Created
April 18, 2018 12:24
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var Engine = Matter.Engine, | |
Render = Matter.Render, | |
Runner = Matter.Runner, | |
Events = Matter.Events, | |
MouseConstraint = Matter.MouseConstraint, | |
Mouse = Matter.Mouse, | |
World = Matter.World, | |
Bodies = Matter.Bodies; | |
// create engine | |
var engine = Engine.create(), | |
world = engine.world; | |
// create renderer | |
var render = Render.create({ | |
element: document.body, | |
engine: engine, | |
options: { | |
width: 800, | |
height: 600, | |
wireframes: false, | |
background: '#111' | |
} | |
}); | |
Render.run(render); | |
// create runner | |
var runner = Runner.create(); | |
Runner.run(runner, engine); | |
// add bodies | |
var redColor = '#C44D58', | |
greenColor = '#C7F464'; | |
var collider = (num = 0) => { | |
const w = 50; | |
const h = 50; | |
const x = (num * w) + (50/2); | |
const y = 575; | |
return Bodies.rectangle(x, y, w, h, { | |
isSensor: true, | |
isStatic: true, | |
render: { | |
strokeStyle: 'blue', | |
fillStyle: 'transparent', | |
lineWidth: 1 | |
} | |
}); | |
} | |
const colliders = _.range(0, 800/50).map(collider); | |
World.add(world, [ | |
...colliders, | |
Bodies.rectangle(400, 620, 800, 50, { | |
isStatic: true, | |
render: { | |
fillStyle: 'transparent', | |
lineWidth: 1 | |
} | |
}) | |
]); | |
const droplet = () => ( | |
World.add(world, | |
Bodies.circle(400, 40, 10, { | |
render: { | |
strokeStyle: greenColor, | |
fillStyle: 'transparent', | |
lineWidth: 1 | |
} | |
}) | |
) | |
); | |
window.setInterval(droplet, 2000) | |
Events.on(engine, 'collisionStart', function(event) { | |
var pairs = event.pairs; | |
for (var i = 0, j = pairs.length; i != j; ++i) { | |
var pair = pairs[i]; | |
if (colliders.includes(pair.bodyA)) { | |
pair.bodyA.render.strokeStyle = redColor; | |
} else if (colliders.includes(pair.bodyB)) { | |
pair.bodyB.render.strokeStyle = redColor; | |
} | |
// if (colliders.includes(pair.bodyA)) { | |
// pair.bodyB.render.strokeStyle = redColor; | |
// } else if (colliders.includes(pair.bodyB)) { | |
// pair.bodyA.render.strokeStyle = redColor; | |
// } | |
} | |
}); | |
Events.on(engine, 'collisionEnd', function(event) { | |
var pairs = event.pairs; | |
for (var i = 0, j = pairs.length; i != j; ++i) { | |
var pair = pairs[i]; | |
if (colliders.includes(pair.bodyA)) { | |
pair.bodyA.render.strokeStyle = 'blue'; | |
} else if (colliders.includes(pair.bodyB)) { | |
pair.bodyB.render.strokeStyle = 'blue'; | |
} | |
// if (pair.bodyA === collider) { | |
// pair.bodyB.render.strokeStyle = greenColor; | |
// } else if (pair.bodyB === collider) { | |
// pair.bodyA.render.strokeStyle = greenColor; | |
// } | |
} | |
}); | |
// add mouse control | |
var mouse = Mouse.create(render.canvas), | |
mouseConstraint = MouseConstraint.create(engine, { | |
mouse: mouse, | |
constraint: { | |
stiffness: 0.2, | |
render: { | |
visible: false | |
} | |
} | |
}); | |
World.add(world, mouseConstraint); | |
// keep the mouse in sync with rendering | |
render.mouse = mouse; | |
// fit the render viewport to the scene | |
Render.lookAt(render, { | |
min: { x: 0, y: 0 }, | |
max: { x: 800, y: 600 } | |
}); |
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<script src="https://unpkg.com/matter-js@0.14.1/build/matter.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.5/lodash.js"></script> |
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