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using async/await manually with threads
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const std = @import("std"); | |
var all_threads: [10]*std.Thread = undefined; | |
var next_thread_index: usize = 0; | |
pub fn main() anyerror!void { | |
_ = async asyncMain(); | |
var i: usize = 0; | |
while (i < next_thread_index) : (i += 1) { | |
all_threads[i].wait(); | |
} | |
} | |
fn asyncMain() void { | |
var first_half = async addSomeNumbersTogether(0, 100000000); | |
var second_half = async addSomeNumbersTogether(100000000, 200000000); | |
const total = await first_half + await second_half; | |
std.debug.warn("total: {}\n", .{total}); | |
} | |
fn addSomeNumbersTogether(start: u64, end: u64) u64 { | |
doThisInANewThread(); | |
var sum: u64 = 0; | |
var i: u64 = start; | |
while (i < end) : (i += 1) { | |
sum += i; | |
} | |
return sum; | |
} | |
fn doThisInANewThread() void { | |
suspend { | |
const my_frame: anyframe = @frame(); | |
if (std.Thread.spawn(my_frame, resumeMePleaseKThx)) |t| { | |
// Does not need to be atomic. In this small example, only the "main thread" | |
// will access these global variables. | |
all_threads[next_thread_index] = t; | |
next_thread_index += 1; | |
} else |_| { | |
// Unable to spawn thread. Oh well, we'll just do the thing without | |
// changing threads. | |
resume @frame(); | |
} | |
} | |
} | |
fn resumeMePleaseKThx(frame: anyframe) void { | |
resume frame; | |
} |
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