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#ifndef LEARNOPENGL_COMMON_H | |
#define LEARNOPENGL_COMMON_H | |
#define GLEW_STATIC | |
#include <GL/glew.h> | |
#include <SDL2/SDL_opengl.h> | |
#include "vector" | |
class common { | |
public: | |
template<typename V> | |
static bool are_equal(int size, V v1[], V v2[]) { | |
for (int i = 0; i < size; i++) { | |
//std::cout << v1[i] << " " << v2[i] << "\n"; | |
if (v1[i] != v2[i]) return false; | |
} | |
return true; | |
} | |
template<typename V> | |
static void push_iterable(const int length, V start[], std::vector<V>* vector) { | |
for (int s = 0; s < length; s++) { | |
vector->push_back(start[s]); | |
} | |
} | |
template<typename V, typename E> | |
static void GenOptimizedArrays(const int vertex_size, std::vector<V>* vertex_source, | |
std::vector<V>* vertex_out, std::vector<E>* ebo_out, bool cleanup = false) { | |
bool vertex_is_unique = true; | |
push_iterable(vertex_size, &((*vertex_source)[0]), vertex_out); | |
ebo_out->push_back(0); | |
int unique_vertices = 1; | |
for (int source_vertex = 1; source_vertex < vertex_source->size() / vertex_size; source_vertex++) { | |
for (int element_vertex = 0; element_vertex < ebo_out->size(); element_vertex++) { | |
if (element_vertex != source_vertex && are_equal(vertex_size, &((*vertex_source)[source_vertex * vertex_size]), | |
&((*vertex_source)[element_vertex * vertex_size]))) { | |
ebo_out->push_back(element_vertex); | |
vertex_is_unique = false; | |
break; | |
} | |
} | |
if (vertex_is_unique) { | |
push_iterable(vertex_size, &((*vertex_source)[source_vertex * vertex_size]), vertex_out); | |
ebo_out->push_back(unique_vertices); | |
unique_vertices += 1; | |
} else { vertex_is_unique = true; } | |
} | |
if (cleanup) { delete vertex_source;} | |
} | |
}; | |
#endif //LEARNOPENGL_COMMON_H |
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