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View GitHub Profile
View linked-entities-composer.json
"name": "angelxmoreno/cakephp-linked-entities",
"description": "LinkedEntities plugin for CakePHP 3.x",
"homepage": "",
"support": {
"issues": ""
"type": "cakephp-plugin",
angelxmoreno / phpunit.xml.dist
Created Aug 31, 2018
LinkedEntities phpunit.xml.dist
View phpunit.xml.dist
<?xml version="1.0" encoding="UTF-8"?>
angelxmoreno / AfterSaveOrDeleteBehavior.php
Created Aug 23, 2018
CakePHP 3 Behavior to adds a Model\Table callback triggered after a save or after a delete
View AfterSaveOrDeleteBehavior.php
namespace FiveTalents\Model\Behavior;
use Cake\Datasource\EntityInterface;
use Cake\Event\Event;
use Cake\ORM\Behavior;
* AfterSaveOrDelete behavior
angelxmoreno /
Last active Aug 14, 2018
Example of running PHP code on AWS Lambda
View function.php
class Helper {
public function render(array $payment_methods, $error_saving_plans = false, $boleto_tab_checked = false)
$html = '';
foreach (self::TAB_NAMES as $tab_name) {
$payment_enabled = $this->isPaymentEnabled($tab_name, $payment_methods);
$tab_disabled = $this->isTabDisabled($tab_name, $error_saving_plans);
$checked = $this->shouldBeChecked($tab_name, $payment_enabled, $tab_disabled, $boleto_tab_checked);
angelxmoreno / HomeController.php
Created Apr 18, 2017
Sample Slim Framework Controller
View HomeController.php
namespace App\Controllers;
use Psr\Http\Message\ServerRequestInterface as Request;
use Psr\Http\Message\ResponseInterface as Response;
use Interop\Container\ContainerInterface as Container;
class HomeController
View cache.php
public function longDbCall()
$cache_key = $this->cache->generateKey('longDbCall');
return $this->cache->remember($cache_key, function () {
return $this->__longDbCall();
View index.php
use Phalcon\Mvc\Application as PhalconApplication;
use Phalcon\Config as PhalconConfig;
define('WEBROOT_PATH', __DIR__ . DS);
define('ROOT_PATH', dirname(WEBROOT_PATH) . DS);
define('APP_PATH', ROOT_PATH . 'app' . DS);
View tic tac toe
require 'tic_tac_toe_cn'
game =
board = {}
puts "Starting Tic Tac Toe"
puts "Player 1 choose X or O"
playerOne = gets.chomp.upcase
if playerOne == "X"
playerTwo = "O"
View gist:dd779ecc060463242739f7c35eb91a63
By adding this gem to our project we will be able to use methods of the Tic_Tac_Toe class (these methods are listed below)
.new - makes a new Tic Tac Toe object
.initBoard(board) - makes a cell block from the dimensions of board object
.winningRows(board) - checks the board object to see if a row contains 3 of the same symbol
.winningCols(board) - checks the board object to see if a col contains 3 of the same symbol
.winningDiagonals(board) - checks the board object to see if a diagonal contains 3 of the same symbol
.displayBoard(board) - displays board object in the terminal
.fullBoard(board) - checks to see if the board object is full
.turnPlayed(board,player,player_choice) - checks to see if a valid move was played by checking the board object, player symbol and location that the player picked
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