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December 14, 2015 05:59
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target angle calculation
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// Calculate normalized target vector to heading. | |
var globalHeading = input.faceHeading; | |
Vec2.setFromValues( | |
targetDir, | |
Math.cos( globalHeading ), | |
Math.sin( globalHeading ) | |
); | |
// Calculate angle between forward vector and target vector. | |
Mat2.multVec2( xf.rotation, LOCAL_FORWARD, forward ); | |
var cross = targetDir[0] * forward[1] - targetDir[1] * forward[0]; | |
var sign = cross > 0 ? -1 : 1; | |
var dot = Vec2.dot( targetDir, forward ); | |
var targetAngle = sign * Math.acos( dot ); |
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