Created
January 2, 2019 15:22
-
-
Save aniltv06/e8cac986f8308922533e8f5cbc3f1c40 to your computer and use it in GitHub Desktop.
Sudoku
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//: Playground - noun: a place where people can play | |
import UIKit | |
var str = "Hello, playground" | |
/// A Mark is an value in the range 1...9 | |
/// | |
/// An assertion failure will be triggered if an attempt is made | |
/// to create a mark with a value outside the valid range. If | |
/// assertions are disabled, then any invalid values will be treated | |
/// as the value 1. | |
public struct Mark { | |
public let value: Int | |
public init(_ value: Int) { | |
assert(1 <= value && value <= 9, "only values 1...9 are valid for a mark") | |
switch value { | |
case 1...9: self.value = value | |
default: self.value = 1 | |
} | |
} | |
} | |
/// A Sudoku square is empty or has a mark with value 1...9. | |
public enum Square: ExpressibleByIntegerLiteral { | |
case Empty | |
case Marked(Mark) | |
/// Initialize a square value from an integer literal | |
/// | |
/// Any value in the range 1...9 will be treated as a mark. | |
/// Any other value will result in an empty square. | |
public init(integerLiteral value: IntegerLiteralType) { | |
switch value { | |
case 1...9: self = .Marked(Mark(value)) | |
default: self = .Empty | |
} | |
} | |
var isEmpty: Bool { | |
switch self { | |
case .Empty: return true | |
case .Marked(_): return false | |
} | |
} | |
func isMarkedWithValue(_ value: Int) -> Bool { | |
switch self { | |
case .Empty: return false | |
case .Marked(let mark): return mark.value == value | |
} | |
} | |
} | |
// A Sudoku puzzle is a 9x9 matrix of squares | |
public typealias Sudoku = [[Square]] | |
/// Find a solution for a sudoku puzzle | |
public func solveSudoku(_ s: Sudoku) -> Sudoku? { | |
if let (row, col) = findEmptySquare(s) { | |
for mark in 1...9 { | |
if canTryMark(mark, atRow: row, column: col, inSudoku: s) { | |
let candidate = copySudoku(s, withMark: mark, atRow: row, column: col) | |
if let solution = solveSudoku(candidate) { | |
return solution | |
} | |
} | |
} | |
// No solution | |
return nil | |
} | |
else { | |
// No empty squares, so it's solved | |
return s | |
} | |
} | |
/// Find all solutions for a sudoku puzzle, invoking a user-provided function for each solution. | |
/// | |
/// If the user-provided function returns false, then iteration of solutions will stop. | |
public func findAllSolutions(_ s: Sudoku, processAndContinue: @escaping (Sudoku) -> Bool) { | |
// This will be set true if processAndContinue() returns false | |
var stop = false | |
// Local functions can't refer to themselves, so to let findSolutionsUntilStop() | |
// make a recursive call to itself, we need to have another local variable that | |
// holds a reference to it. | |
var recursiveCall: (Sudoku) -> () = { _ in return } | |
// This is the same as solveSudoku(), except that it invokes processAndContinue() | |
// when it finds a solution, and if that returns true, it keeps searching for | |
// solutions. | |
func findSolutionsUntilStop(_ s: Sudoku) { | |
if let (row, col) = findEmptySquare(s) { | |
for mark in 1...9 { | |
if stop { | |
break | |
} | |
if canTryMark(mark, atRow: row, column: col, inSudoku: s) { | |
let candidate = copySudoku(s, withMark: mark, atRow: row, column: col) | |
recursiveCall(candidate) | |
} | |
} | |
} | |
else { | |
// No empty squares, so this is a solution | |
if !processAndContinue(s) { | |
stop = true | |
} | |
} | |
} | |
recursiveCall = findSolutionsUntilStop | |
findSolutionsUntilStop(s) | |
} | |
/// Print a Sudoku as a 9x9 matrix | |
/// | |
/// Empty squares are printed as dots. | |
public func printSudoku(_ s: Sudoku) { | |
for row in s { | |
for square in row { | |
switch (square) { | |
case .Empty: print(".", terminator: "") | |
case .Marked(let mark): print(mark.value, terminator: "") | |
} | |
} | |
print() | |
} | |
} | |
/// Create a copy of a Sudoku with an additional mark | |
private func copySudoku(_ s: Sudoku, withMark mark: Int, atRow row: Int, column col: Int) -> Sudoku { | |
var result = Sudoku(s) | |
var newRow = Array(s[row]) | |
newRow[col] = .Marked(Mark(mark)) | |
result[row] = newRow | |
return result | |
} | |
/// Find an empty square in a Sudoku board | |
/// | |
/// :returns: (row, column), or nil if there are no empty squares | |
private func findEmptySquare(_ s: Sudoku) -> (Int, Int)? { | |
for row in 0..<9 { for col in 0..<9 { | |
if s[row][col].isEmpty { return (row, col) } | |
}} | |
return nil | |
} | |
/// Determine whether putting the specified mark at the specified square would violate uniqueness constrains | |
private func canTryMark(_ mark: Int, atRow row: Int, column col: Int, inSudoku s: Sudoku) -> Bool { | |
return !doesSudoku(s, containMark: mark, inRow: row) | |
&& !doesSudoku(s, containMark: mark, inColumn: col) | |
&& !doesSudoku(s, containMark: mark, in3x3BoxWithRow: row, column: col) | |
} | |
/// Determine whether a specified mark already exists in a specified row | |
private func doesSudoku(_ s: Sudoku, containMark mark: Int, inRow row: Int) -> Bool { | |
for col in 0..<9 { | |
if s[row][col].isMarkedWithValue(mark) { return true } | |
} | |
return false | |
} | |
/// Determine whether a specified mark already exists in a specified column | |
private func doesSudoku(_ s: Sudoku, containMark mark: Int, inColumn col: Int) -> Bool { | |
for row in 0..<9 { | |
if s[row][col].isMarkedWithValue(mark) { return true } | |
} | |
return false | |
} | |
/// Determine whether a specified mark already exists in a specified 3x3 subgrid | |
private func doesSudoku(_ s: Sudoku, containMark mark: Int, in3x3BoxWithRow row: Int, column col: Int) -> Bool { | |
let boxMinRow = (row / 3) * 3 | |
let boxMaxRow = boxMinRow + 2 | |
let boxMinCol = (col / 3) * 3 | |
let boxMaxCol = boxMinCol + 2 | |
for row in boxMinRow...boxMaxRow { | |
for col in boxMinCol...boxMaxCol { | |
if s[row][col].isMarkedWithValue(mark) { return true } | |
} | |
} | |
return false | |
} | |
// Example puzzle from http://en.wikipedia.org/wiki/Sudoku | |
/*let example: Sudoku = [ | |
[5, 3, 0, 0, 7, 0, 0, 0, 0], | |
[6, 0, 0, 1, 9, 5, 0, 0, 0], | |
[0, 9, 8, 0, 0, 0, 0, 6, 0], | |
[8, 0, 0, 0, 6, 0, 0, 0, 3], | |
[4, 0, 0, 8, 0, 3, 0, 0, 1], | |
[7, 0, 0, 0, 2, 0, 0, 0, 6], | |
[0, 6, 0, 0, 0, 0, 2, 8, 0], | |
[0, 0, 0, 4, 1, 9, 0, 0, 5], | |
[0, 0, 0, 0, 8, 0, 0, 7, 0], | |
]*/ | |
let example: Sudoku = [ | |
[0, 5, 0, 1, 0, 0, 4, 0, 7], | |
[6, 0, 0, 0, 5, 0, 0, 0, 8], | |
[0, 4, 2, 8, 0, 0, 0, 6, 0], | |
[4, 0, 0, 5, 0, 9, 2, 0, 1], | |
[0, 2, 0, 0, 4, 0, 0, 5, 0], | |
[3, 0, 5, 2, 0, 8, 0, 4, 6], | |
[5, 7, 0, 0, 0, 0, 8, 0, 9], | |
[0, 0, 1, 4, 0, 5, 0, 0, 0], | |
[0, 8, 0, 0, 7, 0, 0, 3, 0], | |
] | |
print("\nPuzzle:") | |
printSudoku(example) | |
if let solutionForExample = solveSudoku(example) { | |
print("\nSolution:") | |
printSudoku(solutionForExample) | |
} | |
else { | |
print("No solution") | |
} | |
/*// Find all solutions to this puzzle (there are 20) | |
let diagonals: Sudoku = [ | |
[9, 0, 0, 0, 0, 0, 6, 0, 0], | |
[0, 8, 0, 0, 0, 0, 0, 5, 0], | |
[0, 0, 7, 0, 0, 0, 0, 0, 4], | |
[3, 0, 0, 6, 0, 0, 9, 0, 0], | |
[0, 2, 0, 0, 5, 0, 0, 8, 0], | |
[0, 0, 1, 0, 0, 4, 0, 0, 7], | |
[6, 0, 0, 9, 0, 0, 3, 0, 0], | |
[0, 5, 0, 0, 8, 0, 0, 2, 0], | |
[0, 0, 4, 0, 0, 7, 0, 0, 1], | |
] | |
print("\nPuzzle:") | |
printSudoku(diagonals) | |
var solutionCount: Int = 0 | |
findAllSolutions(diagonals) { solution in | |
solutionCount += 1 | |
print("\nSolution \(solutionCount):") | |
printSudoku(solution) | |
// Return true to continue | |
return true | |
} | |
if solutionCount == 0 { | |
print("No solutions") | |
}*/ |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment