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#ifndef TINY2D_SHADERS_H | |
#define TINY2D_SHADERS_H | |
#define GLEW_STATIC | |
#include <GL/glew.h> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_opengl.h> | |
#include <stdexcept> | |
#include <fstream> | |
#define LOAD_FROM_FILE 0 | |
#define LOAD_FROM_STRING 1 | |
namespace t2d { | |
class Shader { | |
public: | |
Shader(const char *, GLenum, int); | |
~Shader(); | |
std::string source; | |
const GLchar * glSource; | |
GLuint id; | |
}; | |
class ShaderCompilationError : public std::runtime_error { | |
public: | |
// I know the following line is a bit bugged | |
ShaderCompilationError(): runtime_error("Shader failed to compile: Line " + | |
std::to_string(__LINE__) + " of " + __FILE__ + "\n") {} | |
}; | |
} | |
#endif //TINY2D_SHADERS_H |
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