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@animepauly
Created November 11, 2015 19:09
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iOS NativeEditBox crash
CrashReporter: initialized
2015-11-11 13:02:29.716 adphenom[730:254620] -> registered mono modules 0x1af7500
2015-11-11 13:02:30.205 adphenom[730:254620] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
-> applicationDidFinishLaunching()
PlayerConnection initialized from /private/var/mobile/Containers/Bundle/Application/1ACA8873-F3A7-4EA5-9EC4-EADEA0B088C1/adphenom.app/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55000
Multi-casting "[IP] 26.193.49.190 [Port] 55000 [Flags] 3 [Guid] 1496054334 [EditorId] 721985901 [Version] 1048832 [Id] iPhonePlayer(Paulys-iPhone-5c):56000 [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [26.193.49.190:55000]...
Timed out. Continuing without host connection.
-> applicationDidBecomeActive()
Requesting Native Resolution
Renderer: PowerVR SGX 543
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX543-115.5
GLES: 2
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp
ression_pvrtc
OPENGL LOG: Creating OpenGL ES 2.0 graphics device
Initialize engine version: 5.2.2f1 (3757309da7e7)
2015-11-11 13:02:37.797 adphenom[730:254620] _iOS_InitPluginMsgHandler called
Setting up 1 worker threads for Enlighten.
Thread -> id: 9462000 -> priority: 1
iPhone Unity internal profiler stats
cpu-player> min: 2.2 max: 12.7 avg: 4.4
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.4 avg: 0.8
frametime> min: 3.5 max: 511.1 avg: 50.3
batches> min: 8 max: 8 avg: 8
draw calls> min: 8 max: 8 avg: 8
tris> min: 318 max: 318 avg: 318
verts> min: 636 max: 636 avg: 636
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 2.0 fixed-update-count: 1 .. 16
scripting-scripts> update: 1.1 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1703936 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.5 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.1 avg: 0.7
frametime> min: 31.2 max: 35.5 avg: 33.3
batches> min: 6 max: 8 avg: 7
draw calls> min: 6 max: 8 avg: 7
tris> min: 314 max: 318 avg: 317
verts> min: 628 max: 636 avg: 634
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.3 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1703936 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.5 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.1 avg: 0.7
frametime> min: 31.7 max: 35.1 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 314 max: 314 avg: 314
verts> min: 628 max: 628 avg: 628
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.3 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1703936 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.9 max: 4.5 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 1.8 avg: 0.6
frametime> min: 31.7 max: 35.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 314 max: 314 avg: 314
verts> min: 628 max: 628 avg: 628
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1703936 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 22.8 avg: 5.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 1.9 avg: 0.7
frametime> min: 15.9 max: 50.5 avg: 33.4
batches> min: 6 max: 9 avg: 7
draw calls> min: 6 max: 9 avg: 7
tris> min: 314 max: 626 avg: 417
verts> min: 628 max: 1252 avg: 835
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.1 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1712128 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.9 max: 6.3 avg: 5.4
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.0 avg: 0.6
frametime> min: 31.8 max: 35.3 avg: 33.3
batches> min: 6 max: 9 avg: 6
draw calls> min: 6 max: 9 avg: 6
tris> min: 314 max: 626 avg: 383
verts> min: 628 max: 1252 avg: 766
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.9 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.0 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1712128 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.8 max: 9.2 avg: 6.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 1.8 avg: 0.7
frametime> min: 31.4 max: 35.2 avg: 33.4
batches> min: 6 max: 9 avg: 8
draw calls> min: 6 max: 9 avg: 8
tris> min: 314 max: 626 avg: 534
verts> min: 628 max: 1252 avg: 1069
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1728512 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 5.4 max: 30.3 avg: 9.6
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.5 avg: 1.1
frametime> min: 7.0 max: 496.3 avg: 54.3
batches> min: 6 max: 9 avg: 8
draw calls> min: 6 max: 9 avg: 8
tris> min: 314 max: 626 avg: 611
verts> min: 628 max: 1252 avg: 1222
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 2.5 fixed-update-count: 1 .. 17
scripting-scripts> update: 4.5 fixedUpdate: 0.1 coroutines: 0.1
scripting-memory> used heap: 1736704 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 9.0 avg: 5.4
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.1 avg: 0.7
frametime> min: 29.8 max: 35.0 avg: 33.1
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 314 max: 314 avg: 314
verts> min: 628 max: 628 avg: 628
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.7 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1736704 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.2 max: 5.9 avg: 4.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.0 avg: 1.1
frametime> min: 19.7 max: 63.2 avg: 33.9
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 314 max: 314 avg: 314
verts> min: 628 max: 628 avg: 628
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 3
scripting-scripts> update: 1.6 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1736704 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.6 max: 7.8 avg: 4.7
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.5 avg: 1.0
frametime> min: 22.3 max: 141.6 avg: 37.5
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 288 max: 314 avg: 305
verts> min: 576 max: 628 avg: 610
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 8
scripting-scripts> update: 1.3 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1753088 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.4 max: 6.0 avg: 4.7
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.2 avg: 0.9
frametime> min: 31.1 max: 36.2 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 288 max: 288 avg: 288
verts> min: 576 max: 576 avg: 576
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.2 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1753088 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
2015-11-11 13:02:54.268 adphenom[730:254620] _iOS_InitPluginMsgHandler called
iPhone Unity internal profiler stats
cpu-player> min: 2.7 max: 24.1 avg: 5.5
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 7.4 avg: 1.3
frametime> min: 9.2 max: 117.3 avg: 36.7
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 288 max: 298 avg: 288
verts> min: 576 max: 596 avg: 577
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.5 fixed-update-count: 1 .. 5
scripting-scripts> update: 1.7 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1769472 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.3 max: 19.4 avg: 5.4
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.4 avg: 1.1
frametime> min: 17.7 max: 41.3 avg: 33.0
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.1 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1773568 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.2 max: 11.0 avg: 5.5
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.3 avg: 0.7
frametime> min: 29.1 max: 37.8 avg: 33.4
batches> min: 6 max: 9 avg: 7
draw calls> min: 6 max: 9 avg: 7
tris> min: 298 max: 610 avg: 435
verts> min: 596 max: 1220 avg: 871
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.7 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1777664 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.8 max: 6.9 avg: 5.5
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 1.9 avg: 0.6
frametime> min: 31.6 max: 35.3 avg: 33.3
batches> min: 6 max: 9 avg: 6
draw calls> min: 6 max: 9 avg: 6
tris> min: 314 max: 610 avg: 377
verts> min: 628 max: 1220 avg: 754
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.9 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.8 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1777664 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 10.7 avg: 5.7
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.0 avg: 0.7
frametime> min: 29.7 max: 35.6 avg: 33.3
batches> min: 6 max: 9 avg: 6
draw calls> min: 6 max: 9 avg: 6
tris> min: 314 max: 610 avg: 407
verts> min: 628 max: 1220 avg: 815
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.9 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.1 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1781760 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.5 max: 6.0 avg: 5.3
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.2 avg: 0.7
frametime> min: 31.6 max: 34.8 avg: 33.4
batches> min: 6 max: 9 avg: 6
draw calls> min: 6 max: 9 avg: 6
tris> min: 298 max: 610 avg: 391
verts> min: 596 max: 1220 avg: 783
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.9 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.9 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1781760 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.8 max: 10.6 avg: 5.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.0 avg: 0.7
frametime> min: 30.0 max: 40.5 avg: 33.3
batches> min: 6 max: 9 avg: 7
draw calls> min: 6 max: 9 avg: 7
tris> min: 298 max: 610 avg: 450
verts> min: 596 max: 1220 avg: 901
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.3 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1798144 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.8 max: 9.5 avg: 6.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.5 avg: 0.8
frametime> min: 23.3 max: 76.6 avg: 34.5
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 314 max: 364 avg: 329
verts> min: 628 max: 728 avg: 659
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.6 fixed-update-count: 1 .. 4
scripting-scripts> update: 2.8 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1798144 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.2 max: 40.0 avg: 7.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 16.2 avg: 3.7
cpu-waits-gpu> min: 0.3 max: 16.2 avg: 3.7
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 14.7 max: 267.3 avg: 42.1
batches> min: 6 max: 8 avg: 6
draw calls> min: 6 max: 8 avg: 6
tris> min: 364 max: 474 avg: 384
verts> min: 728 max: 948 avg: 769
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 14
scripting-scripts> update: 2.8 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1814528 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 8.9 avg: 4.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.6 avg: 0.9
frametime> min: 28.7 max: 35.9 avg: 33.3
batches> min: 8 max: 8 avg: 8
draw calls> min: 8 max: 8 avg: 8
tris> min: 474 max: 474 avg: 474
verts> min: 948 max: 948 avg: 948
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1814528 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 5.8 avg: 4.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.3 avg: 0.9
frametime> min: 31.2 max: 35.4 avg: 33.3
batches> min: 8 max: 8 avg: 8
draw calls> min: 8 max: 8 avg: 8
tris> min: 474 max: 474 avg: 474
verts> min: 948 max: 948 avg: 948
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1814528 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 5.1 max: 9.5 avg: 6.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.4 avg: 0.7
frametime> min: 29.6 max: 74.5 avg: 34.5
batches> min: 6 max: 9 avg: 8
draw calls> min: 6 max: 9 avg: 8
tris> min: 314 max: 592 avg: 533
verts> min: 628 max: 1184 avg: 1067
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 4
scripting-scripts> update: 3.8 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1830912 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.6 max: 16.0 avg: 8.3
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.2 avg: 0.7
frametime> min: 22.4 max: 41.8 avg: 33.4
batches> min: 8 max: 9 avg: 8
draw calls> min: 8 max: 9 avg: 8
tris> min: 436 max: 592 avg: 587
verts> min: 872 max: 1184 avg: 1174
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.9 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.7 fixedUpdate: 0.3 coroutines: 0.0
scripting-memory> used heap: 1830912 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.9 max: 8.8 avg: 5.5
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 1.9 avg: 0.7
frametime> min: 30.1 max: 35.1 avg: 33.2
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 280 max: 280 avg: 280
verts> min: 560 max: 560 avg: 560
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.7 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1830912 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.9 max: 5.1 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.1 avg: 0.7
frametime> min: 31.7 max: 36.1 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 280 max: 280 avg: 280
verts> min: 560 max: 560 avg: 560
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1830912 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.9 max: 9.1 avg: 5.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.0 avg: 0.6
frametime> min: 30.9 max: 35.9 avg: 33.3
batches> min: 6 max: 9 avg: 7
draw calls> min: 6 max: 9 avg: 7
tris> min: 280 max: 592 avg: 497
verts> min: 560 max: 1184 avg: 995
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.3 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1835008 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
2015-11-11 13:03:11.049 adphenom[730:254620] _iOS_InitPluginMsgHandler called
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 13.1 avg: 6.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.5 avg: 0.7
frametime> min: 17.1 max: 51.2 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 314 max: 314 avg: 314
verts> min: 628 max: 628 avg: 628
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.5 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.3 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1851392 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 5.3 max: 9.8 avg: 6.7
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.6 avg: 0.8
frametime> min: 25.4 max: 74.0 avg: 34.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 290 max: 314 avg: 310
verts> min: 580 max: 628 avg: 620
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.5 fixed-update-count: 1 .. 4
scripting-scripts> update: 2.9 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1863680 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.9 max: 7.9 avg: 4.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.5 avg: 0.9
frametime> min: 29.1 max: 37.3 avg: 33.2
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 292 max: 298 avg: 296
verts> min: 584 max: 596 avg: 592
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.7 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1863680 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.1 max: 5.2 avg: 4.6
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.1
frametime> min: 30.8 max: 36.6 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.1 coroutines: 0.1
scripting-memory> used heap: 1863680 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.9 max: 13.1 avg: 5.3
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.3 avg: 0.8
frametime> min: 24.4 max: 44.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.0 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1875968 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.7 max: 7.0 avg: 5.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.0 avg: 0.6
frametime> min: 31.7 max: 35.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 344 avg: 321
verts> min: 596 max: 688 avg: 642
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.8 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.3 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1888256 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.7 max: 10.1 avg: 6.3
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.1 avg: 0.7
frametime> min: 31.4 max: 36.2 avg: 33.5
batches> min: 6 max: 9 avg: 6
draw calls> min: 6 max: 9 avg: 6
tris> min: 298 max: 576 avg: 333
verts> min: 596 max: 1152 avg: 666
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.8 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1904640 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 5.3 max: 7.6 avg: 6.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.2 avg: 0.7
frametime> min: 30.0 max: 35.3 avg: 33.3
batches> min: 9 max: 9 avg: 9
draw calls> min: 9 max: 9 avg: 9
tris> min: 576 max: 576 avg: 576
verts> min: 1152 max: 1152 avg: 1152
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1908736 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 5.4 max: 14.0 avg: 7.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.3 avg: 0.7
frametime> min: 15.7 max: 72.9 avg: 33.9
batches> min: 6 max: 9 avg: 8
draw calls> min: 6 max: 9 avg: 8
tris> min: 280 max: 576 avg: 545
verts> min: 560 max: 1152 avg: 1090
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.6 fixed-update-count: 1 .. 4
scripting-scripts> update: 3.9 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1916928 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.9 max: 7.6 avg: 5.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.0 avg: 0.6
frametime> min: 31.6 max: 35.3 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 280 max: 298 avg: 280
verts> min: 560 max: 596 avg: 561
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.7 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1916928 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.2 max: 8.2 avg: 5.3
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 1.9 avg: 0.7
frametime> min: 31.0 max: 35.8 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 296 max: 340 avg: 316
verts> min: 592 max: 680 avg: 632
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.9 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.7 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1921024 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 5.3 avg: 4.7
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 1.9 avg: 0.6
frametime> min: 31.2 max: 35.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 280 max: 324 avg: 283
verts> min: 560 max: 648 avg: 567
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.9 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.3 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1925120 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.6 max: 9.2 avg: 5.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.0 avg: 0.7
frametime> min: 30.8 max: 37.4 avg: 33.4
batches> min: 6 max: 9 avg: 7
draw calls> min: 6 max: 9 avg: 7
tris> min: 280 max: 576 avg: 477
verts> min: 560 max: 1152 avg: 955
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.2 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1933312 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.8 max: 10.2 avg: 6.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.4 avg: 0.7
frametime> min: 18.4 max: 51.1 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 344 avg: 300
verts> min: 596 max: 688 avg: 601
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.7 fixed-update-count: 1 .. 2
scripting-scripts> update: 3.1 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1933312 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
PlayerConnection accepted from [192.168.4.116] handle:0x1b
iPhone Unity internal profiler stats
cpu-player> min: 4.0 max: 8.9 avg: 6.5
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.7 avg: 0.8
frametime> min: 29.3 max: 37.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.8 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.8 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1933312 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.2 max: 7.7 avg: 4.6
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 0.9
frametime> min: 30.4 max: 36.5 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.0 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1933312 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.2 max: 5.0 avg: 3.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.8 avg: 0.9
frametime> min: 30.0 max: 36.5 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1937408 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.1 max: 4.8 avg: 3.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.7 avg: 0.9
frametime> min: 29.8 max: 38.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1937408 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.4 max: 4.5 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.3 avg: 0.8
frametime> min: 30.8 max: 36.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1937408 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.2 max: 4.5 avg: 3.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 1.0
frametime> min: 27.8 max: 39.0 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1937408 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.3 max: 4.8 avg: 3.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.7 avg: 1.0
frametime> min: 30.2 max: 37.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1941504 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.4 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 1.0
frametime> min: 29.6 max: 36.2 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1941504 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.8 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.1 avg: 0.9
frametime> min: 30.4 max: 36.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1941504 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 30.6 max: 37.0 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1941504 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 5.1 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.4 avg: 0.8
frametime> min: 31.2 max: 35.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1945600 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 5.8 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.8 avg: 0.9
frametime> min: 30.7 max: 36.2 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1945600 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 1.0
frametime> min: 29.5 max: 36.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1945600 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.1 max: 4.8 avg: 3.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 1.0
frametime> min: 29.8 max: 36.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1945600 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 1.0
frametime> min: 29.6 max: 36.1 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1949696 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.4 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.1 avg: 0.9
frametime> min: 29.2 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1949696 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.6 max: 4.6 avg: 3.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.5 avg: 1.0
frametime> min: 31.5 max: 35.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1949696 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.5 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 0.9
frametime> min: 30.2 max: 37.3 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1949696 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.0 avg: 1.0
frametime> min: 29.1 max: 37.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1953792 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.0 max: 5.1 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.7 avg: 1.0
frametime> min: 29.7 max: 37.2 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1953792 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.8 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 0.9
frametime> min: 29.5 max: 37.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1953792 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.6 avg: 1.1
frametime> min: 30.0 max: 36.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1953792 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.2 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.3 avg: 0.9
frametime> min: 31.6 max: 35.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1957888 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.5 avg: 0.8
frametime> min: 30.7 max: 35.9 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1957888 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 0.9
frametime> min: 29.6 max: 36.9 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1957888 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.3 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.6 avg: 0.9
frametime> min: 31.3 max: 35.9 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1957888 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 5.3 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 30.9 max: 36.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1961984 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 5.6 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.9 avg: 0.9
frametime> min: 30.1 max: 37.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1961984 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 5.0 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 0.9
frametime> min: 29.0 max: 37.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1961984 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 1.0
frametime> min: 29.8 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1961984 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.5 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.9 avg: 0.8
frametime> min: 30.2 max: 36.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1966080 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.7 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.7 avg: 0.9
frametime> min: 31.0 max: 35.5 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1966080 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.0 max: 4.5 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.8 avg: 1.0
frametime> min: 30.2 max: 37.3 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1966080 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 1.1
frametime> min: 29.6 max: 37.0 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1966080 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.2 max: 6.0 avg: 3.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 8.0 avg: 1.4
frametime> min: 26.5 max: 41.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1970176 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.2 max: 5.4 avg: 4.6
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 6.9 avg: 0.9
frametime> min: 26.6 max: 38.3 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.1 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1970176 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.1 max: 5.4 avg: 4.6
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.9 avg: 0.9
frametime> min: 29.1 max: 37.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.0 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1970176 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.3 max: 6.2 avg: 4.7
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 16.8 avg: 2.2
cpu-waits-gpu> min: 0.3 max: 16.8 avg: 2.2
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 16.7 max: 46.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.0 fixedUpdate: 0.1 coroutines: 0.1
scripting-memory> used heap: 1970176 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 5.6 avg: 4.6
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 11.0 avg: 1.5
frametime> min: 22.8 max: 44.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.1 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1974272 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 4.0 max: 5.6 avg: 4.6
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 8.0 avg: 1.0
frametime> min: 25.3 max: 42.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.2 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1974272 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 5.8 avg: 4.7
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.7 avg: 0.7
frametime> min: 30.5 max: 36.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.1 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1974272 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.3 max: 5.2 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 0.9
frametime> min: 29.9 max: 36.6 avg: 33.2
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1974272 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.4 max: 4.9 avg: 3.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.4 avg: 1.0
frametime> min: 30.5 max: 37.2 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1978368 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.2 max: 5.2 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.6 avg: 0.8
frametime> min: 30.1 max: 35.3 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1978368 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.1 max: 4.7 avg: 3.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.9 avg: 1.0
frametime> min: 30.0 max: 36.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1978368 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 1.0
frametime> min: 30.0 max: 37.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1978368 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 0.9
frametime> min: 30.3 max: 36.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1982464 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 1.1
frametime> min: 29.5 max: 36.7 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1982464 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.8 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 0.9
frametime> min: 29.7 max: 36.2 avg: 33.2
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1982464 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 1.0
frametime> min: 30.3 max: 37.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1982464 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 5.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.6 avg: 0.9
frametime> min: 29.2 max: 36.5 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1986560 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.1 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 0.9
frametime> min: 29.3 max: 37.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1986560 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.8 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 0.9
frametime> min: 29.6 max: 36.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1986560 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 0.9
frametime> min: 30.2 max: 36.3 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1986560 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 0.9
frametime> min: 29.4 max: 37.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1990656 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.9 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.1
frametime> min: 30.4 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1990656 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 0.9
frametime> min: 29.4 max: 36.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1990656 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.7 max: 4.8 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 0.9
frametime> min: 30.4 max: 36.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1990656 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.5 avg: 0.9
frametime> min: 31.5 max: 35.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1994752 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.8 max: 4.8 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.1 avg: 1.1
frametime> min: 30.0 max: 36.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1994752 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.4 avg: 0.8
frametime> min: 31.5 max: 35.1 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1994752 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.2 avg: 0.9
frametime> min: 29.8 max: 37.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1994752 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.7 avg: 1.0
frametime> min: 30.1 max: 37.1 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1998848 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.1 max: 4.7 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.5 avg: 1.0
frametime> min: 30.6 max: 36.9 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 1998848 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 5.3 avg: 4.3
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.1
frametime> min: 30.5 max: 37.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.7 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1998848 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 5.1 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.5 avg: 1.1
frametime> min: 28.8 max: 36.9 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1998848 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 31.3 max: 36.5 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2002944 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 5.5 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.0 avg: 0.9
frametime> min: 30.4 max: 36.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2002944 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.3 max: 5.6 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.8 avg: 0.9
frametime> min: 29.2 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2002944 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.8 max: 4.4 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 0.9
frametime> min: 30.0 max: 37.0 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2002944 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 4.0 avg: 0.9
frametime> min: 30.0 max: 37.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2007040 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.2 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 30.4 max: 36.4 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2007040 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 5.7 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.4 avg: 0.9
frametime> min: 30.8 max: 36.3 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2007040 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 1.1
frametime> min: 29.6 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2007040 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.2 avg: 0.9
frametime> min: 31.6 max: 35.2 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2011136 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.3 avg: 0.9
frametime> min: 31.5 max: 35.4 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2011136 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.5 max: 5.0 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.9 avg: 0.8
frametime> min: 29.3 max: 36.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2011136 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.2 max: 4.8 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.4 avg: 1.0
frametime> min: 29.8 max: 36.3 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2011136 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.7 avg: 0.8
frametime> min: 30.3 max: 36.9 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2015232 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.4 avg: 0.9
frametime> min: 31.6 max: 35.5 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2015232 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.3 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.6 avg: 0.9
frametime> min: 31.0 max: 35.5 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2015232 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.1 max: 4.9 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 1.0
frametime> min: 29.7 max: 37.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2015232 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.8 avg: 0.9
frametime> min: 31.3 max: 36.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2019328 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 1.0
frametime> min: 30.4 max: 36.9 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.1 coroutines: 0.0
scripting-memory> used heap: 2019328 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.8 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.6 avg: 0.9
frametime> min: 31.0 max: 37.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2019328 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 5.1 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 29.8 max: 36.5 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2019328 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 4.9 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 0.9
frametime> min: 29.7 max: 36.5 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2023424 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.2 avg: 1.0
frametime> min: 30.0 max: 37.2 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2023424 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.0 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.9 avg: 1.0
frametime> min: 28.8 max: 38.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2023424 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.0 avg: 0.9
frametime> min: 30.0 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2023424 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 0.9
frametime> min: 29.3 max: 37.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2027520 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 0.9
frametime> min: 29.7 max: 37.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2027520 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.8 avg: 1.0
frametime> min: 31.6 max: 35.2 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2027520 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.5 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 1.0
frametime> min: 30.2 max: 36.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2027520 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.4 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.9 avg: 1.0
frametime> min: 31.2 max: 35.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2031616 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.3 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.2 avg: 0.9
frametime> min: 28.8 max: 36.7 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2031616 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 5.0 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 1.0
frametime> min: 31.4 max: 36.1 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2031616 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 4.4 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 29.9 max: 36.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2031616 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 0.9
frametime> min: 30.5 max: 37.5 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2035712 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.1 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.6 avg: 1.0
frametime> min: 31.0 max: 36.0 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2035712 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.3 max: 5.0 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 1.0
frametime> min: 29.5 max: 35.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2035712 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 0.9
frametime> min: 31.2 max: 35.8 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2035712 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 0.9
frametime> min: 29.1 max: 37.5 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2039808 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 5.0 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 1.0
frametime> min: 30.5 max: 35.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2039808 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 29.9 max: 37.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2039808 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 5.4 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 4.0 avg: 1.0
frametime> min: 29.7 max: 36.3 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2039808 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.0 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 0.9
frametime> min: 30.6 max: 37.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2043904 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.5 avg: 1.0
frametime> min: 30.6 max: 36.8 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2043904 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.3 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 0.9
frametime> min: 29.8 max: 37.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2043904 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.3 avg: 0.9
frametime> min: 31.3 max: 35.6 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2043904 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 1.0
frametime> min: 30.6 max: 37.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2048000 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.6 avg: 0.9
frametime> min: 30.6 max: 35.2 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2048000 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 5.3 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 1.0
frametime> min: 29.7 max: 36.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2048000 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 5.2 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 0.9
frametime> min: 30.4 max: 36.9 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2048000 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.8 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 29.6 max: 37.0 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2052096 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 30.6 max: 37.3 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2052096 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.0 max: 4.5 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 29.6 max: 37.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2052096 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 5.0 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 0.9
frametime> min: 30.0 max: 35.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2052096 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.5 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.6 avg: 1.0
frametime> min: 31.2 max: 35.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2056192 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 0.9
frametime> min: 30.2 max: 36.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2056192 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.5 max: 1241.7 avg: 42.7
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.2 avg: 1.1
frametime> min: 9.9 max: 1273.7 avg: 71.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 39.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 17
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2056192 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.1 max: 12.7 avg: 3.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.1 avg: 1.2
frametime> min: 14.4 max: 37.0 avg: 32.2
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.3 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2056192 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.0 max: 4.9 avg: 3.9
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 0.9
frametime> min: 29.1 max: 37.7 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2060288 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.0 max: 4.7 avg: 3.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.4 avg: 0.9
frametime> min: 29.0 max: 36.4 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2060288 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 1.9 max: 4.5 avg: 3.3
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.7 avg: 0.8
frametime> min: 29.8 max: 38.3 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.2 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2060288 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.0 max: 4.9 avg: 3.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.1 avg: 1.0
frametime> min: 28.4 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.4 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2060288 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.0 max: 5.3 avg: 3.7
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 0.9
frametime> min: 27.8 max: 36.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.3 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2064384 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.5 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 0.9
frametime> min: 30.2 max: 36.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2064384 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.4 avg: 0.9
frametime> min: 29.7 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2064384 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 5.0 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.7 avg: 0.9
frametime> min: 29.5 max: 36.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2064384 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.5 avg: 0.9
frametime> min: 29.4 max: 37.0 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2068480 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.9 max: 4.6 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 0.9
frametime> min: 29.8 max: 36.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2068480 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.3 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 0.8
frametime> min: 29.4 max: 36.9 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2068480 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.2 max: 4.7 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.7 avg: 0.8
frametime> min: 29.9 max: 37.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2068480 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.7 avg: 1.0
frametime> min: 30.2 max: 36.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2072576 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 8.7 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 0.9
frametime> min: 29.6 max: 37.4 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2072576 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.6 avg: 0.8
frametime> min: 30.2 max: 36.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2072576 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.8 avg: 0.8
frametime> min: 31.6 max: 35.8 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2072576 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.5 max: 4.7 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.7 avg: 0.9
frametime> min: 30.0 max: 36.9 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2076672 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 1.0
frametime> min: 30.2 max: 36.9 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2076672 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 5.2 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.6 avg: 0.9
frametime> min: 31.5 max: 36.7 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2076672 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 0.9
frametime> min: 30.7 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2076672 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 5.0 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.6 avg: 0.9
frametime> min: 30.1 max: 36.6 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2080768 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.2 max: 5.0 avg: 4.0
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.0 avg: 0.9
frametime> min: 29.3 max: 36.4 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2080768 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.5 avg: 1.0
frametime> min: 29.9 max: 37.1 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2080768 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.7 avg: 0.9
frametime> min: 31.4 max: 36.2 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2080768 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.9 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.5 avg: 0.7
frametime> min: 29.1 max: 36.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2084864 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.3 max: 5.2 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.1 avg: 0.8
frametime> min: 29.2 max: 37.3 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2084864 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 1.0
frametime> min: 31.2 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2084864 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.9 avg: 0.9
frametime> min: 31.2 max: 37.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2084864 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.9 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.8 avg: 0.8
frametime> min: 31.5 max: 36.7 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2088960 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.8 max: 4.8 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.3 avg: 0.7
frametime> min: 29.6 max: 37.0 avg: 33.2
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2088960 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 2.4 avg: 0.9
frametime> min: 31.6 max: 35.1 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2088960 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.7 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.9 avg: 1.0
frametime> min: 29.5 max: 37.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2088960 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.6 max: 5.1 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.7 avg: 0.9
frametime> min: 31.1 max: 36.7 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2093056 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.7 max: 4.6 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.9 avg: 0.9
frametime> min: 30.3 max: 36.8 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2093056 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.3 max: 5.2 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 0.8
frametime> min: 31.4 max: 37.0 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2093056 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 4.9 avg: 4.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.8 avg: 1.0
frametime> min: 31.1 max: 35.7 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2093056 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.7 max: 5.5 avg: 4.3
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.8 avg: 1.0
frametime> min: 30.2 max: 51.3 avg: 33.9
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.6 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 2097152 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.8 max: 6.4 avg: 4.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 9.6 avg: 1.5
frametime> min: 23.5 max: 70.7 avg: 34.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 288 max: 298 avg: 297
verts> min: 576 max: 596 avg: 595
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 4
scripting-scripts> update: 2.1 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 2097152 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 10.5 avg: 5.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 14.9 avg: 2.2
cpu-waits-gpu> min: 0.3 max: 14.9 avg: 2.2
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 18.6 max: 47.9 avg: 33.2
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 288 max: 288 avg: 288
verts> min: 576 max: 576 avg: 576
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.8 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1630208 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.5 max: 7.1 avg: 4.7
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 9.5 avg: 1.8
frametime> min: 22.7 max: 44.4 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 288 max: 288 avg: 288
verts> min: 576 max: 576 avg: 576
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.9 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1630208 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
2015-11-11 13:06:20.367 adphenom[730:254620] _iOS_InitPluginMsgHandler called
iPhone Unity internal profiler stats
cpu-player> min: 3.3 max: 13.6 avg: 4.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 4.2 avg: 1.1
frametime> min: 17.6 max: 73.6 avg: 35.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 288 max: 298 avg: 291
verts> min: 576 max: 596 avg: 583
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 4
scripting-scripts> update: 2.0 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1634304 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.6 max: 6.0 avg: 4.4
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 6.7 avg: 1.1
frametime> min: 24.5 max: 94.9 avg: 34.9
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 298 max: 298 avg: 298
verts> min: 596 max: 596 avg: 596
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 5
scripting-scripts> update: 1.7 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1634304 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 6.9 avg: 5.1
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 10.3 avg: 1.9
frametime> min: 22.3 max: 71.6 avg: 34.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 272 max: 298 avg: 274
verts> min: 544 max: 596 avg: 548
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 1.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 3
scripting-scripts> update: 2.1 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1654784 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.9 max: 9.7 avg: 4.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 3.1 avg: 1.0
frametime> min: 21.5 max: 44.7 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 272 max: 282 avg: 274
verts> min: 544 max: 564 avg: 548
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.0 fixedUpdate: 0.0 coroutines: 0.1
scripting-memory> used heap: 1662976 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
2015-11-11 13:06:24.528 adphenom[730:254620] _iOS_InitPluginMsgHandler called
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 8.9 avg: 4.5
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.8 avg: 0.9
frametime> min: 21.5 max: 74.4 avg: 33.8
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 282 max: 282 avg: 282
verts> min: 564 max: 564 avg: 564
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.6 fixed-update-count: 0 .. 3
scripting-scripts> update: 1.8 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1667072 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 2.9 max: 5.9 avg: 4.2
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 0.9
frametime> min: 23.2 max: 42.6 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 258 max: 282 avg: 266
verts> min: 516 max: 564 avg: 533
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.7 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1679360 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.4 max: 6.7 avg: 4.5
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 3.6 avg: 0.8
frametime> min: 29.6 max: 37.5 avg: 33.3
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 260 max: 260 avg: 260
verts> min: 520 max: 520 avg: 520
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
scripting-scripts> update: 1.9 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1679360 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 13.9 avg: 5.3
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 4.5 avg: 0.8
frametime> min: 25.5 max: 43.5 avg: 33.4
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 260 max: 260 avg: 260
verts> min: 520 max: 520 avg: 520
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.5 fixed-update-count: 1 .. 2
scripting-scripts> update: 2.5 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1679360 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats
cpu-player> min: 3.5 max: 7.5 avg: 4.8
cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.3 max: 2.8 avg: 0.8
frametime> min: 14.6 max: 75.1 avg: 33.9
batches> min: 6 max: 6 avg: 6
draw calls> min: 6 max: 6 avg: 6
tris> min: 260 max: 260 avg: 260
verts> min: 520 max: 520 avg: 520
dynamic batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
player-detail> physx: 0.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.5 fixed-update-count: 1 .. 4
scripting-scripts> update: 2.1 fixedUpdate: 0.0 coroutines: 0.0
scripting-memory> used heap: 1679360 allocated heap: 2101248 max number of collections: 0 collection total duration: 0.0
----------------------------------------
2015-11-11 13:06:30.111 adphenom[730:254620] _iOS_InitPluginMsgHandler called
2015-11-11 13:06:30.161 adphenom[730:254620] -[CALayer keyboardWillShow:]: unrecognized selector sent to instance 0x1b21f660
2015-11-11 13:06:30.257 adphenom[730:254620] Uncaught exception: NSInvalidArgumentException: -[CALayer keyboardWillShow:]: unrecognized selector sent to instance 0x1b21f660
(
0 CoreFoundation 0x27f25fa7 <redacted> + 150
1 libobjc.A.dylib 0x36872c8b objc_exception_throw + 38
2 CoreFoundation 0x27f2b3a9 <redacted> + 0
3 CoreFoundation 0x27f292c7 <redacted> + 714
4 CoreFoundation 0x27e58ba8 _CF_forwarding_prep_0 + 24
5 CoreFoundation 0x27eddbe9 <redacted> + 12
6 CoreFoundation 0x27e38245 _CFXNotificationPost + 1784
7 Foundation 0x28b9f749 <redacted> + 72
8 UIKit 0x2bc0d337 <redacted> + 354
9 UIKit 0x2bc0eb7d <redacted> + 400
10 UIKit 0x2b5d8fb7 <redacted> + 482
11 UIKit 0x2b69ac43 <redacted> + 66
12 UIKit 0x2b6656e7 <redacted> + 170
13 UIKit 0x2bc0e8df <redacted> + 830
14 UIKit 0x2bc122b1 <redacted> + 48
15 UIKit 0x2bc11ea5 <redacted> + 624
16 UIKit 0x2bc0e36f <redacted> + 38
17 UIKit 0x2b65ddb1 <redacted> + 1012
18 UIKit 0x2b62163b <redacted> + 406
19 UIKit 0x2b6218f7 <redacted> + 106
20 UIKit 0x2b69a887 <redacted> + 46
21 adphenom 0x000e8575 -[KeyboardDelegate showUI] + 260
22 adphenom 0x000e8777 -[KeyboardDelegate show] + 38
23 adphenom 0x000e9b5f UnityKeyboard_Show + 174
24 adphenom 0x014e982f _ZN6iphone20DeliverUnityUIEventsEv + 26
25 adphenom 0x000e363b -[UnityAppController(Rendering) repaint] + 94
26 adphenom 0x000e3555 __51-[UnityAppController(Rendering) repaintDisplayLink]_block_invoke + 68
27 libdispatch.dylib 0x046ad173 _dispatch_call_block_and_release + 10
28 libdispatch.dylib 0x046ad15f _dispatch_client_callout + 22
29 libdispatch.dylib 0x046b0e45 _dispatch_main_queue_callback_4CF + 1512
30 CoreFoundation 0x27eeb3e9 <redacted> + 8
31 CoreFoundation 0x27ee9ae9 <redacted> + 1512
32 CoreFoundation 0x27e35f31 CFRunLoopRunSpecific + 476
33 CoreFoundation 0x27e35d43 CFRunLoopRunInMode + 106
34 GraphicsServices 0x2f910201 GSEventRunModal + 136
35 UIKit 0x2b607879 UIApplicationMain + 1440
36 adphenom 0x000d890d main + 236
37 libdyld.dylib 0x36e24aaf <redacted> + 2
)
(lldb)
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