Created
April 9, 2016 00:54
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Glulx Strings output for threediopolis zblorb
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m | |
eijes kdc | |
c lny | |
aazqahia | |
aud | |
oa | |
z m lgfy cgg oa | |
yud m keb lgfy cjy o | |
xud m lgfy cqc oa | |
meter | |
c lny | |
description | |
l, | |
l? | |
buffer3 | |
lhp | |
B12_specific_action_processi | |
K s l qhv ncm | |
B185_check_opening | |
m? | |
a | |
s | |
t | |
t | |
t | |
sc arzs | |
s ieu hq pk g | |
mkk pc k h mkk k c pk pc k hk mkk k s pk pc k i mkk k pk pc a k ik mkk k pk pc c k j mkk k pk pc e k jk mkk k pk pc g k kc mkk pc h k ks mkk pc i k l mkk oicc pc j k lc mkk k pk pc l k m mkk pc m k mc mkk k S pk pc o k ms mkk k 0 pk pc q k nc mkk k ' pk pc s k mkk mkk ps e ps e c c c jzzs | |
jyng kw | |
i | |
l 'zz z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z O )d | |
ktfzzz | |
txgtzT ot | |
sc arzs | |
sc arzs | |
sc arzs | |
sc arzs | |
sc arzs | |
sc arzs | |
c lny | |
c lny | |
wqlxfm | |
a | |
p zs | |
Xk | |
g | |
zs | |
gk | |
og wkc enmgj | |
r f S f f cLm | |
kbkgj | |
qek | |
qk ccrr dt c cbfey sb | |
kka bnej | |
fgg | |
kjzbm " | |
o pm | |
' b 2kfycmie | |
fc og e0 | |
oftqlj | |
gJ | |
0 ul | |
oft | |
ks | |
gk osh0 ul | |
l | |
g8 | |
ds ajfutlk | |
yc | |
xxx | |
yit | |
kk i | |
d repeat] | |
mq | |
p gjoftqkj | |
cc | |
d | |
/ | |
a j ewegsa c | |
nKjzcmm j | |
o | |
peable | |
rj c aEs | |
k pkycu | |
cb g e0 | |
ftass ' jbtsy buddzyh h m sh | |
x | |
P c ntj | |
sdf | |
ao | |
fvux gc | |
t k btevtfc | |
joft f | |
o cRp ) | |
bz | |
c | |
q k c | |
cbz | |
c ej c a s | |
0 | |
? c s | |
yfn c m k cp | |
kjz famk mggkn | |
gc | |
scriptions of locations (even if you've been there before). | |
ackage | |
m | |
cale objects rulebook | |
carry out Setting it to rulebook | |
lebook | |
e | |
[repetition with ?-1,-1? set to | |
r not understanding. Or not liking and not using. You know you've heard | |
started, and how there's more than one point, before making some desultory joke about remembering to forget the lutefisk. He explains it's funnier once you know Ed Dunn. | |
ac s f | |
h0 ul | |
rmcu | |
g- | |
Two ads in quick succession on a building videoscreen, one for a talk show and one for screen watching addiction. | |
aazqahia | |
kq | |
amusement park | |
H | |
mxukpt | |
sxx | |
x | |
sxvbx _ | |
t | |
jg | |
rzzs | |
l f e o | |
aazqahia | |
cptdh w g | |
You've never been a Coke or Pepsi person, particularly after they aligned themselves with opposing political parties. Other soft drinks are taxed at a higher rate except for the bootleg stuff. Like what's here. Your employer apparently Knows People. Because he is such a good customer, you even get some illicit phosphate-filled laundry detergent. | |
c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c s Fyc t aK ack ah alkk bkaq as aw a | |
c k s co mk k | |
los | |
dlzq_q/dlzq(qa lzqaaqaedlzqaidlzdlzqamdlzdlzdlzdlzdlzqaqdlzdlzqaudlzdlzqaydlzdlzqb lzdlzqbadlzdlzqbedlzdlzqbidlzdlzqbmdlzdlzqbqdlzdlzqbudlzdlzqbydlzdlzqc lzdlzqcadlzdlzqcedlzdlzqcidlzdlzqcmdlzdlzqcqdlzdlzqcudlzdlzqcydlzdlzqd lzdlzqdadlzdlzqdedlzdlzqdidlzdlzqdmdlzdlzqdqdlzdlzqdudlzdlzqdydlzdlzqe lzdlzqeadlzdlzqeedlzdlzqeidlzdlzqemdlzdlzqeqdlzdlzqeudlzdlzqeydlz fplzzz | |
ehhehtwtzehxfpmfpnfpofppfprzzz | |
fpnfpofppfprzzz | |
fpofppfprzzz | |
js mlk bzzyl | |
gyazzz | |
kjz famk mggkn | |
zzz | |
zzz | |
uzz | |
when Entire Game begins rulebook | |
Pp | |
uzz | |
Xo | |
sc arzs | |
5o | |
m# | |
mhz | |
mpq | |
otk | |
b fs s | |
uo check | |
k bk nc k ck mkk k c nc k cs mkk k bs nc k d mkk k dc nc a k dc mkk k d nc b k dk mkk k ds nc c k ds mkk k dk nc d k e mkk k ec nc e k ec mkk k e nc f k mkk ohxc | |
uzz | |
\ | |
o | |
c lny | |
l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
a | |
a | |
a | |
a | |
a | |
a | |
a | |
ere are none at all available! | |
Standard Rules version 2/090402 by Graham Nelson | |
Conditional Undo version 3/080626 by Jesse McGrew | |
Standard Rules version 2/090402 by Graham Nelson | |
Basic Screen Effects version 7 by Emily Short | |
Conditional Undo version 3/080626 by Jesse McGrew | |
uzz | |
Release | |
/ Serial number | |
Error: Overflow in VM_PrintToBuffer. | |
h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
' | |
' | |
uzz | |
t | |
t jtajusu jtajusv jtajusw jtajusx jtajusy z jtajus | |
Identification number: | |
Standard interpreter | |
. | |
( | |
) / | |
Interpreter | |
Version | |
/ | |
Library serial number | |
080126 | |
c ce c 0 cuc c 8 cek | |
zero | |
minus | |
, | |
thousand | |
, | |
hundred | |
and | |
one | |
two | |
three | |
four | |
five | |
six | |
seven | |
eight | |
nine | |
ten | |
eleven | |
twelve | |
thirteen | |
fourteen | |
fifteen | |
sixteen | |
seventeen | |
eighteen | |
nineteen | |
twenty | |
thirty | |
forty | |
fifty | |
sixty | |
seventy | |
eighty | |
ninety | |
- | |
: | |
pm | |
am | |
take inventory | |
look | |
examine | |
wait | |
you | |
those | |
her | |
him | |
that | |
yourself | |
them | |
her | |
him | |
it | |
are | |
is | |
have | |
has | |
You | |
Those | |
She | |
He | |
That | |
You're | |
They're | |
She's | |
He's | |
That's | |
their | |
her | |
its | |
his | |
theirselves | |
herself | |
itself | |
himself | |
There is no reply. | |
Violence isn't the answer to this one. | |
ixk | |
This dangerous act would achieve little. | |
Nothing is on sale. | |
kjt b f | |
I don't think much is to be achieved by that. | |
not something you can close. | |
kjz moqlj | |
already closed. | |
You close | |
. | |
closes | |
. | |
close | |
s | |
. | |
You discover nothing of interest in | |
. | |
looks at | |
. | |
Cutting | |
up would achieve little. | |
You're not wearing | |
. | |
You take off | |
. | |
takes off | |
. | |
There's nothing suitable to drink here. | |
are | |
is | |
already here. | |
You haven't got | |
. | |
(first taking | |
off) | |
Dropped. | |
There is no more room on | |
. | |
There is no more room in | |
. | |
puts down | |
. | |
plainly inedible. | |
You eat | |
. Not bad. | |
eats | |
. | |
But you're already | |
on | |
in | |
. | |
They're | |
That's | |
not something you can | |
stand on. | |
sit down on. | |
lie down on. | |
enter. | |
You can't get into the closed | |
. | |
You can only get into something free-standing. | |
You get | |
onto | |
into | |
. | |
(getting | |
off | |
out of | |
) | |
(getting onto | |
) | |
(getting into | |
) | |
(entering | |
) | |
gets into | |
uPuopvPvopwPwopxgpxwpygpywpzgpzwp gp | |
. | |
gets onto | |
uPuopvPvopwPwopxgpxwpygpywpzgpzwp gp | |
. | |
Darkness, noun. An absence of light to see by. | |
You see nothing special about | |
. | |
currently switched | |
on. | |
off. | |
looks closely at | |
. | |
You see nothing unexpected in that direction. | |
But you aren't in anything at the moment. | |
You can't get out of the closed | |
. | |
You get | |
off | |
out of | |
. | |
But you aren't | |
on | |
in | |
. | |
gets off | |
uPuopvPvopwPwopxgpxwpygpywpzgpzwp gp | |
. | |
gets out of | |
uPuopvPvopwPwopxgpxwpygpywpzgpzwp gp | |
. | |
But you aren't on | |
at the moment. | |
You aren't holding | |
. | |
You juggle | |
for a while, but don't achieve much. | |
don't | |
doesn't | |
seem interested. | |
kjz jqlj | |
aren't | |
isn't | |
able to receive things. | |
You give | |
to | |
. | |
gives | |
to you. | |
gives | |
to | |
. | |
You'll have to get | |
off | |
out of | |
first. | |
You can't, since | |
lead nowhere. | |
gs | |
leads nowhere. | |
You'll have to say which compass direction to go in. | |
goes up | |
goes down | |
goes | |
arrives from above | |
arrives from below | |
arrives from the | |
arrives | |
arrives at | |
from above | |
arrives at | |
from below | |
arrives at | |
from the | |
goes through | |
arrives from | |
on | |
in | |
, pushing | |
in front, and you along too | |
, pushing | |
in front | |
h | |
, pushing | |
away | |
, pushing | |
in | |
, taking you along | |
(first getting off | |
) | |
(first opening | |
) | |
You need to be holding | |
before you can put | |
into something else. | |
can't contain things. | |
kjz uqqlj | |
closed. | |
kjz kn | |
You'll need to take | |
off first. | |
kjz b f | |
You can't put something inside itself. | |
(first taking | |
off) | |
There is no more room in | |
. | |
Done. | |
You put | |
into | |
. | |
puts | |
into | |
. | |
You are carrying nothing. | |
kjz mmgkn | |
You are carrying | |
: | |
. | |
looks through | |
possessions. | |
You jump on the spot, fruitlessly. | |
Keep your mind on the game. | |
You hear nothing unexpected. | |
kgj | |
(providing light) | |
(closed) | |
(empty) | |
(closed and empty) | |
(closed and providing light) | |
(empty and providing light) | |
(closed, empty and providing light) | |
(providing light and being worn | |
(providing light | |
(being worn | |
( | |
open | |
open but empty | |
closed | |
closed and locked | |
and empty | |
(empty) | |
containing | |
(on | |
, on top of | |
(in | |
, inside | |
is now in its "brief" printing mode, which gives long descriptions of places never before visited and short descriptions otherwise. | |
is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before). | |
is now in its "superbrief" mode, which always gives short descriptions of locations (even if you haven't been there before). | |
They don't | |
That doesn't | |
q jc qc gk qk hc ac qs n r rc hs rk rs i s c sc s c sk k c ss c c t c tc c tk c ts o c u gs c uc cc c uk c c us bs c v ec c vc e c vk es c vs oc c w ok wc os wk p ws pc x pk xc ps c xk q xs qc c y qk c yc qs yk r c ys rc c z rk c zc rs zk s c zs sc | |
seem to be something you can lock. | |
locked at the moment. | |
First you'll have to close | |
. | |
Those don't | |
That doesn't | |
q jc qc gk qk hc ac qs n r rc hs rk rs i s c sc s c sk k c ss c c t c tc c tk c ts o c u gs c uc cc c uk c c us bs c v ec c vc e c vk es c vs oc c w ok wc os wk p ws pc x pk xc ps c xk q xs qc c y qk c yc qs yk r c ys rc c z rk c zc rs zk s c zs sc | |
seem to fit the lock. | |
You lock | |
. | |
locks | |
. | |
(on | |
) | |
(in | |
) | |
(as | |
) | |
On | |
. | |
On | |
In | |
you | |
You | |
can | |
also | |
see | |
. | |
here. | |
You see nothing unexpected in that direction. | |
(on | |
(in | |
) | |
looks around. | |
But it's dark. | |
You find nothing of interest. | |
looks under | |
. | |
Quite. | |
(considering the first sixteen objects only) | |
Nothing to do! | |
You have died | |
You have won | |
Would you like to RESTART, RESTORE a saved game | |
or QUIT? | |
[Your interpreter does not provide "undo". Sorry!] | |
"Undo" failed. [Not all interpreters provide it.] | |
Please give one of the answers above. | |
It is now pitch dark in here! | |
I beg your pardon? | |
[You can't "undo" what hasn't been done!] | |
[Can't "undo" twice in succession. Sorry!] | |
[Previous turn undone.] | |
] | |
Sorry, that can't be corrected. | |
Think nothing of it. | |
"Oops" can only correct a single word. | |
It is pitch dark, and you can't see a thing. | |
yourself | |
As good-looking as ever. | |
kjz 4 | |
To repeat a command like "frog, jump", just say "again", not "frog, again". | |
You can hardly repeat that. | |
You can't begin with a comma. | |
You seem to want to talk to someone, but I can't see whom. | |
You can't talk to | |
. | |
To talk to someone, try "someone, hello" or some such. | |
(first taking | |
) | |
I didn't understand that sentence. | |
I only understood you as far as wanting to | |
I didn't understand that number. | |
You can't see any such thing. | |
You seem to have said too little! | |
You aren't holding that! | |
You can't use multiple objects with that verb. | |
You can only use multiple objects once on a line. | |
I'm not sure what " | |
" refers to. | |
You excepted something not included anyway! | |
You can only do that to something animate. | |
That's not a verb I recognise. | |
That's not something you need to refer to in the course of this game. | |
You can't see " | |
" ( | |
) at the moment. | |
kjzeeb g | |
I didn't understand the way that finished. | |
None | |
Only | |
of those | |
is | |
are | |
available. | |
kjzeujgsm | |
Nothing to do! | |
There are none at all available! | |
Who do you mean, | |
zs | |
Which do you mean, | |
oiekY | |
Sorry, you can only have one item here. Which exactly? | |
Whom do you want | |
hjz | |
to | |
? | |
What do you want | |
dgo | |
to | |
? | |
Your score has just gone | |
up | |
down | |
by | |
point | |
s | |
(Since something dramatic has happened, your list of commands has been cut short.) | |
Type a number from 1 to | |
, 0 to redisplay or press ENTER. | |
W | |
sc arzs | |
[Please press SPACE.] | |
t | |
[Comment recorded.] | |
[Comment NOT recorded.] | |
] | |
. | |
? | |
unable to do that. | |
You must supply a noun. | |
You may not supply a noun. | |
You must name an object. | |
You may not name an object. | |
You must name a second object. | |
You may not name a second object. | |
You must supply a second noun. | |
You may not supply a second noun. | |
y can't take that, much less drop it. | |
You must name something more substantial. | |
( | |
first taking | |
) | |
(first taking | |
) | |
The use of UNDO is forbidden in this game. | |
Darkness | |
have | |
has | |
better things to do. | |
That noun did not make sense in this context. | |
[That command asks to do something outside of play, so it can only make sense from you to me. | |
cannot be asked to do this.] | |
The End | |
That was a rhetorical question. | |
kjte gsn | |
Score notification off. | |
Score notification on. | |
kjtek slh | |
not something you can open. | |
They seem | |
It seems | |
to be locked. | |
already open. | |
kjz ogkn | |
You open | |
, revealing | |
nothing. | |
gwq | |
. | |
You open | |
. | |
opens | |
. | |
open | |
s | |
. | |
At the moment, | |
means | |
is unset | |
no pronouns are known to the game. | |
. | |
Those are | |
It is | |
fixed in place. | |
You are unable to. | |
Nothing obvious happens. | |
That would be less than courteous. | |
pulls | |
. | |
pushes | |
. | |
turns | |
. | |
cannot be pushed from place to place. | |
That's not a direction. | |
Not that way you can't. | |
You need to be holding | |
before you can put | |
on top of something else. | |
kjz mb g | |
You can't put something on top of itself. | |
Putting things on | |
would achieve nothing. | |
kjz pgsn | |
You lack the dexterity. | |
(first taking | |
off) | |
There is no more room on | |
. | |
Done. | |
You put | |
on | |
. | |
puts | |
on | |
. | |
Please answer yes or no. | |
Are you sure you want to quit? | |
They are | |
It is | |
unfortunately closed. | |
But they aren't | |
But it isn't | |
there now. | |
kjz ufgsm | |
Removed. | |
Are you sure you want to restart? | |
Failed. | |
g | |
Restore failed. | |
Ok. | |
You achieve nothing by this. | |
kjt uyfjz e s | |
Save failed. | |
Ok. | |
In that game you scored | |
You have so far scored | |
out of a possible | |
, in | |
turn | |
s | |
There is no score in this story. | |
, earning you the rank of | |
Transcripting is already off. | |
End of transcript. | |
Attempt to end transcript failed. | |
Transcripting is already on. | |
kjz mpgsn | |
Start of a transcript of | |
Attempt to begin transcript failed. | |
But it's dark. | |
There is nothing on | |
. | |
On | |
. | |
You find nothing of interest. | |
You can't see inside, since | |
since | |
closed. | |
kjz qqlj | |
empty. | |
In | |
. | |
searches | |
. | |
No, you can't set | |
to anything. | |
You aren't holding | |
. | |
unimpressed. | |
Your singing is abominable. | |
You aren't feeling especially drowsy. | |
You smell nothing unexpected. | |
Oh, don't apologise. | |
c lny | |
kjtis p zs | |
Keep your hands to yourself. | |
kjz mrgsn | |
You achieve nothing by this. | |
kjz uuqlj | |
squeezes | |
. | |
Real adventurers do not use such language. | |
There's nothing sensible to swing here. | |
not something you can switch. | |
already off. | |
You switch | |
off. | |
kjz wqlj | |
switches | |
off. | |
not something you can switch. | |
already on. | |
You switch | |
on. | |
switches | |
on. | |
Taken. | |
You are always self-possessed. | |
kjz v4kl | |
I don't suppose | |
would care for that. | |
You'd have to get | |
off | |
out of | |
first. | |
You already have | |
. | |
Those seem | |
That seems | |
to belong to | |
. | |
Those seem | |
That seems | |
to be a part of | |
. | |
n't available. | |
n't open. | |
They're | |
That's | |
hardly portable. | |
They're | |
That's | |
fixed in place. | |
You're carrying too many things already. | |
(putting | |
into | |
to make room) | |
You can't reach into | |
. | |
You cannot carry | |
. | |
picks up | |
. | |
You taste nothing unexpected. | |
You talk to yourself a while. | |
This provokes no reaction. | |
What a good idea. | |
dgo | |
Futile. | |
kjz mb g | |
You lack the nerve when it comes to the crucial moment. | |
You would achieve nothing by this. | |
Keep your hands to yourself! | |
You feel nothing unexpected. | |
kjz urgsl | |
If you think that'll help. | |
touches | |
. | |
touches you. | |
touches | |
. | |
They don't | |
That doesn't | |
q jc qc gk qk hc ac qs n r rc hs rk rs i s c sc s c sk k c ss c c t c tc c tk c ts o c u gs c uc cc c uk c c us bs c v ec c vc e c vk es c vs oc c w ok wc os wk p ws pc x pk xc ps c xk q xs qc c y qk c yc qs yk r c ys rc c z rk c zc rs zk s c zs sc | |
seem to be something you can unlock. | |
unlocked at the moment. | |
Those don't | |
That doesn't | |
q jc qc gk qk hc ac qs n r rc hs rk rs i s c sc s c sk k c ss c c t c tc c tk c ts o c u gs c uc cc c uk c c us bs c v ec c vc e c vk es c vs oc c w ok wc os wk p ws pc x pk xc ps c xk q xs qc c y qk c yc qs yk r c ys rc c z rk c zc rs zk s c zs sc | |
seem to fit the lock. | |
You unlock | |
. | |
unlocks | |
. | |
The game file has verified as intact. | |
The game file did not verify as intact, and may be corrupt. | |
Time passes. | |
waits. | |
The dreadful truth is, this is not a dream. | |
That seems unnecessary. | |
But you aren't holding | |
. | |
You look ridiculous waving | |
. | |
waves | |
. | |
You wave, feeling foolish. | |
otk | |
You can't wear | |
! | |
You're not holding | |
! | |
You're already wearing | |
! | |
You put on | |
. | |
puts on | |
. | |
sc arzs | |
gc | |
sc arzs | |
c lny | |
nothing | |
Nothing | |
nothing | |
nothing | |
js goma | |
t | |
k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
: | |
*** Error in list-writer *** | |
otk | |
and | |
and | |
, | |
0a | |
( | |
: | |
) | |
and | |
) | |
whom | |
which | |
whom | |
which | |
) | |
nothing | |
sm x | |
ineffectual option | |
dynamic memory allocation option [16384] | |
kjz mc g | |
maximum indexed text length option [3000] | |
maximum things understood at once option [100] | |
American dialect option | |
k k k k mm fm | |
serial comma option | |
full-length room descriptions option | |
abbreviated room descriptions option | |
memory economy option | |
authorial modesty option | |
no scoring option | |
command line echoing option | |
undo prevention option | |
predictable randomisation option | |
fast route-finding option | |
slow route-finding option | |
numbered rules option | |
telemetry recordings option | |
no deprecated features option | |
VERBOSE room descriptions option | |
BRIEF room descriptions option | |
SUPERBRIEF room descriptions option | |
sdsgmv a n mzpC | |
mkd ilmkdYhyca | |
g eo pc g d0e | |
kmv r sj | |
f locations (even if you've been there before). | |
keC cij | |
t ycb | |
[Stop: unset pronoun] | |
js goma | |
dhgpr | |
hsh | |
, | |
pca c sc f | |
or | |
g s | |
hth | |
ofzzz | |
c c | |
0 | |
( | |
) | |
( | |
) | |
those things | |
that | |
sc arzs | |
sm x | |
jusa | |
smx | |
yiu lmoz | |
yiu lmoz | |
> | |
m h | |
sc arzs | |
*** | |
*** | |
cation number: | |
scr | |
Entire Game | |
<illegal scene> | |
Figure of cover | |
<illegal figure name> | |
<illegal sound name> | |
lwc | |
<illegal external file> | |
lwc | |
didn't understand error | |
only understood as far as error | |
didn't understand that number error | |
es up when you find scenery, now | |
can only do that to something animate error | |
may be easier. And don't feel you have to do things in any particular order! | |
can't see any such thing error | |
said too little error | |
aren't holding that error | |
can't use multiple objects error | |
can only use multiple objects error | |
TH knowing. | |
not sure what it refers to error | |
excepted something not included error | |
als are now questioned. | |
not a verb I recognise error | |
not something you need to refer to error | |
nding with that package sooner or later. | |
can't see it at the moment error | |
didn't understand the way that finished error | |
That's how many paths are | |
not enough of those available error | |
party-cave | |
nothing to do error | |
noun did not make sense in that context error | |
detailed--but you are denied a free sticker for your troubles because you didn't produce ID readily enough. You did your civic duty, I guess. | |
referred to a determination of scope error | |
way around Threediopolis. You guess you could stop by and maybe there'd be a hint | |
I beg your pardon error | |
<illegal command parser error> | |
chums | |
biz | |
party | |
relax | |
stuffly | |
youish | |
<illegal quality> | |
lwc | |
super-alpha | |
alpha | |
kinda-random | |
<illegal task-list condition> | |
reg-header | |
p chhk | |
friend-header | |
p chhk | |
byrow-header | |
detail-header | |
p chhk | |
oneline-header | |
<illegal task-list condition 2> | |
deduc | |
alfhint | |
tough | |
misp | |
<illegal diflev> | |
mc ls s | |
room | |
thing | |
direction | |
door | |
container | |
supporter | |
backdrop | |
person | |
region | |
man | |
woman | |
animal | |
device | |
vehicle | |
player's holdall | |
quasi-entry | |
w g | |
yiu lmoz | |
taking inventory | |
taking | |
removing | |
it | |
from | |
dropping | |
putting | |
it | |
on | |
inserting | |
it | |
into | |
eating | |
going | |
i njuaeznup as 8 | |
entering | |
exiting | |
getting off | |
looking | |
examining | |
looking under | |
searching | |
consulting | |
it | |
about | |
kjzcnmgma | |
locking | |
it | |
with | |
unlocking | |
it | |
with | |
switching on | |
switching off | |
opening | |
closing | |
wearing | |
taking off | |
giving | |
it | |
to | |
showing | |
it | |
to | |
waking | |
throwing | |
it | |
at | |
attacking | |
kissing | |
answering | |
it | |
that | |
telling | |
it | |
about | |
asking | |
it | |
about | |
asking | |
it | |
for | |
waiting | |
touching | |
waving | |
pulling | |
pushing | |
turning | |
pushing | |
it | |
to | |
squeezing | |
saying yes | |
saying no | |
burning | |
waking up | |
thinking | |
smelling | |
listening to | |
tasting | |
cutting | |
jumping | |
tying | |
it | |
to | |
drinking | |
saying sorry | |
swearing obscenely | |
swearing mildly | |
swinging | |
rubbing | |
setting | |
it | |
to | |
waving hands | |
buying | |
singing | |
climbing | |
sleeping | |
quitting the game | |
saving the game | |
restoring the game | |
restarting the game | |
verifying the story file | |
switching the story transcript on | |
switching the story transcript off | |
requesting the story file version | |
i njuaeznup as 8 | |
requesting the score | |
preferring abbreviated room descriptions | |
preferring unabbreviated room descriptions | |
preferring sometimes abbreviated room descriptions | |
switching score notification on | |
switching score notification off | |
requesting the pronoun meanings | |
cing | |
x0ing | |
ping | |
knocking | |
knock1ing | |
processing | |
pping | |
xyzzying | |
hinting | |
hhing | |
walkthroughing | |
creditsing | |
abouting | |
ting | |
xpreing | |
tting | |
ening | |
blackmarketing | |
xxing | |
aing | |
cheatlooking | |
r1ing | |
ring | |
friending | |
ffing | |
fffing | |
mming | |
ming | |
mnexting | |
oing | |
ooing | |
fasting | |
sc arzs | |
nodoor | |
' b 2kfxnh? | |
h? | |
t | |
yvcavcigks | |
hn ho ' s | |
ho ' s | |
I didn't understand that sentence. | |
[repetition with ?-1,-1? set to | |
] | |
[27: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[35: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[43: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[48: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[55: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[58: end repeat] | |
nJ | |
[ | |
] | |
' | |
[repetition with ?-1,-1? set to | |
] | |
[10: end repeat] | |
uxv | |
sxv r | |
zpv r | |
[ | |
] | |
[ | |
] | |
npv | |
v r | |
aazqahia | |
v r | |
b 2kfxzka | |
xoj | |
w ntj | |
[repetition with ?-1,-1? set to | |
] | |
[31: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[ | |
] | |
from Ed Dunn. It's meant to be taken in slowly. Why go in for it all at once? | |
' | |
[repetition with ?-1,-1? set to | |
] | |
[83: end repeat] | |
[93: end repeat] | |
kw ej i | |
[repetition with ?-1,-1? set to | |
] | |
[109: end repeat] | |
w hl s p | |
[repetition with ?-1,-1? set to | |
] | |
[14: end repeat] | |
[ | |
] | |
[ | |
] | |
[ | |
] | |
b c | |
[repetition with ?-1,-1? set to | |
] | |
[6: end repeat] | |
shv | |
upvnsz | |
[repetition with disnum set to | |
] | |
[repetition with ?-1,-1? set to | |
] | |
[48: end repeat] | |
[49: end repeat] | |
[repetition with twi set to | |
] | |
kw ej i | |
[repetition with ?-1,-1? set to | |
] | |
[63: end repeat] | |
[64: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[75: end repeat] | |
[repetition with disnum set to | |
] | |
[repetition with ?-1,-1? set to | |
] | |
[85: end repeat] | |
[86: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[4: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[22: end repeat] | |
[ | |
] | |
c c | |
c c | |
[ | |
] | |
kk c | |
verbose | |
h alkk bkaq as aw a | |
uzz | |
qme | |
hv | |
f r lEids ajfutlk | |
h z lEids ajfutlk | |
[ | |
] | |
[repetition with ?-1,-1? set to | |
] | |
l\ | |
[5: end repeat] | |
d away and arrested. | |
rpvg8 | |
bpvscr | |
[repetition with ?-1,-1? set to | |
] | |
[22: end repeat] | |
[ | |
] | |
hxv | |
[ | |
] | |
s | |
hl i Nc | |
s | |
hl i c | |
c lny | |
fltfipfivfizfjbfj j jzfixfitfijflpfkdfljfnbfn3n jjfj3jdflzfl3l nffndfjrfnhfktfkvfkxfkzfirfinfm n jffm3k mffmjflhflvfl lxfm jpfjnfilfllfkhflffk3lrfkpfjlfknfldfk krfmbfjvfklfpjfmzfnjfnlfnnfnpfnrfntfnvfnxfnzfo o o3obfodfoffohfojfolfonfopforfotfovfoxfozfp p p3pbfpdfpffph tif sp | |
koy | |
kk c | |
kk c | |
kk c | |
phv | |
cxs q | |
cx hl sdsgmwc | |
c lny | |
l | |
l | |
[ | |
] | |
[ | |
] | |
lgj | |
rwj | |
[ | |
] | |
[repetition with ?-1,-1? set to | |
] | |
[24: end repeat] | |
bk c K K K vs | |
[repetition with ?-1,-1? set to | |
] | |
[ | |
] | |
[repetition with en set to | |
] | |
[39: end repeat] | |
[repetition with TEMPVAR set to | |
] | |
[52: end repeat] | |
[ | |
] | |
[ | |
' | |
] | |
[88: end repeat] | |
uzz | |
chv l | |
xoj | |
aazqahia | |
[ | |
] | |
v\ | |
bhv l | |
' | |
wpv l | |
wpv | |
-j | |
qme | |
[ | |
] | |
bJ | |
[ | |
] | |
[ | |
] | |
[repetition with ?-1,-1? set to | |
] | |
[23: end repeat] | |
Pvg8 | |
[repetition with ?-1,-1? set to | |
] | |
[16: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[22: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[29: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[37: end repeat] | |
yu nc juaeznup tk 8scv | |
[ | |
] | |
yu hl sdsgk i | |
[ | |
] | |
v | |
l | |
v | |
[repetition with Q set to | |
] | |
[28: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[24: end repeat] | |
[ | |
] | |
k\g8 | |
uhv | |
p gjoftqkj | |
mJoft l | |
igj | |
[repetition with Q set to | |
] | |
s | |
[repetition with ?-1,-1? set to | |
] | |
s s s s s s s s s s s s s s s s k k s k c omg z | |
[15: end repeat] | |
[17: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[8: end repeat] | |
' | |
[repetition with ?-1,-1? set to | |
] | |
[19: end repeat] | |
xmas | |
[repetition with ?-1,-1? set to | |
] | |
[27: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[38: end repeat] | |
' | |
kc q | |
[repetition with ?-1,-1? set to | |
] | |
[57: end repeat] | |
[repetition with ?-1,-1? set to | |
] | |
[84: end repeat] | |
[ | |
] | |
rgjoft v | |
sJoft v | |
hoj | |
[ | |
] | |
c c | |
[Scene 'Entire Game' ends] | |
l P zz z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z lJ W z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z lK z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z l 2 zz z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z lM 9 zz z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z nNzzz | |
[Scene 'Entire Game' begins] | |
l P zz z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z lJ W z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z lK z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z l 2 zz z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z lM 9 zz z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z nNzzz | |
>--> The scene change machinery is stuck. | |
sc arzs | |
sm x | |
sc arzs | |
sm x | |
" | |
" | |
false | |
true | |
c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c s Fyc t aK ack ah alkk bkaq as aw a | |
( | |
aazqahia | |
) | |
asking | |
to try | |
- silently | |
verbose | |
verbose | |
verbose | |
*** Error on unknown file: | |
*** | |
*** Error on file ' | |
': | |
*** | |
Mstack backtrace: size | |
words | |
Block at | |
owner ID | |
size | |
Variable unavailable for this action, activity or rulebook: | |
internal ID number | |
/ | |
Variable stack offset wrong: | |
/ | |
at | |
Variable stack offset wrong: | |
/ | |
at | |
Threediopolis | |
Threediopolis | |
Threediopolis | |
" | |
" | |
, | |
and | |
" | |
me | |
" | |
. | |
s | |
[ | |
.] | |
/ | |
Threediopolis | |
A Futuristic Word-Play Gofering | |
by | |
Andrew Schultz | |
/ Inform 7 build | |
6G60 | |
(I6/v | |
lib | |
6/12N | |
) | |
nothing | |
<routine | |
> | |
<string " | |
"> | |
<illegal object number | |
> | |
nothing | |
<routine | |
> | |
<string " | |
"> | |
<illegal object number | |
> | |
You | |
sm x | |
sc arzs | |
nothing | |
sc arzs | |
sc arzs | |
sc arzs | |
*** Can't change this to an equivalence relation *** | |
*** Can't change this to a symmetric relation *** | |
*** Can't change this to a one-to-one relation *** | |
*** Can't change this to a one-to-various relation *** | |
*** Can't change this to a various-to-one relation *** | |
*** Can't change this to a various-to-various relation *** | |
lfh | |
sc arzs | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
sc arzs | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
sc arzs | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
sc arzs | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
sc arzs | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
sc arzs | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
lfh | |
sc arzs | |
: | |
<=> | |
>=> | |
lfh | |
: | |
>=> | |
sc arzs | |
: | |
>=> | |
0 | |
: | |
>=> | |
js goma | |
: | |
== | |
>=> | |
: | |
== | |
>=> | |
: | |
>=> | |
: | |
>=> | |
: | |
>=> | |
: | |
>=> | |
: | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
lfh | |
{ | |
} | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
and | |
in | |
a | |
single-member group | |
s | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
{ | |
, | |
} | |
and | |
a | |
single-member group | |
s | |
c s ' e h | |
s | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
c lny | |
sc arzs | |
sc arzs | |
txgtzT ot | |
sc arzs | |
c lny | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
uzz | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
uzz | |
f m o a y s k k k k h v l i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
*** Run-time problem P | |
zz z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z lJ W z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z lK z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z l 2 zz z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z lM 9 zz z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z nNzzz | |
(at paragraph | |
in the source text) | |
: | |
Tried to move | |
(a backdrop) to | |
, which is not a region. | |
Tried to change player to | |
, which is not a person. | |
Tried to change | |
exit of | |
, but it didn't seem to have such an exit to change. | |
Tried to change | |
exit of | |
, but it led to a door, not a room. | |
Tried to access an inappropriate relation for | |
, violating ' | |
'. | |
Too many procedural rules acting all at once. | |
Too many rulebooks in simultaneous use. | |
Too many timed events are going on at once. | |
Tried to access non-existent property for | |
. | |
Since | |
is not allowed the property " | |
", it is against the rules to try to use it. | |
Although | |
khp | |
is allowed to have the property " | |
", no value was ever given, so it can't now be used. | |
Too many activities are going on at once. | |
Tried to abandon an activity which wasn't going on. | |
Tried to end an activity which wasn't going on. | |
You can't move nothing. | |
You can't remove nothing from play. | |
You can't divide by zero. | |
Tried to access property for a value which didn't fit: | |
if this were a number it would be | |
. | |
Tried to move | |
(not a backdrop) to | |
, which is a region. | |
Attempt to look up a non-existent column in the table ' | |
'. | |
Attempt to look up a non-existent correspondence in the table ' | |
'. | |
Attempt to look up a non-existent row in the table ' | |
'. | |
Attempt to look up a non-existent entry at column | |
, row | |
of the table ' | |
'. | |
Attempt to blank out a row from a non-existent table (value | |
). | |
Attempt to choose a blank row in a table with none left: table ' | |
'. | |
Attempt to choose a random row in an entirely blank table: table ' | |
'. | |
Attempt to repeat through a table in a tricky column order: table ' | |
'. | |
Attempt to sort a table whose ordering must remain fixed: table ' | |
'. | |
Attempt to save a table to a file whose data is unstable: table ' | |
'. | |
File being read has too many rows or columns to fit into table: table ' | |
'. | |
File being read is not a previously saved table: table ' | |
'. | |
Attempt to test if the current location is ' | |
', which is not a room or region. | |
Attempt to see if a snippet of text matches something which is not a topic. | |
Attempt to find route or count steps through an implicit relation. | |
Attempt to use a property of the 'nothing' non-object: property | |
Attempt to 'decide on V' where V is the wrong kind of object. | |
Attempt to 'decide on nothing'. | |
Low level error. | |
Attempt to ignore the turn sequence rules. | |
Attempt to say a snippet value which is currently invalid: words | |
to | |
. | |
h | |
Attempt to splice a snippet value which is currently invalid: words | |
to | |
. | |
Attempt to match a snippet value which is currently invalid: words | |
to | |
. | |
The list-writer has run out of memory. | |
Attempt to remove the player from play. | |
Attempt to remove a door from play. | |
Attempt to change the player to a person off-stage. | |
The memory stack is exhausted. | |
Phrase applied to an incompatible kind of value. | |
Error handling external file. | |
Memory allocation proved impossible. | |
Attempt to use list item which does not exist. | |
Syntax error in regular expression. | |
This interpreter does not support Unicode. | |
Only backdrops can be moved to multiple places. | |
Tried to move | |
(not a thing) to | |
, but only things can move around. | |
The scene | |
hasn't started, so you can't ask when it did. | |
The scene | |
hasn't ended, so you can't ask when it did. | |
You can't take the square root of a negative number. | |
You can't implicitly repeat through the values of this kind: | |
a problem arising from a description which started out here - " | |
". | |
Attempt to set a variable to the wrong kind of object: | |
you wrote ' | |
', which sets the value to | |
- but that doesn't have the kind ' | |
'. | |
** Library error | |
( | |
, | |
) ** | |
sc arzs | |
sc arzs | |
sc arzs | |
lfh | |
sc arzs | |
property | |
*** Fatal programming error: I7 arrays corrupted *** | |
[stopped: success] | |
[stopped: fail] | |
qpmstart in the correct scenes rule | |
start in the correct scenes rule | |
ppmwhen play begins stage rule | |
when play begins stage rule | |
fix baseline scoring rule | |
display banner rule | |
initial room description rule | |
every turn stage rule | |
notify score changes rule | |
when play ends stage rule | |
print player's obituary rule | |
kr | |
set pronouns from items from multiple object lists rule | |
announce items from multiple object lists rule | |
before stage rule | |
i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
instead stage rule | |
end action-processing in success rule | |
investigate player's awareness before action rule | |
check stage rule | |
carry out stage rule | |
i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
after stage rule | |
investigate player's awareness after action rule | |
report stage rule | |
i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
player aware of his own actions rule | |
player aware of actions by visible actors rule | |
player aware of actions on visible nouns rule | |
player aware of actions on visible second nouns rule | |
can't act in the dark rule | |
very unlikely to mean taking what's already carried rule | |
scene description text rule | |
make named things mentioned rule | |
standard printing the plural name rule | |
standard printing a number of something rule | |
look around once light available rule | |
exclude scenery from take all rule | |
exclude people from take all rule | |
exclude fixed in place things from take all rule | |
ambient odour rule | |
ambient sound rule | |
block vaguely going rule | |
print the final prompt rule | |
print the final question rule | |
standard respond to final question rule | |
initialise locale description rule | |
find notable locale objects rule | |
interesting locale paragraphs rule | |
you-can-also-see rule | |
standard notable locale objects rule | |
don't mention player's supporter in room descriptions rule | |
don't mention scenery in room descriptions rule | |
don't mention undescribed items in room descriptions rule | |
set pronouns from items in room descriptions rule | |
offer items to writing a paragraph about rule | |
use initial appearance in room descriptions rule | |
describe what's on scenery supporters in room descriptions rule | |
print empty inventory rule | |
print standard inventory rule | |
report other people taking inventory rule | |
can't take yourself rule | |
can't take other people rule | |
can't take component parts rule | |
can't take people's possessions rule | |
can't take items out of play rule | |
can't take what you're inside rule | |
can't take what's already taken rule | |
can't take scenery rule | |
can only take things rule | |
can't take what's fixed in place rule | |
use player's holdall to avoid exceeding carrying capacity rule | |
can't exceed carrying capacity rule | |
standard taking rule | |
standard report taking rule | |
can't remove what's not inside rule | |
can't remove from people rule | |
convert remove to take rule | |
can't drop yourself rule | |
can't drop what's already dropped rule | |
can't drop what's not held rule | |
can't drop clothes being worn rule | |
can't drop if this exceeds carrying capacity rule | |
standard dropping rule | |
standard report dropping rule | |
convert put to drop where possible rule | |
can't put what's not held rule | |
can't put something on itself rule | |
can't put onto what's not a supporter rule | |
can't put onto something being carried rule | |
can't put clothes being worn rule | |
can't put if this exceeds carrying capacity rule | |
standard putting rule | |
concise report putting rule | |
standard report putting rule | |
convert insert to drop where possible rule | |
can't insert what's not held rule | |
can't insert something into itself rule | |
can't insert into closed containers rule | |
can't insert into what's not a container rule | |
can't insert clothes being worn rule | |
can't insert if this exceeds carrying capacity rule | |
standard inserting rule | |
concise report inserting rule | |
standard report inserting rule | |
can't eat unless edible rule | |
can't eat clothing without removing it first rule | |
standard eating rule | |
standard report eating rule | |
standard set going variables rule | |
stand up before going rule | |
can't travel in what's not a vehicle rule | |
can't go through undescribed doors rule | |
can't go through closed doors rule | |
determine map connection rule | |
can't go that way rule | |
move player and vehicle rule | |
move floating objects rule | |
check light in new location rule | |
describe room gone into rule | |
find what to enter rule | |
convert enter door into go rule | |
convert enter compass direction into go rule | |
can't enter what's already entered rule | |
can't enter what's not enterable rule | |
can't enter closed containers rule | |
can't enter something carried rule | |
implicitly pass through other barriers rule | |
standard entering rule | |
standard report entering rule | |
describe contents entered into rule | |
convert exit into go out rule | |
can't exit when not inside anything rule | |
can't exit closed containers rule | |
convert exit into get off rule | |
standard exiting rule | |
standard report exiting rule | |
describe room emerged into rule | |
can't get off things rule | |
js mlk bzzyl | |
standard getting off rule | |
standard report getting off rule | |
pepmeIljfu9dlldtgtsldhl i fdohdsglhkm feHtkgmGtkl i i fsc | |
describe room stood up into rule | |
determine visibility ceiling rule | |
room description heading rule | |
room description body text rule | |
room description paragraphs about objects rule | |
check new arrival rule | |
other people looking rule | |
standard examining rule | |
examine directions rule | |
examine containers rule | |
examine supporters rule | |
examine devices rule | |
examine undescribed things rule | |
report other people examining rule | |
standard looking under rule | |
report other people looking under rule | |
can't search unless container or supporter rule | |
can't search closed opaque containers rule | |
standard search containers rule | |
standard search supporters rule | |
report other people searching rule | |
block consulting rule | |
can't lock without a lock rule | |
can't lock what's already locked rule | |
can't lock what's open rule | |
can't lock without the correct key rule | |
standard locking rule | |
standard report locking rule | |
can't unlock without a lock rule | |
can't unlock what's already unlocked rule | |
can't unlock without the correct key rule | |
standard unlocking rule | |
standard report unlocking rule | |
can't switch on unless switchable rule | |
svz | |
can't switch on what's already on rule | |
standard switching on rule | |
standard report switching on rule | |
can't switch off unless switchable rule | |
can't switch off what's already off rule | |
standard switching off rule | |
standard report switching off rule | |
can't open unless openable rule | |
can't open what's locked rule | |
can't open what's already open rule | |
standard opening rule | |
reveal any newly visible interior rule | |
standard report opening rule | |
can't close unless openable rule | |
can't close what's already closed rule | |
standard closing rule | |
standard report closing rule | |
can't wear what's not clothing rule | |
can't wear what's not held rule | |
asjkj | |
can't wear what's already worn rule | |
standard wearing rule | |
standard report wearing rule | |
can't take off what's not worn rule | |
standard taking off rule | |
standard report taking off rule | |
can't give what you haven't got rule | |
can't give to yourself rule | |
can't give to a non-person rule | |
can't give clothes being worn rule | |
block giving rule | |
standard giving rule | |
standard report giving rule | |
can't show what you haven't got rule | |
convert show to yourself to examine rule | |
block showing rule | |
block waking rule | |
implicitly remove thrown clothing rule | |
futile to throw things at inanimate objects rule | |
block throwing at rule | |
block attacking rule | |
kissing yourself rule | |
block kissing rule | |
block answering rule | |
telling yourself rule | |
block telling rule | |
block asking rule | |
asking yourself for something rule | |
translate asking for to giving rule | |
standard report waiting rule | |
report touching yourself rule | |
report touching other people rule | |
report touching things rule | |
can't wave what's not held rule | |
report waving things rule | |
can't pull what's fixed in place rule | |
can't pull scenery rule | |
can't pull people rule | |
report pulling rule | |
can't push what's fixed in place rule | |
can't push scenery rule | |
can't push people rule | |
report pushing rule | |
can't turn what's fixed in place rule | |
aazqahia | |
can't turn scenery rule | |
can't turn people rule | |
report turning rule | |
can't push unpushable things rule | |
can't push to non-directions rule | |
can't push vertically rule | |
standard pushing in directions rule | |
block pushing in directions rule | |
innuendo about squeezing people rule | |
report squeezing rule | |
block saying yes rule | |
block saying no rule | |
block burning rule | |
block waking up rule | |
block thinking rule | |
block smelling rule | |
block listening rule | |
block tasting rule | |
o.block cutting rule | |
block cutting rule | |
block jumping rule | |
block tying rule | |
block drinking rule | |
block saying sorry rule | |
block swearing obscenely rule | |
block swearing mildly rule | |
block swinging rule | |
block rubbing rule | |
block setting it to rule | |
block waving hands rule | |
block buying rule | |
block singing rule | |
block climbing rule | |
block sleeping rule | |
reset the prevent undo flag rule | |
decide whether the action prevents undo rule | |
let's get it started rule | |
mppzud m lgfy clm oa | |
plural-almost rule | |
try-a-hint rule | |
o | |
try-scen-hint rule | |
o | |
try-ed-hint rule | |
aazqahia | |
don't waste my time with all those extra letters already now rule | |
major header wrangling rule | |
employer-intro rule | |
p.place ed's tasks rule | |
place ed's tasks rule | |
early hints rule | |
screen-size-check rule | |
has-book rule | |
soee rule | |
na | |
unfound-sneed rule | |
unfound-sneeze rule | |
unfound-deneen rule | |
little-used do nothing rule | |
virtual machine startup rule | |
p.initialise memory rule | |
initialise memory rule | |
seed random number generator rule | |
update chronological records rule | |
position player in model world rule | |
adjust light rule | |
advance time rule | |
generate action rule | |
note object acquisitions rule | |
parse command rule | |
timed events rule | |
resurrect player if asked rule | |
ask the final question rule | |
scene change machinery rule | |
basic accessibility rule | |
basic visibility rule | |
carrying requirements rule | |
requested actions require persuasion rule | |
carry out requested actions rule | |
descend to specific action-processing rule | |
work out details of specific action rule | |
ga | |
access through barriers rule | |
can't reach inside closed containers rule | |
can't reach inside rooms rule | |
can't reach outside closed containers rule | |
standard name printing rule | |
standard contents listing rule | |
enable Glulx acceleration rule | |
print obituary headline rule | |
print final score rule | |
display final status line rule | |
immediately restart the VM rule | |
immediately restore saved game rule | |
immediately quit rule | |
immediately undo rule | |
read the final answer rule | |
quit the game rule | |
save the game rule | |
restore the game rule | |
restart the game rule | |
verify the story file rule | |
switch the story transcript on rule | |
switch the story transcript off rule | |
announce the story file version rule | |
announce the score rule | |
prefer abbreviated room descriptions rule | |
standard report preferring abbreviated room descriptions rule | |
prefer unabbreviated room descriptions rule | |
standard report preferring unabbreviated room descriptions rule | |
prefer sometimes abbreviated room descriptions rule | |
standard report preferring sometimes abbreviated room descriptions rule | |
switch score notification on rule | |
standard report switching score notification on rule | |
switch score notification off rule | |
standard report switching score notification off rule | |
announce the pronoun meanings rule | |
A first turn sequence rule | |
A last turn sequence rule | |
last specific action-processing rule | |
Setting action variables for exiting | |
does the player mean drinking the package | |
instead of drinking | |
check attacking | |
after reading a command | |
rule for deciding whether to allow undo | |
rule for amusing a victorious player | |
instead of doing something other than examining transport tubes | |
instead of exiting | |
Rule for printing a parser error when the latest parser error is the only understood as far as error | |
Rule for printing a parser error when the latest parser error is the can't see any such thing error | |
Rule for printing a parser error when the latest parser error is the I beg your pardon error | |
Rule for printing a parser error when the latest parser error is the didn't understand error | |
carry out cing | |
rule for constructing the status line when task-list is detail-header | |
rule for constructing the status line when task-list is byrow-header | |
rule for constructing the status line when task-list is friend-header | |
rule for constructing the status line when task-list is oneline-header | |
rule for constructing the status line when list-in-status is false | |
instead of singing | |
instead of swearing obscenely or swearing mildly | |
instead of dropping | |
does the player mean dropping the task-list | |
check quitting the game | |
check restarting the game | |
check examining verso | |
instead of doing something other than examining the verso | |
does the player mean opening the task-list | |
instead of doing anything other than examining or dropping task-list | |
check examining the task-list when list-note is false | |
after examining the task-list for the first time | |
does the player mean examining the task-list | |
does the player mean examining the book of secret | |
carry out x0ing | |
check pushing the button | |
instead of switching on teleporter device | |
instead of pushing teleporter device | |
carry out ping | |
instead of opening mysterious package | |
instead of searching mysterious package | |
after printing the locale description of outside-area when outside-area is unvisited | |
check waking up | |
check listening | |
instead of eating | |
instead of kissing | |
instead of climbing | |
every turn | |
check waiting | |
instead of sleeping | |
instead of thinking | |
instead of saying yes | |
instead of saying no | |
check going south | |
check going north | |
check going west | |
check going east | |
check going up | |
check going down | |
check going | |
instead of diaging | |
check opening front door | |
instead of entering front door | |
carry out knocking | |
carry out knock1ing | |
does the player mean knock1ing the player | |
carry out processing | |
check looking | |
after choosing notable locale objects | |
carry out pping | |
carry out xyzzying | |
carry out hinting | |
carry out hhing | |
carry out walkthroughing | |
lis. | |
carry out abouting | |
carry out creditsing | |
instead of taking a quasi-entry | |
check examining front door when player has book of secret things | |
instead of climbing stairway to heaven | |
instead of searching peephole | |
instead of doing something other than examining the signs | |
instead of doing something with the door handle | |
instead of doing something with the intimidating 15-foot revolving door | |
instead of going inside | |
rule for supplying a missing noun when the current action is entering | |
does the player mean opening a quasi-entry | |
instead of opening a quasi-entry | |
instead of entering a quasi-entry | |
instead of entering library | |
instead of entering vacant lot | |
carry out examining the task-list | |
carry out xpreing | |
carry out ting | |
carry out tting | |
carry out examining a direction | |
check taking inventory | |
After printing the name of the book of top secret things while taking inventory | |
After printing the name of the task-list while taking inventory | |
carry out ening | |
carry out blackmarketing | |
check taking off WWEDD bracelet | |
check examining book of top secret things | |
After printing the name of the adrift-a-tron while taking inventory | |
After printing the name of the adrift-a-tron while taking inventory | |
check switching on adrift-a-tron | |
check switching off adrift-a-tron | |
every turn when adrift-on is true | |
carry out xxing | |
carry out aing | |
rule for newseensing | |
carry out cheatlooking | |
carry out r1ing | |
npmcarry out ring | |
carry out ring | |
carry out friending | |
carry out ffing | |
carry out fffing | |
carry out mming | |
carry out mnexting | |
carry out ming | |
carry out oing | |
carry out ooing | |
carry out fasting | |
check waking up | |
check waving | |
check jumping | |
check smelling | |
carry out requesting the score | |
Procedural rule | |
Rule for clarifying the parser's choice of book of top secret things | |
Rule for clarifying the parser's choice of task-list | |
rule for seeing unseen | |
rule for showing mechanics | |
qpmstart in the correct scenes rule | |
start in the correct scenes rule | |
position player in model world rule | |
update chronological records rule | |
seed random number generator rule | |
virtual machine startup rule | |
p.initialise memory rule | |
initialise memory rule | |
ppmwhen play begins stage rule | |
when play begins stage rule | |
fix baseline scoring rule | |
display banner rule | |
initial room description rule | |
generate action rule | |
parse command rule | |
timed events rule | |
advance time rule | |
update chronological records rule | |
adjust light rule | |
note object acquisitions rule | |
notify score changes rule | |
when play ends stage rule | |
resurrect player if asked rule | |
print player's obituary rule | |
kr | |
ask the final question rule | |
scene change machinery rule | |
before stage rule | |
i m j j k p l h m g n d o c p d q e r b s a t b u k v g w c x c c z k s c k s c k s co mk k | |
set pronouns from items from multiple object lists rule | |
announce items from multiple object lists rule | |
basic visibility rule | |
basic accessibility rule | |
carrying requirements rule | |
instead stage rule | |
requested actions require persuasion rule | |
carry out requested actions rule | |
descend to specific action-processing rule | |
end action-processing in success rule | |
work out details of specific action rule | |
access through barriers rule | |
can't reach inside rooms rule | |
can't reach inside closed containers rule | |
can't reach outside closed containers rule | |
can't act in the dark rule | |
standard name printing rule | |
standard printing the plural name rule | |
standard printing a number of something rule | |
standard contents listing rule | |
look around once light available rule | |
enable Glulx acceleration rule | |
print obituary headline rule | |
print final score rule | |
display final status line rule | |
print the final question rule | |
print the final prompt rule | |
read the final answer rule | |
standard respond to final question rule | |
can't take component parts rule | |
find what to enter rule | |
quit the game rule | |
save the game rule | |
restore the game rule | |
restart the game rule | |
verify the story file rule | |
switch the story transcript on rule | |
switch the story transcript off rule | |
announce the story file version rule | |
announce the score rule | |
prefer abbreviated room descriptions rule | |
standard report preferring abbreviated room descriptions rule | |
prefer unabbreviated room descriptions rule | |
standard report preferring unabbreviated room descriptions rule | |
prefer sometimes abbreviated room descriptions rule | |
standard report preferring sometimes abbreviated room descriptions rule | |
switch score notification on rule | |
standard report switching score notification on rule | |
switch score notification off rule | |
standard report switching score notification off rule | |
announce the pronoun meanings rule | |
(nameless rule at address | |
) | |
[ | |
/ on O | |
] | |
[Rule " | |
" | |
applies.] | |
] | |
does not apply.] | |
*** CTEIB on nonblank value | |
*** | |
After moving blanks to back: | |
Final state: | |
(the empty table) | |
Table of Final Question Options | |
Table of Locale Priorities | |
Table of Ordinary Status | |
table of undo-msgs | |
table of stupid jokes | |
table of plurals | |
table of losties | |
table of observies | |
table of score-comments | |
table of sad endings | |
kkgj | |
table of happy endings | |
table of helppct | |
table of preclues | |
table of initclues | |
table of palstuff | |
table of stumblies | |
table of hashes | |
table of lookbys | |
table of scenery | |
table of nearlies | |
table of scenery progress | |
table of findies | |
** No such table ** | |
! | |
( | |
) | |
-- | |
. | |
Table col | |
: | |
BLANK | |
* | |
sc arzs | |
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