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Created February 18, 2019 16:48
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Terminal output from building ScummVM on Mojave
Sklurgs-Macbook-Pro:scummvm sklurg$ ./configure --enable-all-engines
Running ScummVM configure...
Looking for C++ compiler... g++
Checking for compiler version... clang 10.0.0, ok
Building as C++11... no
Checking best debug mode... -g
Checking for whether C++ compiler accepts -Wglobal-constructors... yes
Checking for whether C++ compiler accepts -Wno-undefined-var-template... yes
Checking for whether C++ compiler accepts -Wno-pragma-pack... yes
Checking endianness... little
Checking 64-bitness... yes
Type with 1 byte... char
Type with 2 bytes... short
Type with 4 bytes... int
Type with 8 bytes... long
Alignment required... no
Checking host CPU architecture... x86_64
Checking hosttype... darwin18.2.0
You seem to be running Homebrew version 2.0.1...adding /usr/local to paths
Set staticlib-prefix to /usr/local
Set xcodetools-path to /Applications/Xcode.app/Contents/Developer/Tools
Looking for sdl-config... /usr/local/bin/sdl2-config
Checking for SDL_Net... yes
Checking if host is POSIX compliant... yes
Checking if posix_spawn is supported... yes
Checking whether to have a verbose build... no
Checking whether building plugins was requested... no
Checking for pkg-config... yes
Checking for Ogg... yes
Checking for Vorbis... yes
Checking for Tremor... no (Vorbis/Tremor support is mutually exclusive)
Checking for OPL2LPT... no
Checking for FLAC >= 1.0.1... yes
Checking for MAD... yes
Checking for ALSA >= 0.9... no
Checking for libjpeg >= v6b... yes
Checking for PNG >= 1.2.8... yes
Checking for libtheoradec >= 1.0... yes
Checking for libfaad... yes
Checking for SEQ MIDI... yes
Checking for sndio... no
Checking for TiMidity... yes
Checking for zlib... yes
Checking for libmpeg2 >= 0.4.0... yes
Checking for liba52... No accelerated IMDCT transform found
yes
Checking for Sparkle... no
Looking for curl-config... /usr/bin/curl-config
Checking for libcurl... yes
Cloud integration... local, servers
Checking for DockTilePlugin... yes
Checking for FluidSynth... yes
Checking for readline... skipping (text console disabled)
Checking for libunity... no
Checking for FreeType2... yes
Checking for OpenGL... yes (OpenGL)
Building translation support... yes (with runtime language detection)
Building taskbar integration support... osx
Building system dialogs support... osx
Building Bink video support... yes
Building updates support... no
Backend... sdl (2.0.9), 16bit color, high resolution, savegame timestamp, HQ scalers, MT-32 emulator, Nuked OPL emulator, event recorder, cloud
Engines (builtin):
SCUMM [all games]
Access
ADL
AGI
AGOS [all games]
Lord Avalot d'Argent
Beavis and Butthead in Virtual Stupidity
Blade Runner
CGE
CGE2
Chewy: Esc from F5
Cinematique evo 1
Magic Composer
Cinematique evo 2
Lost Eden
Macromedia Director
Dungeon Master
Dragon History
Drascula: The Vampire Strikes Back
Dreamweb
Full Pipe
ScummGlk Interactive Fiction games
UFOs
Gobli*ns
Groovie [all games]
Hopkins FBI
Hugo Trilogy
Illusions Engine
Kyra [all games]
Labyrinth of Time
The Last Express
Lilliput
Lure of the Temptress
MacVenture
MADE
MADS
Mohawk [all games]
Mortevielle
Mutation of JB
Neverhood
Parallaction
The Journeyman Project: Pegasus Prime
Pink Panther
Plumbers Don't Wear Ties
The Prince and The Coward
Flight of the Amazon Queen
SAGA [all games]
SCI [all games]
The Lost Files of Sherlock Holmes
Beneath a Steel Sky
Sludge
Star Trek 25th Anniversary/Judgment Rites
Mission Supernova
Broken Sword
Broken Sword II
Broken Sword 2.5
Teen Agent
TestBed: the Testing framework
Tinsel
Starship Titanic
3 Skulls of the Toltecs
Tony Tough and the Night of Roasted Moths
Toonstruck
Touche: The Adventures of the Fifth Musketeer
TsAGE
Bud Tucker in Double Trouble
Voyeur
WAGE
Wintermute
World of Xeen
Z-Vision
WARNING: This ScummVM build contains the following UNSTABLE engines:
Lord Avalot d'Argent
Blade Runner
Chewy: Esc from F5
Lost Eden
Macromedia Director
Dungeon Master
ScummGlk Interactive Fiction games
Groovie [Groovie 2 games]
The Last Express
Lilliput
MacVenture
Mohawk [Where in Time is Carmen Sandiego?]
Mutation of JB
Pink Panther
The Prince and The Coward
SAGA [SAGA 2 games]
Sludge
Star Trek 25th Anniversary/Judgment Rites
Mission Supernova
TestBed: the Testing framework
WAGE
Creating config.h
Creating config.mk
Creating engines/engines.mk
Creating engines/plugins_table.h
Sklurgs-Macbook-Pro:scummvm sklurg$ make -j4
C++ backends/platform/sdl/sdl-window.o
C++ backends/platform/sdl/sdl.o
C++ backends/platform/sdl/posix/posix.o
C++ backends/platform/sdl/posix/posix-main.o
C++ backends/platform/sdl/macosx/macosx-main.o
C++ backends/platform/sdl/macosx/macosx.o
C++ backends/platform/sdl/macosx/macosx_wrapper.o
C++ backends/platform/sdl/macosx/appmenu_osx.o
C++ base/main.o
backends/platform/sdl/macosx/macosx_wrapper.mm:36:91: warning: 'NSStringPboardType' is deprecated: first deprecated in macOS 10.14 [-Wdeprecated-declarations]
return [[NSPasteboard generalPasteboard] availableTypeFromArray:[NSArray arrayWithObject:NSStringPboardType]] != nil;
^~~~~~~~~~~~~~~~~~
NSPasteboardTypeString
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSPasteboard.h:322:32: note:
'NSStringPboardType' has been explicitly marked deprecated here
APPKIT_EXTERN NSPasteboardType NSStringPboardType NS_DEPRECATED_WITH_REPLACEMENT_MAC("NSPasteboardTypeString", 10_0, 10_14);
^
backends/platform/sdl/macosx/macosx_wrapper.mm:45:37: warning: 'NSStringPboardType' is deprecated: first deprecated in macOS 10.14 [-Wdeprecated-declarations]
NSString *str = [pb stringForType:NSStringPboardType];
^~~~~~~~~~~~~~~~~~
NSPasteboardTypeString
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSPasteboard.h:322:32: note:
'NSStringPboardType' has been explicitly marked deprecated here
APPKIT_EXTERN NSPasteboardType NSStringPboardType NS_DEPRECATED_WITH_REPLACEMENT_MAC("NSPasteboardTypeString", 10_0, 10_14);
^
backends/platform/sdl/macosx/macosx_wrapper.mm:63:44: warning: 'NSStringPboardType' is deprecated: first deprecated in macOS 10.14 [-Wdeprecated-declarations]
[pb declareTypes:[NSArray arrayWithObject:NSStringPboardType] owner:nil];
^~~~~~~~~~~~~~~~~~
NSPasteboardTypeString
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSPasteboard.h:322:32: note:
'NSStringPboardType' has been explicitly marked deprecated here
APPKIT_EXTERN NSPasteboardType NSStringPboardType NS_DEPRECATED_WITH_REPLACEMENT_MAC("NSPasteboardTypeString", 10_0, 10_14);
^
backends/platform/sdl/macosx/macosx_wrapper.mm:71:91: warning: 'NSStringPboardType' is deprecated: first deprecated in macOS 10.14 [-Wdeprecated-declarations]
return [pb setString:[NSString stringWithCString:text.c_str() encoding:encoding] forType:NSStringPboardType];
^~~~~~~~~~~~~~~~~~
NSPasteboardTypeString
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSPasteboard.h:322:32: note:
'NSStringPboardType' has been explicitly marked deprecated here
APPKIT_EXTERN NSPasteboardType NSStringPboardType NS_DEPRECATED_WITH_REPLACEMENT_MAC("NSPasteboardTypeString", 10_0, 10_14);
^
4 warnings generated.
C++ base/commandLine.o
C++ base/plugins.o
C++ engines/scumm/actor.o
backends/platform/sdl/macosx/macosx.cpp:148:56: warning: cast from 'const char *' to 'unsigned char *' drops const qualifier [-Wcast-qual]
CFURLRef urlRef = CFURLCreateWithBytes (NULL, (UInt8*)url.c_str(), url.size(), kCFStringEncodingASCII, NULL);
^
1 warning generated.
C++ engines/scumm/akos.o
C++ engines/scumm/base-costume.o
backends/platform/sdl/macosx/appmenu_osx.mm:157:28: warning: declaration requires a global constructor [-Wglobal-constructors]
static ScummVMMenuHandler *delegate = nullptr;
^ ~~~~~~~
1 warning generated.
C++ engines/scumm/bomp.o
C++ engines/scumm/boxes.o
C++ engines/scumm/camera.o
C++ engines/scumm/cdda.o
C++ engines/scumm/charset.o
C++ engines/scumm/charset-fontdata.o
C++ engines/scumm/costume.o
C++ engines/scumm/cursor.o
C++ engines/scumm/debugger.o
C++ engines/scumm/detection.o
C++ engines/scumm/dialogs.o
C++ engines/scumm/file.o
C++ engines/scumm/file_nes.o
engines/scumm/detection.cpp:222:29: warning: declaration requires a global constructor [-Wglobal-constructors]
static const SteamIndexFile steamIndexFiles[] = {
^ ~
C++ engines/scumm/gfx_towns.o
C++ engines/scumm/gfx.o
C++ engines/scumm/he/resource_he.o
1 warning generated.
C++ engines/scumm/he/script_v60he.o
C++ engines/scumm/he/script_v70he.o
C++ engines/scumm/he/sound_he.o
C++ engines/scumm/help.o
C++ engines/scumm/imuse/imuse.o
C++ engines/scumm/imuse/imuse_part.o
C++ engines/scumm/imuse/imuse_player.o
C++ engines/scumm/imuse/instrument.o
C++ engines/scumm/imuse/mac_m68k.o
C++ engines/scumm/imuse/pcspk.o
C++ engines/scumm/imuse/sysex_samnmax.o
C++ engines/scumm/imuse/sysex_scumm.o
C++ engines/scumm/input.o
C++ engines/scumm/midiparser_ro.o
C++ engines/scumm/object.o
C++ engines/scumm/palette.o
C++ engines/scumm/players/player_ad.o
C++ engines/scumm/players/player_apple2.o
C++ engines/scumm/players/player_he.o
C++ engines/scumm/players/player_mac.o
C++ engines/scumm/players/player_mod.o
C++ engines/scumm/players/player_nes.o
C++ engines/scumm/players/player_pce.o
C++ engines/scumm/players/player_sid.o
C++ engines/scumm/players/player_towns.o
C++ engines/scumm/players/player_v1.o
C++ engines/scumm/players/player_v2.o
C++ engines/scumm/players/player_v2a.o
C++ engines/scumm/players/player_v2base.o
C++ engines/scumm/players/player_v2cms.o
C++ engines/scumm/players/player_v3a.o
C++ engines/scumm/players/player_v3m.o
C++ engines/scumm/players/player_v4a.o
C++ engines/scumm/players/player_v5m.o
C++ engines/scumm/resource_v2.o
C++ engines/scumm/resource_v3.o
C++ engines/scumm/resource_v4.o
C++ engines/scumm/resource.o
C++ engines/scumm/room.o
C++ engines/scumm/saveload.o
C++ engines/scumm/script_v0.o
C++ engines/scumm/script_v2.o
C++ engines/scumm/script_v3.o
C++ engines/scumm/script_v4.o
C++ engines/scumm/script_v5.o
C++ engines/scumm/script_v6.o
C++ engines/scumm/script.o
C++ engines/scumm/scumm.o
C++ engines/scumm/sound.o
C++ engines/scumm/string.o
C++ engines/scumm/usage_bits.o
C++ engines/scumm/util.o
C++ engines/scumm/vars.o
C++ engines/scumm/verbs.o
C++ engines/scumm/nut_renderer.o
C++ engines/scumm/script_v8.o
C++ engines/scumm/imuse_digi/dimuse.o
C++ engines/scumm/imuse_digi/dimuse_bndmgr.o
C++ engines/scumm/imuse_digi/dimuse_codecs.o
C++ engines/scumm/imuse_digi/dimuse_music.o
C++ engines/scumm/imuse_digi/dimuse_sndmgr.o
C++ engines/scumm/imuse_digi/dimuse_script.o
C++ engines/scumm/imuse_digi/dimuse_track.o
C++ engines/scumm/imuse_digi/dimuse_tables.o
C++ engines/scumm/insane/insane.o
C++ engines/scumm/insane/insane_ben.o
C++ engines/scumm/insane/insane_enemy.o
C++ engines/scumm/insane/insane_scenes.o
C++ engines/scumm/insane/insane_iact.o
C++ engines/scumm/smush/channel.o
C++ engines/scumm/smush/codec1.o
C++ engines/scumm/smush/codec37.o
C++ engines/scumm/smush/codec47.o
C++ engines/scumm/smush/imuse_channel.o
C++ engines/scumm/smush/smush_player.o
C++ engines/scumm/smush/saud_channel.o
C++ engines/scumm/smush/smush_mixer.o
C++ engines/scumm/smush/smush_font.o
C++ engines/scumm/he/animation_he.o
C++ engines/scumm/he/cup_player_he.o
C++ engines/scumm/he/floodfill_he.o
C++ engines/scumm/he/logic_he.o
C++ engines/scumm/he/palette_he.o
C++ engines/scumm/he/script_v71he.o
C++ engines/scumm/he/script_v72he.o
C++ engines/scumm/he/script_v80he.o
C++ engines/scumm/he/script_v90he.o
C++ engines/scumm/he/script_v100he.o
C++ engines/scumm/he/sprite_he.o
C++ engines/scumm/he/wiz_he.o
C++ engines/scumm/he/logic/baseball2001.o
C++ engines/scumm/he/logic/basketball.o
C++ engines/scumm/he/logic/football.o
C++ engines/scumm/he/logic/funshop.o
C++ engines/scumm/he/logic/moonbase_logic.o
C++ engines/scumm/he/logic/puttrace.o
C++ engines/scumm/he/logic/soccer.o
C++ engines/scumm/he/moonbase/ai_defenseunit.o
C++ engines/scumm/he/moonbase/ai_main.o
C++ engines/scumm/he/moonbase/ai_node.o
C++ engines/scumm/he/moonbase/ai_targetacquisition.o
C++ engines/scumm/he/moonbase/ai_traveller.o
C++ engines/scumm/he/moonbase/ai_tree.o
C++ engines/scumm/he/moonbase/ai_types.o
C++ engines/scumm/he/moonbase/ai_weapon.o
C++ engines/scumm/he/moonbase/distortion.o
C++ engines/scumm/he/moonbase/moonbase.o
C++ engines/scumm/he/moonbase/moonbase_fow.o
C++ engines/scumm/he/moonbase/net_main.o
C++ engines/access/animation.o
C++ engines/access/asurface.o
C++ engines/access/access.o
C++ engines/access/bubble_box.o
C++ engines/access/char.o
C++ engines/access/data.o
C++ engines/access/debugger.o
C++ engines/access/decompress.o
C++ engines/access/detection.o
C++ engines/access/events.o
C++ engines/access/files.o
C++ engines/access/font.o
In file included from engines/access/detection.cpp:84:
./engines/access/detection_tables.h:25:36: warning: declaration requires a global constructor [-Wglobal-constructors]
static const AccessGameDescription gameDescriptions[] = {
^ ~
1 warning generated.
C++ engines/access/inventory.o
C++ engines/access/player.o
C++ engines/access/resources.o
C++ engines/access/room.o
C++ engines/access/screen.o
C++ engines/access/scripts.o
C++ engines/access/sound.o
C++ engines/access/video.o
C++ engines/access/video/movie_decoder.o
C++ engines/access/amazon/amazon_game.o
C++ engines/access/amazon/amazon_logic.o
C++ engines/access/amazon/amazon_player.o
C++ engines/access/amazon/amazon_resources.o
C++ engines/access/amazon/amazon_room.o
C++ engines/access/amazon/amazon_scripts.o
C++ engines/access/martian/martian_game.o
C++ engines/access/martian/martian_player.o
C++ engines/access/martian/martian_resources.o
C++ engines/access/martian/martian_room.o
C++ engines/access/martian/martian_scripts.o
C++ engines/adl/adl.o
engines/access/martian/martian_resources.cpp:98:19: warning: declaration requires a global constructor [-Wglobal-constructors]
const char *const TRAVDATA[] = {
^ ~
engines/access/martian/martian_resources.cpp:112:19: warning: declaration requires a global constructor [-Wglobal-constructors]
const char *const ASK_TBL[] = {
^ ~
2 warnings generated.
C++ engines/adl/adl_v2.o
C++ engines/adl/adl_v3.o
C++ engines/adl/adl_v4.o
C++ engines/adl/adl_v5.o
C++ engines/adl/console.o
C++ engines/adl/detection.o
C++ engines/adl/disk.o
C++ engines/adl/display.o
C++ engines/adl/graphics.o
C++ engines/adl/hires1.o
C++ engines/adl/hires2.o
C++ engines/adl/hires4.o
C++ engines/adl/hires5.o
C++ engines/adl/hires6.o
C++ engines/adl/sound.o
C++ engines/agi/agi.o
C++ engines/agi/checks.o
C++ engines/agi/console.o
C++ engines/agi/cycle.o
C++ engines/agi/detection.o
C++ engines/agi/font.o
In file included from engines/agi/cycle.cpp:33:
./engines/agi/appleIIgs_timedelay_overwrite.h:77:50: warning: declaration requires a global constructor [-Wglobal-constructors]
static const AgiAppleIIgsDelayOverwriteGameEntry appleIIgsDelayOverwriteGameTable[] = {
^ ~
C++ engines/agi/global.o
1 warning generated.
C++ engines/agi/graphics.o
C++ engines/agi/inv.o
C++ engines/agi/keyboard.o
C++ engines/agi/loader_v1.o
C++ engines/agi/loader_v2.o
C++ engines/agi/loader_v3.o
C++ engines/agi/logic.o
C++ engines/agi/lzw.o
C++ engines/agi/menu.o
C++ engines/agi/motion.o
C++ engines/agi/objects.o
C++ engines/agi/opcodes.o
C++ engines/agi/op_cmd.o
C++ engines/agi/op_dbg.o
C++ engines/agi/op_test.o
C++ engines/agi/picture.o
C++ engines/agi/preagi.o
C++ engines/agi/preagi_mickey.o
C++ engines/agi/preagi_troll.o
C++ engines/agi/preagi_winnie.o
C++ engines/agi/saveload.o
C++ engines/agi/sound.o
C++ engines/agi/sound_2gs.o
C++ engines/agi/sound_coco3.o
C++ engines/agi/sound_midi.o
C++ engines/agi/sound_pcjr.o
C++ engines/agi/sound_sarien.o
C++ engines/agi/sprite.o
C++ engines/agi/systemui.o
C++ engines/agi/text.o
C++ engines/agi/view.o
C++ engines/agi/wagparser.o
C++ engines/agi/words.o
C++ engines/agos/drivers/accolade/adlib.o
C++ engines/agos/drivers/accolade/driverfile.o
C++ engines/agos/drivers/accolade/mt32.o
C++ engines/agos/drivers/simon1/adlib.o
C++ engines/agos/agos.o
C++ engines/agos/charset.o
C++ engines/agos/charset-fontdata.o
C++ engines/agos/contain.o
C++ engines/agos/cursor.o
C++ engines/agos/debug.o
C++ engines/agos/debugger.o
C++ engines/agos/detection.o
C++ engines/agos/draw.o
C++ engines/agos/event.o
C++ engines/agos/gfx.o
C++ engines/agos/icons.o
C++ engines/agos/input.o
C++ engines/agos/input_pn.o
C++ engines/agos/items.o
C++ engines/agos/midi.o
C++ engines/agos/menus.o
C++ engines/agos/midiparser_s1d.o
C++ engines/agos/pn.o
C++ engines/agos/res.o
C++ engines/agos/res_ami.o
C++ engines/agos/res_snd.o
C++ engines/agos/rooms.o
C++ engines/agos/saveload.o
C++ engines/agos/script.o
C++ engines/agos/script_pn.o
C++ engines/agos/script_e1.o
C++ engines/agos/script_e2.o
C++ engines/agos/script_ww.o
C++ engines/agos/script_s1.o
C++ engines/agos/script_s2.o
C++ engines/agos/sound.o
C++ engines/agos/string.o
C++ engines/agos/string_pn.o
C++ engines/agos/subroutine.o
C++ engines/agos/verb.o
C++ engines/agos/verb_pn.o
C++ engines/agos/vga.o
C++ engines/agos/vga_pn.o
C++ engines/agos/vga_e2.o
C++ engines/agos/vga_ww.o
C++ engines/agos/vga_s1.o
C++ engines/agos/vga_s2.o
C++ engines/agos/window.o
C++ engines/agos/zones.o
C++ engines/agos/animation.o
C++ engines/agos/feeble.o
C++ engines/agos/oracle.o
C++ engines/agos/script_dp.o
C++ engines/agos/script_ff.o
C++ engines/agos/script_pp.o
C++ engines/agos/vga_ff.o
C++ engines/avalanche/animation.o
C++ engines/avalanche/avalanche.o
C++ engines/avalanche/avalot.o
C++ engines/avalanche/background.o
C++ engines/avalanche/closing.o
C++ engines/avalanche/console.o
C++ engines/avalanche/detection.o
C++ engines/avalanche/graphics.o
C++ engines/avalanche/dropdown.o
C++ engines/avalanche/parser.o
C++ engines/avalanche/dialogs.o
C++ engines/avalanche/sequence.o
C++ engines/avalanche/sound.o
C++ engines/avalanche/timer.o
C++ engines/avalanche/nim.o
C++ engines/avalanche/clock.o
C++ engines/avalanche/ghostroom.o
C++ engines/avalanche/help.o
C++ engines/avalanche/shootemup.o
C++ engines/avalanche/mainmenu.o
C++ engines/avalanche/highscore.o
C++ engines/bbvs/bbvs.o
C++ engines/bbvs/detection.o
C++ engines/bbvs/dialogs.o
C++ engines/bbvs/gamemodule.o
C++ engines/bbvs/graphics.o
C++ engines/bbvs/logic.o
C++ engines/bbvs/saveload.o
C++ engines/bbvs/scene.o
C++ engines/bbvs/sound.o
C++ engines/bbvs/spritemodule.o
C++ engines/bbvs/videoplayer.o
C++ engines/bbvs/walk.o
C++ engines/bbvs/minigames/bbairguitar.o
C++ engines/bbvs/minigames/bbairguitar_anims.o
C++ engines/bbvs/minigames/bbant.o
C++ engines/bbvs/minigames/bbant_anims.o
C++ engines/bbvs/minigames/bbloogie.o
C++ engines/bbvs/minigames/bbloogie_anims.o
C++ engines/bbvs/minigames/bbtennis.o
C++ engines/bbvs/minigames/bbtennis_anims.o
C++ engines/bbvs/minigames/minigame.o
C++ engines/bladerunner/actor.o
C++ engines/bladerunner/actor_clues.o
C++ engines/bladerunner/actor_combat.o
C++ engines/bladerunner/actor_dialogue_queue.o
C++ engines/bladerunner/actor_walk.o
C++ engines/bladerunner/adpcm_decoder.o
C++ engines/bladerunner/ambient_sounds.o
C++ engines/bladerunner/archive.o
C++ engines/bladerunner/aud_stream.o
C++ engines/bladerunner/audio_cache.o
C++ engines/bladerunner/audio_mixer.o
C++ engines/bladerunner/audio_player.o
C++ engines/bladerunner/audio_speech.o
C++ engines/bladerunner/bladerunner.o
C++ engines/bladerunner/boundingbox.o
C++ engines/bladerunner/chapters.o
C++ engines/bladerunner/combat.o
C++ engines/bladerunner/crimes_database.o
C++ engines/bladerunner/debugger.o
C++ engines/bladerunner/decompress_lcw.o
C++ engines/bladerunner/decompress_lzo.o
C++ engines/bladerunner/detection.o
C++ engines/bladerunner/dialogue_menu.o
C++ engines/bladerunner/fog.o
C++ engines/bladerunner/font.o
C++ engines/bladerunner/game_flags.o
C++ engines/bladerunner/game_info.o
C++ engines/bladerunner/image.o
C++ engines/bladerunner/item.o
C++ engines/bladerunner/item_pickup.o
C++ engines/bladerunner/items.o
C++ engines/bladerunner/light.o
C++ engines/bladerunner/lights.o
C++ engines/bladerunner/matrix.o
C++ engines/bladerunner/mouse.o
C++ engines/bladerunner/movement_track.o
C++ engines/bladerunner/music.o
C++ engines/bladerunner/obstacles.o
C++ engines/bladerunner/outtake.o
C++ engines/bladerunner/overlays.o
C++ engines/bladerunner/regions.o
C++ engines/bladerunner/savefile.o
C++ engines/bladerunner/scene.o
C++ engines/bladerunner/scene_objects.o
C++ engines/bladerunner/screen_effects.o
C++ engines/bladerunner/script/script.o
C++ engines/bladerunner/script/init_script.o
C++ engines/bladerunner/script/kia_script.o
C++ engines/bladerunner/script/vk_script.o
C++ engines/bladerunner/script/esper_script.o
C++ engines/bladerunner/script/police_maze.o
C++ engines/bladerunner/script/ai_script.o
C++ engines/bladerunner/script/ai/answering_machine.o
C++ engines/bladerunner/script/ai/baker.o
C++ engines/bladerunner/script/ai/blimp_guy.o
C++ engines/bladerunner/script/ai/bryant.o
C++ engines/bladerunner/script/ai/bullet_bob.o
C++ engines/bladerunner/script/ai/chew.o
C++ engines/bladerunner/script/ai/clovis.o
C++ engines/bladerunner/script/ai/crazylegs.o
C++ engines/bladerunner/script/ai/dektora.o
C++ engines/bladerunner/script/ai/desk_clerk.o
C++ engines/bladerunner/script/ai/dispatcher.o
C++ engines/bladerunner/script/ai/early_q.o
C++ engines/bladerunner/script/ai/early_q_bartender.o
C++ engines/bladerunner/script/ai/fish_dealer.o
C++ engines/bladerunner/script/ai/free_slot_a.o
C++ engines/bladerunner/script/ai/free_slot_b.o
C++ engines/bladerunner/script/ai/gaff.o
C++ engines/bladerunner/script/ai/general_doll.o
C++ engines/bladerunner/script/ai/generic_walker_a.o
C++ engines/bladerunner/script/ai/generic_walker_b.o
C++ engines/bladerunner/script/ai/generic_walker_c.o
C++ engines/bladerunner/script/ai/gordo.o
C++ engines/bladerunner/script/ai/governor_kolvig.o
C++ engines/bladerunner/script/ai/grigorian.o
C++ engines/bladerunner/script/ai/guzza.o
C++ engines/bladerunner/script/ai/hanoi.o
C++ engines/bladerunner/script/ai/hasan.o
C++ engines/bladerunner/script/ai/hawkers_barkeep.o
C++ engines/bladerunner/script/ai/hawkers_parrot.o
C++ engines/bladerunner/script/ai/holloway.o
C++ engines/bladerunner/script/ai/howie_lee.o
C++ engines/bladerunner/script/ai/hysteria_patron1.o
C++ engines/bladerunner/script/ai/hysteria_patron2.o
C++ engines/bladerunner/script/ai/hysteria_patron3.o
C++ engines/bladerunner/script/ai/insect_dealer.o
C++ engines/bladerunner/script/ai/isabella.o
C++ engines/bladerunner/script/ai/izo.o
C++ engines/bladerunner/script/ai/klein.o
C++ engines/bladerunner/script/ai/lance.o
C++ engines/bladerunner/script/ai/leon.o
C++ engines/bladerunner/script/ai/lockup_guard.o
C++ engines/bladerunner/script/ai/lucy.o
C++ engines/bladerunner/script/ai/luther.o
C++ engines/bladerunner/script/ai/maggie.o
C++ engines/bladerunner/script/ai/male_announcer.o
C++ engines/bladerunner/script/ai/marcus.o
C++ engines/bladerunner/script/ai/mccoy.o
C++ engines/bladerunner/script/ai/mia.o
C++ engines/bladerunner/script/ai/moraji.o
C++ engines/bladerunner/script/ai/murray.o
C++ engines/bladerunner/script/ai/mutant1.o
C++ engines/bladerunner/script/ai/mutant2.o
C++ engines/bladerunner/script/ai/mutant3.o
C++ engines/bladerunner/script/ai/newscaster.o
C++ engines/bladerunner/script/ai/officer_grayford.o
C++ engines/bladerunner/script/ai/officer_leary.o
C++ engines/bladerunner/script/ai/photographer.o
C++ engines/bladerunner/script/ai/rachael.o
C++ engines/bladerunner/script/ai/rajif.o
C++ engines/bladerunner/script/ai/runciter.o
C++ engines/bladerunner/script/ai/sadik.o
C++ engines/bladerunner/script/ai/sebastian.o
C++ engines/bladerunner/script/ai/sergeant_walls.o
C++ engines/bladerunner/script/ai/shoeshine_man.o
C++ engines/bladerunner/script/ai/steele.o
C++ engines/bladerunner/script/ai/taffy.o
C++ engines/bladerunner/script/ai/taffy_patron.o
C++ engines/bladerunner/script/ai/teenager.o
C++ engines/bladerunner/script/ai/the_bard.o
C++ engines/bladerunner/script/ai/transient.o
C++ engines/bladerunner/script/ai/tyrell.o
C++ engines/bladerunner/script/ai/tyrell_guard.o
C++ engines/bladerunner/script/ai/zuben.o
C++ engines/bladerunner/script/scene_script.o
C++ engines/bladerunner/script/scene/ar01.o
C++ engines/bladerunner/script/scene/ar02.o
C++ engines/bladerunner/script/scene/bb01.o
C++ engines/bladerunner/script/scene/bb02.o
C++ engines/bladerunner/script/scene/bb03.o
C++ engines/bladerunner/script/scene/bb04.o
C++ engines/bladerunner/script/scene/bb05.o
C++ engines/bladerunner/script/scene/bb06.o
C++ engines/bladerunner/script/scene/bb07.o
C++ engines/bladerunner/script/scene/bb08.o
C++ engines/bladerunner/script/scene/bb09.o
C++ engines/bladerunner/script/scene/bb10.o
C++ engines/bladerunner/script/scene/bb11.o
C++ engines/bladerunner/script/scene/bb12.o
C++ engines/bladerunner/script/scene/bb51.o
C++ engines/bladerunner/script/scene/ct01.o
C++ engines/bladerunner/script/scene/ct02.o
C++ engines/bladerunner/script/scene/ct03.o
C++ engines/bladerunner/script/scene/ct04.o
C++ engines/bladerunner/script/scene/ct05.o
C++ engines/bladerunner/script/scene/ct06.o
C++ engines/bladerunner/script/scene/ct07.o
C++ engines/bladerunner/script/scene/ct08.o
C++ engines/bladerunner/script/scene/ct09.o
C++ engines/bladerunner/script/scene/ct10.o
C++ engines/bladerunner/script/scene/ct11.o
C++ engines/bladerunner/script/scene/ct12.o
C++ engines/bladerunner/script/scene/ct51.o
C++ engines/bladerunner/script/scene/dr01.o
C++ engines/bladerunner/script/scene/dr02.o
C++ engines/bladerunner/script/scene/dr03.o
C++ engines/bladerunner/script/scene/dr04.o
C++ engines/bladerunner/script/scene/dr05.o
C++ engines/bladerunner/script/scene/dr06.o
C++ engines/bladerunner/script/scene/hc01.o
C++ engines/bladerunner/script/scene/hc03.o
C++ engines/bladerunner/script/scene/hc02.o
C++ engines/bladerunner/script/scene/hc04.o
C++ engines/bladerunner/script/scene/hf01.o
C++ engines/bladerunner/script/scene/hf02.o
C++ engines/bladerunner/script/scene/hf03.o
C++ engines/bladerunner/script/scene/hf04.o
C++ engines/bladerunner/script/scene/hf05.o
C++ engines/bladerunner/script/scene/hf06.o
C++ engines/bladerunner/script/scene/hf07.o
C++ engines/bladerunner/script/scene/kp01.o
C++ engines/bladerunner/script/scene/kp02.o
C++ engines/bladerunner/script/scene/kp03.o
C++ engines/bladerunner/script/scene/kp04.o
C++ engines/bladerunner/script/scene/kp05.o
C++ engines/bladerunner/script/scene/kp06.o
C++ engines/bladerunner/script/scene/kp07.o
C++ engines/bladerunner/script/scene/ma01.o
C++ engines/bladerunner/script/scene/ma02.o
C++ engines/bladerunner/script/scene/ma04.o
C++ engines/bladerunner/script/scene/ma05.o
C++ engines/bladerunner/script/scene/ma06.o
C++ engines/bladerunner/script/scene/ma07.o
C++ engines/bladerunner/script/scene/ma08.o
C++ engines/bladerunner/script/scene/nr01.o
C++ engines/bladerunner/script/scene/nr02.o
C++ engines/bladerunner/script/scene/nr03.o
C++ engines/bladerunner/script/scene/nr04.o
C++ engines/bladerunner/script/scene/nr05.o
C++ engines/bladerunner/script/scene/nr06.o
C++ engines/bladerunner/script/scene/nr07.o
C++ engines/bladerunner/script/scene/nr08.o
C++ engines/bladerunner/script/scene/nr09.o
C++ engines/bladerunner/script/scene/nr10.o
C++ engines/bladerunner/script/scene/nr11.o
C++ engines/bladerunner/script/scene/ps01.o
C++ engines/bladerunner/script/scene/ps02.o
C++ engines/bladerunner/script/scene/ps03.o
C++ engines/bladerunner/script/scene/ps04.o
C++ engines/bladerunner/script/scene/ps05.o
C++ engines/bladerunner/script/scene/ps06.o
C++ engines/bladerunner/script/scene/ps07.o
C++ engines/bladerunner/script/scene/ps09.o
C++ engines/bladerunner/script/scene/ps10.o
C++ engines/bladerunner/script/scene/ps11.o
C++ engines/bladerunner/script/scene/ps12.o
C++ engines/bladerunner/script/scene/ps13.o
C++ engines/bladerunner/script/scene/ps14.o
C++ engines/bladerunner/script/scene/ps15.o
C++ engines/bladerunner/script/scene/rc01.o
C++ engines/bladerunner/script/scene/rc02.o
C++ engines/bladerunner/script/scene/rc03.o
C++ engines/bladerunner/script/scene/rc04.o
C++ engines/bladerunner/script/scene/rc51.o
C++ engines/bladerunner/script/scene/tb02.o
C++ engines/bladerunner/script/scene/tb03.o
C++ engines/bladerunner/script/scene/tb05.o
C++ engines/bladerunner/script/scene/tb06.o
C++ engines/bladerunner/script/scene/tb07.o
C++ engines/bladerunner/script/scene/ug01.o
C++ engines/bladerunner/script/scene/ug02.o
C++ engines/bladerunner/script/scene/ug03.o
C++ engines/bladerunner/script/scene/ug04.o
C++ engines/bladerunner/script/scene/ug05.o
C++ engines/bladerunner/script/scene/ug06.o
C++ engines/bladerunner/script/scene/ug07.o
C++ engines/bladerunner/script/scene/ug08.o
C++ engines/bladerunner/script/scene/ug09.o
C++ engines/bladerunner/script/scene/ug10.o
C++ engines/bladerunner/script/scene/ug12.o
C++ engines/bladerunner/script/scene/ug13.o
C++ engines/bladerunner/script/scene/ug14.o
C++ engines/bladerunner/script/scene/ug15.o
C++ engines/bladerunner/script/scene/ug16.o
C++ engines/bladerunner/script/scene/ug17.o
C++ engines/bladerunner/script/scene/ug18.o
C++ engines/bladerunner/script/scene/ug19.o
C++ engines/bladerunner/set.o
C++ engines/bladerunner/settings.o
C++ engines/bladerunner/set_effects.o
C++ engines/bladerunner/shape.o
C++ engines/bladerunner/slice_animations.o
C++ engines/bladerunner/slice_renderer.o
C++ engines/bladerunner/subtitles.o
C++ engines/bladerunner/suspects_database.o
C++ engines/bladerunner/text_resource.o
C++ engines/bladerunner/time.o
engines/bladerunner/subtitles.cpp:58:33: warning: declaration requires a global destructor [-Wglobal-constructors]
const Common::String Subtitles::SUBTITLES_FONT_FILENAME_EXTERNAL = "SUBTLS_E.FON";
^
engines/bladerunner/subtitles.cpp:65:33: warning: declaration requires a global destructor [-Wglobal-constructors]
const Common::String Subtitles::SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries] = {
^
2 warnings generated.
C++ engines/bladerunner/ui/elevator.o
C++ engines/bladerunner/ui/end_credits.o
C++ engines/bladerunner/ui/esper.o
C++ engines/bladerunner/ui/kia.o
C++ engines/bladerunner/ui/kia_log.o
C++ engines/bladerunner/ui/kia_section_base.o
C++ engines/bladerunner/ui/kia_section_clues.o
C++ engines/bladerunner/ui/kia_section_crimes.o
C++ engines/bladerunner/ui/kia_section_diagnostic.o
C++ engines/bladerunner/ui/kia_section_help.o
C++ engines/bladerunner/ui/kia_section_load.o
C++ engines/bladerunner/ui/kia_section_pogo.o
C++ engines/bladerunner/ui/kia_section_save.o
C++ engines/bladerunner/ui/kia_section_settings.o
C++ engines/bladerunner/ui/kia_section_suspects.o
C++ engines/bladerunner/ui/kia_shapes.o
C++ engines/bladerunner/ui/scores.o
C++ engines/bladerunner/ui/spinner.o
C++ engines/bladerunner/ui/ui_check_box.o
C++ engines/bladerunner/ui/ui_container.o
C++ engines/bladerunner/ui/ui_image_picker.o
C++ engines/bladerunner/ui/ui_input_box.o
C++ engines/bladerunner/ui/ui_scroll_box.o
C++ engines/bladerunner/ui/ui_slider.o
C++ engines/bladerunner/ui/vk.o
C++ engines/bladerunner/view.o
C++ engines/bladerunner/vqa_decoder.o
C++ engines/bladerunner/vqa_player.o
C++ engines/bladerunner/waypoints.o
C++ engines/bladerunner/zbuffer.o
C++ engines/cge/bitmap.o
C++ engines/cge/cge.o
C++ engines/cge/cge_main.o
C++ engines/cge/console.o
C++ engines/cge/detection.o
C++ engines/cge/events.o
C++ engines/cge/fileio.o
C++ engines/cge/game.o
C++ engines/cge/snail.o
C++ engines/cge/sound.o
C++ engines/cge/talk.o
C++ engines/cge/text.o
C++ engines/cge/vga13h.o
C++ engines/cge/vmenu.o
C++ engines/cge/walk.o
C++ engines/cge2/cge2.o
C++ engines/cge2/detection.o
C++ engines/cge2/fileio.o
C++ engines/cge2/vga13h.o
C++ engines/cge2/bitmap.o
engines/cge2/fileio.cpp:275:30: warning: declaration requires a global constructor [-Wglobal-constructors]
const char *EncryptedStream::kIdTab[] = {
^ ~
1 warning generated.
C++ engines/cge2/cge2_main.o
C++ engines/cge2/sound.o
C++ engines/cge2/text.o
C++ engines/cge2/hero.o
C++ engines/cge2/snail.o
C++ engines/cge2/spare.o
C++ engines/cge2/talk.o
C++ engines/cge2/events.o
engines/cge2/snail.cpp:37:29: warning: declaration requires a global constructor [-Wglobal-constructors]
const char *CommandHandler::_commandText[] = {
^ ~
1 warning generated.
C++ engines/cge2/map.o
C++ engines/cge2/vmenu.o
C++ engines/cge2/saveload.o
C++ engines/cge2/toolbar.o
engines/cge2/vmenu.cpp:83:15: warning: declaration requires a global constructor [-Wglobal-constructors]
VMenu *VMenu::_addr = nullptr;
^ ~~~~~~~
C++ engines/cge2/inventory.o
1 warning generated.
C++ engines/cge2/console.o
C++ engines/chewy/chewy.o
C++ engines/chewy/cursor.o
C++ engines/chewy/console.o
C++ engines/chewy/detection.o
C++ engines/chewy/events.o
C++ engines/chewy/graphics.o
C++ engines/chewy/resource.o
C++ engines/chewy/scene.o
C++ engines/chewy/sound.o
C++ engines/chewy/text.o
C++ engines/chewy/video/cfo_decoder.o
C++ engines/cine/anim.o
C++ engines/cine/bg.o
C++ engines/cine/bg_list.o
C++ engines/cine/console.o
C++ engines/cine/cine.o
C++ engines/cine/detection.o
C++ engines/cine/gfx.o
C++ engines/cine/main_loop.o
C++ engines/cine/msg.o
C++ engines/cine/object.o
C++ engines/cine/pal.o
C++ engines/cine/part.o
C++ engines/cine/prc.o
C++ engines/cine/rel.o
C++ engines/cine/saveload.o
C++ engines/cine/script_fw.o
C++ engines/cine/script_os.o
C++ engines/cine/sound.o
C++ engines/cine/texte.o
C++ engines/cine/unpack.o
C++ engines/cine/various.o
C++ engines/composer/console.o
C++ engines/composer/composer.o
C++ engines/composer/detection.o
C++ engines/composer/graphics.o
C++ engines/composer/resource.o
C++ engines/composer/saveload.o
C++ engines/composer/scripting.o
C++ engines/cruise/actor.o
C++ engines/cruise/background.o
C++ engines/cruise/backgroundIncrust.o
C++ engines/cruise/cell.o
C++ engines/cruise/cruise.o
C++ engines/cruise/cruise_main.o
C++ engines/cruise/ctp.o
C++ engines/cruise/dataLoader.o
C++ engines/cruise/debugger.o
engines/cruise/cruise_main.cpp:41:17: warning: declaration requires a global constructor [-Wglobal-constructors]
gfxEntryStruct *linkedMsgList = nullptr;
^ ~~~~~~~
C++ engines/cruise/decompiler.o
C++ engines/cruise/delphine-unpack.o
1 warning generated.
C++ engines/cruise/detection.o
C++ engines/cruise/font.o
C++ engines/cruise/function.o
C++ engines/cruise/gfxModule.o
C++ engines/cruise/linker.o
C++ engines/cruise/mainDraw.o
C++ engines/cruise/menu.o
C++ engines/cruise/mouse.o
C++ engines/cruise/object.o
C++ engines/cruise/overlay.o
C++ engines/cruise/perso.o
C++ engines/cruise/polys.o
C++ engines/cruise/saveload.o
C++ engines/cruise/script.o
C++ engines/cruise/sound.o
C++ engines/cruise/stack.o
C++ engines/cruise/staticres.o
C++ engines/cruise/various.o
C++ engines/cruise/vars.o
C++ engines/cruise/volume.o
C++ engines/cryo/cryo.o
C++ engines/cryo/cryolib.o
C++ engines/cryo/debugger.o
engines/cryo/cryo.cpp:41:13: warning: declaration requires a global constructor [-Wglobal-constructors]
CryoEngine *g_ed = nullptr;
^ ~~~~~~~
C++ engines/cryo/detection.o
1 warning generated.
C++ engines/cryo/eden.o
C++ engines/cryo/graphics.o
C++ engines/cryo/resource.o
C++ engines/cryo/sound.o
C++ engines/director/archive.o
C++ engines/cryo/video.o
C++ engines/director/cast.o
C++ engines/director/cachedmactext.o
C++ engines/director/detection.o
C++ engines/director/director.o
C++ engines/director/events.o
C++ engines/director/frame.o
C++ engines/director/graphics.o
C++ engines/director/images.o
C++ engines/director/movie.o
C++ engines/director/resource.o
C++ engines/director/score.o
C++ engines/director/sound.o
C++ engines/director/sprite.o
C++ engines/director/stxt.o
C++ engines/director/util.o
C++ engines/director/lingo/lingo-gr.o
C++ engines/director/lingo/lingo.o
C++ engines/director/lingo/lingo-builtins.o
C++ engines/director/lingo/lingo-code.o
C++ engines/director/lingo/lingo-codegen.o
C++ engines/director/lingo/lingo-events.o
C++ engines/director/lingo/lingo-funcs.o
C++ engines/director/lingo/lingo-lex.o
C++ engines/director/lingo/lingo-the.o
C++ engines/dm/champion.o
C++ engines/dm/console.o
C++ engines/dm/detection.o
C++ engines/dm/dialog.o
C++ engines/dm/dm.o
C++ engines/dm/dmglobals.o
C++ engines/dm/dungeonman.o
C++ engines/dm/eventman.o
C++ engines/dm/gfx.o
C++ engines/dm/group.o
C++ engines/dm/inventory.o
C++ engines/dm/loadsave.o
C++ engines/dm/lzw.o
C++ engines/dm/menus.o
C++ engines/dm/movesens.o
C++ engines/dm/objectman.o
C++ engines/dm/projexpl.o
C++ engines/dm/sounds.o
C++ engines/dm/text.o
C++ engines/dm/timeline.o
C++ engines/draci/animation.o
C++ engines/draci/barchive.o
C++ engines/draci/console.o
C++ engines/draci/detection.o
C++ engines/draci/draci.o
C++ engines/draci/font.o
C++ engines/draci/game.o
C++ engines/draci/mouse.o
C++ engines/draci/music.o
C++ engines/draci/saveload.o
C++ engines/draci/screen.o
C++ engines/draci/script.o
C++ engines/draci/sound.o
C++ engines/draci/sprite.o
C++ engines/draci/surface.o
C++ engines/draci/walking.o
C++ engines/drascula/actors.o
C++ engines/drascula/animation.o
C++ engines/drascula/console.o
C++ engines/drascula/converse.o
C++ engines/drascula/detection.o
C++ engines/drascula/drascula.o
C++ engines/drascula/graphics.o
C++ engines/drascula/interface.o
C++ engines/drascula/objects.o
C++ engines/drascula/palette.o
C++ engines/drascula/resource.o
C++ engines/drascula/rooms.o
C++ engines/drascula/saveload.o
C++ engines/drascula/sound.o
C++ engines/drascula/talk.o
C++ engines/dreamweb/backdrop.o
C++ engines/dreamweb/console.o
C++ engines/dreamweb/detection.o
C++ engines/dreamweb/dreamweb.o
C++ engines/dreamweb/keypad.o
C++ engines/dreamweb/monitor.o
C++ engines/dreamweb/mouse.o
C++ engines/dreamweb/newplace.o
C++ engines/dreamweb/object.o
C++ engines/dreamweb/pathfind.o
C++ engines/dreamweb/people.o
C++ engines/dreamweb/print.o
C++ engines/dreamweb/rain.o
C++ engines/dreamweb/saveload.o
C++ engines/dreamweb/sound.o
C++ engines/dreamweb/sprite.o
C++ engines/dreamweb/stubs.o
C++ engines/dreamweb/talk.o
C++ engines/dreamweb/titles.o
C++ engines/dreamweb/use.o
C++ engines/dreamweb/vgafades.o
C++ engines/dreamweb/vgagrafx.o
C++ engines/fullpipe/anihandler.o
C++ engines/fullpipe/behavior.o
C++ engines/fullpipe/console.o
C++ engines/fullpipe/detection.o
C++ engines/fullpipe/floaters.o
C++ engines/fullpipe/fullpipe.o
C++ engines/fullpipe/gameloader.o
engines/fullpipe/fullpipe.cpp:48:17: warning: declaration requires a global constructor [-Wglobal-constructors]
FullpipeEngine *g_fp = nullptr;
^ ~~~~~~~
engines/fullpipe/fullpipe.cpp:49:7: warning: declaration requires a global constructor [-Wglobal-constructors]
Vars *g_vars = nullptr;
^ ~~~~~~~
C++ engines/fullpipe/gfx.o
C++ engines/fullpipe/init.o
2 warnings generated.
C++ engines/fullpipe/input.o
C++ engines/fullpipe/interaction.o
C++ engines/fullpipe/inventory.o
C++ engines/fullpipe/lift.o
C++ engines/fullpipe/messagehandlers.o
C++ engines/fullpipe/messages.o
C++ engines/fullpipe/modal.o
C++ engines/fullpipe/motion.o
C++ engines/fullpipe/ngiarchive.o
C++ engines/fullpipe/scene.o
C++ engines/fullpipe/scenes.o
C++ engines/fullpipe/sound.o
C++ engines/fullpipe/stateloader.o
C++ engines/fullpipe/statesaver.o
In file included from engines/fullpipe/sound.cpp:27:
./engines/fullpipe/sound.h:37:6: warning: private field '_directSoundBuffer' is not used [-Wunused-private-field]
int _directSoundBuffer;
^
./engines/fullpipe/sound.h:38:6: warning: private field '_directSoundBuffers' is not used [-Wunused-private-field]
int _directSoundBuffers[7];
^
./engines/fullpipe/sound.h:41:6: warning: private field '_volume' is not used [-Wunused-private-field]
int _volume;
^
3 warnings generated.
C++ engines/fullpipe/statics.o
C++ engines/fullpipe/utils.o
C++ engines/fullpipe/scenes/sceneIntro.o
C++ engines/fullpipe/scenes/sceneIntroDemo.o
C++ engines/fullpipe/scenes/scene01.o
C++ engines/fullpipe/scenes/scene02.o
C++ engines/fullpipe/scenes/scene03.o
C++ engines/fullpipe/scenes/scene04.o
C++ engines/fullpipe/scenes/scene05.o
C++ engines/fullpipe/scenes/scene06.o
C++ engines/fullpipe/scenes/scene07.o
C++ engines/fullpipe/scenes/scene08.o
C++ engines/fullpipe/scenes/scene09.o
C++ engines/fullpipe/scenes/scene10.o
C++ engines/fullpipe/scenes/scene11.o
C++ engines/fullpipe/scenes/scene12.o
C++ engines/fullpipe/scenes/scene13.o
C++ engines/fullpipe/scenes/scene14.o
C++ engines/fullpipe/scenes/scene15.o
C++ engines/fullpipe/scenes/scene16.o
C++ engines/fullpipe/scenes/scene17.o
C++ engines/fullpipe/scenes/scene18and19.o
C++ engines/fullpipe/scenes/scene20.o
C++ engines/fullpipe/scenes/scene21.o
C++ engines/fullpipe/scenes/scene22.o
C++ engines/fullpipe/scenes/scene23.o
C++ engines/fullpipe/scenes/scene24.o
C++ engines/fullpipe/scenes/scene25.o
C++ engines/fullpipe/scenes/scene26.o
C++ engines/fullpipe/scenes/scene27.o
C++ engines/fullpipe/scenes/scene28.o
C++ engines/fullpipe/scenes/scene29.o
C++ engines/fullpipe/scenes/scene30.o
C++ engines/fullpipe/scenes/scene31.o
C++ engines/fullpipe/scenes/scene32.o
C++ engines/fullpipe/scenes/scene33.o
C++ engines/fullpipe/scenes/scene34.o
C++ engines/fullpipe/scenes/scene35.o
C++ engines/fullpipe/scenes/scene36.o
C++ engines/fullpipe/scenes/scene37.o
C++ engines/fullpipe/scenes/scene38.o
C++ engines/fullpipe/scenes/sceneFinal.o
C++ engines/fullpipe/scenes/sceneDbg.o
C++ engines/glk/blorb.o
C++ engines/glk/conf.o
C++ engines/glk/detection.o
C++ engines/glk/events.o
C++ engines/glk/fonts.o
C++ engines/glk/glk.o
C++ engines/glk/glk_api.o
C++ engines/glk/picture.o
C++ engines/glk/raw_decoder.o
C++ engines/glk/screen.o
C++ engines/glk/selection.o
C++ engines/glk/sound.o
C++ engines/glk/streams.o
C++ engines/glk/time.o
C++ engines/glk/unicode.o
C++ engines/glk/unicode_gen.o
C++ engines/glk/utils.o
C++ engines/glk/windows.o
C++ engines/glk/window_graphics.o
C++ engines/glk/window_pair.o
C++ engines/glk/window_text_buffer.o
C++ engines/glk/window_text_grid.o
C++ engines/glk/alan2/alan2.o
C++ engines/glk/alan2/decode.o
C++ engines/glk/alan2/detection.o
engines/glk/alan2/alan2.cpp:39:8: warning: declaration requires a global constructor [-Wglobal-constructors]
Alan2 *_vm = nullptr;
^ ~~~~~~~
C++ engines/glk/alan2/execute.o
In file included from engines/glk/alan2/detection.cpp:24:
./engines/glk/alan2/detection_tables.h:41:27: warning: declaration requires a global constructor [-Wglobal-constructors]
const PlainGameDescriptor ALAN2_GAME_LIST[] = {
^ ~
./engines/glk/alan2/detection_tables.h:50:28: warning: declaration requires a global constructor [-Wglobal-constructors]
const Alan2GameDescription ALAN2_GAMES[] = {
^ ~
C++ engines/glk/alan2/interpreter.o
1 warning generated.
C++ engines/glk/alan2/parse.o
2 warnings generated.
C++ engines/glk/alan2/rules.o
engines/glk/alan2/interpreter.cpp:168:50: warning: format specifies type 'long' but the argument has type 'Glk::Alan2::Aword' (aka 'unsigned int') [-Wformat]
debug("PARAM \t%5ld\t\t(%ld)", _stack->top(), _vm->params[_stack->top() - 1].code);
~~~ ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%u
engines/glk/alan2/interpreter.cpp:293:41: warning: format specifies type 'long' but the argument has type 'int' [-Wformat]
debug("SCORE \t%5ld\t\t(%ld)", arg1, _vm->scores[arg1 - 1]);
~~~ ^~~~~~~~~~~~~~~~~~~~~
%d
engines/glk/alan2/interpreter.cpp:432:42: warning: add explicit braces to avoid dangling else [-Wdangling-else]
if (_stack->top()) debug("\t(TRUE)"); else debug("\t(FALSE)");
^
engines/glk/alan2/interpreter.cpp:493:42: warning: add explicit braces to avoid dangling else [-Wdangling-else]
if (_stack->top()) debug("\t(TRUE)"); else debug("\t(FALSE)");
^
engines/glk/alan2/interpreter.cpp:518:42: warning: add explicit braces to avoid dangling else [-Wdangling-else]
if (_stack->top()) debug("\t(TRUE)"); else debug("\t(FALSE)");
^
engines/glk/alan2/interpreter.cpp:540:42: warning: add explicit braces to avoid dangling else [-Wdangling-else]
if (_stack->top()) debug("\t(TRUE)"); else debug("\t(FALSE)");
^
engines/glk/alan2/interpreter.cpp:549:42: warning: add explicit braces to avoid dangling else [-Wdangling-else]
if (_stack->top()) debug("\t(TRUE)"); else debug("\t(FALSE)");
^
engines/glk/alan2/interpreter.cpp:560:42: warning: add explicit braces to avoid dangling else [-Wdangling-else]
if (_stack->top()) debug("\t(TRUE)"); else debug("\t(FALSE)");
^
engines/glk/alan2/interpreter.cpp:569:42: warning: add explicit braces to avoid dangling else [-Wdangling-else]
if (_stack->top()) debug("\t(TRUE)"); else debug("\t(FALSE)");
^
engines/glk/alan2/interpreter.cpp:578:42: warning: add explicit braces to avoid dangling else [-Wdangling-else]
if (_stack->top()) debug("\t(TRUE)"); else debug("\t(FALSE)");
^
engines/glk/alan2/interpreter.cpp:587:42: warning: add explicit braces to avoid dangling else [-Wdangling-else]
if (_stack->top()) debug("\t(TRUE)"); else debug("\t(FALSE)");
^
engines/glk/alan2/interpreter.cpp:633:44: warning: add explicit braces to avoid dangling else [-Wdangling-else]
if (_stack->top()) debug("\t\t(TRUE)"); else debug("\t\t(FALSE)");
^
engines/glk/alan2/interpreter.cpp:752:27: warning: format specifies type 'long' but the argument has type 'unsigned int' [-Wformat]
debug("PUSH \t%5ld", I_OP(i));
~~~~ ^~~~~~~
%5u
./engines/glk/alan2/acode.h:191:17: note: expanded from macro 'I_OP'
#define I_OP(x) ((x&0x8000000)?(x)|0x0f0000000:(x)&0x0fffffff)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
engines/glk/alan2/parse.cpp:106:14: warning: unused variable 'buf' [-Wunused-variable]
static char buf[LISTLEN + 1]; // The input buffer
^
engines/glk/alan2/parse.cpp:107:14: warning: unused variable 'isobuf' [-Wunused-variable]
static char isobuf[LISTLEN + 1]; // The input buffer in ISO
^
engines/glk/alan2/interpreter.cpp:35:12: warning: unused variable 'trcflg' [-Wunused-const-variable]
const bool trcflg = false;
^
14 warnings generated.
C++ engines/glk/alan2/saveload.o
C++ engines/glk/frotz/bitmap_font.o
2 warnings generated.
C++ engines/glk/frotz/config.o
engines/glk/alan2/rules.cpp:65:7: warning: add explicit braces to avoid dangling else [-Wdangling-else]
else {
^
1 warning generated.
C++ engines/glk/frotz/detection.o
C++ engines/glk/frotz/frotz.o
C++ engines/glk/frotz/glk_interface.o
In file included from engines/glk/frotz/detection.cpp:24:
./engines/glk/frotz/detection_tables.h:45:27: warning: declaration requires a global constructor [-Wglobal-constructors]
const PlainGameDescriptor INFOCOM_GAME_LIST[] = {
^ ~
./engines/glk/frotz/detection_tables.h:92:27: warning: declaration requires a global constructor [-Wglobal-constructors]
const PlainGameDescriptor ZCODE_GAME_LIST[] = {
^ ~
C++ engines/glk/frotz/mem.o
./engines/glk/frotz/detection_tables.h:1004:28: warning: declaration requires a global constructor [-Wglobal-constructors]
const FrotzGameDescription FROTZ_GAMES[] = {
^ ~
engines/glk/frotz/glk_interface.cpp:585:8: warning: '/*' within block comment [-Wcomment]
#endif /* COLOR_SUPPORT */
^
C++ engines/glk/frotz/pics.o
C++ engines/glk/frotz/pics_decoder.o
3 warnings generated.
C++ engines/glk/frotz/processor.o
1 warning generated.
C++ engines/glk/frotz/processor_buffer.o
C++ engines/glk/frotz/processor_input.o
C++ engines/glk/frotz/processor_maths.o
C++ engines/glk/frotz/processor_mem.o
C++ engines/glk/frotz/processor_objects.o
C++ engines/glk/frotz/processor_screen.o
C++ engines/glk/frotz/processor_streams.o
C++ engines/glk/frotz/processor_table.o
C++ engines/glk/frotz/processor_text.o
C++ engines/glk/frotz/processor_variables.o
C++ engines/glk/frotz/processor_windows.o
C++ engines/glk/frotz/quetzal.o
C++ engines/glk/frotz/screen.o
C++ engines/glk/frotz/sound_folder.o
C++ engines/glk/frotz/windows.o
C++ engines/glk/glulxe/detection.o
C++ engines/glk/glulxe/glulxe.o
C++ engines/glk/magnetic/detection.o
In file included from engines/glk/glulxe/detection.cpp:24:
./engines/glk/glulxe/detection_tables.h:41:27: warning: declaration requires a global constructor [-Wglobal-constructors]
const PlainGameDescriptor GLULXE_GAME_LIST[] = {
^ ~
./engines/glk/glulxe/detection_tables.h:51:29: warning: declaration requires a global constructor [-Wglobal-constructors]
const GlulxeGameDescription GLULXE_GAMES[] = {
^ ~
C++ engines/glk/magnetic/magnetic.o
2 warnings generated.
C++ engines/glk/scott/detection.o
In file included from engines/glk/magnetic/detection.cpp:24:
./engines/glk/magnetic/detection_tables.h:41:26: warning: declaration requires a global constructor [-Wglobal-constructors]
const MagneticDescriptor MAGNETIC_GAME_LIST[] = {
^ ~
./engines/glk/magnetic/detection_tables.h:50:31: warning: declaration requires a global constructor [-Wglobal-constructors]
const MagneticGameDescription MAGNETIC_GAMES[] = {
^ ~
C++ engines/glk/scott/scott.o
2 warnings generated.
C++ engines/glk/tads/detection.o
In file included from engines/glk/scott/detection.cpp:24:
./engines/glk/scott/detection_tables.h:39:27: warning: declaration requires a global constructor [-Wglobal-constructors]
const PlainGameDescriptor SCOTT_GAME_LIST[] = {
^ ~
./engines/glk/scott/detection_tables.h:86:17: warning: declaration requires a global constructor [-Wglobal-constructors]
const ScottGame SCOTT_GAMES[] = {
^ ~
C++ engines/glk/tads/tads.o
2 warnings generated.
C++ engines/glk/tads/tads2/data.o
In file included from engines/glk/tads/detection.cpp:24:
./engines/glk/tads/detection_tables.h:41:27: warning: declaration requires a global constructor [-Wglobal-constructors]
const PlainGameDescriptor TADS2_GAME_LIST[] = {
^ ~
./engines/glk/tads/detection_tables.h:47:27: warning: declaration requires a global constructor [-Wglobal-constructors]
const PlainGameDescriptor TADS3_GAME_LIST[] = {
^ ~
./engines/glk/tads/detection_tables.h:55:27: warning: declaration requires a global constructor [-Wglobal-constructors]
const TADSGameDescription TADS_GAMES[] = {
^ ~
3 warnings generated.
C++ engines/glk/tads/tads2/ler.o
C++ engines/glk/tads/tads2/os.o
C++ engines/glk/tads/tads2/regex.o
C++ engines/glk/tads/tads2/tads2.o
C++ engines/glk/tads/tads2/tads2_cmap.o
C++ engines/glk/tads/tads2/vocabulary.o
C++ engines/glk/tads/tads3/tads3.o
C++ engines/gnap/character.o
C++ engines/gnap/datarchive.o
C++ engines/gnap/debugger.o
C++ engines/gnap/detection.o
C++ engines/gnap/gamesys.o
C++ engines/gnap/gnap.o
C++ engines/gnap/grid.o
C++ engines/gnap/menu.o
C++ engines/gnap/music.o
C++ engines/gnap/resource.o
C++ engines/gnap/sound.o
C++ engines/gnap/scenes/arcade.o
C++ engines/gnap/scenes/groupcs.o
C++ engines/gnap/scenes/group0.o
C++ engines/gnap/scenes/group1.o
C++ engines/gnap/scenes/group2.o
C++ engines/gnap/scenes/group3.o
C++ engines/gnap/scenes/group4.o
C++ engines/gnap/scenes/group5.o
C++ engines/gnap/scenes/intro.o
C++ engines/gnap/scenes/scenecore.o
C++ engines/gob/anifile.o
C++ engines/gob/aniobject.o
C++ engines/gob/backbuffer.o
C++ engines/gob/cheater.o
C++ engines/gob/cheater_geisha.o
C++ engines/gob/cmpfile.o
C++ engines/gob/console.o
C++ engines/gob/dataio.o
C++ engines/gob/databases.o
C++ engines/gob/dbase.o
C++ engines/gob/decfile.o
C++ engines/gob/draw.o
C++ engines/gob/draw_v1.o
C++ engines/gob/draw_v2.o
C++ engines/gob/draw_bargon.o
C++ engines/gob/draw_fascin.o
C++ engines/gob/draw_playtoons.o
C++ engines/gob/expression.o
C++ engines/gob/game.o
C++ engines/gob/global.o
C++ engines/gob/gob.o
C++ engines/gob/goblin.o
C++ engines/gob/goblin_v1.o
C++ engines/gob/goblin_v2.o
C++ engines/gob/goblin_v3.o
C++ engines/gob/goblin_v4.o
C++ engines/gob/hotspots.o
C++ engines/gob/iniconfig.o
C++ engines/gob/init.o
C++ engines/gob/init_v1.o
C++ engines/gob/init_geisha.o
C++ engines/gob/init_v2.o
C++ engines/gob/init_fascin.o
C++ engines/gob/init_v3.o
C++ engines/gob/init_v4.o
C++ engines/gob/init_v6.o
C++ engines/gob/init_v7.o
C++ engines/gob/inter.o
C++ engines/gob/inter_v1.o
C++ engines/gob/inter_geisha.o
C++ engines/gob/inter_v2.o
C++ engines/gob/inter_bargon.o
C++ engines/gob/inter_fascin.o
C++ engines/gob/inter_littlered.o
C++ engines/gob/inter_inca2.o
C++ engines/gob/inter_playtoons.o
C++ engines/gob/inter_v3.o
C++ engines/gob/inter_v4.o
C++ engines/gob/inter_v5.o
C++ engines/gob/inter_v6.o
C++ engines/gob/inter_v7.o
C++ engines/gob/map.o
C++ engines/gob/map_v1.o
C++ engines/gob/map_v2.o
C++ engines/gob/mult.o
C++ engines/gob/mult_v1.o
C++ engines/gob/mult_v2.o
C++ engines/gob/palanim.o
C++ engines/gob/resources.o
C++ engines/gob/rxyfile.o
C++ engines/gob/scenery.o
C++ engines/gob/scenery_v1.o
C++ engines/gob/scenery_v2.o
C++ engines/gob/script.o
C++ engines/gob/surface.o
C++ engines/gob/totfile.o
C++ engines/gob/util.o
C++ engines/gob/variables.o
C++ engines/gob/video.o
C++ engines/gob/video_v1.o
C++ engines/gob/video_v2.o
C++ engines/gob/video_v6.o
C++ engines/gob/videoplayer.o
C++ engines/gob/demos/demoplayer.o
C++ engines/gob/demos/scnplayer.o
C++ engines/gob/demos/batplayer.o
C++ engines/gob/detection/detection.o
C++ engines/gob/pregob/pregob.o
C++ engines/gob/pregob/txtfile.o
C++ engines/gob/pregob/gctfile.o
C++ engines/gob/pregob/seqfile.o
C++ engines/gob/pregob/onceupon/onceupon.o
C++ engines/gob/pregob/onceupon/abracadabra.o
C++ engines/gob/pregob/onceupon/babayaga.o
C++ engines/gob/pregob/onceupon/title.o
C++ engines/gob/pregob/onceupon/parents.o
C++ engines/gob/pregob/onceupon/stork.o
C++ engines/gob/pregob/onceupon/chargenchild.o
C++ engines/gob/minigames/geisha/evilfish.o
C++ engines/gob/minigames/geisha/oko.o
C++ engines/gob/minigames/geisha/meter.o
C++ engines/gob/minigames/geisha/diving.o
C++ engines/gob/minigames/geisha/mouth.o
C++ engines/gob/minigames/geisha/submarine.o
C++ engines/gob/minigames/geisha/penetration.o
C++ engines/gob/save/savefile.o
C++ engines/gob/save/savehandler.o
C++ engines/gob/save/saveload.o
C++ engines/gob/save/saveload_v2.o
C++ engines/gob/save/saveload_v3.o
C++ engines/gob/save/saveload_v4.o
C++ engines/gob/save/saveload_v6.o
C++ engines/gob/save/saveload_v7.o
C++ engines/gob/save/saveload_geisha.o
C++ engines/gob/save/saveload_fascin.o
C++ engines/gob/save/saveload_ajworld.o
C++ engines/gob/save/saveload_inca2.o
C++ engines/gob/save/saveload_playtoons.o
C++ engines/gob/save/saveconverter.o
C++ engines/gob/save/saveconverter_v2.o
C++ engines/gob/save/saveconverter_v3.o
C++ engines/gob/save/saveconverter_v4.o
C++ engines/gob/sound/sounddesc.o
C++ engines/gob/sound/sound.o
C++ engines/gob/sound/pcspeaker.o
C++ engines/gob/sound/adlib.o
C++ engines/gob/sound/musplayer.o
C++ engines/gob/sound/adlplayer.o
C++ engines/gob/sound/infogrames.o
C++ engines/gob/sound/protracker.o
C++ engines/gob/sound/soundmixer.o
C++ engines/gob/sound/soundblaster.o
C++ engines/gob/sound/cdrom.o
C++ engines/gob/sound/bgatmosphere.o
C++ engines/groovie/cell.o
C++ engines/groovie/cursor.o
C++ engines/groovie/debug.o
C++ engines/groovie/detection.o
C++ engines/groovie/font.o
C++ engines/groovie/graphics.o
C++ engines/groovie/groovie.o
C++ engines/groovie/lzss.o
C++ engines/groovie/music.o
C++ engines/groovie/player.o
C++ engines/groovie/resource.o
C++ engines/groovie/saveload.o
C++ engines/groovie/script.o
C++ engines/groovie/stuffit.o
C++ engines/groovie/vdx.o
C++ engines/groovie/roq.o
C++ engines/hopkins/anim.o
C++ engines/hopkins/computer.o
C++ engines/hopkins/debugger.o
C++ engines/hopkins/detection.o
C++ engines/hopkins/dialogs.o
C++ engines/hopkins/events.o
C++ engines/hopkins/files.o
C++ engines/hopkins/font.o
C++ engines/hopkins/graphics.o
C++ engines/hopkins/globals.o
C++ engines/hopkins/hopkins.o
C++ engines/hopkins/lines.o
C++ engines/hopkins/menu.o
C++ engines/hopkins/objects.o
C++ engines/hopkins/saveload.o
C++ engines/hopkins/script.o
C++ engines/hopkins/sound.o
C++ engines/hopkins/talk.o
C++ engines/hugo/console.o
C++ engines/hugo/detection.o
C++ engines/hugo/dialogs.o
C++ engines/hugo/display.o
C++ engines/hugo/file.o
C++ engines/hugo/file_v1d.o
C++ engines/hugo/file_v2d.o
C++ engines/hugo/file_v3d.o
C++ engines/hugo/file_v1w.o
C++ engines/hugo/file_v2w.o
C++ engines/hugo/hugo.o
C++ engines/hugo/intro.o
C++ engines/hugo/inventory.o
C++ engines/hugo/mouse.o
engines/hugo/hugo.cpp:53:25: warning: declaration requires a global constructor [-Wglobal-constructors]
HugoEngine *HugoEngine::s_Engine = nullptr;
^ ~~~~~~~
C++ engines/hugo/object.o
1 warning generated.
C++ engines/hugo/object_v1d.o
C++ engines/hugo/object_v1w.o
C++ engines/hugo/object_v2d.o
C++ engines/hugo/object_v3d.o
C++ engines/hugo/parser.o
C++ engines/hugo/parser_v1w.o
C++ engines/hugo/parser_v1d.o
C++ engines/hugo/parser_v2d.o
C++ engines/hugo/parser_v3d.o
C++ engines/hugo/route.o
C++ engines/hugo/schedule.o
C++ engines/hugo/sound.o
C++ engines/hugo/text.o
C++ engines/hugo/util.o
C++ engines/illusions/actor.o
C++ engines/illusions/bbdou/bbdou_bubble.o
C++ engines/illusions/bbdou/bbdou_cursor.o
C++ engines/illusions/bbdou/bbdou_credits.o
C++ engines/illusions/bbdou/bbdou_credits_staticdata.o
C++ engines/illusions/bbdou/bbdou_foodctl.o
C++ engines/illusions/bbdou/bbdou_inventory.o
C++ engines/illusions/bbdou/bbdou_menukeys.o
C++ engines/illusions/bbdou/bbdou_specialcode.o
C++ engines/illusions/bbdou/bbdou_videoplayer.o
C++ engines/illusions/bbdou/gamestate_bbdou.o
C++ engines/illusions/bbdou/bbdou_triggerfunctions.o
C++ engines/illusions/bbdou/menusystem_bbdou.o
C++ engines/illusions/bbdou/illusions_bbdou.o
C++ engines/illusions/bbdou/scriptopcodes_bbdou.o
C++ engines/illusions/camera.o
C++ engines/illusions/cursor.o
C++ engines/illusions/detection.o
C++ engines/illusions/dictionary.o
C++ engines/illusions/duckman/duckman_credits.o
C++ engines/illusions/duckman/duckman_dialog.o
C++ engines/illusions/duckman/duckman_inventory.o
C++ engines/illusions/duckman/duckman_screenshakereffects.o
C++ engines/illusions/duckman/duckman_specialcode.o
C++ engines/illusions/duckman/duckman_videoplayer.o
C++ engines/illusions/duckman/gamestate_duckman.o
C++ engines/illusions/duckman/illusions_duckman.o
C++ engines/illusions/duckman/menusystem_duckman.o
C++ engines/illusions/duckman/propertytimers.o
C++ engines/illusions/duckman/scriptopcodes_duckman.o
C++ engines/illusions/fileresourcereader.o
C++ engines/illusions/fixedpoint.o
C++ engines/illusions/gamarchive.o
C++ engines/illusions/gamestate.o
C++ engines/illusions/gamresourcereader.o
C++ engines/illusions/graphics.o
C++ engines/illusions/illusions.o
C++ engines/illusions/input.o
C++ engines/illusions/menusystem.o
C++ engines/illusions/pathfinder.o
C++ engines/illusions/resources/actorresource.o
C++ engines/illusions/resources/backgroundresource.o
C++ engines/illusions/resources/fontresource.o
C++ engines/illusions/resources/genericresource.o
C++ engines/illusions/resources/midiresource.o
C++ engines/illusions/resources/scriptresource.o
C++ engines/illusions/resources/soundresource.o
C++ engines/illusions/resources/talkresource.o
C++ engines/illusions/resourcesystem.o
C++ engines/illusions/saveload.o
C++ engines/illusions/screen.o
C++ engines/illusions/screentext.o
C++ engines/illusions/scriptstack.o
C++ engines/illusions/scriptopcodes.o
C++ engines/illusions/sequenceopcodes.o
C++ engines/illusions/sound.o
C++ engines/illusions/specialcode.o
C++ engines/illusions/textdrawer.o
C++ engines/illusions/threads/abortablethread.o
C++ engines/illusions/threads/causethread_duckman.o
C++ engines/illusions/threads/scriptthread.o
C++ engines/illusions/threads/talkthread.o
C++ engines/illusions/threads/talkthread_duckman.o
C++ engines/illusions/threads/timerthread.o
C++ engines/illusions/thread.o
C++ engines/illusions/time.o
C++ engines/illusions/updatefunctions.o
C++ engines/kyra/animator_lok.o
C++ engines/kyra/animator_v2.o
C++ engines/kyra/animator_hof.o
C++ engines/kyra/animator_mr.o
C++ engines/kyra/animator_tim.o
C++ engines/kyra/debugger.o
C++ engines/kyra/detection.o
C++ engines/kyra/gui.o
C++ engines/kyra/gui_v1.o
engines/kyra/debugger.cpp:645:15: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
c = (uint8)'<B0>';
^
engines/kyra/debugger.cpp:664:235: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
...%c Hole: %c\nSwitch: %c Clickable Object: %c Illusion Wall: %c Teleporter: %c\n\n", 'X', 216, 'U', 'D', 'O', 164, '/', '<B0>', 15, 1);
^
engines/kyra/detection.cpp:248:16: warning: illegal character encoding in string literal [-Winvalid-source-encoding]
error("EOB <CC>I FM-TOWNS requires support of 16bit color modes which has not been activated in your ScummVM build (The 'USE_RGB_COLO...
^~~~
2 warnings generated.
C++ engines/kyra/gui_lok.o
1 warning generated.
C++ engines/kyra/gui_v2.o
C++ engines/kyra/gui_hof.o
C++ engines/kyra/gui_mr.o
C++ engines/kyra/items_lok.o
C++ engines/kyra/items_v2.o
C++ engines/kyra/items_hof.o
C++ engines/kyra/items_mr.o
C++ engines/kyra/kyra_v1.o
C++ engines/kyra/kyra_lok.o
C++ engines/kyra/kyra_v2.o
C++ engines/kyra/kyra_hof.o
C++ engines/kyra/kyra_mr.o
C++ engines/kyra/resource.o
C++ engines/kyra/resource_intern.o
C++ engines/kyra/saveload.o
C++ engines/kyra/saveload_lok.o
C++ engines/kyra/saveload_hof.o
C++ engines/kyra/saveload_mr.o
C++ engines/kyra/scene_v1.o
C++ engines/kyra/scene_lok.o
C++ engines/kyra/scene_v2.o
C++ engines/kyra/scene_hof.o
C++ engines/kyra/scene_mr.o
C++ engines/kyra/screen.o
C++ engines/kyra/screen_lok.o
C++ engines/kyra/screen_v2.o
C++ engines/kyra/screen_hof.o
C++ engines/kyra/screen_mr.o
C++ engines/kyra/script_v1.o
C++ engines/kyra/script_lok.o
C++ engines/kyra/script_v2.o
C++ engines/kyra/script_hof.o
C++ engines/kyra/script_mr.o
C++ engines/kyra/script.o
C++ engines/kyra/script_tim.o
C++ engines/kyra/seqplayer.o
C++ engines/kyra/sequences_lok.o
C++ engines/kyra/sequences_v2.o
C++ engines/kyra/sequences_hof.o
C++ engines/kyra/sequences_mr.o
C++ engines/kyra/sound_adlib.o
C++ engines/kyra/sound_amiga.o
C++ engines/kyra/sound_digital.o
C++ engines/kyra/sound_midi.o
C++ engines/kyra/sound_pcspk.o
C++ engines/kyra/sound_towns.o
C++ engines/kyra/sound.o
C++ engines/kyra/sound_lok.o
C++ engines/kyra/sprites.o
C++ engines/kyra/staticres.o
C++ engines/kyra/text.o
C++ engines/kyra/text_lok.o
C++ engines/kyra/text_hof.o
C++ engines/kyra/text_mr.o
C++ engines/kyra/timer.o
C++ engines/kyra/timer_lok.o
C++ engines/kyra/timer_hof.o
C++ engines/kyra/timer_mr.o
C++ engines/kyra/util.o
C++ engines/kyra/vqa.o
C++ engines/kyra/wsamovie.o
C++ engines/kyra/gui_rpg.o
C++ engines/kyra/kyra_rpg.o
C++ engines/kyra/saveload_rpg.o
C++ engines/kyra/scene_rpg.o
C++ engines/kyra/sprites_rpg.o
C++ engines/kyra/staticres_rpg.o
C++ engines/kyra/text_rpg.o
C++ engines/kyra/timer_rpg.o
C++ engines/kyra/gui_lol.o
C++ engines/kyra/items_lol.o
C++ engines/kyra/lol.o
C++ engines/kyra/saveload_lol.o
C++ engines/kyra/scene_lol.o
C++ engines/kyra/screen_lol.o
C++ engines/kyra/script_lol.o
C++ engines/kyra/sequences_lol.o
C++ engines/kyra/sound_lol.o
C++ engines/kyra/sprites_lol.o
C++ engines/kyra/staticres_lol.o
C++ engines/kyra/text_lol.o
C++ engines/kyra/timer_lol.o
C++ engines/kyra/chargen.o
C++ engines/kyra/eobcommon.o
C++ engines/kyra/eob.o
C++ engines/kyra/darkmoon.o
C++ engines/kyra/gui_eob.o
C++ engines/kyra/items_eob.o
C++ engines/kyra/magic_eob.o
C++ engines/kyra/saveload_eob.o
C++ engines/kyra/scene_eob.o
C++ engines/kyra/screen_eob.o
C++ engines/kyra/script_eob.o
C++ engines/kyra/sequences_eob.o
C++ engines/kyra/sequences_darkmoon.o
C++ engines/kyra/sound_towns_darkmoon.o
C++ engines/kyra/sprites_eob.o
C++ engines/kyra/staticres_eob.o
C++ engines/kyra/timer_eob.o
C++ engines/lab/anim.o
engines/kyra/staticres_eob.cpp:497:22: warning: array index 4 is past the end of the array (which contains 4 elements) [-Warray-bounds]
_saveLoadStrings = saveLoadStrings[4];
^ ~
engines/kyra/staticres_eob.cpp:467:2: note: array 'saveLoadStrings' declared here
static const char *const saveLoadStrings[4][4] = {
^
C++ engines/lab/console.o
C++ engines/lab/detection.o
C++ engines/lab/dispman.o
1 warning generated.
C++ engines/lab/engine.o
C++ engines/lab/eventman.o
C++ engines/lab/image.o
C++ engines/lab/interface.o
C++ engines/lab/intro.o
C++ engines/lab/lab.o
C++ engines/lab/labsets.o
C++ engines/lab/map.o
C++ engines/lab/music.o
C++ engines/lab/processroom.o
C++ engines/lab/resource.o
C++ engines/lab/savegame.o
C++ engines/lab/special.o
C++ engines/lab/speciallocks.o
C++ engines/lab/utils.o
C++ engines/lastexpress/data/animation.o
C++ engines/lastexpress/data/archive.o
C++ engines/lastexpress/data/background.o
C++ engines/lastexpress/data/cursor.o
C++ engines/lastexpress/data/font.o
C++ engines/lastexpress/data/scene.o
C++ engines/lastexpress/data/sequence.o
C++ engines/lastexpress/data/snd.o
C++ engines/lastexpress/data/subtitle.o
C++ engines/lastexpress/entities/entity.o
C++ engines/lastexpress/entities/abbot.o
C++ engines/lastexpress/entities/alexei.o
C++ engines/lastexpress/entities/alouan.o
C++ engines/lastexpress/entities/anna.o
C++ engines/lastexpress/entities/august.o
C++ engines/lastexpress/entities/boutarel.o
C++ engines/lastexpress/entities/chapters.o
C++ engines/lastexpress/entities/cooks.o
C++ engines/lastexpress/entities/coudert.o
C++ engines/lastexpress/entities/entity39.o
C++ engines/lastexpress/entities/francois.o
C++ engines/lastexpress/entities/gendarmes.o
C++ engines/lastexpress/entities/hadija.o
C++ engines/lastexpress/entities/ivo.o
C++ engines/lastexpress/entities/kahina.o
C++ engines/lastexpress/entities/kronos.o
C++ engines/lastexpress/entities/mahmud.o
C++ engines/lastexpress/entities/max.o
C++ engines/lastexpress/entities/mertens.o
C++ engines/lastexpress/entities/milos.o
C++ engines/lastexpress/entities/mmeboutarel.o
C++ engines/lastexpress/entities/pascale.o
C++ engines/lastexpress/entities/rebecca.o
C++ engines/lastexpress/entities/salko.o
C++ engines/lastexpress/entities/sophie.o
C++ engines/lastexpress/entities/tables.o
C++ engines/lastexpress/entities/tatiana.o
C++ engines/lastexpress/entities/train.o
C++ engines/lastexpress/entities/vassili.o
C++ engines/lastexpress/entities/verges.o
C++ engines/lastexpress/entities/vesna.o
C++ engines/lastexpress/entities/waiter1.o
C++ engines/lastexpress/entities/waiter2.o
C++ engines/lastexpress/entities/yasmin.o
C++ engines/lastexpress/fight/fight.o
C++ engines/lastexpress/fight/fighter.o
C++ engines/lastexpress/fight/fighter_anna.o
C++ engines/lastexpress/fight/fighter_ivo.o
C++ engines/lastexpress/fight/fighter_milos.o
C++ engines/lastexpress/fight/fighter_salko.o
C++ engines/lastexpress/fight/fighter_vesna.o
C++ engines/lastexpress/game/action.o
C++ engines/lastexpress/game/beetle.o
C++ engines/lastexpress/game/entities.o
C++ engines/lastexpress/game/inventory.o
C++ engines/lastexpress/game/logic.o
C++ engines/lastexpress/game/object.o
C++ engines/lastexpress/game/savegame.o
C++ engines/lastexpress/game/savepoint.o
C++ engines/lastexpress/game/scenes.o
C++ engines/lastexpress/game/state.o
C++ engines/lastexpress/menu/clock.o
C++ engines/lastexpress/menu/menu.o
C++ engines/lastexpress/menu/trainline.o
C++ engines/lastexpress/sound/entry.o
C++ engines/lastexpress/sound/queue.o
C++ engines/lastexpress/sound/sound.o
C++ engines/lastexpress/debug.o
C++ engines/lastexpress/detection.o
C++ engines/lastexpress/graphics.o
C++ engines/lastexpress/lastexpress.o
C++ engines/lastexpress/resource.o
C++ engines/lilliput/console.o
C++ engines/lilliput/detection.o
C++ engines/lilliput/lilliput.o
C++ engines/lilliput/script.o
C++ engines/lilliput/sound.o
C++ engines/lilliput/stream.o
C++ engines/lure/animseq.o
C++ engines/lure/debugger.o
C++ engines/lure/decode.o
C++ engines/lure/detection.o
C++ engines/lure/disk.o
C++ engines/lure/events.o
C++ engines/lure/fights.o
C++ engines/lure/game.o
C++ engines/lure/hotspots.o
C++ engines/lure/intro.o
C++ engines/lure/lure.o
C++ engines/lure/memory.o
C++ engines/lure/menu.o
C++ engines/lure/palette.o
C++ engines/lure/res.o
C++ engines/lure/res_struct.o
C++ engines/lure/room.o
C++ engines/lure/screen.o
C++ engines/lure/scripts.o
C++ engines/lure/sound.o
C++ engines/lure/strings.o
C++ engines/lure/surface.o
C++ engines/macventure/container.o
C++ engines/macventure/controls.o
C++ engines/macventure/cursor.o
C++ engines/macventure/datafiles.o
C++ engines/macventure/detection.o
C++ engines/macventure/dialog.o
C++ engines/macventure/gui.o
C++ engines/macventure/image.o
C++ engines/macventure/macventure.o
C++ engines/macventure/prebuilt_dialogs.o
C++ engines/macventure/saveload.o
C++ engines/macventure/script.o
C++ engines/macventure/sound.o
C++ engines/macventure/text.o
C++ engines/macventure/windows.o
C++ engines/macventure/world.o
C++ engines/made/console.o
C++ engines/made/database.o
C++ engines/made/detection.o
C++ engines/made/graphics.o
C++ engines/made/made.o
C++ engines/made/music.o
C++ engines/made/pmvplayer.o
C++ engines/made/redreader.o
C++ engines/made/resource.o
C++ engines/made/screen.o
C++ engines/made/screenfx.o
C++ engines/made/script.o
C++ engines/made/scriptfuncs.o
C++ engines/made/sound.o
C++ engines/mads/dragonsphere/game_dragonsphere.o
C++ engines/mads/dragonsphere/dragonsphere_scenes.o
C++ engines/mads/dragonsphere/dragonsphere_scenes1.o
C++ engines/mads/dragonsphere/globals_dragonsphere.o
C++ engines/mads/phantom/game_phantom.o
C++ engines/mads/phantom/globals_phantom.o
C++ engines/mads/phantom/phantom_scenes.o
C++ engines/mads/phantom/phantom_scenes1.o
C++ engines/mads/phantom/phantom_scenes2.o
C++ engines/mads/phantom/phantom_scenes3.o
C++ engines/mads/phantom/phantom_scenes4.o
C++ engines/mads/phantom/phantom_scenes5.o
C++ engines/mads/nebular/dialogs_nebular.o
C++ engines/mads/nebular/game_nebular.o
C++ engines/mads/nebular/globals_nebular.o
C++ engines/mads/nebular/menu_nebular.o
C++ engines/mads/nebular/sound_nebular.o
C++ engines/mads/nebular/nebular_scenes.o
C++ engines/mads/nebular/nebular_scenes1.o
C++ engines/mads/nebular/nebular_scenes2.o
C++ engines/mads/nebular/nebular_scenes3.o
C++ engines/mads/nebular/nebular_scenes4.o
C++ engines/mads/nebular/nebular_scenes5.o
C++ engines/mads/nebular/nebular_scenes6.o
C++ engines/mads/nebular/nebular_scenes7.o
C++ engines/mads/nebular/nebular_scenes8.o
C++ engines/mads/action.o
C++ engines/mads/animation.o
C++ engines/mads/assets.o
C++ engines/mads/audio.o
C++ engines/mads/camera.o
C++ engines/mads/compression.o
C++ engines/mads/conversations.o
C++ engines/mads/debugger.o
C++ engines/mads/detection.o
engines/mads/conversations.cpp:947:59: warning: declaration requires a global constructor [-Wglobal-constructors]
Common::Array<ConversationVar> *ScriptEntry::Conditional::_vars = nullptr;
^ ~~~~~~~
C++ engines/mads/dialogs.o
C++ engines/mads/events.o
C++ engines/mads/font.o
1 warning generated.
C++ engines/mads/game.o
C++ engines/mads/game_data.o
C++ engines/mads/globals.o
C++ engines/mads/hotspots.o
C++ engines/mads/inventory.o
C++ engines/mads/mads.o
C++ engines/mads/menu_views.o
C++ engines/mads/messages.o
C++ engines/mads/msurface.o
C++ engines/mads/palette.o
C++ engines/mads/player.o
engines/mads/msurface.cpp:33:26: warning: declaration requires a global constructor [-Wglobal-constructors]
MADSEngine *BaseSurface::_vm = nullptr;
^ ~~~~~~~
C++ engines/mads/rails.o
1 warning generated.
C++ engines/mads/resources.o
C++ engines/mads/scene.o
C++ engines/mads/scene_data.o
C++ engines/mads/screen.o
C++ engines/mads/sequence.o
engines/mads/screen.cpp:32:24: warning: declaration requires a global constructor [-Wglobal-constructors]
MADSEngine *DirtyArea::_vm = nullptr;
^ ~~~~~~~
C++ engines/mads/sound.o
C++ engines/mads/sprites.o
1 warning generated.
C++ engines/mads/staticres.o
C++ engines/mads/user_interface.o
engines/mads/staticres.cpp:28:19: warning: declaration requires a global constructor [-Wglobal-constructors]
const char *const kArticleList[9] = {
^ ~
engines/mads/staticres.cpp:32:19: warning: declaration requires a global constructor [-Wglobal-constructors]
const char *const kCheatingEnabledDesc[3] = {
^ ~
engines/mads/sprites.cpp:141:25: warning: declaration requires a global constructor [-Wglobal-constructors]
MADSEngine *SpriteSlot::_vm = nullptr;
^ ~~~~~~~
2 warnings generated.
C++ engines/mohawk/bitmap.o
C++ engines/mohawk/console.o
1 warning generated.
C++ engines/mohawk/cursors.o
C++ engines/mohawk/detection.o
C++ engines/mohawk/dialogs.o
C++ engines/mohawk/graphics.o
C++ engines/mohawk/installer_archive.o
engines/mohawk/detection.cpp:132:34: warning: declaration requires a global constructor [-Wglobal-constructors]
static const PlainGameDescriptor mohawkGames[] = {
^ ~
engines/mohawk/detection.cpp:166:20: warning: declaration requires a global constructor [-Wglobal-constructors]
static const char *directoryGlobs[] = {
^ ~
2 warnings generated.
C++ engines/mohawk/livingbooks.o
C++ engines/mohawk/livingbooks_code.o
C++ engines/mohawk/livingbooks_graphics.o
C++ engines/mohawk/livingbooks_lbx.o
C++ engines/mohawk/mohawk.o
C++ engines/mohawk/resource.o
C++ engines/mohawk/sound.o
C++ engines/mohawk/video.o
C++ engines/mohawk/view.o
C++ engines/mohawk/cstime.o
C++ engines/mohawk/cstime_cases.o
C++ engines/mohawk/cstime_game.o
C++ engines/mohawk/cstime_graphics.o
C++ engines/mohawk/cstime_ui.o
C++ engines/mohawk/cstime_view.o
C++ engines/mohawk/myst.o
C++ engines/mohawk/myst_areas.o
C++ engines/mohawk/myst_card.o
C++ engines/mohawk/myst_graphics.o
C++ engines/mohawk/myst_scripts.o
C++ engines/mohawk/myst_sound.o
C++ engines/mohawk/myst_state.o
C++ engines/mohawk/resource_cache.o
C++ engines/mohawk/myst_stacks/channelwood.o
C++ engines/mohawk/myst_stacks/credits.o
C++ engines/mohawk/myst_stacks/demo.o
C++ engines/mohawk/myst_stacks/dni.o
C++ engines/mohawk/myst_stacks/intro.o
C++ engines/mohawk/myst_stacks/makingof.o
C++ engines/mohawk/myst_stacks/mechanical.o
C++ engines/mohawk/myst_stacks/menu.o
C++ engines/mohawk/myst_stacks/myst.o
C++ engines/mohawk/myst_stacks/preview.o
C++ engines/mohawk/myst_stacks/selenitic.o
C++ engines/mohawk/myst_stacks/slides.o
C++ engines/mohawk/myst_stacks/stoneship.o
C++ engines/mohawk/riven.o
C++ engines/mohawk/riven_card.o
C++ engines/mohawk/riven_graphics.o
C++ engines/mohawk/riven_inventory.o
C++ engines/mohawk/riven_saveload.o
C++ engines/mohawk/riven_scripts.o
C++ engines/mohawk/riven_sound.o
C++ engines/mohawk/riven_stack.o
C++ engines/mohawk/riven_vars.o
C++ engines/mohawk/riven_video.o
C++ engines/mohawk/riven_stacks/aspit.o
C++ engines/mohawk/riven_stacks/bspit.o
C++ engines/mohawk/riven_stacks/domespit.o
C++ engines/mohawk/riven_stacks/gspit.o
C++ engines/mohawk/riven_stacks/jspit.o
C++ engines/mohawk/riven_stacks/ospit.o
C++ engines/mohawk/riven_stacks/pspit.o
C++ engines/mohawk/riven_stacks/rspit.o
C++ engines/mohawk/riven_stacks/tspit.o
C++ engines/mortevielle/actions.o
C++ engines/mortevielle/debugger.o
C++ engines/mortevielle/detection.o
C++ engines/mortevielle/dialogs.o
C++ engines/mortevielle/graphics.o
C++ engines/mortevielle/menu.o
C++ engines/mortevielle/mortevielle.o
C++ engines/mortevielle/mouse.o
C++ engines/mortevielle/outtext.o
C++ engines/mortevielle/saveload.o
C++ engines/mortevielle/sound.o
C++ engines/mortevielle/utils.o
C++ engines/mutationofjb/commands/additemcommand.o
C++ engines/mutationofjb/commands/bitmapvisibilitycommand.o
C++ engines/mutationofjb/commands/callmacrocommand.o
C++ engines/mutationofjb/commands/camefromcommand.o
C++ engines/mutationofjb/commands/changecommand.o
C++ engines/mutationofjb/commands/command.o
C++ engines/mutationofjb/commands/conditionalcommand.o
C++ engines/mutationofjb/commands/definestructcommand.o
C++ engines/mutationofjb/commands/endblockcommand.o
C++ engines/mutationofjb/commands/gotocommand.o
C++ engines/mutationofjb/commands/ifcommand.o
C++ engines/mutationofjb/commands/ifitemcommand.o
C++ engines/mutationofjb/commands/ifpiggycommand.o
C++ engines/mutationofjb/commands/labelcommand.o
C++ engines/mutationofjb/commands/loadplayercommand.o
C++ engines/mutationofjb/commands/newroomcommand.o
C++ engines/mutationofjb/commands/playanimationcommand.o
C++ engines/mutationofjb/commands/removeallitemscommand.o
C++ engines/mutationofjb/commands/removeitemcommand.o
C++ engines/mutationofjb/commands/renamecommand.o
In file included from engines/mutationofjb/commands/playanimationcommand.cpp:25:
./engines/mutationofjb/room.h:39:1: warning: class 'Static' was previously declared as a struct [-Wmismatched-tags]
class Static;
^
./engines/mutationofjb/game.h:48:8: note: previous use is here
struct Static;
^
C++ engines/mutationofjb/commands/saycommand.o
1 warning generated.
C++ engines/mutationofjb/commands/seqcommand.o
C++ engines/mutationofjb/commands/setcolorcommand.o
C++ engines/mutationofjb/commands/setobjectframecommand.o
C++ engines/mutationofjb/commands/specialshowcommand.o
C++ engines/mutationofjb/commands/switchpartcommand.o
C++ engines/mutationofjb/commands/talkcommand.o
In file included from engines/mutationofjb/commands/setobjectframecommand.cpp:26:
./engines/mutationofjb/room.h:39:1: warning: class 'Static' was previously declared as a struct [-Wmismatched-tags]
class Static;
^
./engines/mutationofjb/gamedata.h:214:8: note: previous use is here
struct Static : public Common::Serializable {
^
./engines/mutationofjb/room.h:39:1: note: did you mean struct here?
class Static;
^~~~~
struct
1 warning generated.
C++ engines/mutationofjb/commands/randomcommand.o
C++ engines/mutationofjb/tasks/conversationtask.o
C++ engines/mutationofjb/tasks/objectanimationtask.o
C++ engines/mutationofjb/tasks/saytask.o
C++ engines/mutationofjb/tasks/sequentialtask.o
In file included from engines/mutationofjb/tasks/objectanimationtask.cpp:28:
./engines/mutationofjb/room.h:39:1: warning: class 'Static' was previously declared as a struct [-Wmismatched-tags]
class Static;
^
./engines/mutationofjb/gamedata.h:214:8: note: previous use is here
struct Static : public Common::Serializable {
^
./engines/mutationofjb/room.h:39:1: note: did you mean struct here?
class Static;
^~~~~
struct
1 warning generated.
C++ engines/mutationofjb/tasks/taskmanager.o
C++ engines/mutationofjb/widgets/buttonwidget.o
In file included from engines/mutationofjb/tasks/saytask.cpp:29:
./engines/mutationofjb/room.h:39:1: warning: class 'Static' was previously declared as a struct [-Wmismatched-tags]
class Static;
^
./engines/mutationofjb/gamedata.h:214:8: note: previous use is here
struct Static : public Common::Serializable {
^
./engines/mutationofjb/room.h:39:1: note: did you mean struct here?
class Static;
^~~~~
struct
1 warning generated.
C++ engines/mutationofjb/widgets/conversationwidget.o
C++ engines/mutationofjb/widgets/gamewidget.o
C++ engines/mutationofjb/widgets/imagewidget.o
C++ engines/mutationofjb/widgets/inventorywidget.o
In file included from engines/mutationofjb/widgets/gamewidget.cpp:29:
./engines/mutationofjb/room.h:39:1: warning: class 'Static' was previously declared as a struct [-Wmismatched-tags]
class Static;
^
./engines/mutationofjb/gamedata.h:214:8: note: previous use is here
struct Static : public Common::Serializable {
^
./engines/mutationofjb/room.h:39:1: note: did you mean struct here?
class Static;
^~~~~
struct
C++ engines/mutationofjb/widgets/labelwidget.o
1 warning generated.
C++ engines/mutationofjb/widgets/widget.o
C++ engines/mutationofjb/animationdecoder.o
C++ engines/mutationofjb/assets.o
C++ engines/mutationofjb/conversationlinelist.o
C++ engines/mutationofjb/debug.o
C++ engines/mutationofjb/detection.o
In file included from engines/mutationofjb/assets.cpp:23:
./engines/mutationofjb/assets.h:70:8: warning: private field '_game' is not used [-Wunused-private-field]
Game &_game;
^
1 warning generated.
C++ engines/mutationofjb/encryptedfile.o
C++ engines/mutationofjb/font.o
engines/mutationofjb/detection.cpp:32:34: warning: declaration requires a global constructor [-Wglobal-constructors]
static const PlainGameDescriptor mutationofjbGames[] = {
^ ~
engines/mutationofjb/detection.cpp:37:32: warning: declaration requires a global constructor [-Wglobal-constructors]
static const ADGameDescription mutationofjbDescriptions[] = {
^ ~
engines/mutationofjb/detection.cpp:83:26: warning: declaration requires a global constructor [-Wglobal-constructors]
static const char *const mutationofjbDirectoryGlobs[] = {
^ ~
C++ engines/mutationofjb/game.o
3 warnings generated.
C++ engines/mutationofjb/gamedata.o
C++ engines/mutationofjb/gamescreen.o
C++ engines/mutationofjb/guiscreen.o
In file included from engines/mutationofjb/game.cpp:29:
./engines/mutationofjb/room.h:39:1: warning: class 'Static' was previously declared as a struct [-Wmismatched-tags]
class Static;
^
./engines/mutationofjb/gamedata.h:214:8: note: previous use is here
struct Static : public Common::Serializable {
^
./engines/mutationofjb/room.h:39:1: note: did you mean struct here?
class Static;
^~~~~
struct
In file included from engines/mutationofjb/gamescreen.cpp:31:
./engines/mutationofjb/room.h:39:1: warning: class 'Static' was previously declared as a struct [-Wmismatched-tags]
class Static;
^
./engines/mutationofjb/gamedata.h:214:8: note: previous use is here
struct Static : public Common::Serializable {
^
./engines/mutationofjb/room.h:39:1: note: did you mean struct here?
class Static;
^~~~~
struct
C++ engines/mutationofjb/hardcodedstrings.o
1 warning generated.
C++ engines/mutationofjb/inventory.o
1 warning generated.
C++ engines/mutationofjb/inventoryitemdefinitionlist.o
C++ engines/mutationofjb/mutationofjb.o
C++ engines/mutationofjb/room.o
C++ engines/mutationofjb/script.o
In file included from engines/mutationofjb/mutationofjb.cpp:42:
./engines/mutationofjb/room.h:39:1: warning: class 'Static' was previously declared as a struct [-Wmismatched-tags]
class Static;
^
./engines/mutationofjb/gamedata.h:214:8: note: previous use is here
struct Static : public Common::Serializable {
^
./engines/mutationofjb/room.h:39:1: note: did you mean struct here?
class Static;
^~~~~
struct
C++ engines/mutationofjb/timer.o
1 warning generated.
C++ engines/mutationofjb/util.o
In file included from engines/mutationofjb/room.cpp:27:
In file included from ./engines/mutationofjb/game.h:27:
In file included from ./engines/mutationofjb/gamescreen.h:31:
./engines/mutationofjb/widgets/gamewidget.h:32:1: warning: struct 'Static' was previously declared as a class [-Wmismatched-tags]
struct Static;
^
./engines/mutationofjb/room.h:39:7: note: previous use is here
class Static;
^
In file included from engines/mutationofjb/room.cpp:28:
./engines/mutationofjb/gamedata.h:214:1: warning: 'Static' defined as a struct here but previously declared as a class [-Wmismatched-tags]
struct Static : public Common::Serializable {
^
./engines/mutationofjb/room.h:39:1: note: did you mean struct here?
class Static;
^~~~~
struct
C++ engines/neverhood/background.o
2 warnings generated.
C++ engines/neverhood/blbarchive.o
C++ engines/neverhood/console.o
C++ engines/neverhood/detection.o
C++ engines/neverhood/diskplayerscene.o
C++ engines/neverhood/entity.o
C++ engines/neverhood/gamemodule.o
C++ engines/neverhood/gamevars.o
C++ engines/neverhood/graphics.o
C++ engines/neverhood/klaymen.o
C++ engines/neverhood/menumodule.o
C++ engines/neverhood/microtiles.o
C++ engines/neverhood/module.o
C++ engines/neverhood/modules/module1000.o
C++ engines/neverhood/modules/module1000_sprites.o
C++ engines/neverhood/modules/module1100.o
C++ engines/neverhood/modules/module1100_sprites.o
C++ engines/neverhood/modules/module1200.o
C++ engines/neverhood/modules/module1200_sprites.o
C++ engines/neverhood/modules/module1300.o
C++ engines/neverhood/modules/module1300_sprites.o
C++ engines/neverhood/modules/module1400.o
C++ engines/neverhood/modules/module1400_sprites.o
C++ engines/neverhood/modules/module1500.o
C++ engines/neverhood/modules/module1600.o
C++ engines/neverhood/modules/module1600_sprites.o
C++ engines/neverhood/modules/module1700.o
C++ engines/neverhood/modules/module1700_sprites.o
C++ engines/neverhood/modules/module1800.o
C++ engines/neverhood/modules/module1900.o
C++ engines/neverhood/modules/module1900_sprites.o
C++ engines/neverhood/modules/module2000.o
C++ engines/neverhood/modules/module2000_sprites.o
C++ engines/neverhood/modules/module2100.o
C++ engines/neverhood/modules/module2100_sprites.o
C++ engines/neverhood/modules/module2200.o
C++ engines/neverhood/modules/module2200_sprites.o
C++ engines/neverhood/modules/module2300.o
C++ engines/neverhood/modules/module2400.o
C++ engines/neverhood/modules/module2400_sprites.o
C++ engines/neverhood/modules/module2500.o
C++ engines/neverhood/modules/module2500_sprites.o
C++ engines/neverhood/modules/module2600.o
C++ engines/neverhood/modules/module2600_sprites.o
C++ engines/neverhood/modules/module2700.o
C++ engines/neverhood/modules/module2700_sprites.o
C++ engines/neverhood/modules/module2800.o
C++ engines/neverhood/modules/module2800_sprites.o
C++ engines/neverhood/modules/module2900.o
C++ engines/neverhood/modules/module2900_sprites.o
C++ engines/neverhood/modules/module3000.o
C++ engines/neverhood/modules/module3000_sprites.o
C++ engines/neverhood/mouse.o
C++ engines/neverhood/navigationscene.o
C++ engines/neverhood/neverhood.o
C++ engines/neverhood/palette.o
C++ engines/neverhood/resource.o
C++ engines/neverhood/resourceman.o
C++ engines/neverhood/saveload.o
C++ engines/neverhood/scene.o
C++ engines/neverhood/screen.o
C++ engines/neverhood/smackerscene.o
C++ engines/neverhood/smackerplayer.o
C++ engines/neverhood/sound.o
C++ engines/neverhood/sprite.o
C++ engines/neverhood/staticdata.o
C++ engines/parallaction/adlib.o
C++ engines/parallaction/balloons.o
C++ engines/parallaction/callables_br.o
C++ engines/parallaction/callables_ns.o
C++ engines/parallaction/debug.o
C++ engines/parallaction/detection.o
C++ engines/parallaction/dialogue.o
C++ engines/parallaction/disk_br.o
C++ engines/parallaction/disk_ns.o
C++ engines/parallaction/exec.o
C++ engines/parallaction/exec_br.o
C++ engines/parallaction/exec_ns.o
C++ engines/parallaction/font.o
C++ engines/parallaction/gfxbase.o
C++ engines/parallaction/graphics.o
C++ engines/parallaction/gui.o
C++ engines/parallaction/gui_br.o
C++ engines/parallaction/gui_ns.o
C++ engines/parallaction/input.o
C++ engines/parallaction/inventory.o
C++ engines/parallaction/objects.o
C++ engines/parallaction/parallaction.o
C++ engines/parallaction/parallaction_br.o
C++ engines/parallaction/parallaction_ns.o
C++ engines/parallaction/parser.o
C++ engines/parallaction/parser_br.o
C++ engines/parallaction/saveload.o
C++ engines/parallaction/parser_ns.o
C++ engines/parallaction/sound_ns.o
C++ engines/parallaction/sound_br.o
C++ engines/parallaction/staticres.o
C++ engines/parallaction/walk.o
C++ engines/pegasus/compass.o
C++ engines/pegasus/console.o
C++ engines/pegasus/cursor.o
C++ engines/pegasus/detection.o
C++ engines/pegasus/elements.o
C++ engines/pegasus/energymonitor.o
C++ engines/pegasus/fader.o
C++ engines/pegasus/gamestate.o
C++ engines/pegasus/graphics.o
C++ engines/pegasus/hotspot.o
C++ engines/pegasus/input.o
C++ engines/pegasus/interaction.o
C++ engines/pegasus/interface.o
C++ engines/pegasus/menu.o
C++ engines/pegasus/movie.o
C++ engines/pegasus/notification.o
C++ engines/pegasus/pegasus.o
C++ engines/pegasus/sound.o
C++ engines/pegasus/surface.o
C++ engines/pegasus/timers.o
C++ engines/pegasus/transition.o
C++ engines/pegasus/util.o
C++ engines/pegasus/ai/ai_action.o
C++ engines/pegasus/ai/ai_area.o
C++ engines/pegasus/ai/ai_condition.o
C++ engines/pegasus/ai/ai_rule.o
C++ engines/pegasus/items/autodragger.o
C++ engines/pegasus/items/inventory.o
C++ engines/pegasus/items/inventorypicture.o
C++ engines/pegasus/items/item.o
C++ engines/pegasus/items/itemdragger.o
C++ engines/pegasus/items/itemlist.o
C++ engines/pegasus/items/biochips/aichip.o
C++ engines/pegasus/items/biochips/biochipitem.o
C++ engines/pegasus/items/biochips/mapchip.o
C++ engines/pegasus/items/biochips/mapimage.o
C++ engines/pegasus/items/biochips/opticalchip.o
C++ engines/pegasus/items/biochips/pegasuschip.o
C++ engines/pegasus/items/biochips/retscanchip.o
C++ engines/pegasus/items/biochips/shieldchip.o
C++ engines/pegasus/items/inventory/airmask.o
C++ engines/pegasus/items/inventory/gascanister.o
C++ engines/pegasus/items/inventory/inventoryitem.o
C++ engines/pegasus/items/inventory/keycard.o
C++ engines/pegasus/neighborhood/door.o
C++ engines/pegasus/neighborhood/exit.o
C++ engines/pegasus/neighborhood/extra.o
C++ engines/pegasus/neighborhood/hotspotinfo.o
C++ engines/pegasus/neighborhood/neighborhood.o
C++ engines/pegasus/neighborhood/spot.o
C++ engines/pegasus/neighborhood/turn.o
C++ engines/pegasus/neighborhood/view.o
C++ engines/pegasus/neighborhood/zoom.o
C++ engines/pegasus/neighborhood/caldoria/caldoria.o
C++ engines/pegasus/neighborhood/caldoria/caldoria4dsystem.o
C++ engines/pegasus/neighborhood/caldoria/caldoriabomb.o
C++ engines/pegasus/neighborhood/caldoria/caldoriamessages.o
C++ engines/pegasus/neighborhood/caldoria/caldoriamirror.o
C++ engines/pegasus/neighborhood/mars/energybeam.o
C++ engines/pegasus/neighborhood/mars/gravitoncannon.o
C++ engines/pegasus/neighborhood/mars/hermite.o
C++ engines/pegasus/neighborhood/mars/mars.o
C++ engines/pegasus/neighborhood/mars/planetmover.o
C++ engines/pegasus/neighborhood/mars/reactor.o
C++ engines/pegasus/neighborhood/mars/robotship.o
C++ engines/pegasus/neighborhood/mars/shuttleenergymeter.o
C++ engines/pegasus/neighborhood/mars/shuttlehud.o
C++ engines/pegasus/neighborhood/mars/shuttleweapon.o
C++ engines/pegasus/neighborhood/mars/spacechase3d.o
C++ engines/pegasus/neighborhood/mars/spacejunk.o
C++ engines/pegasus/neighborhood/mars/tractorbeam.o
C++ engines/pegasus/neighborhood/norad/norad.o
C++ engines/pegasus/neighborhood/norad/noradelevator.o
C++ engines/pegasus/neighborhood/norad/pressuredoor.o
C++ engines/pegasus/neighborhood/norad/pressuretracker.o
C++ engines/pegasus/neighborhood/norad/subcontrolroom.o
C++ engines/pegasus/neighborhood/norad/subplatform.o
C++ engines/pegasus/neighborhood/norad/alpha/ecrmonitor.o
C++ engines/pegasus/neighborhood/norad/alpha/fillingstation.o
C++ engines/pegasus/neighborhood/norad/alpha/noradalpha.o
C++ engines/pegasus/neighborhood/norad/alpha/panorama.o
C++ engines/pegasus/neighborhood/norad/alpha/panoramascroll.o
C++ engines/pegasus/neighborhood/norad/delta/globegame.o
C++ engines/pegasus/neighborhood/norad/delta/noraddelta.o
C++ engines/pegasus/neighborhood/prehistoric/prehistoric.o
C++ engines/pegasus/neighborhood/tsa/fulltsa.o
C++ engines/pegasus/neighborhood/tsa/tinytsa.o
C++ engines/pegasus/neighborhood/wsc/moleculebin.o
C++ engines/pegasus/neighborhood/wsc/wsc.o
C++ engines/pink/archive.o
C++ engines/pink/audio_info_mgr.o
C++ engines/pink/cel_decoder.o
C++ engines/pink/console.o
C++ engines/pink/cursor_mgr.o
C++ engines/pink/detection.o
C++ engines/pink/director.o
C++ engines/pink/file.o
engines/pink/detection.cpp:45:20: warning: declaration requires a global constructor [-Wglobal-constructors]
static const char *directoryGlobs[] = {
^ ~
C++ engines/pink/gui.o
1 warning generated.
C++ engines/pink/pda_mgr.o
C++ engines/pink/pink.o
C++ engines/pink/resource_mgr.o
C++ engines/pink/saveload.o
C++ engines/pink/sound.o
C++ engines/pink/objects/object.o
C++ engines/pink/objects/module.o
C++ engines/pink/objects/inventory.o
C++ engines/pink/objects/side_effect.o
C++ engines/pink/objects/condition.o
C++ engines/pink/objects/actions/action.o
C++ engines/pink/objects/actions/action_cel.o
C++ engines/pink/objects/actions/action_hide.o
C++ engines/pink/objects/actions/action_loop.o
C++ engines/pink/objects/actions/action_play.o
C++ engines/pink/objects/actions/action_play_with_sfx.o
C++ engines/pink/objects/actions/action_sound.o
C++ engines/pink/objects/actions/action_still.o
C++ engines/pink/objects/actions/action_talk.o
C++ engines/pink/objects/actions/action_text.o
C++ engines/pink/objects/actions/walk_action.o
C++ engines/pink/objects/actors/actor.o
C++ engines/pink/objects/actors/audio_info_pda_button.o
C++ engines/pink/objects/actors/lead_actor.o
C++ engines/pink/objects/actors/pda_button_actor.o
C++ engines/pink/objects/actors/supporting_actor.o
C++ engines/pink/objects/handlers/handler.o
C++ engines/pink/objects/handlers/handler_mgr.o
C++ engines/pink/objects/handlers/handler_timer.o
C++ engines/pink/objects/pages/game_page.o
C++ engines/pink/objects/pages/page.o
C++ engines/pink/objects/pages/pda_page.o
C++ engines/pink/objects/sequences/seq_timer.o
C++ engines/pink/objects/sequences/sequence.o
C++ engines/pink/objects/sequences/sequence_context.o
C++ engines/pink/objects/sequences/sequence_item.o
C++ engines/pink/objects/sequences/sequencer.o
C++ engines/pink/objects/walk/walk_mgr.o
C++ engines/pink/objects/walk/walk_location.o
C++ engines/pink/objects/walk/walk_shortest_path.o
C++ engines/plumbers/plumbers.o
C++ engines/plumbers/console.o
C++ engines/plumbers/detection.o
C++ engines/prince/animation.o
C++ engines/prince/archive.o
C++ engines/prince/cursor.o
C++ engines/prince/debugger.o
C++ engines/prince/decompress.o
C++ engines/prince/detection.o
C++ engines/prince/draw.o
C++ engines/prince/flags.o
C++ engines/prince/font.o
C++ engines/prince/graphics.o
C++ engines/prince/hero.o
C++ engines/prince/inventory.o
C++ engines/prince/mhwanh.o
In file included from engines/prince/hero.cpp:27:
./engines/prince/hero_set.h:31:25: warning: declaration requires a global constructor [-Wglobal-constructors]
static HeroSetAnimNames heroSet5 = {
^ ~
./engines/prince/hero_set.h:60:25: warning: declaration requires a global constructor [-Wglobal-constructors]
static HeroSetAnimNames heroSet1 = {
^ ~
./engines/prince/hero_set.h:89:25: warning: declaration requires a global constructor [-Wglobal-constructors]
static HeroSetAnimNames heroSet2 = {
^ ~
./engines/prince/hero_set.h:118:25: warning: declaration requires a global constructor [-Wglobal-constructors]
static HeroSetAnimNames heroSet3 = {
^ ~
./engines/prince/hero_set.h:147:25: warning: declaration requires a global constructor [-Wglobal-constructors]
static HeroSetAnimNames shanSet1 = {
^ ~
./engines/prince/hero_set.h:176:25: warning: declaration requires a global constructor [-Wglobal-constructors]
static HeroSetAnimNames shanSet2 = {
^ ~
./engines/prince/hero_set.h:205:25: warning: declaration requires a global constructor [-Wglobal-constructors]
static HeroSetAnimNames arivSet1 = {
^ ~
C++ engines/prince/music.o
engines/prince/inventory.cpp:400:28: warning: cast from 'const char *' to 'char *' drops const qualifier [-Wcast-qual]
printAt(0, 216, (char *)_invMobList[_selectedMob]._examText.c_str(), kNormalWidth / 2, _invExamY);
^
C++ engines/prince/mob.o
7 warnings generated.
1 warning generated.
C++ engines/prince/object.o
C++ engines/prince/prince.o
C++ engines/prince/pscr.o
C++ engines/prince/resource.o
C++ engines/prince/saveload.o
C++ engines/prince/script.o
C++ engines/prince/sound.o
engines/prince/script.cpp:1022:20: warning: cast from 'const char *' to 'unsigned char *' drops const qualifier [-Wcast-qual]
_string = (byte *)_vm->_mobList[mob]._examText.c_str();
^
engines/prince/script.cpp:1844:20: warning: cast from 'const char *' to 'unsigned char *' drops const qualifier [-Wcast-qual]
_string = (byte *)_vm->_mobList[modId]._name.c_str();
^
C++ engines/prince/variatxt.o
C++ engines/prince/videoplayer.o
2 warnings generated.
C++ engines/prince/walk.o
C++ engines/queen/bankman.o
C++ engines/queen/command.o
C++ engines/queen/credits.o
C++ engines/queen/cutaway.o
C++ engines/queen/debug.o
C++ engines/queen/detection.o
C++ engines/queen/display.o
C++ engines/queen/graphics.o
C++ engines/queen/grid.o
C++ engines/queen/input.o
C++ engines/queen/journal.o
C++ engines/queen/logic.o
C++ engines/queen/midiadlib.o
C++ engines/queen/music.o
C++ engines/queen/musicdata.o
C++ engines/queen/queen.o
C++ engines/queen/resource.o
C++ engines/queen/restables.o
C++ engines/queen/sound.o
C++ engines/queen/state.o
C++ engines/queen/talk.o
C++ engines/queen/walk.o
C++ engines/saga/actor.o
C++ engines/saga/actor_path.o
C++ engines/saga/actor_walk.o
C++ engines/saga/animation.o
C++ engines/saga/console.o
C++ engines/saga/detection.o
C++ engines/saga/events.o
C++ engines/saga/font.o
C++ engines/saga/font_map.o
C++ engines/saga/gfx.o
C++ engines/saga/image.o
C++ engines/saga/input.o
C++ engines/saga/interface.o
C++ engines/saga/introproc_ite.o
C++ engines/saga/isomap.o
C++ engines/saga/itedata.o
C++ engines/saga/music.o
C++ engines/saga/objectmap.o
C++ engines/saga/palanim.o
C++ engines/saga/puzzle.o
C++ engines/saga/render.o
C++ engines/saga/resource.o
C++ engines/saga/resource_rsc.o
C++ engines/saga/saga.o
C++ engines/saga/saveload.o
C++ engines/saga/scene.o
C++ engines/saga/script.o
C++ engines/saga/sfuncs.o
C++ engines/saga/shorten.o
C++ engines/saga/sndres.o
C++ engines/saga/sound.o
C++ engines/saga/sprite.o
C++ engines/saga/sthread.o
C++ engines/saga/introproc_ihnm.o
C++ engines/saga/resource_res.o
C++ engines/saga/sfuncs_ihnm.o
C++ engines/saga/introproc_saga2.o
C++ engines/saga/resource_hrs.o
C++ engines/sci/console.o
C++ engines/sci/decompressor.o
C++ engines/sci/detection.o
C++ engines/sci/event.o
C++ engines/sci/resource.o
C++ engines/sci/resource_audio.o
C++ engines/sci/sci.o
C++ engines/sci/util.o
C++ engines/sci/engine/features.o
C++ engines/sci/engine/file.o
C++ engines/sci/engine/gc.o
C++ engines/sci/engine/guest_additions.o
C++ engines/sci/engine/kernel.o
C++ engines/sci/engine/kevent.o
C++ engines/sci/engine/kfile.o
C++ engines/sci/engine/kgraphics.o
C++ engines/sci/engine/klists.o
C++ engines/sci/engine/kmath.o
C++ engines/sci/engine/kmenu.o
C++ engines/sci/engine/kmisc.o
C++ engines/sci/engine/kmovement.o
C++ engines/sci/engine/kparse.o
C++ engines/sci/engine/kpathing.o
C++ engines/sci/engine/kscripts.o
C++ engines/sci/engine/ksound.o
C++ engines/sci/engine/kstring.o
C++ engines/sci/engine/kvideo.o
C++ engines/sci/engine/message.o
C++ engines/sci/engine/object.o
C++ engines/sci/engine/savegame.o
C++ engines/sci/engine/script.o
C++ engines/sci/engine/scriptdebug.o
C++ engines/sci/engine/script_patches.o
C++ engines/sci/engine/selector.o
C++ engines/sci/engine/seg_manager.o
C++ engines/sci/engine/segment.o
C++ engines/sci/engine/state.o
C++ engines/sci/engine/static_selectors.o
C++ engines/sci/engine/vm.o
C++ engines/sci/engine/vm_types.o
C++ engines/sci/engine/workarounds.o
C++ engines/sci/graphics/animate.o
C++ engines/sci/graphics/cache.o
C++ engines/sci/graphics/compare.o
C++ engines/sci/graphics/controls16.o
C++ engines/sci/graphics/coordadjuster.o
C++ engines/sci/graphics/cursor.o
C++ engines/sci/graphics/font.o
C++ engines/sci/graphics/fontsjis.o
C++ engines/sci/graphics/maciconbar.o
C++ engines/sci/graphics/menu.o
C++ engines/sci/graphics/paint16.o
C++ engines/sci/graphics/palette.o
C++ engines/sci/graphics/picture.o
C++ engines/sci/graphics/portrait.o
C++ engines/sci/graphics/ports.o
C++ engines/sci/graphics/remap.o
C++ engines/sci/graphics/screen.o
C++ engines/sci/graphics/text16.o
C++ engines/sci/graphics/transitions.o
C++ engines/sci/graphics/view.o
C++ engines/sci/parser/grammar.o
C++ engines/sci/parser/said.o
C++ engines/sci/parser/vocabulary.o
C++ engines/sci/sound/audio.o
C++ engines/sci/sound/midiparser_sci.o
C++ engines/sci/sound/music.o
C++ engines/sci/sound/soundcmd.o
C++ engines/sci/sound/sync.o
C++ engines/sci/sound/drivers/adlib.o
C++ engines/sci/sound/drivers/amigamac.o
C++ engines/sci/sound/drivers/cms.o
C++ engines/sci/sound/drivers/fb01.o
C++ engines/sci/sound/drivers/fmtowns.o
C++ engines/sci/sound/drivers/midi.o
C++ engines/sci/sound/drivers/pcjr.o
C++ engines/sci/video/seq_decoder.o
C++ engines/sci/engine/kgraphics32.o
C++ engines/sci/graphics/celobj32.o
C++ engines/sci/graphics/controls32.o
C++ engines/sci/graphics/frameout.o
engines/sci/graphics/celobj32.cpp:41:38: warning: declaration requires a global destructor [-Wglobal-constructors]
Common::ScopedPtr<CelScaler> CelObj::_scaler;
^
engines/sci/graphics/celobj32.cpp:668:37: warning: declaration requires a global destructor [-Wglobal-constructors]
Common::ScopedPtr<CelCache> CelObj::_cache;
^
C++ engines/sci/graphics/paint32.o
C++ engines/sci/graphics/plane32.o
2 warnings generated.
C++ engines/sci/graphics/palette32.o
C++ engines/sci/graphics/remap32.o
C++ engines/sci/graphics/screen_item32.o
C++ engines/sci/graphics/text32.o
C++ engines/sci/graphics/transitions32.o
C++ engines/sci/graphics/video32.o
C++ engines/sci/graphics/cursor32.o
C++ engines/sci/sound/audio32.o
C++ engines/sci/sound/decoders/sol.o
C++ engines/sci/video/robot_decoder.o
C++ engines/sherlock/scalpel/scalpel.o
C++ engines/sherlock/scalpel/3do/movie_decoder.o
C++ engines/sherlock/scalpel/3do/scalpel_3do_screen.o
C++ engines/sherlock/scalpel/drivers/adlib.o
C++ engines/sherlock/scalpel/drivers/mt32.o
C++ engines/sherlock/scalpel/tsage/logo.o
C++ engines/sherlock/scalpel/tsage/resources.o
C++ engines/sherlock/scalpel/scalpel_darts.o
C++ engines/sherlock/scalpel/scalpel_debugger.o
C++ engines/sherlock/scalpel/scalpel_fixed_text.o
C++ engines/sherlock/scalpel/scalpel_inventory.o
C++ engines/sherlock/scalpel/scalpel_journal.o
C++ engines/sherlock/scalpel/scalpel_map.o
C++ engines/sherlock/scalpel/scalpel_people.o
C++ engines/sherlock/scalpel/scalpel_saveload.o
C++ engines/sherlock/scalpel/scalpel_scene.o
C++ engines/sherlock/scalpel/scalpel_screen.o
C++ engines/sherlock/scalpel/scalpel_talk.o
C++ engines/sherlock/scalpel/scalpel_user_interface.o
C++ engines/sherlock/scalpel/settings.o
C++ engines/sherlock/tattoo/tattoo.o
C++ engines/sherlock/tattoo/tattoo_darts.o
C++ engines/sherlock/tattoo/tattoo_debugger.o
C++ engines/sherlock/tattoo/tattoo_fixed_text.o
C++ engines/sherlock/tattoo/tattoo_inventory.o
C++ engines/sherlock/tattoo/tattoo_journal.o
C++ engines/sherlock/tattoo/tattoo_map.o
C++ engines/sherlock/tattoo/tattoo_people.o
C++ engines/sherlock/tattoo/tattoo_resources.o
C++ engines/sherlock/tattoo/tattoo_scene.o
C++ engines/sherlock/tattoo/tattoo_screen.o
C++ engines/sherlock/tattoo/tattoo_talk.o
C++ engines/sherlock/tattoo/tattoo_user_interface.o
C++ engines/sherlock/tattoo/widget_base.o
C++ engines/sherlock/tattoo/widget_credits.o
C++ engines/sherlock/tattoo/widget_files.o
C++ engines/sherlock/tattoo/widget_foolscap.o
C++ engines/sherlock/tattoo/widget_inventory.o
C++ engines/sherlock/tattoo/widget_lab.o
C++ engines/sherlock/tattoo/widget_options.o
C++ engines/sherlock/tattoo/widget_password.o
C++ engines/sherlock/tattoo/widget_quit.o
C++ engines/sherlock/tattoo/widget_talk.o
C++ engines/sherlock/tattoo/widget_text.o
C++ engines/sherlock/tattoo/widget_tooltip.o
C++ engines/sherlock/tattoo/widget_verbs.o
C++ engines/sherlock/animation.o
C++ engines/sherlock/debugger.o
C++ engines/sherlock/detection.o
C++ engines/sherlock/events.o
C++ engines/sherlock/fixed_text.o
C++ engines/sherlock/fonts.o
C++ engines/sherlock/image_file.o
C++ engines/sherlock/inventory.o
C++ engines/sherlock/journal.o
C++ engines/sherlock/map.o
C++ engines/sherlock/music.o
C++ engines/sherlock/objects.o
C++ engines/sherlock/people.o
C++ engines/sherlock/resources.o
C++ engines/sherlock/saveload.o
C++ engines/sherlock/scene.o
C++ engines/sherlock/screen.o
C++ engines/sherlock/sherlock.o
C++ engines/sherlock/sound.o
C++ engines/sherlock/surface.o
C++ engines/sherlock/talk.o
C++ engines/sherlock/user_interface.o
C++ engines/sky/autoroute.o
C++ engines/sky/compact.o
C++ engines/sky/control.o
C++ engines/sky/debug.o
C++ engines/sky/detection.o
C++ engines/sky/disk.o
C++ engines/sky/grid.o
C++ engines/sky/hufftext.o
C++ engines/sky/intro.o
C++ engines/sky/logic.o
C++ engines/sky/mouse.o
C++ engines/sky/rnc_deco.o
C++ engines/sky/screen.o
C++ engines/sky/sky.o
C++ engines/sky/sound.o
C++ engines/sky/text.o
C++ engines/sky/music/adlibchannel.o
C++ engines/sky/music/adlibmusic.o
C++ engines/sky/music/gmchannel.o
C++ engines/sky/music/gmmusic.o
C++ engines/sky/music/mt32music.o
C++ engines/sky/music/musicbase.o
C++ engines/sludge/backdrop.o
C++ engines/sludge/bg_effects.o
C++ engines/sludge/builtin.o
C++ engines/sludge/console.o
C++ engines/sludge/cursors.o
C++ engines/sludge/detection.o
C++ engines/sludge/event.o
C++ engines/sludge/fileset.o
C++ engines/sludge/floor.o
C++ engines/sludge/freeze.o
C++ engines/sludge/fonttext.o
C++ engines/sludge/function.o
C++ engines/sludge/graphics.o
C++ engines/sludge/hsi.o
C++ engines/sludge/imgloader.o
C++ engines/sludge/language.o
C++ engines/sludge/loadsave.o
C++ engines/sludge/main_loop.o
C++ engines/sludge/moreio.o
C++ engines/sludge/movie.o
C++ engines/sludge/newfatal.o
C++ engines/sludge/objtypes.o
C++ engines/sludge/people.o
C++ engines/sludge/region.o
C++ engines/sludge/savedata.o
C++ engines/sludge/sludge.o
C++ engines/sludge/sludger.o
C++ engines/sludge/sound.o
C++ engines/sludge/speech.o
C++ engines/sludge/sprbanks.o
C++ engines/sludge/sprites.o
C++ engines/sludge/statusba.o
C++ engines/sludge/thumbnail.o
C++ engines/sludge/timing.o
engines/sludge/statusba.cpp:37:15: warning: declaration requires a global destructor [-Wglobal-constructors]
SpritePalette verbLinePalette;
^
engines/sludge/statusba.cpp:38:15: warning: declaration requires a global destructor [-Wglobal-constructors]
SpritePalette litVerbLinePalette;
^
2 warnings generated.
C++ engines/sludge/transition.o
C++ engines/sludge/utf8.o
C++ engines/sludge/variable.o
C++ engines/sludge/zbuffer.o
C++ engines/startrek/actors.o
C++ engines/startrek/awaymission.o
C++ engines/startrek/bitmap.o
C++ engines/startrek/common.o
C++ engines/startrek/detection.o
C++ engines/startrek/events.o
C++ engines/startrek/filestream.o
C++ engines/startrek/font.o
C++ engines/startrek/graphics.o
C++ engines/startrek/intro.o
C++ engines/startrek/iwfile.o
C++ engines/startrek/lzss.o
C++ engines/startrek/math.o
C++ engines/startrek/menu.o
C++ engines/startrek/room.o
C++ engines/startrek/saveload.o
C++ engines/startrek/sound.o
C++ engines/startrek/space.o
C++ engines/startrek/sprite.o
C++ engines/startrek/startrek.o
C++ engines/startrek/text.o
C++ engines/startrek/textbox.o
C++ engines/startrek/rooms/demon0.o
C++ engines/startrek/rooms/demon1.o
C++ engines/startrek/rooms/demon2.o
C++ engines/startrek/rooms/demon3.o
C++ engines/startrek/rooms/demon4.o
C++ engines/startrek/rooms/demon5.o
C++ engines/startrek/rooms/demon6.o
C++ engines/startrek/rooms/tug0.o
C++ engines/startrek/rooms/tug1.o
C++ engines/startrek/rooms/tug2.o
C++ engines/startrek/rooms/tug3.o
C++ engines/startrek/rooms/love0.o
C++ engines/startrek/rooms/love1.o
C++ engines/startrek/rooms/love2.o
C++ engines/startrek/rooms/love3.o
C++ engines/startrek/rooms/love4.o
C++ engines/startrek/rooms/love5.o
C++ engines/startrek/rooms/lovea.o
C++ engines/startrek/rooms/mudd0.o
C++ engines/startrek/rooms/mudd1.o
C++ engines/startrek/rooms/mudd2.o
C++ engines/startrek/rooms/mudd3.o
C++ engines/startrek/rooms/mudd4.o
C++ engines/startrek/rooms/mudd5.o
C++ engines/startrek/rooms/mudda.o
C++ engines/startrek/rooms/feather0.o
C++ engines/startrek/rooms/feather1.o
C++ engines/startrek/rooms/feather2.o
C++ engines/startrek/rooms/feather3.o
C++ engines/startrek/rooms/feather4.o
C++ engines/startrek/rooms/feather5.o
C++ engines/startrek/rooms/feather6.o
C++ engines/startrek/rooms/feather7.o
C++ engines/startrek/rooms/trial0.o
C++ engines/startrek/rooms/trial1.o
C++ engines/startrek/rooms/trial2.o
C++ engines/startrek/rooms/trial3.o
C++ engines/startrek/rooms/trial4.o
C++ engines/startrek/rooms/trial5.o
C++ engines/startrek/rooms/sins0.o
C++ engines/startrek/rooms/sins1.o
C++ engines/startrek/rooms/sins2.o
C++ engines/startrek/rooms/sins3.o
C++ engines/startrek/rooms/sins4.o
C++ engines/startrek/rooms/sins5.o
C++ engines/startrek/rooms/veng0.o
C++ engines/startrek/rooms/veng1.o
C++ engines/startrek/rooms/veng2.o
C++ engines/startrek/rooms/veng3.o
C++ engines/startrek/rooms/veng4.o
C++ engines/startrek/rooms/veng5.o
C++ engines/startrek/rooms/veng6.o
C++ engines/startrek/rooms/veng7.o
C++ engines/startrek/rooms/veng8.o
C++ engines/startrek/rooms/venga.o
C++ engines/supernova/console.o
C++ engines/supernova/detection.o
C++ engines/supernova/graphics.o
C++ engines/supernova/resman.o
C++ engines/supernova/rooms.o
engines/supernova/detection.cpp:32:34: warning: declaration requires a global constructor [-Wglobal-constructors]
static const PlainGameDescriptor supernovaGames[] = {
^ ~
engines/supernova/detection.cpp:39:32: warning: declaration requires a global constructor [-Wglobal-constructors]
static const ADGameDescription gameDescriptions[] = {
^ ~
2 warnings generated.
C++ engines/supernova/screen.o
C++ engines/supernova/sound.o
C++ engines/supernova/state.o
C++ engines/supernova/supernova.o
C++ engines/sword1/animation.o
C++ engines/sword1/console.o
C++ engines/sword1/control.o
C++ engines/sword1/debug.o
C++ engines/sword1/detection.o
C++ engines/sword1/eventman.o
C++ engines/sword1/logic.o
C++ engines/sword1/memman.o
C++ engines/sword1/menu.o
C++ engines/sword1/mouse.o
C++ engines/sword1/music.o
C++ engines/sword1/objectman.o
C++ engines/sword1/resman.o
C++ engines/sword1/router.o
C++ engines/sword1/screen.o
C++ engines/sword1/sound.o
C++ engines/sword1/staticres.o
C++ engines/sword1/sword1.o
C++ engines/sword1/text.o
C++ engines/sword2/animation.o
C++ engines/sword2/anims.o
C++ engines/sword2/console.o
C++ engines/sword2/controls.o
C++ engines/sword2/debug.o
C++ engines/sword2/events.o
C++ engines/sword2/function.o
C++ engines/sword2/header.o
C++ engines/sword2/icons.o
C++ engines/sword2/interpreter.o
C++ engines/sword2/layers.o
C++ engines/sword2/logic.o
C++ engines/sword2/maketext.o
C++ engines/sword2/memory.o
C++ engines/sword2/menu.o
C++ engines/sword2/mouse.o
C++ engines/sword2/music.o
C++ engines/sword2/palette.o
C++ engines/sword2/protocol.o
C++ engines/sword2/render.o
C++ engines/sword2/resman.o
C++ engines/sword2/router.o
C++ engines/sword2/saveload.o
C++ engines/sword2/screen.o
C++ engines/sword2/scroll.o
C++ engines/sword2/sound.o
C++ engines/sword2/speech.o
C++ engines/sword2/sprite.o
C++ engines/sword2/startup.o
C++ engines/sword2/sword2.o
C++ engines/sword2/sync.o
C++ engines/sword2/walker.o
C++ engines/sword25/console.o
C++ engines/sword25/detection.o
C++ engines/sword25/sword25.o
C++ engines/sword25/fmv/movieplayer.o
C++ engines/sword25/fmv/movieplayer_script.o
C++ engines/sword25/gfx/animation.o
C++ engines/sword25/gfx/animationdescription.o
C++ engines/sword25/gfx/animationresource.o
C++ engines/sword25/gfx/animationtemplate.o
C++ engines/sword25/gfx/animationtemplateregistry.o
C++ engines/sword25/gfx/bitmap.o
C++ engines/sword25/gfx/dynamicbitmap.o
C++ engines/sword25/gfx/fontresource.o
C++ engines/sword25/gfx/graphicengine.o
C++ engines/sword25/gfx/graphicengine_script.o
C++ engines/sword25/gfx/microtiles.o
C++ engines/sword25/gfx/panel.o
C++ engines/sword25/gfx/renderobject.o
C++ engines/sword25/gfx/renderobjectmanager.o
C++ engines/sword25/gfx/screenshot.o
C++ engines/sword25/gfx/staticbitmap.o
C++ engines/sword25/gfx/text.o
C++ engines/sword25/gfx/timedrenderobject.o
C++ engines/sword25/gfx/image/art.o
C++ engines/sword25/gfx/image/imgloader.o
C++ engines/sword25/gfx/image/renderedimage.o
C++ engines/sword25/gfx/image/swimage.o
C++ engines/sword25/gfx/image/vectorimage.o
C++ engines/sword25/gfx/image/vectorimagerenderer.o
C++ engines/sword25/input/inputengine.o
C++ engines/sword25/input/inputengine_script.o
C++ engines/sword25/kernel/filesystemutil.o
C++ engines/sword25/kernel/inputpersistenceblock.o
C++ engines/sword25/kernel/kernel.o
C++ engines/sword25/kernel/kernel_script.o
C++ engines/sword25/kernel/outputpersistenceblock.o
C++ engines/sword25/kernel/persistenceservice.o
C++ engines/sword25/kernel/resmanager.o
C++ engines/sword25/kernel/resource.o
C++ engines/sword25/math/geometry_script.o
C++ engines/sword25/math/polygon.o
C++ engines/sword25/math/region.o
C++ engines/sword25/math/regionregistry.o
C++ engines/sword25/math/vertex.o
C++ engines/sword25/math/walkregion.o
C++ engines/sword25/package/packagemanager.o
C++ engines/sword25/package/packagemanager_script.o
C++ engines/sword25/script/luabindhelper.o
C++ engines/sword25/script/luacallback.o
C++ engines/sword25/script/luascript.o
C++ engines/sword25/script/lua_extensions.o
C++ engines/sword25/sfx/soundengine.o
C++ engines/sword25/sfx/soundengine_script.o
C++ engines/sword25/util/lua/lapi.o
C++ engines/sword25/util/lua/lauxlib.o
C++ engines/sword25/util/lua/lbaselib.o
C++ engines/sword25/util/lua/lcode.o
C++ engines/sword25/util/lua/ldblib.o
C++ engines/sword25/util/lua/ldebug.o
C++ engines/sword25/util/lua/ldo.o
C++ engines/sword25/util/lua/lfunc.o
C++ engines/sword25/util/lua/lgc.o
C++ engines/sword25/util/lua/linit.o
C++ engines/sword25/util/lua/liolib.o
C++ engines/sword25/util/lua/llex.o
C++ engines/sword25/util/lua/lmem.o
C++ engines/sword25/util/lua/lmathlib.o
C++ engines/sword25/util/lua/loadlib.o
C++ engines/sword25/util/lua/lobject.o
C++ engines/sword25/util/lua/lopcodes.o
C++ engines/sword25/util/lua/loslib.o
C++ engines/sword25/util/lua/lparser.o
C++ engines/sword25/util/lua/lstate.o
C++ engines/sword25/util/lua/lstring.o
C++ engines/sword25/util/lua/lstrlib.o
C++ engines/sword25/util/lua/ltable.o
C++ engines/sword25/util/lua/ltablib.o
C++ engines/sword25/util/lua/ltm.o
C++ engines/sword25/util/lua/lvm.o
C++ engines/sword25/util/lua/lzio.o
C++ engines/sword25/util/lua/scummvm_file.o
C++ engines/sword25/util/double_serialization.o
C++ engines/sword25/util/lua_persistence_util.o
C++ engines/sword25/util/lua_persist.o
C++ engines/sword25/util/lua_unpersist.o
C++ engines/teenagent/actor.o
C++ engines/teenagent/animation.o
C++ engines/teenagent/callbacks.o
C++ engines/teenagent/console.o
C++ engines/teenagent/detection.o
C++ engines/teenagent/dialog.o
C++ engines/teenagent/font.o
C++ engines/teenagent/inventory.o
C++ engines/teenagent/music.o
C++ engines/teenagent/objects.o
C++ engines/teenagent/pack.o
C++ engines/teenagent/resources.o
C++ engines/teenagent/scene.o
C++ engines/teenagent/segment.o
C++ engines/teenagent/surface.o
C++ engines/teenagent/surface_list.o
C++ engines/teenagent/teenagent.o
C++ engines/testbed/config.o
C++ engines/testbed/config-params.o
C++ engines/testbed/detection.o
C++ engines/testbed/events.o
C++ engines/testbed/fs.o
C++ engines/testbed/graphics.o
C++ engines/testbed/midi.o
C++ engines/testbed/misc.o
C++ engines/testbed/savegame.o
C++ engines/testbed/sound.o
C++ engines/testbed/testbed.o
C++ engines/testbed/testsuite.o
C++ engines/testbed/cloud.o
C++ engines/testbed/webserver.o
C++ engines/tinsel/actors.o
C++ engines/tinsel/adpcm.o
C++ engines/tinsel/anim.o
C++ engines/tinsel/background.o
C++ engines/tinsel/bg.o
C++ engines/tinsel/bmv.o
C++ engines/tinsel/cliprect.o
C++ engines/tinsel/config.o
C++ engines/tinsel/cursor.o
C++ engines/tinsel/debugger.o
C++ engines/tinsel/detection.o
C++ engines/tinsel/dialogs.o
C++ engines/tinsel/drives.o
C++ engines/tinsel/effect.o
C++ engines/tinsel/events.o
C++ engines/tinsel/faders.o
C++ engines/tinsel/font.o
C++ engines/tinsel/graphics.o
C++ engines/tinsel/handle.o
C++ engines/tinsel/heapmem.o
C++ engines/tinsel/mareels.o
C++ engines/tinsel/move.o
C++ engines/tinsel/multiobj.o
C++ engines/tinsel/music.o
C++ engines/tinsel/object.o
C++ engines/tinsel/palette.o
C++ engines/tinsel/pcode.o
C++ engines/tinsel/pdisplay.o
C++ engines/tinsel/play.o
C++ engines/tinsel/polygons.o
C++ engines/tinsel/rince.o
C++ engines/tinsel/saveload.o
C++ engines/tinsel/savescn.o
C++ engines/tinsel/scene.o
C++ engines/tinsel/sched.o
C++ engines/tinsel/scn.o
C++ engines/tinsel/scroll.o
C++ engines/tinsel/sound.o
C++ engines/tinsel/strres.o
C++ engines/tinsel/sysvar.o
C++ engines/tinsel/text.o
C++ engines/tinsel/timers.o
C++ engines/tinsel/tinlib.o
C++ engines/tinsel/tinsel.o
C++ engines/tinsel/token.o
C++ engines/titanic/continue_save_dialog.o
C++ engines/titanic/debugger.o
C++ engines/titanic/detection.o
C++ engines/titanic/events.o
C++ engines/titanic/game_location.o
C++ engines/titanic/game_manager.o
C++ engines/titanic/game_state.o
C++ engines/titanic/game_view.o
C++ engines/titanic/input_handler.o
C++ engines/titanic/input_translator.o
C++ engines/titanic/main_game_window.o
C++ engines/titanic/room_flags.o
C++ engines/titanic/titanic.o
C++ engines/titanic/carry/auditory_centre.o
C++ engines/titanic/carry/arm.o
C++ engines/titanic/carry/bowl_ear.o
C++ engines/titanic/carry/brain.o
C++ engines/titanic/carry/bridge_piece.o
C++ engines/titanic/carry/carry.o
C++ engines/titanic/carry/carry_parrot.o
C++ engines/titanic/carry/central_core.o
C++ engines/titanic/carry/chicken.o
C++ engines/titanic/carry/crushed_tv.o
C++ engines/titanic/carry/ear.o
C++ engines/titanic/carry/eye.o
C++ engines/titanic/carry/feathers.o
C++ engines/titanic/carry/fruit.o
C++ engines/titanic/carry/glass.o
C++ engines/titanic/carry/hammer.o
C++ engines/titanic/carry/head_piece.o
C++ engines/titanic/carry/hose.o
C++ engines/titanic/carry/hose_end.o
C++ engines/titanic/carry/key.o
C++ engines/titanic/carry/liftbot_head.o
C++ engines/titanic/carry/long_stick.o
C++ engines/titanic/carry/magazine.o
C++ engines/titanic/carry/maitred_left_arm.o
C++ engines/titanic/carry/maitred_right_arm.o
C++ engines/titanic/carry/mouth.o
C++ engines/titanic/carry/napkin.o
C++ engines/titanic/carry/nose.o
C++ engines/titanic/carry/note.o
C++ engines/titanic/carry/parcel.o
C++ engines/titanic/carry/perch.o
C++ engines/titanic/carry/phonograph_cylinder.o
C++ engines/titanic/carry/phonograph_ear.o
C++ engines/titanic/carry/photograph.o
C++ engines/titanic/carry/plug_in.o
C++ engines/titanic/carry/speech_centre.o
C++ engines/titanic/carry/sweets.o
C++ engines/titanic/core/background.o
C++ engines/titanic/carry/vision_centre.o
C++ engines/titanic/core/click_responder.o
C++ engines/titanic/core/drop_target.o
C++ engines/titanic/core/dont_save_file_item.o
C++ engines/titanic/core/file_item.o
C++ engines/titanic/core/game_object.o
C++ engines/titanic/core/game_object_desc_item.o
C++ engines/titanic/core/link_item.o
C++ engines/titanic/core/list.o
C++ engines/titanic/core/mail_man.o
C++ engines/titanic/core/message_target.o
C++ engines/titanic/core/multi_drop_target.o
C++ engines/titanic/core/named_item.o
C++ engines/titanic/core/node_item.o
C++ engines/titanic/core/project_item.o
C++ engines/titanic/core/resource_key.o
C++ engines/titanic/core/room_item.o
C++ engines/titanic/core/saveable_object.o
C++ engines/titanic/core/static_image.o
C++ engines/titanic/core/turn_on_object.o
C++ engines/titanic/core/turn_on_play_sound.o
C++ engines/titanic/core/turn_on_turn_off.o
C++ engines/titanic/core/tree_item.o
C++ engines/titanic/core/view_item.o
C++ engines/titanic/game/announce.o
C++ engines/titanic/game/annoy_barbot.o
C++ engines/titanic/game/arb_background.o
C++ engines/titanic/game/arboretum_gate.o
C++ engines/titanic/game/auto_animate.o
C++ engines/titanic/game/bar_menu.o
C++ engines/titanic/game/bar_menu_button.o
C++ engines/titanic/game/bar_bell.o
C++ engines/titanic/game/belbot_get_light.o
C++ engines/titanic/game/bottom_of_well_monitor.o
C++ engines/titanic/game/bomb.o
C++ engines/titanic/game/bowl_unlocker.o
C++ engines/titanic/game/brain_slot.o
C++ engines/titanic/game/bridge_door.o
C++ engines/titanic/game/bridge_view.o
C++ engines/titanic/game/broken_pell_base.o
C++ engines/titanic/game/broken_pellerator.o
C++ engines/titanic/game/broken_pellerator_froz.o
C++ engines/titanic/game/cage.o
C++ engines/titanic/game/captains_wheel.o
C++ engines/titanic/game/cdrom.o
C++ engines/titanic/game/cdrom_computer.o
C++ engines/titanic/game/cdrom_tray.o
C++ engines/titanic/game/cell_point_button.o
C++ engines/titanic/game/chev_code.o
C++ engines/titanic/game/chev_panel.o
C++ engines/titanic/game/chicken_cooler.o
C++ engines/titanic/game/chicken_dispensor.o
C++ engines/titanic/game/close_broken_pel.o
C++ engines/titanic/game/code_wheel.o
C++ engines/titanic/game/cookie.o
C++ engines/titanic/game/computer.o
C++ engines/titanic/game/computer_screen.o
C++ engines/titanic/game/credits.o
C++ engines/titanic/game/credits_button.o
C++ engines/titanic/game/dead_area.o
C++ engines/titanic/game/desk_click_responder.o
C++ engines/titanic/game/doorbot_elevator_handler.o
C++ engines/titanic/game/doorbot_home_handler.o
C++ engines/titanic/game/ear_sweet_bowl.o
C++ engines/titanic/game/eject_phonograph_button.o
C++ engines/titanic/game/elevator_action_area.o
C++ engines/titanic/game/emma_control.o
C++ engines/titanic/game/empty_nut_bowl.o
C++ engines/titanic/game/end_credit_text.o
C++ engines/titanic/game/end_credits.o
C++ engines/titanic/game/end_explode_ship.o
C++ engines/titanic/game/end_game_credits.o
C++ engines/titanic/game/end_sequence_control.o
C++ engines/titanic/game/hammer_dispensor.o
C++ engines/titanic/game/hammer_dispensor_button.o
C++ engines/titanic/game/fan.o
C++ engines/titanic/game/fan_control.o
C++ engines/titanic/game/fan_decrease.o
C++ engines/titanic/game/fan_increase.o
C++ engines/titanic/game/fan_noises.o
C++ engines/titanic/game/floor_indicator.o
C++ engines/titanic/game/games_console.o
C++ engines/titanic/game/get_lift_eye2.o
C++ engines/titanic/game/glass_smasher.o
C++ engines/titanic/game/hammer_clip.o
C++ engines/titanic/game/head_slot.o
C++ engines/titanic/game/head_smash_event.o
C++ engines/titanic/game/head_smash_lever.o
C++ engines/titanic/game/head_spinner.o
C++ engines/titanic/game/idle_summoner.o
C++ engines/titanic/game/leave_sec_class_state.o
C++ engines/titanic/game/lemon_dispensor.o
C++ engines/titanic/game/light.o
C++ engines/titanic/game/light_switch.o
C++ engines/titanic/game/little_lift_button.o
C++ engines/titanic/game/long_stick_dispenser.o
C++ engines/titanic/game/missiveomat.o
C++ engines/titanic/game/missiveomat_button.o
C++ engines/titanic/game/movie_tester.o
C++ engines/titanic/game/music_console_button.o
C++ engines/titanic/game/music_room_phonograph.o
C++ engines/titanic/game/music_room_stop_phonograph_button.o
C++ engines/titanic/game/music_system_lock.o
C++ engines/titanic/game/musical_instrument.o
C++ engines/titanic/game/nav_helmet.o
C++ engines/titanic/game/nav_helmet_off.o
C++ engines/titanic/game/nav_helmet_on.o
C++ engines/titanic/game/navigation_computer.o
C++ engines/titanic/game/no_nut_bowl.o
C++ engines/titanic/game/nose_holder.o
C++ engines/titanic/game/null_port_hole.o
C++ engines/titanic/game/nut_replacer.o
C++ engines/titanic/game/pet_disabler.o
C++ engines/titanic/game/phonograph.o
C++ engines/titanic/game/phonograph_lid.o
C++ engines/titanic/game/place_holder_item.o
C++ engines/titanic/game/play_music_button.o
C++ engines/titanic/game/play_on_act.o
C++ engines/titanic/game/port_hole.o
C++ engines/titanic/game/record_phonograph_button.o
C++ engines/titanic/game/replacement_ear.o
C++ engines/titanic/game/reserved_table.o
C++ engines/titanic/game/restaurant_cylinder_holder.o
C++ engines/titanic/game/restaurant_phonograph.o
C++ engines/titanic/game/sauce_dispensor.o
C++ engines/titanic/game/search_point.o
C++ engines/titanic/game/season_background.o
C++ engines/titanic/game/season_barrel.o
C++ engines/titanic/game/seasonal_adjustment.o
C++ engines/titanic/game/service_elevator_window.o
C++ engines/titanic/game/ship_setting.o
C++ engines/titanic/game/ship_setting_button.o
C++ engines/titanic/game/show_cell_points.o
C++ engines/titanic/game/speech_dispensor.o
C++ engines/titanic/game/splash_animation.o
C++ engines/titanic/game/starling_puret.o
C++ engines/titanic/game/start_action.o
C++ engines/titanic/game/stop_phonograph_button.o
C++ engines/titanic/game/sub_glass.o
C++ engines/titanic/game/sub_wrapper.o
C++ engines/titanic/game/sweet_bowl.o
C++ engines/titanic/game/television.o
C++ engines/titanic/game/third_class_canal.o
C++ engines/titanic/game/tow_parrot_nav.o
C++ engines/titanic/game/throw_tv_down_well.o
C++ engines/titanic/game/titania_still_control.o
C++ engines/titanic/game/up_lighter.o
C++ engines/titanic/game/useless_lever.o
C++ engines/titanic/game/variable_list.o
C++ engines/titanic/game/volume_control.o
C++ engines/titanic/game/wheel_button.o
C++ engines/titanic/game/wheel_hotspot.o
C++ engines/titanic/game/wheel_spin.o
C++ engines/titanic/game/wheel_spin_horn.o
C++ engines/titanic/game/gondolier/gondolier_base.o
C++ engines/titanic/game/gondolier/gondolier_chest.o
C++ engines/titanic/game/gondolier/gondolier_face.o
C++ engines/titanic/game/gondolier/gondolier_mixer.o
C++ engines/titanic/game/gondolier/gondolier_slider.o
C++ engines/titanic/game/maitred/maitred_arm_holder.o
C++ engines/titanic/game/maitred/maitred_body.o
C++ engines/titanic/game/maitred/maitred_legs.o
C++ engines/titanic/game/maitred/maitred_prod_receptor.o
C++ engines/titanic/game/parrot/parrot_lobby_controller.o
C++ engines/titanic/game/parrot/parrot_lobby_link_updater.o
C++ engines/titanic/game/parrot/parrot_lobby_object.o
C++ engines/titanic/game/parrot/parrot_lobby_view_object.o
C++ engines/titanic/game/parrot/parrot_loser.o
C++ engines/titanic/game/parrot/parrot_nut_bowl_actor.o
C++ engines/titanic/game/parrot/parrot_nut_eater.o
C++ engines/titanic/game/parrot/parrot_perch_holder.o
C++ engines/titanic/game/parrot/parrot_trigger.o
C++ engines/titanic/game/parrot/player_meets_parrot.o
C++ engines/titanic/game/pet/pet.o
C++ engines/titanic/game/pet/pet_class1.o
C++ engines/titanic/game/pet/pet_class2.o
C++ engines/titanic/game/pet/pet_class3.o
C++ engines/titanic/game/pet/pet_lift.o
C++ engines/titanic/game/pet/pet_monitor.o
C++ engines/titanic/game/pet/pet_pellerator.o
C++ engines/titanic/game/pet/pet_position.o
C++ engines/titanic/game/pet/pet_sentinal.o
C++ engines/titanic/game/pet/pet_transition.o
C++ engines/titanic/game/pet/pet_sounds.o
C++ engines/titanic/game/pet/pet_transport.o
C++ engines/titanic/game/pickup/pick_up.o
C++ engines/titanic/game/pickup/pick_up_bar_glass.o
C++ engines/titanic/game/pickup/pick_up_hose.o
C++ engines/titanic/game/pickup/pick_up_lemon.o
C++ engines/titanic/game/pickup/pick_up_speech_centre.o
C++ engines/titanic/game/pickup/pick_up_vis_centre.o
C++ engines/titanic/game/placeholder/bar_shelf_vis_centre.o
C++ engines/titanic/game/placeholder/place_holder.o
C++ engines/titanic/game/placeholder/lemon_on_bar.o
C++ engines/titanic/game/placeholder/tv_on_bar.o
C++ engines/titanic/game/transport/gondolier.o
C++ engines/titanic/game/transport/lift.o
C++ engines/titanic/game/transport/lift_indicator.o
C++ engines/titanic/game/transport/pellerator.o
C++ engines/titanic/game/transport/service_elevator.o
C++ engines/titanic/game/transport/transport.o
C++ engines/titanic/game/sgt/armchair.o
C++ engines/titanic/game/sgt/basin.o
C++ engines/titanic/game/sgt/bedfoot.o
C++ engines/titanic/game/sgt/bedhead.o
C++ engines/titanic/game/sgt/chest_of_drawers.o
C++ engines/titanic/game/sgt/desk.o
C++ engines/titanic/game/sgt/deskchair.o
C++ engines/titanic/game/sgt/drawer.o
C++ engines/titanic/game/sgt/sgt_doors.o
C++ engines/titanic/game/sgt/sgt_nav.o
C++ engines/titanic/game/sgt/sgt_navigation.o
C++ engines/titanic/game/sgt/sgt_restaurant_doors.o
C++ engines/titanic/game/sgt/sgt_state_control.o
C++ engines/titanic/game/sgt/sgt_state_room.o
C++ engines/titanic/game/sgt/sgt_tv.o
C++ engines/titanic/game/sgt/sgt_upper_doors_sound.o
C++ engines/titanic/game/sgt/toilet.o
C++ engines/titanic/game/sgt/vase.o
C++ engines/titanic/game/sgt/washstand.o
C++ engines/titanic/gfx/act_button.o
C++ engines/titanic/gfx/changes_season_button.o
C++ engines/titanic/gfx/chev_left_off.o
C++ engines/titanic/gfx/chev_left_on.o
C++ engines/titanic/gfx/chev_right_off.o
C++ engines/titanic/gfx/chev_right_on.o
C++ engines/titanic/gfx/chev_send_rec_switch.o
C++ engines/titanic/gfx/edit_control.o
C++ engines/titanic/gfx/text_control.o
C++ engines/titanic/gfx/elevator_button.o
C++ engines/titanic/gfx/get_from_succ.o
C++ engines/titanic/gfx/helmet_on_off.o
C++ engines/titanic/gfx/home_photo.o
C++ engines/titanic/gfx/icon_nav_action.o
C++ engines/titanic/gfx/icon_nav_butt.o
C++ engines/titanic/gfx/icon_nav_down.o
C++ engines/titanic/gfx/icon_nav_image.o
C++ engines/titanic/gfx/icon_nav_left.o
C++ engines/titanic/gfx/icon_nav_receive.o
C++ engines/titanic/gfx/icon_nav_right.o
C++ engines/titanic/gfx/icon_nav_send.o
C++ engines/titanic/gfx/icon_nav_up.o
C++ engines/titanic/gfx/keybrd_butt.o
C++ engines/titanic/gfx/move_object_button.o
C++ engines/titanic/gfx/music_control.o
C++ engines/titanic/gfx/music_slider.o
C++ engines/titanic/gfx/music_slider_pitch.o
C++ engines/titanic/gfx/music_slider_speed.o
C++ engines/titanic/gfx/music_switch.o
C++ engines/titanic/gfx/music_switch_inversion.o
C++ engines/titanic/gfx/music_switch_reverse.o
C++ engines/titanic/gfx/music_voice_mute.o
C++ engines/titanic/gfx/send_to_succ.o
C++ engines/titanic/gfx/sgt_selector.o
C++ engines/titanic/gfx/slider_button.o
C++ engines/titanic/gfx/small_chev_left_off.o
C++ engines/titanic/gfx/small_chev_left_on.o
C++ engines/titanic/gfx/small_chev_right_off.o
C++ engines/titanic/gfx/small_chev_right_on.o
C++ engines/titanic/gfx/status_change_button.o
C++ engines/titanic/gfx/st_button.o
C++ engines/titanic/gfx/text_down.o
C++ engines/titanic/gfx/text_skrew.o
C++ engines/titanic/gfx/text_up.o
C++ engines/titanic/gfx/toggle_button.o
C++ engines/titanic/gfx/toggle_switch.o
C++ engines/titanic/messages/auto_sound_event.o
C++ engines/titanic/messages/bilge_auto_sound_event.o
C++ engines/titanic/messages/bilge_dispensor_event.o
C++ engines/titanic/messages/door_auto_sound_event.o
C++ engines/titanic/messages/messages.o
C++ engines/titanic/messages/mouse_messages.o
C++ engines/titanic/messages/service_elevator_door.o
C++ engines/titanic/moves/call_pellerator.o
C++ engines/titanic/moves/enter_bomb_room.o
C++ engines/titanic/moves/enter_bridge.o
C++ engines/titanic/moves/enter_exit_first_class_state.o
C++ engines/titanic/moves/enter_exit_mini_lift.o
C++ engines/titanic/moves/enter_exit_sec_class_mini_lift.o
C++ engines/titanic/moves/enter_exit_view.o
C++ engines/titanic/moves/enter_sec_class_state.o
C++ engines/titanic/moves/exit_arboretum.o
C++ engines/titanic/moves/exit_bridge.o
C++ engines/titanic/moves/exit_lift.o
C++ engines/titanic/moves/exit_pellerator.o
C++ engines/titanic/moves/exit_state_room.o
C++ engines/titanic/moves/exit_tiania.o
C++ engines/titanic/moves/move_player_in_parrot_room.o
C++ engines/titanic/moves/move_player_to_from.o
C++ engines/titanic/moves/move_player_to.o
C++ engines/titanic/moves/multi_move.o
C++ engines/titanic/moves/pan_from_pel.o
C++ engines/titanic/moves/restaurant_pan_handler.o
C++ engines/titanic/moves/restricted_move.o
C++ engines/titanic/moves/scraliontis_table.o
C++ engines/titanic/moves/trip_down_canal.o
C++ engines/titanic/npcs/barbot.o
C++ engines/titanic/npcs/bellbot.o
C++ engines/titanic/npcs/bilge_succubus.o
C++ engines/titanic/npcs/callbot.o
C++ engines/titanic/npcs/character.o
C++ engines/titanic/npcs/deskbot.o
C++ engines/titanic/npcs/doorbot.o
C++ engines/titanic/npcs/liftbot.o
C++ engines/titanic/npcs/maitre_d.o
engines/titanic/npcs/deskbot.cpp:30:26: warning: declaration requires a global constructor [-Wglobal-constructors]
static const char *const TALKING_NAMES[] = {
^ ~
engines/titanic/npcs/deskbot.cpp:37:26: warning: declaration requires a global constructor [-Wglobal-constructors]
static const char *const IDLE_NAMES[] = {
^ ~
2 warnings generated.
C++ engines/titanic/npcs/mobile.o
C++ engines/titanic/npcs/parrot.o
C++ engines/titanic/npcs/parrot_succubus.o
C++ engines/titanic/npcs/robot_controller.o
C++ engines/titanic/npcs/starlings.o
C++ engines/titanic/npcs/succubus.o
C++ engines/titanic/npcs/summon_bots.o
C++ engines/titanic/npcs/titania.o
C++ engines/titanic/npcs/true_talk_npc.o
C++ engines/titanic/pet_control/pet_control.o
C++ engines/titanic/pet_control/pet_conversations.o
C++ engines/titanic/pet_control/pet_element.o
C++ engines/titanic/pet_control/pet_frame.o
C++ engines/titanic/pet_control/pet_gfx_element.o
C++ engines/titanic/pet_control/pet_inventory.o
C++ engines/titanic/pet_control/pet_inventory_glyphs.o
C++ engines/titanic/pet_control/pet_starfield.o
C++ engines/titanic/pet_control/pet_real_life.o
C++ engines/titanic/pet_control/pet_remote.o
C++ engines/titanic/pet_control/pet_remote_glyphs.o
C++ engines/titanic/pet_control/pet_rooms.o
C++ engines/titanic/pet_control/pet_rooms_glyphs.o
C++ engines/titanic/pet_control/pet_section.o
C++ engines/titanic/pet_control/pet_translation.o
C++ engines/titanic/pet_control/pet_drag_chev.o
C++ engines/titanic/pet_control/pet_graphic2.o
C++ engines/titanic/pet_control/pet_graphic.o
C++ engines/titanic/pet_control/pet_glyphs.o
C++ engines/titanic/pet_control/pet_leaf.o
C++ engines/titanic/pet_control/pet_load.o
C++ engines/titanic/pet_control/pet_load_save.o
C++ engines/titanic/pet_control/pet_mode_off.o
C++ engines/titanic/pet_control/pet_mode_on.o
C++ engines/titanic/pet_control/pet_mode_panel.o
C++ engines/titanic/pet_control/pet_pannel1.o
C++ engines/titanic/pet_control/pet_pannel2.o
C++ engines/titanic/pet_control/pet_pannel3.o
C++ engines/titanic/pet_control/pet_quit.o
C++ engines/titanic/pet_control/pet_save.o
C++ engines/titanic/pet_control/pet_show_translation.o
C++ engines/titanic/pet_control/pet_slider.o
C++ engines/titanic/pet_control/pet_sound.o
C++ engines/titanic/sound/audio_buffer.o
C++ engines/titanic/sound/auto_music_player.o
C++ engines/titanic/sound/auto_music_player_base.o
C++ engines/titanic/sound/auto_sound_player.o
C++ engines/titanic/sound/auto_sound_player_adsr.o
C++ engines/titanic/sound/background_sound_maker.o
C++ engines/titanic/sound/bird_song.o
C++ engines/titanic/sound/dome_from_top_of_well.o
C++ engines/titanic/sound/enter_view_toggles_other_music.o
C++ engines/titanic/sound/gondolier_song.o
C++ engines/titanic/sound/music_player.o
C++ engines/titanic/sound/music_room.o
C++ engines/titanic/sound/music_room_handler.o
C++ engines/titanic/sound/music_room_instrument.o
C++ engines/titanic/sound/music_song.o
C++ engines/titanic/sound/node_auto_sound_player.o
C++ engines/titanic/sound/proximity.o
C++ engines/titanic/sound/qmixer.o
C++ engines/titanic/sound/restricted_auto_music_player.o
C++ engines/titanic/sound/room_auto_sound_player.o
C++ engines/titanic/sound/room_trigger_auto_music_player.o
C++ engines/titanic/sound/season_noises.o
C++ engines/titanic/sound/seasonal_music_player.o
C++ engines/titanic/sound/sound.o
C++ engines/titanic/sound/sound_manager.o
C++ engines/titanic/sound/titania_speech.o
C++ engines/titanic/sound/trigger_auto_music_player.o
C++ engines/titanic/sound/view_auto_sound_player.o
C++ engines/titanic/sound/view_toggles_other_music.o
C++ engines/titanic/sound/water_lapping_sounds.o
C++ engines/titanic/sound/wave_file.o
C++ engines/titanic/star_control/star_control.o
C++ engines/titanic/star_control/base_stars.o
C++ engines/titanic/star_control/camera_auto_mover.o
C++ engines/titanic/star_control/camera_mover.o
C++ engines/titanic/star_control/fmatrix.o
C++ engines/titanic/star_control/fpoint.o
C++ engines/titanic/star_control/fpose.o
C++ engines/titanic/star_control/frange.o
C++ engines/titanic/star_control/frect.o
C++ engines/titanic/star_control/fvector.o
C++ engines/titanic/star_control/marked_auto_mover.o
C++ engines/titanic/star_control/marked_camera_mover.o
C++ engines/titanic/star_control/matrix_transform.o
C++ engines/titanic/star_control/orientation_changer.o
C++ engines/titanic/star_control/star_camera.o
C++ engines/titanic/star_control/star_closeup.o
C++ engines/titanic/star_control/star_crosshairs.o
C++ engines/titanic/star_control/star_field_base.o
C++ engines/titanic/star_control/star_field.o
C++ engines/titanic/star_control/star_markers.o
C++ engines/titanic/star_control/star_points1.o
C++ engines/titanic/star_control/star_points2.o
C++ engines/titanic/star_control/star_ref.o
C++ engines/titanic/star_control/star_view.o
C++ engines/titanic/star_control/surface_area.o
C++ engines/titanic/star_control/surface_fader.o
C++ engines/titanic/star_control/unmarked_auto_mover.o
C++ engines/titanic/star_control/unmarked_camera_mover.o
C++ engines/titanic/star_control/viewport.o
C++ engines/titanic/support/avi_surface.o
C++ engines/titanic/support/direct_draw.o
C++ engines/titanic/support/direct_draw_surface.o
C++ engines/titanic/support/exe_resources.o
C++ engines/titanic/support/files_manager.o
C++ engines/titanic/support/font.o
C++ engines/titanic/support/image.o
C++ engines/titanic/support/image_decoders.o
C++ engines/titanic/support/strings.o
C++ engines/titanic/support/mouse_cursor.o
C++ engines/titanic/support/movie.o
C++ engines/titanic/support/movie_clip.o
C++ engines/titanic/support/movie_event.o
C++ engines/titanic/support/movie_range_info.o
C++ engines/titanic/support/movie_manager.o
C++ engines/titanic/support/credit_text.o
C++ engines/titanic/support/transparency_surface.o
C++ engines/titanic/support/rect.o
C++ engines/titanic/support/screen_manager.o
C++ engines/titanic/support/simple_file.o
C++ engines/titanic/support/string.o
C++ engines/titanic/support/string_parser.o
C++ engines/titanic/support/text_cursor.o
C++ engines/titanic/support/time_event_info.o
C++ engines/titanic/support/video_surface.o
C++ engines/titanic/true_talk/barbot_script.o
C++ engines/titanic/true_talk/bellbot_script.o
C++ engines/titanic/true_talk/deskbot_script.o
C++ engines/titanic/true_talk/dialogue_file.o
C++ engines/titanic/true_talk/doorbot_script.o
C++ engines/titanic/true_talk/liftbot_script.o
C++ engines/titanic/true_talk/maitred_script.o
C++ engines/titanic/true_talk/parrot_script.o
C++ engines/titanic/true_talk/succubus_script.o
C++ engines/titanic/true_talk/title_engine.o
C++ engines/titanic/true_talk/script_handler.o
C++ engines/titanic/true_talk/script_support.o
C++ engines/titanic/true_talk/true_talk_manager.o
C++ engines/titanic/true_talk/tt_action.o
C++ engines/titanic/true_talk/tt_adj.o
C++ engines/titanic/true_talk/tt_concept.o
C++ engines/titanic/true_talk/tt_concept_node.o
C++ engines/titanic/true_talk/tt_hist.o
C++ engines/titanic/true_talk/tt_major_word.o
C++ engines/titanic/true_talk/tt_node.o
C++ engines/titanic/true_talk/tt_npc_script.o
C++ engines/titanic/true_talk/tt_parser.o
C++ engines/titanic/true_talk/tt_picture.o
C++ engines/titanic/true_talk/tt_pronoun.o
engines/titanic/true_talk/tt_npc_script.cpp:40:26: warning: declaration requires a global constructor [-Wglobal-constructors]
static const char *const ITEMS[] = {
^ ~
engines/titanic/true_talk/tt_npc_script.cpp:50:22: warning: declaration requires a global constructor [-Wglobal-constructors]
static const ItemRec ARRAY1[] = {
^ ~
C++ engines/titanic/true_talk/tt_quotes.o
C++ engines/titanic/true_talk/tt_quotes_tree.o
C++ engines/titanic/true_talk/tt_response.o
2 warnings generated.
C++ engines/titanic/true_talk/tt_room_script.o
C++ engines/titanic/true_talk/tt_script_base.o
C++ engines/titanic/true_talk/tt_scripts.o
C++ engines/titanic/true_talk/tt_sentence.o
C++ engines/titanic/true_talk/tt_sentence_node.o
C++ engines/titanic/true_talk/tt_string.o
C++ engines/titanic/true_talk/tt_string_node.o
C++ engines/titanic/true_talk/tt_synonym.o
C++ engines/titanic/true_talk/tt_talker.o
C++ engines/titanic/true_talk/tt_title_script.o
C++ engines/titanic/true_talk/tt_vocab.o
C++ engines/titanic/true_talk/tt_word.o
C++ engines/toltecs/animation.o
C++ engines/toltecs/console.o
C++ engines/toltecs/detection.o
C++ engines/toltecs/menu.o
C++ engines/toltecs/microtiles.o
C++ engines/toltecs/movie.o
C++ engines/toltecs/music.o
C++ engines/toltecs/palette.o
C++ engines/toltecs/toltecs.o
C++ engines/toltecs/render.o
C++ engines/toltecs/resource.o
C++ engines/toltecs/saveload.o
C++ engines/toltecs/screen.o
C++ engines/toltecs/script.o
C++ engines/toltecs/segmap.o
C++ engines/toltecs/sound.o
C++ engines/toltecs/sprite.o
C++ engines/tony/custom.o
C++ engines/tony/debugger.o
C++ engines/tony/detection.o
C++ engines/tony/font.o
C++ engines/tony/game.o
C++ engines/tony/gfxcore.o
C++ engines/tony/gfxengine.o
C++ engines/tony/globals.o
C++ engines/tony/input.o
C++ engines/tony/inventory.o
C++ engines/tony/loc.o
C++ engines/tony/sound.o
C++ engines/tony/tony.o
C++ engines/tony/tonychar.o
C++ engines/tony/utils.o
C++ engines/tony/window.o
C++ engines/tony/mpal/expr.o
C++ engines/tony/mpal/loadmpc.o
C++ engines/tony/mpal/memory.o
C++ engines/tony/mpal/mpal.o
C++ engines/tony/mpal/mpalutils.o
C++ engines/tony/mpal/lzo.o
C++ engines/toon/anim.o
C++ engines/toon/audio.o
C++ engines/toon/character.o
C++ engines/toon/console.o
C++ engines/toon/conversation.o
C++ engines/toon/detection.o
C++ engines/toon/drew.o
C++ engines/toon/flux.o
C++ engines/toon/font.o
C++ engines/toon/hotspot.o
C++ engines/toon/movie.o
C++ engines/toon/path.o
C++ engines/toon/picture.o
C++ engines/toon/resource.o
C++ engines/toon/script.o
C++ engines/toon/script_func.o
C++ engines/toon/state.o
C++ engines/toon/text.o
C++ engines/toon/tools.o
C++ engines/toon/toon.o
C++ engines/touche/console.o
C++ engines/touche/detection.o
C++ engines/touche/graphics.o
C++ engines/touche/menu.o
C++ engines/touche/midi.o
C++ engines/touche/opcodes.o
C++ engines/touche/resource.o
C++ engines/touche/saveload.o
C++ engines/touche/staticres.o
C++ engines/touche/touche.o
C++ engines/tsage/blue_force/blueforce_dialogs.o
C++ engines/tsage/blue_force/blueforce_logic.o
C++ engines/tsage/blue_force/blueforce_scenes0.o
C++ engines/tsage/blue_force/blueforce_scenes1.o
C++ engines/tsage/blue_force/blueforce_scenes2.o
C++ engines/tsage/blue_force/blueforce_scenes3.o
C++ engines/tsage/blue_force/blueforce_scenes4.o
C++ engines/tsage/blue_force/blueforce_scenes5.o
C++ engines/tsage/blue_force/blueforce_scenes6.o
C++ engines/tsage/blue_force/blueforce_scenes7.o
C++ engines/tsage/blue_force/blueforce_scenes8.o
C++ engines/tsage/blue_force/blueforce_scenes9.o
C++ engines/tsage/blue_force/blueforce_speakers.o
C++ engines/tsage/converse.o
C++ engines/tsage/core.o
C++ engines/tsage/debugger.o
C++ engines/tsage/detection.o
C++ engines/tsage/dialogs.o
C++ engines/tsage/events.o
C++ engines/tsage/globals.o
C++ engines/tsage/graphics.o
C++ engines/tsage/resources.o
C++ engines/tsage/ringworld/ringworld_demo.o
C++ engines/tsage/ringworld/ringworld_dialogs.o
C++ engines/tsage/ringworld/ringworld_logic.o
C++ engines/tsage/ringworld/ringworld_scenes1.o
C++ engines/tsage/ringworld/ringworld_scenes2.o
C++ engines/tsage/ringworld/ringworld_scenes3.o
C++ engines/tsage/ringworld/ringworld_scenes4.o
C++ engines/tsage/ringworld/ringworld_scenes5.o
C++ engines/tsage/ringworld/ringworld_scenes6.o
C++ engines/tsage/ringworld/ringworld_scenes8.o
C++ engines/tsage/ringworld/ringworld_scenes10.o
C++ engines/tsage/ringworld/ringworld_speakers.o
C++ engines/tsage/ringworld2/ringworld2_airduct.o
C++ engines/tsage/ringworld2/ringworld2_dialogs.o
C++ engines/tsage/ringworld2/ringworld2_logic.o
C++ engines/tsage/ringworld2/ringworld2_outpost.o
C++ engines/tsage/ringworld2/ringworld2_scenes0.o
C++ engines/tsage/ringworld2/ringworld2_scenes1.o
C++ engines/tsage/ringworld2/ringworld2_scenes2.o
C++ engines/tsage/ringworld2/ringworld2_scenes3.o
C++ engines/tsage/ringworld2/ringworld2_speakers.o
C++ engines/tsage/ringworld2/ringworld2_vampire.o
C++ engines/tsage/saveload.o
C++ engines/tsage/scenes.o
C++ engines/tsage/screen.o
C++ engines/tsage/sherlock/sherlock_logo.o
C++ engines/tsage/sound.o
C++ engines/tsage/staticres.o
C++ engines/tsage/tsage.o
C++ engines/tsage/user_interface.o
C++ engines/tucker/console.o
C++ engines/tucker/detection.o
C++ engines/tucker/graphics.o
C++ engines/tucker/locations.o
C++ engines/tucker/resource.o
C++ engines/tucker/saveload.o
engines/tucker/detection.cpp:33:34: warning: declaration requires a global constructor [-Wglobal-constructors]
static const PlainGameDescriptor tuckerGames[] = {
^ ~
1 warning generated.
C++ engines/tucker/sequences.o
engines/tucker/resource.cpp:51:34: warning: declaration requires a global constructor [-Wglobal-constructors]
static const CompressedSoundFile compressedSoundFilesTable[] = {
^ ~
C++ engines/tucker/staticres.o
1 warning generated.
C++ engines/tucker/tucker.o
C++ engines/voyeur/animation.o
C++ engines/voyeur/data.o
engines/tucker/staticres.cpp:337:54: warning: declaration requires a global constructor [-Wglobal-constructors]
const SoundSequenceDataList AnimationSequencePlayer::_soundSeqDataList[] = {
^ ~
1 warning generated.
C++ engines/voyeur/debugger.o
engines/tucker/tucker.cpp:3168:3: warning: declaration requires a global constructor [-Wglobal-constructors]
} _instructions[] = {
^ ~
C++ engines/voyeur/detection.o
C++ engines/voyeur/events.o
C++ engines/voyeur/files.o
1 warning generated.
C++ engines/voyeur/files_threads.o
C++ engines/voyeur/screen.o
C++ engines/voyeur/sound.o
C++ engines/voyeur/staticres.o
C++ engines/voyeur/voyeur.o
C++ engines/voyeur/voyeur_game.o
engines/voyeur/staticres.cpp:77:19: warning: declaration requires a global constructor [-Wglobal-constructors]
const char *const SZ_FILENAMES[] = {
^ ~
1 warning generated.
C++ engines/wage/combat.o
C++ engines/wage/debugger.o
C++ engines/wage/design.o
C++ engines/wage/detection.o
C++ engines/wage/dialog.o
C++ engines/wage/entities.o
C++ engines/wage/gui.o
C++ engines/wage/randomhat.o
C++ engines/wage/saveload.o
C++ engines/wage/script.o
C++ engines/wage/sound.o
C++ engines/wage/util.o
C++ engines/wage/wage.o
C++ engines/wage/world.o
C++ engines/wintermute/ad/ad_actor.o
C++ engines/wintermute/ad/ad_entity.o
C++ engines/wintermute/ad/ad_game.o
C++ engines/wintermute/ad/ad_inventory.o
C++ engines/wintermute/ad/ad_inventory_box.o
C++ engines/wintermute/ad/ad_item.o
C++ engines/wintermute/ad/ad_layer.o
C++ engines/wintermute/ad/ad_node_state.o
C++ engines/wintermute/ad/ad_object.o
C++ engines/wintermute/ad/ad_path.o
C++ engines/wintermute/ad/ad_path_point.o
C++ engines/wintermute/ad/ad_region.o
C++ engines/wintermute/ad/ad_response.o
C++ engines/wintermute/ad/ad_response_box.o
C++ engines/wintermute/ad/ad_response_context.o
C++ engines/wintermute/ad/ad_rot_level.o
C++ engines/wintermute/ad/ad_scale_level.o
C++ engines/wintermute/ad/ad_scene.o
C++ engines/wintermute/ad/ad_scene_node.o
C++ engines/wintermute/ad/ad_scene_state.o
C++ engines/wintermute/ad/ad_sentence.o
C++ engines/wintermute/ad/ad_sprite_set.o
C++ engines/wintermute/ad/ad_talk_def.o
C++ engines/wintermute/ad/ad_talk_holder.o
C++ engines/wintermute/ad/ad_talk_node.o
C++ engines/wintermute/ad/ad_waypoint_group.o
C++ engines/wintermute/base/scriptables/debuggable/debuggable_script.o
C++ engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.o
C++ engines/wintermute/base/scriptables/script.o
C++ engines/wintermute/base/scriptables/script_engine.o
C++ engines/wintermute/base/scriptables/script_stack.o
C++ engines/wintermute/base/scriptables/script_value.o
C++ engines/wintermute/base/scriptables/script_ext_array.o
C++ engines/wintermute/base/scriptables/script_ext_date.o
C++ engines/wintermute/base/scriptables/script_ext_file.o
C++ engines/wintermute/base/scriptables/script_ext_math.o
C++ engines/wintermute/base/scriptables/script_ext_object.o
C++ engines/wintermute/base/scriptables/script_ext_mem_buffer.o
C++ engines/wintermute/base/scriptables/script_ext_string.o
C++ engines/wintermute/base/file/base_disk_file.o
C++ engines/wintermute/base/file/base_file.o
C++ engines/wintermute/base/file/base_file_entry.o
C++ engines/wintermute/base/file/base_package.o
C++ engines/wintermute/base/file/base_save_thumb_file.o
C++ engines/wintermute/base/font/base_font_bitmap.o
C++ engines/wintermute/base/font/base_font_truetype.o
C++ engines/wintermute/base/font/base_font.o
C++ engines/wintermute/base/font/base_font_storage.o
C++ engines/wintermute/base/gfx/base_image.o
C++ engines/wintermute/base/gfx/base_renderer.o
C++ engines/wintermute/base/gfx/base_surface.o
C++ engines/wintermute/base/gfx/osystem/base_surface_osystem.o
C++ engines/wintermute/base/gfx/osystem/base_render_osystem.o
C++ engines/wintermute/base/gfx/osystem/render_ticket.o
C++ engines/wintermute/base/particles/part_particle.o
C++ engines/wintermute/base/particles/part_emitter.o
C++ engines/wintermute/base/particles/part_force.o
C++ engines/wintermute/base/sound/base_sound.o
C++ engines/wintermute/base/sound/base_sound_buffer.o
C++ engines/wintermute/base/sound/base_sound_manager.o
C++ engines/wintermute/base/base_active_rect.o
C++ engines/wintermute/base/base.o
C++ engines/wintermute/base/base_dynamic_buffer.o
C++ engines/wintermute/base/base_engine.o
C++ engines/wintermute/base/base_fader.o
C++ engines/wintermute/base/base_file_manager.o
C++ engines/wintermute/base/base_frame.o
C++ engines/wintermute/base/base_game.o
C++ engines/wintermute/base/base_game_music.o
C++ engines/wintermute/base/base_game_settings.o
C++ engines/wintermute/base/base_keyboard_state.o
C++ engines/wintermute/base/base_named_object.o
C++ engines/wintermute/base/base_object.o
C++ engines/wintermute/base/base_parser.o
C++ engines/wintermute/base/base_persistence_manager.o
C++ engines/wintermute/base/base_point.o
C++ engines/wintermute/base/base_quick_msg.o
C++ engines/wintermute/base/base_region.o
C++ engines/wintermute/base/base_scriptable.o
C++ engines/wintermute/base/base_script_holder.o
C++ engines/wintermute/base/base_sprite.o
C++ engines/wintermute/base/base_string_table.o
C++ engines/wintermute/base/base_sub_frame.o
C++ engines/wintermute/base/base_surface_storage.o
C++ engines/wintermute/base/base_transition_manager.o
C++ engines/wintermute/base/base_viewport.o
C++ engines/wintermute/base/saveload.o
C++ engines/wintermute/base/save_thumb_helper.o
C++ engines/wintermute/base/timer.o
C++ engines/wintermute/debugger/breakpoint.o
C++ engines/wintermute/debugger/debugger_controller.o
C++ engines/wintermute/debugger/error.o
C++ engines/wintermute/debugger/listing_providers/blank_listing.o
C++ engines/wintermute/debugger/listing_providers/blank_listing_provider.o
C++ engines/wintermute/debugger/listing_providers/basic_source_listing_provider.o
C++ engines/wintermute/debugger/listing_providers/cached_source_listing_provider.o
C++ engines/wintermute/debugger/listing_providers/source_listing.o
C++ engines/wintermute/debugger/listing.o
C++ engines/wintermute/debugger/script_monitor.o
C++ engines/wintermute/debugger/watch.o
C++ engines/wintermute/debugger/watch_instance.o
C++ engines/wintermute/detection.o
C++ engines/wintermute/math/math_util.o
C++ engines/wintermute/math/matrix4.o
C++ engines/wintermute/math/vector2.o
C++ engines/wintermute/platform_osystem.o
C++ engines/wintermute/system/sys_class.o
C++ engines/wintermute/system/sys_class_registry.o
C++ engines/wintermute/system/sys_instance.o
engines/wintermute/platform_osystem.cpp:39:25: warning: declaration requires a global constructor [-Wglobal-constructors]
BaseGame *BasePlatform::_gameRef = nullptr;
^ ~~~~~~~
engines/wintermute/platform_osystem.cpp:40:33: warning: declaration requires a global constructor [-Wglobal-constructors]
WintermuteEngine *BasePlatform::_engineRef = nullptr;
^ ~~~~~~~
2 warnings generated.
C++ engines/wintermute/ui/ui_button.o
C++ engines/wintermute/ui/ui_edit.o
C++ engines/wintermute/ui/ui_entity.o
C++ engines/wintermute/ui/ui_object.o
C++ engines/wintermute/ui/ui_text.o
C++ engines/wintermute/ui/ui_tiled_image.o
C++ engines/wintermute/ui/ui_window.o
C++ engines/wintermute/utils/convert_utf.o
C++ engines/wintermute/utils/crc.o
C++ engines/wintermute/utils/path_util.o
C++ engines/wintermute/utils/string_util.o
C++ engines/wintermute/utils/utils.o
C++ engines/wintermute/video/subtitle_card.o
C++ engines/wintermute/video/video_player.o
C++ engines/wintermute/video/video_subtitler.o
C++ engines/wintermute/video/video_theora_player.o
C++ engines/wintermute/debugger.o
C++ engines/wintermute/wintermute.o
C++ engines/wintermute/persistent.o
C++ engines/xeen/worldofxeen/clouds_cutscenes.o
C++ engines/xeen/worldofxeen/darkside_cutscenes.o
C++ engines/xeen/worldofxeen/worldofxeen_cutscenes.o
C++ engines/xeen/worldofxeen/worldofxeen_menu.o
C++ engines/xeen/worldofxeen/worldofxeen.o
C++ engines/xeen/swordsofxeen/swordsofxeen.o
C++ engines/xeen/swordsofxeen/swordsofxeen_menu.o
C++ engines/xeen/dialogs/credits_screen.o
C++ engines/xeen/dialogs/dialogs.o
C++ engines/xeen/dialogs/dialogs_awards.o
C++ engines/xeen/dialogs/dialogs_char_info.o
C++ engines/xeen/dialogs/dialogs_control_panel.o
C++ engines/xeen/dialogs/dialogs_copy_protection.o
C++ engines/xeen/dialogs/dialogs_create_char.o
C++ engines/xeen/dialogs/dialogs_difficulty.o
C++ engines/xeen/dialogs/dialogs_dismiss.o
C++ engines/xeen/dialogs/dialogs_exchange.o
C++ engines/xeen/dialogs/dialogs_info.o
C++ engines/xeen/dialogs/dialogs_input.o
C++ engines/xeen/dialogs/dialogs_items.o
C++ engines/xeen/dialogs/dialogs_map.o
C++ engines/xeen/dialogs/dialogs_message.o
C++ engines/xeen/dialogs/dialogs_party.o
C++ engines/xeen/dialogs/dialogs_query.o
C++ engines/xeen/dialogs/dialogs_quests.o
C++ engines/xeen/dialogs/dialogs_quick_fight.o
C++ engines/xeen/dialogs/dialogs_quick_ref.o
C++ engines/xeen/dialogs/dialogs_spells.o
C++ engines/xeen/dialogs/dialogs_whowill.o
C++ engines/xeen/dialogs/please_wait.o
C++ engines/xeen/character.o
C++ engines/xeen/combat.o
C++ engines/xeen/cutscenes.o
C++ engines/xeen/debugger.o
C++ engines/xeen/detection.o
C++ engines/xeen/events.o
C++ engines/xeen/files.o
C++ engines/xeen/font.o
In file included from engines/xeen/detection.cpp:82:
./engines/xeen/detection_tables.h:25:34: warning: declaration requires a global constructor [-Wglobal-constructors]
static const XeenGameDescription gameDescriptions[] = {
^ ~
1 warning generated.
C++ engines/xeen/interface.o
C++ engines/xeen/interface_minimap.o
C++ engines/xeen/interface_scene.o
C++ engines/xeen/item.o
C++ engines/xeen/locations.o
C++ engines/xeen/map.o
C++ engines/xeen/party.o
C++ engines/xeen/patcher.o
C++ engines/xeen/resources.o
C++ engines/xeen/saves.o
C++ engines/xeen/screen.o
C++ engines/xeen/scripts.o
C++ engines/xeen/sound.o
C++ engines/xeen/sound_driver.o
C++ engines/xeen/sound_driver_adlib.o
C++ engines/xeen/spells.o
C++ engines/xeen/sprites.o
C++ engines/xeen/subtitles.o
C++ engines/xeen/window.o
C++ engines/xeen/xeen.o
C++ engines/xeen/xsurface.o
C++ engines/zvision/core/console.o
C++ engines/zvision/core/clock.o
C++ engines/zvision/core/events.o
C++ engines/zvision/detection.o
engines/xeen/xeen.cpp:34:13: warning: declaration requires a global constructor [-Wglobal-constructors]
XeenEngine *g_vm = nullptr;
^ ~~~~~~~
C++ engines/zvision/file/lzss_read_stream.o
1 warning generated.
C++ engines/zvision/file/save_manager.o
C++ engines/zvision/file/search_manager.o
C++ engines/zvision/file/zfs_archive.o
C++ engines/zvision/graphics/cursors/cursor_manager.o
C++ engines/zvision/graphics/cursors/cursor.o
C++ engines/zvision/graphics/effects/light.o
C++ engines/zvision/graphics/effects/fog.o
C++ engines/zvision/graphics/effects/wave.o
C++ engines/zvision/graphics/render_manager.o
C++ engines/zvision/graphics/render_table.o
C++ engines/zvision/scripting/actions.o
C++ engines/zvision/scripting/control.o
C++ engines/zvision/scripting/controls/fist_control.o
C++ engines/zvision/scripting/controls/hotmov_control.o
C++ engines/zvision/scripting/controls/input_control.o
C++ engines/zvision/scripting/controls/lever_control.o
C++ engines/zvision/scripting/controls/paint_control.o
C++ engines/zvision/scripting/controls/push_toggle_control.o
C++ engines/zvision/scripting/controls/safe_control.o
C++ engines/zvision/scripting/controls/save_control.o
C++ engines/zvision/scripting/controls/slot_control.o
C++ engines/zvision/scripting/controls/titler_control.o
C++ engines/zvision/scripting/inventory.o
C++ engines/zvision/scripting/menu.o
C++ engines/zvision/scripting/scr_file_handling.o
C++ engines/zvision/scripting/script_manager.o
C++ engines/zvision/scripting/effects/animation_effect.o
C++ engines/zvision/scripting/effects/distort_effect.o
C++ engines/zvision/scripting/effects/music_effect.o
C++ engines/zvision/scripting/effects/region_effect.o
C++ engines/zvision/scripting/effects/syncsound_effect.o
C++ engines/zvision/scripting/effects/timer_effect.o
C++ engines/zvision/scripting/effects/ttytext_effect.o
C++ engines/zvision/sound/midi.o
C++ engines/zvision/sound/zork_raw.o
C++ engines/zvision/text/string_manager.o
C++ engines/zvision/text/subtitles.o
C++ engines/zvision/text/text.o
C++ engines/zvision/text/truetype_font.o
C++ engines/zvision/video/rlf_decoder.o
C++ engines/zvision/video/video.o
C++ engines/zvision/video/zork_avi_decoder.o
C++ engines/zvision/zvision.o
C++ gui/about.o
C++ gui/browser.o
C++ gui/chooser.o
C++ gui/console.o
C++ gui/debugger.o
C++ gui/dialog.o
C++ gui/editgamedialog.o
C++ gui/error.o
C++ gui/EventRecorder.o
C++ gui/filebrowser-dialog.o
C++ gui/gui-manager.o
C++ gui/launcher.o
C++ gui/massadd.o
C++ gui/message.o
C++ gui/object.o
C++ gui/options.o
C++ gui/predictivedialog.o
C++ gui/saveload.o
C++ gui/saveload-dialog.o
C++ gui/themebrowser.o
C++ gui/ThemeEngine.o
C++ gui/ThemeEval.o
C++ gui/ThemeLayout.o
C++ gui/ThemeParser.o
C++ gui/Tooltip.o
C++ gui/unknown-game-dialog.o
C++ gui/animation/Animation.o
C++ gui/animation/RepeatAnimationWrapper.o
C++ gui/animation/SequenceAnimationComposite.o
C++ gui/widget.o
C++ gui/widgets/editable.o
C++ gui/widgets/edittext.o
C++ gui/widgets/list.o
C++ gui/widgets/popup.o
C++ gui/widgets/scrollbar.o
C++ gui/widgets/scrollcontainer.o
C++ gui/widgets/tab.o
C++ gui/downloaddialog.o
C++ gui/remotebrowser.o
C++ gui/storagewizarddialog.o
C++ gui/editrecorddialog.o
C++ gui/onscreendialog.o
C++ gui/recorderdialog.o
C++ gui/fluidsynth-dialog.o
C++ backends/base-backend.o
C++ backends/modular-backend.o
C++ backends/audiocd/audiocd-stream.o
C++ backends/audiocd/default/default-audiocd.o
C++ backends/events/default/default-events.o
C++ backends/fs/abstract-fs.o
C++ backends/fs/stdiostream.o
C++ backends/log/log.o
C++ backends/midi/alsa.o
C++ backends/midi/dmedia.o
C++ backends/midi/seq.o
C++ backends/midi/sndio.o
C++ backends/midi/stmidi.o
C++ backends/midi/timidity.o
C++ backends/saves/savefile.o
C++ backends/saves/default/default-saves.o
C++ backends/timer/default/default-timer.o
C++ backends/cloud/cloudicon.o
C++ backends/cloud/cloudmanager.o
C++ backends/cloud/iso8601.o
C++ backends/cloud/storage.o
C++ backends/cloud/storagefile.o
C++ backends/cloud/downloadrequest.o
C++ backends/cloud/folderdownloadrequest.o
C++ backends/cloud/savessyncrequest.o
C++ backends/cloud/box/boxstorage.o
C++ backends/cloud/box/boxlistdirectorybyidrequest.o
C++ backends/cloud/box/boxtokenrefresher.o
backends/cloud/box/boxstorage.cpp:50:19: warning: declaration requires a global constructor [-Wglobal-constructors]
char *BoxStorage::KEY = nullptr; //can't use CloudConfig there yet, loading it on instance creation/auth
^ ~~~~~~~
backends/cloud/box/boxstorage.cpp:51:19: warning: declaration requires a global constructor [-Wglobal-constructors]
char *BoxStorage::SECRET = nullptr;
^ ~~~~~~~
C++ backends/cloud/box/boxuploadrequest.o
2 warnings generated.
C++ backends/cloud/dropbox/dropboxcreatedirectoryrequest.o
C++ backends/cloud/dropbox/dropboxstorage.o
C++ backends/cloud/dropbox/dropboxinforequest.o
backends/cloud/dropbox/dropboxstorage.cpp:48:23: warning: declaration requires a global constructor [-Wglobal-constructors]
char *DropboxStorage::KEY = nullptr; //can't use CloudConfig there yet, loading it on instance creation/auth
^ ~~~~~~~
backends/cloud/dropbox/dropboxstorage.cpp:49:23: warning: declaration requires a global constructor [-Wglobal-constructors]
char *DropboxStorage::SECRET = nullptr;
^ ~~~~~~~
C++ backends/cloud/dropbox/dropboxlistdirectoryrequest.o
C++ backends/cloud/dropbox/dropboxuploadrequest.o
2 warnings generated.
C++ backends/cloud/googledrive/googledrivelistdirectorybyidrequest.o
C++ backends/cloud/googledrive/googledrivestorage.o
C++ backends/cloud/googledrive/googledrivetokenrefresher.o
C++ backends/cloud/googledrive/googledriveuploadrequest.o
C++ backends/cloud/id/idstorage.o
backends/cloud/googledrive/googledrivestorage.cpp:51:27: warning: declaration requires a global constructor [-Wglobal-constructors]
char *GoogleDriveStorage::KEY = nullptr; //can't use CloudConfig there yet, loading it on instance creation/auth
^ ~~~~~~~
backends/cloud/googledrive/googledrivestorage.cpp:52:27: warning: declaration requires a global constructor [-Wglobal-constructors]
char *GoogleDriveStorage::SECRET = nullptr;
^ ~~~~~~~
2 warnings generated.
C++ backends/cloud/id/idcreatedirectoryrequest.o
C++ backends/cloud/id/iddownloadrequest.o
C++ backends/cloud/id/idresolveidrequest.o
C++ backends/cloud/id/idlistdirectoryrequest.o
C++ backends/cloud/id/idstreamfilerequest.o
C++ backends/cloud/onedrive/onedrivestorage.o
C++ backends/cloud/onedrive/onedrivecreatedirectoryrequest.o
C++ backends/cloud/onedrive/onedrivetokenrefresher.o
backends/cloud/onedrive/onedrivestorage.cpp:50:24: warning: declaration requires a global constructor [-Wglobal-constructors]
char *OneDriveStorage::KEY = nullptr; //can't use CloudConfig there yet, loading it on instance creation/auth
^ ~~~~~~~
backends/cloud/onedrive/onedrivestorage.cpp:51:24: warning: declaration requires a global constructor [-Wglobal-constructors]
char *OneDriveStorage::SECRET = nullptr;
^ ~~~~~~~
C++ backends/cloud/onedrive/onedrivelistdirectoryrequest.o
C++ backends/cloud/onedrive/onedriveuploadrequest.o
2 warnings generated.
C++ backends/networking/curl/connectionmanager.o
C++ backends/networking/curl/networkreadstream.o
C++ backends/networking/curl/curlrequest.o
C++ backends/networking/curl/curljsonrequest.o
C++ backends/networking/curl/request.o
C++ backends/networking/sdl_net/client.o
C++ backends/networking/sdl_net/getclienthandler.o
C++ backends/networking/sdl_net/handlers/createdirectoryhandler.o
C++ backends/networking/sdl_net/handlers/downloadfilehandler.o
C++ backends/networking/sdl_net/handlers/filesajaxpagehandler.o
C++ backends/networking/sdl_net/handlers/filesbasehandler.o
C++ backends/networking/sdl_net/handlers/filespagehandler.o
C++ backends/networking/sdl_net/handlers/indexpagehandler.o
C++ backends/networking/sdl_net/handlers/listajaxhandler.o
C++ backends/networking/sdl_net/handlers/resourcehandler.o
C++ backends/networking/sdl_net/handlers/uploadfilehandler.o
C++ backends/networking/sdl_net/handlerutils.o
C++ backends/networking/sdl_net/localwebserver.o
C++ backends/networking/sdl_net/reader.o
C++ backends/networking/sdl_net/uploadfileclienthandler.o
C++ backends/graphics/opengl/context.o
C++ backends/graphics/opengl/debug.o
C++ backends/graphics/opengl/framebuffer.o
C++ backends/graphics/opengl/opengl-graphics.o
C++ backends/graphics/opengl/shader.o
C++ backends/graphics/opengl/texture.o
C++ backends/graphics/opengl/pipelines/clut8.o
backends/graphics/opengl/opengl-graphics.cpp:148:29: warning: declaration requires a global constructor [-Wglobal-constructors]
const OSystem::GraphicsMode glGraphicsModes[] = {
^ ~
C++ backends/graphics/opengl/pipelines/fixed.o
C++ backends/graphics/opengl/pipelines/pipeline.o
1 warning generated.
C++ backends/graphics/opengl/pipelines/shader.o
C++ backends/events/sdl/sdl-events.o
C++ backends/graphics/sdl/sdl-graphics.o
C++ backends/graphics/surfacesdl/surfacesdl-graphics.o
C++ backends/mixer/sdl/sdl-mixer.o
C++ backends/mutex/sdl/sdl-mutex.o
C++ backends/plugins/sdl/sdl-provider.o
backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75:29: warning: declaration requires a global constructor [-Wglobal-constructors]
const OSystem::GraphicsMode s_supportedStretchModes[] = {
^ ~
C++ backends/timer/sdl/sdl-timer.o
C++ backends/graphics/openglsdl/openglsdl-graphics.o
C++ backends/networking/connection/islimited-default.o
C++ backends/fs/posix/posix-fs.o
1 warning generated.
C++ backends/fs/posix/posix-fs-factory.o
C++ backends/fs/chroot/chroot-fs-factory.o
C++ backends/fs/chroot/chroot-fs.o
C++ backends/plugins/posix/posix-provider.o
backends/graphics/openglsdl/openglsdl-graphics.cpp:271:29: warning: declaration requires a global constructor [-Wglobal-constructors]
const OSystem::GraphicsMode sdlGlStretchModes[] = {
^ ~
C++ backends/saves/posix/posix-saves.o
C++ backends/taskbar/unity/unity-taskbar.o
C++ backends/audiocd/macosx/macosx-audiocd.o
1 warning generated.
C++ backends/dialogs/macosx/macosx-dialogs.o
C++ backends/midi/coreaudio.o
C++ backends/midi/coremidi.o
C++ backends/updates/macosx/macosx-updates.o
C++ backends/taskbar/macosx/macosx-taskbar.o
C++ backends/mixer/nullmixer/nullsdl-mixer.o
C++ backends/saves/recorder/recorder-saves.o
backends/dialogs/macosx/macosx-dialogs.mm:78:40: warning: 'NSSwitchButton' is deprecated: first deprecated in macOS 10.14 [-Wdeprecated-declarations]
[showHiddenFilesButton setButtonType:NSSwitchButton];
^~~~~~~~~~~~~~
NSButtonTypeSwitch
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSButtonCell.h:170:27: note:
'NSSwitchButton' has been explicitly marked deprecated here
static const NSButtonType NSSwitchButton NS_DEPRECATED_WITH_REPLACEMENT_MAC("NSButtonTypeSwitch", 10_0, 10_14) = NSButtonTypeSwitch;
^
backends/dialogs/macosx/macosx-dialogs.mm:93:36: warning: 'NSOnState' is deprecated: first deprecated in macOS 10.14 [-Wdeprecated-declarations]
[showHiddenFilesButton setState:NSOnState];
^~~~~~~~~
NSControlStateValueOn
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSCell.h:80:34: note:
'NSOnState' has been explicitly marked deprecated here
static const NSControlStateValue NSOnState NS_DEPRECATED_WITH_REPLACEMENT_MAC("NSControlStateValueOn", 10_0, 10_14) = NSControlStateValueOn;
^
backends/dialogs/macosx/macosx-dialogs.mm:96:36: warning: 'NSOffState' is deprecated: first deprecated in macOS 10.14 [-Wdeprecated-declarations]
[showHiddenFilesButton setState:NSOffState];
^~~~~~~~~~
NSControlStateValueOff
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSCell.h:79:34: note:
'NSOffState' has been explicitly marked deprecated here
static const NSControlStateValue NSOffState NS_DEPRECATED_WITH_REPLACEMENT_MAC("NSControlStateValueOff", 10_0, 10_14) = NSControlStateValueOff;
^
backends/dialogs/macosx/macosx-dialogs.mm:122:24: warning: 'NSOnState' is deprecated: first deprecated in macOS 10.14 [-Wdeprecated-declarations]
if ([sender state] == NSOnState) {
^~~~~~~~~
NSControlStateValueOn
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSCell.h:80:34: note:
'NSOnState' has been explicitly marked deprecated here
static const NSControlStateValue NSOnState NS_DEPRECATED_WITH_REPLACEMENT_MAC("NSControlStateValueOn", 10_0, 10_14) = NSControlStateValueOn;
^
C++ engines/advancedDetector.o
4 warnings generated.
C++ engines/dialogs.o
C++ engines/engine.o
C++ engines/game.o
C++ engines/obsolete.o
C++ engines/savestate.o
C++ video/avi_decoder.o
C++ video/coktel_decoder.o
C++ video/dxa_decoder.o
C++ video/flic_decoder.o
C++ video/mpegps_decoder.o
C++ video/psx_decoder.o
C++ video/qt_decoder.o
C++ video/smk_decoder.o
C++ video/video_decoder.o
C++ video/bink_decoder.o
C++ video/theora_decoder.o
C++ image/bmp.o
C++ image/iff.o
C++ image/jpeg.o
C++ image/pcx.o
C++ image/pict.o
C++ image/png.o
C++ image/tga.o
C++ image/codecs/bmp_raw.o
C++ image/codecs/cdtoons.o
C++ image/codecs/cinepak.o
C++ image/codecs/codec.o
C++ image/codecs/indeo3.o
C++ image/codecs/indeo4.o
C++ image/codecs/indeo5.o
C++ image/codecs/mjpeg.o
C++ image/codecs/msrle.o
C++ image/codecs/msrle4.o
C++ image/codecs/msvideo1.o
C++ image/codecs/qtrle.o
C++ image/codecs/rpza.o
C++ image/codecs/smc.o
C++ image/codecs/svq1.o
C++ image/codecs/truemotion1.o
C++ image/codecs/indeo/indeo.o
C++ image/codecs/indeo/indeo_dsp.o
C++ image/codecs/indeo/mem.o
C++ image/codecs/indeo/vlc.o
C++ image/codecs/mpeg.o
C++ graphics/conversion.o
C++ graphics/cursorman.o
C++ graphics/font.o
C++ graphics/fontman.o
C++ graphics/fonts/bdf.o
C++ graphics/fonts/consolefont.o
C++ graphics/fonts/macfont.o
C++ graphics/fonts/newfont_big.o
C++ graphics/fonts/newfont.o
C++ graphics/fonts/ttf.o
C++ graphics/fonts/winfont.o
C++ graphics/larryScale.o
C++ graphics/maccursor.o
C++ graphics/macgui/macfontmanager.o
C++ graphics/macgui/macmenu.o
C++ graphics/macgui/mactext.o
C++ graphics/macgui/mactextwindow.o
C++ graphics/macgui/macwindow.o
C++ graphics/macgui/macwindowborder.o
C++ graphics/macgui/macwindowmanager.o
C++ graphics/managed_surface.o
C++ graphics/nine_patch.o
C++ graphics/pixelformat.o
C++ graphics/primitives.o
C++ graphics/scaler.o
C++ graphics/scaler/thumbnail_intern.o
C++ graphics/screen.o
C++ graphics/sjis.o
C++ graphics/surface.o
C++ graphics/transform_struct.o
C++ graphics/transform_tools.o
C++ graphics/transparent_surface.o
C++ graphics/thumbnail.o
C++ graphics/VectorRenderer.o
C++ graphics/VectorRendererSpec.o
C++ graphics/wincursor.o
C++ graphics/yuv_to_rgb.o
C++ graphics/scaler/2xsai.o
C++ graphics/scaler/aspect.o
C++ graphics/scaler/downscaler.o
C++ graphics/scaler/scale2x.o
C++ graphics/scaler/scale3x.o
C++ graphics/scaler/scalebit.o
C++ graphics/scaler/hq2x.o
C++ graphics/scaler/hq3x.o
C++ audio/adlib.o
C++ audio/audiostream.o
C++ audio/fmopl.o
C++ audio/midiparser_qt.o
C++ audio/mididrv.o
C++ audio/midiparser_smf.o
C++ audio/midiparser_xmidi.o
C++ audio/midiparser.o
C++ audio/midiplayer.o
C++ audio/miles_adlib.o
C++ audio/miles_mt32.o
C++ audio/mixer.o
C++ audio/mpu401.o
C++ audio/musicplugin.o
C++ audio/null.o
C++ audio/timestamp.o
C++ audio/decoders/3do.o
C++ audio/decoders/aac.o
C++ audio/decoders/adpcm.o
C++ audio/decoders/aiff.o
C++ audio/decoders/flac.o
C++ audio/decoders/iff_sound.o
In file included from audio/decoders/flac.cpp:63:
In file included from /usr/local/include/FLAC/stream_decoder.h:38:
/usr/local/include/FLAC/format.h:515:56: warning: commas at the end of enumerator lists are a C++11 extension [-Wc++11-extensions]
FLAC__MAX_METADATA_TYPE = FLAC__MAX_METADATA_TYPE_CODE,
^
C++ audio/decoders/mac_snd.o
C++ audio/decoders/mp3.o
1 warning generated.
C++ audio/decoders/qdm2.o
C++ audio/decoders/quicktime.o
C++ audio/decoders/raw.o
C++ audio/decoders/voc.o
C++ audio/decoders/vorbis.o
C++ audio/decoders/wave.o
C++ audio/decoders/xa.o
C++ audio/mods/infogrames.o
C++ audio/mods/maxtrax.o
C++ audio/mods/mod_xm_s3m.o
C++ audio/mods/module.o
C++ audio/mods/module_mod_xm_s3m.o
C++ audio/mods/protracker.o
C++ audio/mods/paula.o
C++ audio/mods/rjp1.o
C++ audio/mods/soundfx.o
C++ audio/mods/tfmx.o
C++ audio/softsynth/cms.o
C++ audio/softsynth/opl/dbopl.o
C++ audio/softsynth/opl/dosbox.o
C++ audio/softsynth/opl/mame.o
C++ audio/softsynth/fmtowns_pc98/towns_audio.o
C++ audio/softsynth/fmtowns_pc98/towns_euphony.o
C++ audio/softsynth/fmtowns_pc98/towns_midi.o
C++ audio/softsynth/fmtowns_pc98/towns_pc98_driver.o
C++ audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.o
C++ audio/softsynth/fmtowns_pc98/towns_pc98_plugins.o
C++ audio/softsynth/appleiigs.o
C++ audio/softsynth/fluidsynth.o
C++ audio/softsynth/mt32.o
C++ audio/softsynth/eas.o
C++ audio/softsynth/pcspk.o
In file included from audio/softsynth/fluidsynth.cpp:38:
In file included from /usr/local/include/fluidsynth.h:97:
/usr/local/include/fluidsynth/synth.h:201:49: warning: commas at the end of enumerator lists are a C++11 extension [-Wc++11-extensions]
FLUID_INTERP_HIGHEST = FLUID_INTERP_7THORDER, /**< Highest interpolation method */
^
/usr/local/include/fluidsynth/synth.h:247:20: warning: commas at the end of enumerator lists are a C++11 extension [-Wc++11-extensions]
FLUID_SYNTH_ADD, /**< Add (sum) modulator amounts */
^~
/usr/local/include/fluidsynth/synth.h:325:34: warning: commas at the end of enumerator lists are a C++11 extension [-Wc++11-extensions]
FLUID_CHANNEL_OMNI_OFF = 0x02, /**< if flag is set, the basic channel is in omni off state, if not set omni is on */
^
/usr/local/include/fluidsynth/synth.h:333:37: warning: commas at the end of enumerator lists are a C++11 extension [-Wc++11-extensions]
FLUID_CHANNEL_BREATH_SYNC = 0x40, /**< when channel is mono, this flag indicates that the breath controler(MSB)triggers noteon/noteoff on the running note */
^~
In file included from audio/softsynth/fluidsynth.cpp:38:
In file included from /usr/local/include/fluidsynth.h:107:
/usr/local/include/fluidsynth/mod.h:54:25: warning: commas at the end of enumerator lists are a C++11 extension [-Wc++11-extensions]
FLUID_MOD_SIN = 0x80, /**< Custom non-standard sinus mapping function */
^~
C++ audio/softsynth/sid.o
5 warnings generated.
C++ audio/softsynth/wave6581.o
C++ audio/softsynth/opl/nuked.o
C++ audio/decoders/ac3.o
C++ audio/rate.o
C++ common/archive.o
C++ common/config-manager.o
C++ common/coroutines.o
C++ common/dcl.o
common/coroutines.cpp:34:13: warning: declaration requires a global constructor [-Wglobal-constructors]
CoroContext nullContext = nullptr;
^ ~~~~~~~
C++ common/debug.o
1 warning generated.
C++ common/error.o
C++ common/EventDispatcher.o
C++ common/EventMapper.o
C++ common/file.o
C++ common/fs.o
C++ common/gui_options.o
C++ common/hashmap.o
common/gui_options.cpp:35:3: warning: declaration requires a global constructor [-Wglobal-constructors]
} g_gameOptions[] = {
^ ~
1 warning generated.
C++ common/iff_container.o
C++ common/ini-file.o
C++ common/installshield_cab.o
C++ common/json.o
C++ common/language.o
C++ common/localization.o
C++ common/macresman.o
common/language.cpp:29:27: warning: declaration requires a global constructor [-Wglobal-constructors]
const LanguageDescription g_languages[] = {
^ ~
1 warning generated.
C++ common/memorypool.o
C++ common/md5.o
C++ common/mutex.o
C++ common/osd_message_queue.o
C++ common/platform.o
C++ common/quicktime.o
C++ common/random.o
common/platform.cpp:28:27: warning: declaration requires a global constructor [-Wglobal-constructors]
const PlatformDescription g_platforms[] = {
^ ~
1 warning generated.
C++ common/rational.o
C++ common/rendermode.o
C++ common/str.o
C++ common/stream.o
common/rendermode.cpp:33:29: warning: declaration requires a global constructor [-Wglobal-constructors]
const RenderModeDescription g_renderModes[] = {
^ ~
1 warning generated.
C++ common/system.o
common/str.cpp:32:13: warning: declaration requires a global constructor [-Wglobal-constructors]
MemoryPool *g_refCountPool = nullptr; // FIXME: This is never freed right now
^ ~~~~~~~
common/str.cpp:33:10: warning: declaration requires a global constructor [-Wglobal-constructors]
MutexRef g_refCountPoolMutex = nullptr;
^ ~~~~~~~
2 warnings generated.
C++ common/textconsole.o
common/system.cpp:39:10: warning: declaration requires a global constructor [-Wglobal-constructors]
OSystem *g_system = nullptr;
^ ~~~~~~~
C++ common/tokenizer.o
1 warning generated.
C++ common/translation.o
C++ common/unarj.o
common/textconsole.cpp:31:24: warning: declaration requires a global constructor [-Wglobal-constructors]
static OutputFormatter s_errorOutputFormatter = nullptr;
^ ~~~~~~~
common/textconsole.cpp:37:21: warning: declaration requires a global constructor [-Wglobal-constructors]
static ErrorHandler s_errorHandler = nullptr;
^ ~~~~~~~
C++ common/unzip.o
2 warnings generated.
C++ common/ustr.o
C++ common/util.o
C++ common/winexe.o
C++ common/winexe_ne.o
C++ common/winexe_pe.o
C++ common/xmlparser.o
C++ common/zlib.o
C++ common/cosinetables.o
C++ common/dct.o
C++ common/fft.o
C++ common/huffman.o
C++ common/rdft.o
C++ common/sinetables.o
C++ common/recorderfile.o
C++ audio/softsynth/mt32/Analog.o
C++ audio/softsynth/mt32/BReverbModel.o
C++ audio/softsynth/mt32/File.o
C++ audio/softsynth/mt32/FileStream.o
C++ audio/softsynth/mt32/LA32FloatWaveGenerator.o
C++ audio/softsynth/mt32/LA32Ramp.o
C++ audio/softsynth/mt32/LA32WaveGenerator.o
C++ audio/softsynth/mt32/MidiStreamParser.o
C++ audio/softsynth/mt32/Part.o
C++ audio/softsynth/mt32/Partial.o
C++ audio/softsynth/mt32/PartialManager.o
C++ audio/softsynth/mt32/Poly.o
C++ audio/softsynth/mt32/ROMInfo.o
C++ audio/softsynth/mt32/Synth.o
C++ audio/softsynth/mt32/Tables.o
C++ audio/softsynth/mt32/TVA.o
C++ audio/softsynth/mt32/TVF.o
C++ audio/softsynth/mt32/TVP.o
C++ audio/softsynth/mt32/sha1/sha1.o
C++ audio/softsynth/mt32/c_interface/c_interface.o
C++ audio/softsynth/mt32/SampleRateConverter.o
AR engines/scumm/libscumm.a
AR engines/access/libaccess.a
AR engines/adl/libadl.a
RANLIB engines/adl/libadl.a
RANLIB engines/access/libaccess.a
AR engines/agi/libagi.a
RANLIB engines/agi/libagi.a
RANLIB engines/scumm/libscumm.a
AR engines/agos/libagos.a
AR engines/avalanche/libavalanche.a
AR engines/bbvs/libbbvs.a
RANLIB engines/avalanche/libavalanche.a
RANLIB engines/agos/libagos.a
RANLIB engines/bbvs/libbbvs.a
AR engines/bladerunner/libbladerunner.a
AR engines/cge/libcge.a
RANLIB engines/cge/libcge.a
AR engines/cge2/libcge2.a
AR engines/chewy/libchewy.a
RANLIB engines/chewy/libchewy.a
RANLIB engines/cge2/libcge2.a
AR engines/cine/libcine.a
RANLIB engines/cine/libcine.a
AR engines/composer/libcomposer.a
RANLIB engines/composer/libcomposer.a
RANLIB engines/bladerunner/libbladerunner.a
AR engines/cruise/libcruise.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: engines/cruise/libcruise.a(decompiler.o) has no symbols
AR engines/cryo/libcryo.a
RANLIB engines/cruise/libcruise.a
AR engines/director/libdirector.a
RANLIB engines/cryo/libcryo.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: engines/cruise/libcruise.a(decompiler.o) has no symbols
RANLIB engines/director/libdirector.a
AR engines/dm/libdm.a
AR engines/draci/libdraci.a
RANLIB engines/draci/libdraci.a
RANLIB engines/dm/libdm.a
AR engines/drascula/libdrascula.a
AR engines/dreamweb/libdreamweb.a
RANLIB engines/drascula/libdrascula.a
RANLIB engines/dreamweb/libdreamweb.a
AR engines/fullpipe/libfullpipe.a
AR engines/glk/libglk.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: engines/glk/libglk.a(vocabulary.o) has no symbols
RANLIB engines/fullpipe/libfullpipe.a
RANLIB engines/glk/libglk.a
AR engines/gnap/libgnap.a
RANLIB engines/gnap/libgnap.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: engines/glk/libglk.a(vocabulary.o) has no symbols
AR engines/gob/libgob.a
RANLIB engines/gob/libgob.a
AR engines/groovie/libgroovie.a
RANLIB engines/groovie/libgroovie.a
AR engines/hopkins/libhopkins.a
AR engines/hugo/libhugo.a
RANLIB engines/hopkins/libhopkins.a
RANLIB engines/hugo/libhugo.a
AR engines/illusions/libillusions.a
AR engines/kyra/libkyra.a
RANLIB engines/illusions/libillusions.a
AR engines/lab/liblab.a
RANLIB engines/kyra/libkyra.a
RANLIB engines/lab/liblab.a
AR engines/lastexpress/liblastexpress.a
AR engines/lilliput/liblilliput.a
RANLIB engines/lilliput/liblilliput.a
AR engines/lure/liblure.a
AR engines/macventure/libmacventure.a
RANLIB engines/macventure/libmacventure.a
RANLIB engines/lure/liblure.a
RANLIB engines/lastexpress/liblastexpress.a
AR engines/made/libmade.a
RANLIB engines/made/libmade.a
AR engines/mads/libmads.a
AR engines/mohawk/libmohawk.a
RANLIB engines/mads/libmads.a
RANLIB engines/mohawk/libmohawk.a
AR engines/mortevielle/libmortevielle.a
AR engines/mutationofjb/libmutationofjb.a
RANLIB engines/mortevielle/libmortevielle.a
RANLIB engines/mutationofjb/libmutationofjb.a
AR engines/neverhood/libneverhood.a
AR engines/parallaction/libparallaction.a
AR engines/pegasus/libpegasus.a
RANLIB engines/neverhood/libneverhood.a
AR engines/pink/libpink.a
RANLIB engines/parallaction/libparallaction.a
RANLIB engines/pink/libpink.a
RANLIB engines/pegasus/libpegasus.a
AR engines/plumbers/libplumbers.a
RANLIB engines/plumbers/libplumbers.a
AR engines/prince/libprince.a
RANLIB engines/prince/libprince.a
AR engines/queen/libqueen.a
AR engines/saga/libsaga.a
RANLIB engines/queen/libqueen.a
AR engines/sci/libsci.a
RANLIB engines/saga/libsaga.a
AR engines/sherlock/libsherlock.a
RANLIB engines/sci/libsci.a
RANLIB engines/sherlock/libsherlock.a
AR engines/sky/libsky.a
RANLIB engines/sky/libsky.a
AR engines/sludge/libsludge.a
RANLIB engines/sludge/libsludge.a
AR engines/startrek/libstartrek.a
AR engines/supernova/libsupernova.a
RANLIB engines/startrek/libstartrek.a
RANLIB engines/supernova/libsupernova.a
AR engines/sword1/libsword1.a
RANLIB engines/sword1/libsword1.a
AR engines/sword2/libsword2.a
AR engines/sword25/libsword25.a
RANLIB engines/sword2/libsword2.a
RANLIB engines/sword25/libsword25.a
AR engines/teenagent/libteenagent.a
RANLIB engines/teenagent/libteenagent.a
AR engines/testbed/libtestbed.a
RANLIB engines/testbed/libtestbed.a
AR engines/tinsel/libtinsel.a
AR engines/titanic/libtitanic.a
RANLIB engines/tinsel/libtinsel.a
AR engines/toltecs/libtoltecs.a
AR engines/tony/libtony.a
RANLIB engines/toltecs/libtoltecs.a
RANLIB engines/tony/libtony.a
AR engines/toon/libtoon.a
AR engines/touche/libtouche.a
RANLIB engines/toon/libtoon.a
AR engines/tsage/libtsage.a
RANLIB engines/touche/libtouche.a
AR engines/tucker/libtucker.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: engines/tsage/libtsage.a(sherlock_logo.o) has no symbols
RANLIB engines/tucker/libtucker.a
AR engines/voyeur/libvoyeur.a
RANLIB engines/voyeur/libvoyeur.a
RANLIB engines/tsage/libtsage.a
AR engines/wage/libwage.a
RANLIB engines/wage/libwage.a
AR engines/wintermute/libwintermute.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: engines/wintermute/libwintermute.a(script_monitor.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: engines/tsage/libtsage.a(sherlock_logo.o) has no symbols
AR engines/xeen/libxeen.a
RANLIB engines/wintermute/libwintermute.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: engines/xeen/libxeen.a(xsurface.o) has no symbols
RANLIB engines/xeen/libxeen.a
RANLIB engines/titanic/libtitanic.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: engines/xeen/libxeen.a(xsurface.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: engines/wintermute/libwintermute.a(script_monitor.o) has no symbols
AR engines/zvision/libzvision.a
AR gui/libgui.a
AR backends/libbackends.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(alsa.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(dmedia.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(sndio.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(stmidi.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(sdl-provider.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(posix-provider.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(unity-taskbar.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(macosx-updates.o) has no symbols
RANLIB backends/libbackends.a
RANLIB engines/zvision/libzvision.a
RANLIB gui/libgui.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(alsa.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(dmedia.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(sndio.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(stmidi.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(sdl-provider.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(posix-provider.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(unity-taskbar.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: backends/libbackends.a(macosx-updates.o) has no symbols
AR engines/libengines.a
RANLIB engines/libengines.a
AR video/libvideo.a
AR image/libimage.a
AR graphics/libgraphics.a
RANLIB video/libvideo.a
RANLIB image/libimage.a
AR audio/libaudio.a
RANLIB graphics/libgraphics.a
AR common/libcommon.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: audio/libaudio.a(eas.o) has no symbols
RANLIB audio/libaudio.a
RANLIB common/libcommon.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: audio/libaudio.a(eas.o) has no symbols
AR audio/softsynth/mt32/libmt32.a
RANLIB audio/softsynth/mt32/libmt32.a
C++ base/version.o
AR base/libbase.a
RANLIB base/libbase.a
LINK scummvm
Sklurgs-Macbook-Pro:scummvm sklurg$ ./scummvm
User picked target 'zork0' (gameid 'zork0')...
Looking for a plugin supporting this gameid... ScummGlk
Starting 'Zork Zero: The Revenge of Megaboz'
Could not load fonts.dat!
Sklurgs-Macbook-Pro:scummvm sklurg$ ./scummvm
User picked target 'zgi-win' (gameid 'zvision')...
Looking for a plugin supporting this gameid... Z-Vision
Starting 'Z-Vision Game'
No accelerated IMDCT transform found
No accelerated IMDCT transform found
No accelerated IMDCT transform found
No accelerated IMDCT transform found
Assertion failed: (scale > 0.0f), function setPanoramaScale, file engines/zvision/graphics/render_table.cpp, line 219.
Abort trap: 6
Sklurgs-Macbook-Pro:scummvm sklurg$
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