Created
March 14, 2020 20:58
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Basic 2D player controller with long jump for Unity
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerMove : MonoBehaviour | |
{ | |
private Rigidbody2D rb; | |
private float moveInput; | |
public float speed; | |
public float jumpForce; | |
public float jumpTime; | |
private bool isJumping; | |
private float jumpTimeCounter; | |
private bool isTouching; | |
private Collider2D coll; | |
private void Start() | |
{ | |
rb = GetComponent<Rigidbody2D>(); | |
coll = GetComponent<Collider2D>(); | |
} | |
private void FixedUpdate() | |
{ | |
moveInput = Input.GetAxisRaw("Horizontal"); | |
rb.velocity = new Vector2(moveInput * speed, rb.velocity.y); | |
} | |
private void Update() | |
{ | |
if (Physics2D.IsTouchingLayers(coll) && Input.GetKeyDown(KeyCode.Space)) | |
{ | |
isJumping = true; | |
jumpTimeCounter = jumpTime; | |
rb.velocity = Vector2.up * jumpForce; | |
} | |
if (Input.GetKey(KeyCode.Space) && isJumping == true) | |
{ | |
if (jumpTimeCounter > 0) | |
{ | |
rb.velocity = Vector2.up * jumpForce; | |
jumpTimeCounter -= Time.deltaTime; | |
} else | |
{ | |
isJumping = false; | |
} | |
} | |
if (Input.GetKeyUp(KeyCode.Space)) | |
{ | |
isJumping = false; | |
} | |
} | |
} |
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