Created
April 14, 2021 11:40
-
-
Save anein/cb9805a93834ca2275525afb164f6241 to your computer and use it in GitHub Desktop.
[Tweaks UE] Engine.ini
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[SystemSettings] | |
OneFrameThreadLag=1 | |
[/Script/Engine.Engine] | |
bDisablePhysXHardwareSupport=False | |
[/script/engine.garbagecollectionsettings] | |
TimeBetweenPurgingPendingKillObjects=15 | |
[/Script/Engine.RendererSettings] | |
r.TemporalAA.Algorithm=1 | |
r.TemporalAA.Upsampling=0 | |
r.Atmosphere=0 | |
r.VXGI.MultiBounceEnable=0 | |
r.DefaultFeature.AntiAliasing=2 ;forces a specific AA-type: 0=none, 1=FXAA(untested), 2=TemporalAA(default) | |
r.PostProcessAAQuality=8 ;forces max quality AntiAliasing | |
r.MaxAnisotropy=8 ;improves the quality of AntiAliasing | |
r.ScreenPercentage=80 ;native TAA, under strong suspicion to cause micro-stuttering when set higher than 100 | |
r.MotionBlur.Max=0 ;disables motion blur | |
r.MotionBlurQuality=0 ;disables motion blur | |
r.HighQualityLightMaps=1 ;forces high quality lightmaps | |
r.LensFlareQuality=1 ;disables lensflares to fix light flickering issues of the vanilla game | |
r.BlurGBuffer=0 | |
r.TemporalAASamples=8 | |
r.SSR=0 | |
r.SSR.Quality=0 | |
r.SSS.Scale=0 | |
r.SSS.SampleSet=0 | |
r.SSS.Quality=0 | |
r.SSS.HalfRes=1 | |
r.SkinCache.Mode=1 | |
r.ClearWithExcludeRects=2 | |
r.CreateShadersOnLoad=1 | |
r.OptimizeForUAVPerformance=1 | |
r.TonemapperFilm=1 | |
r.Tonemapper.Quality=1 | |
r.Tonemapper.GrainQuantization=1 | |
[ConsoleVariables] | |
AllowAsyncRenderThreadUpdates=1 | |
AllowAsyncRenderThreadUpdates=1 | |
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 | |
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 | |
AllowAsyncRenderThreadUpdatesEditor=1 | |
AllowAsyncRenderThreadUpdatesEditor=1 | |
s.AsyncLoadingThreadEnabled=True | |
[TextureStreaming] | |
BoostPlayerTextures=1.0 | |
AllowStreamingLightmaps=False | |
r.Streaming.Boost=0 | |
r.Streaming.FullyLoadUsedTextures=1 | |
r.Streaming.HLODStrategy=1 | |
r.bForceCPUAccessToGPUSkinVerts=True | |
r.Streaming.FramesForFullUpdate=60 | |
r.Streaming.DropMips=0 | |
r.Streaming.LimitPoolSizeToVRAM=1 | |
r.Streaming.MipBias=0 | |
r.Streaming.UseAllMips=1 | |
r.Streaming.UseMaterialData=1 | |
r.Streaming.UseNewMetrics=1 | |
r.Streaming.UsePerTextureBias=1 | |
r.Shaders.Optimize=1 | |
r.Shaders.FastMath=1 | |
r.UseShaderCaching=1 | |
r.UseShaderPredraw=1 | |
r.TargetPrecompileFrameTime=13 | |
r.PredrawBatchTime=13 | |
r.AccelPredrawBatchTime=0 | |
r.AccelTargetPrecompileFrameTime=0 | |
r.Streaming.DefragDynamicBounds=1 | |
s.AsyncLoadingThreadEnabled=True | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
just a random comment
if r.Tonemapper.Quality is set to 1 Grain is not utilized
so r.Tonemapper.GrainQuantization=1 do nothing I think
also (maybe is usefull for you)...
for perfomance in Mortal Shell
r.AllowLandscapeShadows=0 (nothing change in visual but great perfomance increased)
for perfomance in Chernobylite
r.AllowPointLightCubemapShadows=0 (nothing change in visual but good perfomance increased)
source: Unreal Engine 4.19 Console Variables and Commands
someone should build a database of tweaks for Unreal Engine based games (personal quote)