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@andykorth
Created December 31, 2014 17:43
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// scheduling test object:
- (void) setupScheduleCallbackTimeTest
{
// Test pausing the content node with extra parent nodes.
self.subTitle = @"Andy is cool";
CCSprite *sprite = [SchedulerTestSprite spriteWithImageNamed:@"Sprites/bird.png"];
[self.contentNode addChild:sprite];
// *********************************
[sprite schedule:@selector(scheduleMe:) interval:0.1f repeat:99 delay:0.1f];
// *********************************
}
// Other methods, printing update time, etc
-(void)update:(CCTime)delta
{
// update: moves left and right
_updateTime += delta;
NSLog(@"Update called with dt=%f time=%f", delta, _updateTime);
CGPoint pos = self.position;
pos.x = 360 + 30*cos(_updateTime);
self.position = pos;
}
-(void)fixedUpdate:(CCTime)delta
{
// fixedUpdate: moves up and down
_fixedUpdateTime += delta;
NSLog(@"Fixed Update called with dt=%f time=%f", delta, _fixedUpdateTime);
CGPoint pos = self.position;
pos.y = 160 + 30*sin(_updateTime);
self.position = pos;
}
-(void)scheduleMe:(CCTime) t
{
NSLog(@"Scheduled selector called #%d with t=%f", calls, t);
calls += 1;
}
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