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@angelabauer
Created March 7, 2019 12:18
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import 'package:flutter/material.dart';
void main() => runApp(
MaterialApp(
home: BallPage(),
),
);
class BallPage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.blue,
appBar: AppBar(
backgroundColor: Colors.blue.shade900,
title: Text('Ask Me Anything'),
),
body: Ball(),
);
}
}
class Ball extends StatefulWidget {
@override
_BallState createState() => _BallState();
}
class _BallState extends State<Ball> {
@override
Widget build(BuildContext context) {
return Center(
child: Image.asset('images/ball1.png'),
);
}
}
@ibushraabbasi
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import 'package:flutter/material.dart';

void main() {
runApp(BallPage());
}

class BallPage extends StatelessWidget {
@OverRide
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
backgroundColor: Colors.blueAccent,
appBar: AppBar(
backgroundColor: Colors.blue,
title: Center(
child: Text('Ask me everything'),
),
),
body: Ball(),
),
);
}
}

class Ball extends StatefulWidget {
@OverRide
_BallState createState() => _BallState();
}

class _BallState extends State {
@OverRide
Widget build(BuildContext context) {
return Center(
child: Image.asset('images/ball1.png'),
);
}
}

@savithacv
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Yes, Got it Working

image

@jenis2001
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Ball

how is this possible ???

Display a image without touch the yaml file it's this posible ?

@Rezwan009
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import 'package:flutter/material.dart';

void main() => runApp(
MaterialApp(
home: BallPage(),
),
);

class BallPage extends StatelessWidget {
@OverRide
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.blue,
appBar: AppBar(
title: Center(
child: Text('Ask Me Anything'),
),
backgroundColor: Colors.blue.shade900,
),
body: Ball(),
);
}
}

class Ball extends StatefulWidget {
@OverRide
_BallState createState() => _BallState();
}

class _BallState extends State {
@OverRide
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Expanded(
child: Image.asset('images/ball1.png'),
),
],
);
}
}

I did it this way.

@KhuloodBatis
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2021-12-28-09-26-48

@ahmed-bik
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hi everyone
I try that look

Capture d’écran 2022-01-17 à 20 22 43

@Scientist265
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Worked perfectly!
Screenshot (201)

@Scientist265
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@mounaimb
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`import 'package:flutter/material.dart';

void main() {
runApp(
MaterialApp(
home: BallPage(),
),
);
}

class BallPage extends StatelessWidget {
const BallPage({Key? key}) : super(key: key);

@OverRide
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.blue,
appBar: AppBar(
backgroundColor: Colors.blue.shade900,
title: Center(child: Text('Ask Me anything!')),
),
body: Center(child: Ball()),
);
}
}

class Ball extends StatefulWidget {
const Ball({Key? key}) : super(key: key);

@OverRide
State createState() => _BallState();
}

class _BallState extends State {
@OverRide
Widget build(BuildContext context) {
return Image(image: AssetImage('images/ball1.png'));
}
}

`
is it cool to just return the image without creating a child?

@Synzu
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Synzu commented Jun 22, 2022

Screenshot 2022-06-22 at 01 59 59

@joaoantunesguimaraes
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What is the diference? AssetImage vs Image.asset

body: const Center(
child: Image(
image: AssetImage('images/ball1.png'),
)));

or

return Center(
  child: Image.asset('images/ball1.png'),
);

@Scientist265
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What is the diference? AssetImage vs Image.asset

body: const Center( child: Image( image: AssetImage('images/ball1.png'), )));

or

return Center(
  child: Image.asset('images/ball1.png'),
);

https://stackoverflow.com/questions/53309622/what-is-the-difference-between-assetimage-and-image-asset-flutter
check ur answer here

@Synzu
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Synzu commented Aug 31, 2022 via email

@c1c3ru
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c1c3ru commented Mar 3, 2023

simple like that

`
import 'package:flutter/material.dart';

void main() {
runApp(MaterialApp(
home: EightBall(),
));
}

class EightBall extends StatefulWidget {
const EightBall({Key? key}) : super(key: key);

@OverRide
State createState() => _EightBallState();
}

class _EightBallState extends State {
@OverRide
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.blue.shade800,
appBar: AppBar(
backgroundColor: Colors.indigo.shade900,
title: Text('magic ball - ask me anything'),
),
body: Container(
child: Center(
child: Image.asset('images/ball1.png'),
),
),
);
}
}

`

@flutdev007
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Below is my solution and it is working as expected.

import 'dart:math';
import 'package:flutter/material.dart';

void main() {
return runApp(
MaterialApp(
home: Scaffold(
backgroundColor: Colors.blueAccent,
appBar: AppBar(
backgroundColor: Colors.indigo.shade800,
centerTitle: true,
title: const Text(
'Ask Me Anything',
style: TextStyle(
fontSize: 35.0,
),
),
),
body: const BallPage(),
),
),
);
}

class BallPage extends StatefulWidget {
const BallPage({Key? key}) : super(key: key);

@OverRide
State createState() => _BallPageState();
}

class _BallPageState extends State {
int ballNumber = 1;
@OverRide
Widget build(BuildContext context) {
return Center(
child: TextButton(
onPressed: () {
setState(() {
ballNumber = Random().nextInt(5) + 1;
});
},
child: Image(
image: AssetImage('images/ball$ballNumber.png'),
),
),
);
}
}

@Hackathonwave
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import 'package:flutter/material.dart';

void main() => runApp(
MaterialApp(
home: BallPage(),
),
);

class BallPage extends StatelessWidget {
@OverRide
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.blue,
appBar: AppBar(
backgroundColor: Colors.blue.shade900,
title: Text('Ask Me Anything'),
),
body: Ball(),
);
}
}

class Ball extends StatefulWidget {
@OverRide
_BallState createState() => _BallState();
}

class _BallState extends State {
@OverRide
Widget build(BuildContext context) {
return Center(
child: Image.asset('images/ball1.png'),
);
}
}

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