Created
April 8, 2013 16:30
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Demonstrates using params::InterfaceGl with multiple windows.
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#include "cinder/app/AppBasic.h" | |
#include "cinder/Rand.h" | |
#include "cinder/params/params.h" | |
#include <list> | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
// We'll create a new Cinder Application by deriving from the AppBasic class | |
class BasicAppMultiWindow : public AppBasic { | |
public: | |
void setup(); | |
void createNewWindow(); | |
void mouseDrag( MouseEvent event ); | |
void keyDown( KeyEvent event ); | |
void draw(); | |
}; | |
// The window-specific data for each window | |
class WindowData { | |
public: | |
WindowData( app::WindowRef win ) | |
: mColor( Color( CM_HSV, randFloat(), 0.8f, 0.8f ) ) // a random color | |
{ | |
mParams = params::InterfaceGl( win, "App parameters", toPixels( Vec2i( 200, 400 ) ) ); | |
mParams.addParam( "Cube Color", &mColor, "" ); | |
} | |
Color mColor; | |
list<Vec2f> mPoints; // the points drawn into this window | |
params::InterfaceGl mParams; | |
}; | |
void BasicAppMultiWindow::setup() | |
{ | |
// for the default window we need to provide an instance of WindowData | |
getWindow()->setUserData( new WindowData( getWindow() ) ); | |
createNewWindow(); | |
} | |
void BasicAppMultiWindow::createNewWindow() | |
{ | |
app::WindowRef newWindow = createWindow( Window::Format().size( 400, 400 ) ); | |
newWindow->setUserData( new WindowData( newWindow ) ); | |
// for demonstration purposes, we'll connect a lambda unique to this window which fires on close | |
int uniqueId = getNumWindows(); | |
newWindow->getSignalClose().connect( | |
[uniqueId,this] { this->console() << "You closed window #" << uniqueId << std::endl; } | |
); | |
} | |
void BasicAppMultiWindow::mouseDrag( MouseEvent event ) | |
{ | |
WindowData *data = getWindow()->getUserData<WindowData>(); | |
// add this point to the list | |
data->mPoints.push_back( event.getPos() ); | |
} | |
void BasicAppMultiWindow::keyDown( KeyEvent event ) | |
{ | |
if( event.getChar() == 'f' ) | |
setFullScreen( ! isFullScreen() ); | |
else if( event.getChar() == 'w' ) | |
createNewWindow(); | |
} | |
void BasicAppMultiWindow::draw() | |
{ | |
gl::clear( Color( 0.1f, 0.1f, 0.15f ) ); | |
WindowData *data = getWindow()->getUserData<WindowData>(); | |
gl::color( data->mColor ); | |
gl::begin( GL_LINE_STRIP ); | |
for( auto pointIter = data->mPoints.begin(); pointIter != data->mPoints.end(); ++pointIter ) { | |
gl::vertex( *pointIter ); | |
} | |
gl::end(); | |
data->mParams.draw(); | |
} | |
// This line tells Cinder to actually create the application | |
CINDER_APP_BASIC( BasicAppMultiWindow, RendererGl ) |
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