACK, |
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