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@angelabauer
Created March 7, 2019 12:17
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import 'package:flutter/material.dart';
void main() => runApp(
MaterialApp(
home: BallPage(),
),
);
class BallPage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.blue,
appBar: AppBar(
backgroundColor: Colors.blue.shade900,
title: Text('Ask Me Anything'),
),
body: Container(),
);
}
}
@ronytarafder99
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import 'package:flutter/material.dart';
import 'dart:math';

void main() {
runApp(
MagicBall(),
);
}

class MagicBall extends StatefulWidget {
@OverRide
_MagicBallState createState() => _MagicBallState();
}

class _MagicBallState extends State {
int ans = 1;

void pressed() {
setState(() {
ans = Random().nextInt(5) + 1;
});
}

@OverRide
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Ask Me Anything'),
backgroundColor: Colors.blue[900],
),
backgroundColor: Colors.blue,
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
TextButton(
onPressed: () {
pressed();
},
child: Image(
image: AssetImage('images/ball$ans.png'),
),
),
],
),
),
);
}
}

@RussoAhmed
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import 'dart:math';

import 'package:flutter/material.dart';

void main() {
runApp(
MagicBall(),
);
}

class MagicBall extends StatefulWidget {
const MagicBall({Key? key}) : super(key: key);

@OverRide
State createState() => _MagicBallState();
}

class _MagicBallState extends State {
int num = Random().nextInt(5) + 1;
void pressed() {
setState(() {
num = 1 + Random().nextInt(5);
});
}

@OverRide
Widget build(BuildContext context) {
var ans;
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
appBar: AppBar(
title: Text('Ask me anything'),
backgroundColor: Colors.blue.shade900,
centerTitle: true,
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
TextButton(
onPressed: () {
pressed();
},
child: Image(
image: AssetImage('image/ball$num.png'),
),
),
],
),
),
);
}
}

@OverRide
Widget build(BuildContext context) {
// TODO: implement build
throw UnimplementedError();
}

@GaneshxD
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import 'dart:math';
import 'package:flutter/material.dart';

void main() {
runApp(
MaterialApp(
home: Scaffold(
backgroundColor: Colors.lime,
appBar: AppBar(
title: const Center(
child: Text(
'Ask Me every thing',
),
),
),
body: const MyApp(),
),
),
);
}

class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);

@OverRide
State createState() => _MyAppState();
}

class _MyAppState extends State {
int a = 1;
void gd(){
setState(() {
a=Random().nextInt(5)+1;
});
}

@OverRide
Widget build(BuildContext context) {
return Center(
child: Row(
children: [
Expanded(
child: TextButton(
onPressed: () {
gd();
},
child: Image.asset('images/ball$a.png'),
),
),
],
),
);
}
}

@Hackathonwave
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// This is my WhatsApp number for connection
import 'package: flutter/material.dart';

void main() => runApp(
MaterialApp(
home: BallPage(),
),
);

class BallPage extends StatelessWidget {
@OverRide

Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.red,
appBar: AppBar(
backgroundColor: Colors.red.Shade700,
title: Text('Uforo Ekong is my name'),
),
body: Container(),
);
}
}

@Hackathonwave
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I have successfully completed the assignment to create a stateless widget as taught by Angela Yu in the Flutter development course on Udemy.

Overall, this assignment has been a valuable learning opportunity, allowing me to practice creating stateless widgets and improving my skills in customizing widget behavior and appearance. I am excited to continue exploring Flutter development through this course and further expand my knowledge.

I wish to connecting with other flutter developers

@Moinnoorani
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This is my code!!

import 'package:flutter/material.dart';
import 'dart:math';

void main() {
runApp(MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
backgroundColor: Colors.blue,
appBar: AppBar(
title: Text(
'Ask Me Anything',
style: TextStyle(
fontSize: 20,
fontWeight: FontWeight.bold,
color: Colors.white,
fontFamily: 'SourceCodePro'),
),
centerTitle: true,
backgroundColor: Colors.blue.shade900,
),
body: Ball())));
}

class Ball extends StatefulWidget {
const Ball({super.key});

@OverRide
State createState() => _BallState();
}

class _BallState extends State {
@OverRide
int Magicball = 1;

void randomAnswerGenerator() {
setState(() {
Magicball = Random().nextInt(5) + 1;
});
}

Widget build(BuildContext context) {
return TextButton(
onPressed: () {
randomAnswerGenerator();
},
child: Center(child: Image.asset('images/ball$Magicball.png')),
);
}
}

//
//

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