Created
September 26, 2016 21:04
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//you can see the various ways I tested different ways to code the shapes | |
//resource: http://printingcode.runemadsen.com/examples/form/path_curve_quad/ | |
var r = new Rune({ | |
container: "#canvas", | |
width: 1185, | |
height: 800, | |
debug: false | |
}); | |
var width = r.width; | |
var height = r.height; | |
var spacing = 40; | |
var tideSpace = 237; //width/5 | |
var tideHeight = -100; | |
var tideDist = tideSpace/0.77 | |
var boardLength = 400; | |
//background | |
r.rect (0,0, width, height) | |
.fill (0,0,0) | |
//wave | |
for (var i = 0; i<7; i++){ | |
//good one | |
var wave = r.path(0, height) | |
.curveTo (391.05-(i*spacing),-536, 711-(i*spacing), -536, 888.75-(i*spacing), -360) | |
.curveTo (948-(i*spacing), -304, 900.6-(i*spacing), -320, 829.5-(i*spacing), -355) | |
.curveTo (500-(i*spacing), -525, 391-(i*spacing), -200, 725-(2*(i*spacing)), 0) | |
.fill (0,0,0) | |
.strokeWidth(3) | |
.stroke(255, 255, 255) | |
//modulo color | |
// if (i % 6==0) | |
// { | |
// wave.fill (0,0,0) | |
// wave.stroke (255, 255, 255) | |
// } else { | |
// wave.fill (255,255,255) | |
// wave.stroke (0,0,0) | |
// } | |
} | |
//tide | |
for (var j = 0; j<7; j++) { | |
// var x = Math.cos(Rune.radians(j*tideSpace)) * tideDist; | |
// var y = Math.sin(Rune.radians(j*tideSpace)) * tideDist; | |
//good one | |
var tide = r.path (0+(tideDist/2*j), height) | |
.curveTo(100, tideHeight, tideSpace, tideHeight/0.67) | |
.curveTo(260, tideHeight/0.65, 250, tideHeight/0.70) | |
.curveTo (170, -75, 300, 0) | |
.stroke (false) | |
.fill (255, 255, 255) | |
//testing randomization CHANGES inner curves | |
// var tide = r.path (0+(tideDist/2*j), height) | |
// .curveTo(Rune.random (60,130), tideHeight, tideSpace, tideHeight/0.67) | |
// .curveTo(260, tideHeight/0.65, 250, tideHeight/0.70) | |
// .curveTo (Rune.random(130, 200), -75, 300, 0) | |
// .stroke (false) | |
// .fill (255, 255, 255) | |
// tide.moveTo (0, Rune.random(height, -30)) | |
//resting randomization CHANGES inner curves & height (not yet) | |
// var tide = r.path (0+(tideDist/2*j), height) | |
// .curveTo(Rune.random (60,130), tideHeight, tideSpace, tideHeight/0.67) | |
// .curveTo(260, tideHeight/0.65, 250, tideHeight/0.70) | |
// .curveTo (Rune.random(130, 200), -75, 300, 0) | |
// .stroke (false) | |
// .fill (255, 255, 255) | |
// tide.moveTo (0, Rune.random(height, -30)) | |
} | |
//Surf Board | |
r.path (tideSpace+50, height/2.5) | |
.lineTo (0, 0) | |
.lineTo (boardLength, 0) | |
.curveTo (boardLength*.40, 30, boardLength*.60, 30, 0,0) | |
.lineTo (boardLength*.40, 0) | |
.lineTo (boardLength*.30, 40) | |
.lineTo (boardLength*.20, 0) | |
.fill(255, 255, 255) | |
.stroke (false) | |
.rotate(359,tideSpace+50, height/2.5) | |
r.draw(); |
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