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@andycandrea
Created February 8, 2014 23:46
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A simple clone of the popular game "Snake" I made shortly after getting my Raspberry Pi and diving into Linux for the first time several years ago.
#!/usr/bin/env python
"""
A simple clone of the game Snake made to expose myself to Python/Pygame. Inspired by the guide in
the Raspberry Pi User Guide by Eben Upton and Gareth Halfacree, though I did make some changes
based on my preferences and coding style.
"""
import pygame, sys, time, random
from pygame.locals import *
pygame.init()
fpsClock = pygame.time.Clock()
playSurface = pygame.display.set_mode((640, 480))
pygame.display.set_caption('Raspberry Snake')
red = pygame.Color(255, 0, 0)
black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
grey = pygame.Color(150, 150, 150)
# Initialization
snakePosition = [100,100]
snakeSegments = [[100,100],[80,100],[60,100]]
raspberryPosition = [300,300]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
# Game Over definition; called whenever the snake hits a boundary or collides with itself.
def gameOver():
gameOverFont = pygame.font.Font('freesansbold.ttf', 72)
gameOverSurf = gameOverFont.render('Game Over', True, grey)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320, 10)
playSurface.blit(gameOverSurf, gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
# Main game loop
while True:
# Event handler loop
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == ord('d'):
changeDirection = 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
# The following conditionals ensure that the snake does not commit suicide by moving
# backwards and colliding with itself.
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
if direction == 'right':
snakePosition[0] += 20
if direction == 'left':
snakePosition[0] -= 20
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 20
# The following five lines of code allow the snake to move and grow. A new segment is added in front
# of the snake whenever it moves; if it does not collide with the raspberry/food, the last snake
# segment is popped, meaning the snake is actually constantly created and recreated, rather than just
# having positional data rewritten.
snakeSegments.insert(0,list(snakePosition))
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
else:
snakeSegments.pop()
# Spawn the raspberry in a random location if it has been eaten.
if raspberrySpawned == 0:
x = random.randrange(1,32)
y = random.randrange(1,24)
raspberryPosition = [int(x*20),int(y*20)]
raspberrySpawned = 1
# Draw everything to screen
playSurface.fill(black)
for position in snakeSegments:
pygame.draw.rect(playSurface,white,Rect(position[0], position[1], 20, 20))
pygame.draw.rect(playSurface,red,Rect(raspberryPosition[0], raspberryPosition[1], 20, 20))
pygame.display.flip()
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameOver()
if snakePosition[1] > 460 or snakePosition[1] < 0:
for snakeBody in snakeSegments[1:]:
if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameOver()
fpsClock.tick(30)
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