-
-
Save andybak/97f03f9e53cf6d54aef870b27697bc0f to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
First Error | |
NullReferenceException: Object reference not set to an instance of an object | |
TiltBrush.BaseButton.SetButtonTexture (UnityEngine.Texture2D rTexture, System.Single aspect) (at Assets/Scripts/GUI/BaseButton.cs:206) | |
TiltBrush.BrushEditorTexturePickerButton.UpdateValue (UnityEngine.Texture2D tex, System.String propertyName, System.String texPath) (at Assets/Scripts/GUI/BrushEditorTexturePickerButton.cs:61) | |
TiltBrush.EditBrushPanel.AddTexturePicker (System.String propertyName, UnityEngine.Texture2D tex, System.Int32 widgetIndex, System.String textureName, System.String textureFullPath) (at Assets/Scripts/GUI/EditBrushPanel.cs:406) | |
TiltBrush.EditBrushPanel.OnMainPointerBrushChange (TiltBrush.BrushDescriptor brush) (at Assets/Scripts/GUI/EditBrushPanel.cs:329) | |
TiltBrush.PointerScript.SetBrush (TiltBrush.BrushDescriptor rBrush) (at Assets/Scripts/PointerScript.cs:750) | |
TiltBrush.PointerManager.SetBrushForAllPointers (TiltBrush.BrushDescriptor desc) (at Assets/Scripts/PointerManager.cs:701) | |
TiltBrush.BrushController.SetActiveBrush (TiltBrush.BrushDescriptor brush) (at Assets/Scripts/BrushController.cs:48) | |
TiltBrush.BrushTypeButton.OnButtonPressed () (at Assets/Scripts/GUI/BrushTypeButton.cs:156) | |
TiltBrush.BaseButton.ButtonPressed (UnityEngine.RaycastHit rHitInfo) (at Assets/Scripts/GUI/BaseButton.cs:357) | |
TiltBrush.UIComponent.UpdateStateWithInput (System.Boolean inputValid, UnityEngine.Ray inputRay, UnityEngine.GameObject parentActiveObject, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/UIComponent.cs:286) | |
TiltBrush.BaseButton.UpdateStateWithInput (System.Boolean inputValid, UnityEngine.Ray inputRay, UnityEngine.GameObject parentActiveObject, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/BaseButton.cs:329) | |
TiltBrush.UIComponentManager.UpdateUIComponents (UnityEngine.Ray selectionRay, System.Boolean inputValid, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/UIComponentManager.cs:207) | |
TiltBrush.BrushGrid.UpdateStateWithInput (System.Boolean inputValid, UnityEngine.Ray inputRay, UnityEngine.GameObject parentActiveObject, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/BrushGrid.cs:148) | |
TiltBrush.UIComponentManager.UpdateUIComponents (UnityEngine.Ray selectionRay, System.Boolean inputValid, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/UIComponentManager.cs:207) | |
TiltBrush.BasePanel.UpdatePanel (UnityEngine.Vector3 vToPanel, UnityEngine.Vector3 vHitPoint) (at Assets/Scripts/GUI/BasePanel.cs:1371) | |
TiltBrush.SketchControlsScript.UpdateActiveGazeObject () (at Assets/Scripts/SketchControlsScript.cs:3225) | |
TiltBrush.SketchControlsScript.UpdateControls () (at Assets/Scripts/SketchControlsScript.cs:1038) | |
TiltBrush.App.Update () (at Assets/Scripts/App.cs:1168) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
NullReferenceException: Object reference not set to an instance of an object | |
TiltBrush.EditBrushPanel.TextureRefsFromPanelWidgets () (at Assets/Scripts/GUI/EditBrushPanel.cs:83) | |
TiltBrush.EditBrushPanel.SaveEditedBrush () (at Assets/Scripts/GUI/EditBrushPanel.cs:198) | |
UnityEngine.Events.InvokableCall.Invoke () (at <0e7c1c9367c544fa83b5270f5a69cf11>:0) | |
UnityEngine.Events.UnityEvent.Invoke () (at <0e7c1c9367c544fa83b5270f5a69cf11>:0) | |
TiltBrush.ActionButton.OnButtonPressed () (at Assets/Scripts/GUI/ActionButton.cs:25) | |
TiltBrush.BaseButton.ButtonPressed (UnityEngine.RaycastHit rHitInfo) (at Assets/Scripts/GUI/BaseButton.cs:357) | |
TiltBrush.UIComponent.UpdateStateWithInput (System.Boolean inputValid, UnityEngine.Ray inputRay, UnityEngine.GameObject parentActiveObject, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/UIComponent.cs:286) | |
TiltBrush.BaseButton.UpdateStateWithInput (System.Boolean inputValid, UnityEngine.Ray inputRay, UnityEngine.GameObject parentActiveObject, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/BaseButton.cs:329) | |
TiltBrush.UIComponentManager.UpdateUIComponents (UnityEngine.Ray selectionRay, System.Boolean inputValid, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/UIComponentManager.cs:207) | |
TiltBrush.BasePanel.UpdatePanel (UnityEngine.Vector3 vToPanel, UnityEngine.Vector3 vHitPoint) (at Assets/Scripts/GUI/BasePanel.cs:1371) | |
TiltBrush.SketchControlsScript.UpdateActiveGazeObject () (at Assets/Scripts/SketchControlsScript.cs:3225) | |
TiltBrush.SketchControlsScript.UpdateControls () (at Assets/Scripts/SketchControlsScript.cs:1038) | |
TiltBrush.App.Update () (at Assets/Scripts/App |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
InvalidOperationException: Nothing to do | |
TiltBrush.Stroke.Recreate (System.Nullable`1[T] leftTransform, TiltBrush.CanvasScript canvas) (at Assets/Scripts/Stroke.cs:294) | |
TiltBrush.SketchMemoryScript+d__85.MoveNext () (at Assets/Scripts/SketchMemoryScript.cs:769) | |
TiltBrush.OverlayManager+d__43.MoveNext () (at Assets/Scripts/OverlayManager.cs:459) | |
TiltBrush.OverlayManager+d__36.MoveNext () (at Assets/Scripts/OverlayManager.cs:245) | |
UnityEngine.Debug:LogException(Exception) | |
TiltBrush.d__36:MoveNext() (at Assets/Scripts/OverlayManager.cs:252) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Error 9
UnityException: Texture 'main' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
UnityEngine.Texture2D.GetPixels32 () (at <7d87237cea3743d093e22c5b98f74fba>:0)
UserVariantBrush.SaveorCopyTextures (UnityEngine.Shader shader, System.Collections.Generic.Dictionary
2[TKey,TValue] textureRefs) (at Assets/Scripts/Brushes/UserVariantBrush.cs:890) UserVariantBrush.SaveDescriptor (TiltBrush.BrushDescriptor brush, System.String filename, System.Collections.Generic.Dictionary
2[TKey,TValue] textureRefs) (at Assets/Scripts/Brushes/UserVariantBrush.cs:611)TiltBrush.EditBrushPanel.SaveEditedBrush () (at Assets/Scripts/GUI/EditBrushPanel.cs:188)
UnityEngine.Events.InvokableCall.Invoke () (at <7d87237cea3743d093e22c5b98f74fba>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <7d87237cea3743d093e22c5b98f74fba>:0)
TiltBrush.ActionButton.OnButtonPressed () (at Assets/Scripts/GUI/ActionButton.cs:25)
TiltBrush.BaseButton.ButtonPressed (UnityEngine.RaycastHit rHitInfo) (at Assets/Scripts/GUI/BaseButton.cs:357)
TiltBrush.UIComponent.UpdateStateWithInput (System.Boolean inputValid, UnityEngine.Ray inputRay, UnityEngine.GameObject parentActiveObject, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/UIComponent.cs:286)
TiltBrush.BaseButton.UpdateStateWithInput (System.Boolean inputValid, UnityEngine.Ray inputRay, UnityEngine.GameObject parentActiveObject, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/BaseButton.cs:329)
TiltBrush.UIComponentManager.UpdateUIComponents (UnityEngine.Ray selectionRay, System.Boolean inputValid, UnityEngine.Collider parentCollider) (at Assets/Scripts/GUI/UIComponentManager.cs:207)
TiltBrush.BasePanel.UpdatePanel (UnityEngine.Vector3 vToPanel, UnityEngine.Vector3 vHitPoint) (at Assets/Scripts/GUI/BasePanel.cs:1377)
TiltBrush.SketchControlsScript.UpdateActiveGazeObject () (at Assets/Scripts/SketchControlsScript.cs:3309)
TiltBrush.SketchControlsScript.UpdateControls () (at Assets/Scripts/SketchControlsScript.cs:1051)
TiltBrush.App.Update () (at Assets/Scripts/App.cs:1168)