This guide's primary purpose is to detail what each upgrade received via research does.
Generators produce energy which is needed for gunpoints and ...
Generates some energy
{
"energy": 1
}
Generates more energy
{
"energy": 5
}
Generates more energy
{
"energy": 7
}
This section gives details on specific weapons. As a note, once a weapon is selected, you are unable to select other weapons for the same tower.
Notes:
- Angle: In degrees
- Spread: In degrees
- Reload: In seconds
- Burst Delay: In seconds
Simple direct fire gun
{
"range": 10,
"angle": 45,
"spread": 0,
"reload": 1.2,
"damage": 2.00,
"speed": 10,
"pierce": 0,
"splash": 0,
"armor_penetration": 1,
"salvos": 1,
"bullets_per_salvo": 1,
"notes": []
}
All-purpose lightning generator
{
"range": 8,
"angle": 180,
"spread": 0,
"reload": 1.4,
"damage": 2.00,
"speed": 30,
"pierce": 0,
"splash": 0,
"armor_penetration": 1,
"salvos": 1,
"bullets_per_salvo": 1,
"notes": [
"Attacks with lightning",
"Attacks projectiles"
]
}
Disperses a wide cone of flames
{
"range": 6,
"angle": 60,
"spread": 9,
"reload": 1.6,
"damage": 0.50,
"speed": 15,
"pierce": 0,
"splash": 0,
"armor_penetration": 2,
"salvos": 1,
"bullets_per_salvo": 1,
"burst_delay": 0.0,
"notes": [
"Burns enemies"
]
}
Aims the ground, fires in an arc
{
"range": 14,
"angle": 60,
"spread": 1,
"reload": 1.8,
"damage": 2.00,
"speed": 3,
"pierce": 0,
"splash": 1,
"armor_penetration": 1,
"salvos": 1,
"bullets_per_salvo": 1,
"notes": [
"Attacks ground",
"Bullets fly over rocks"
]
}
Harvest resources
{
"range": 14,
"angle": 90,
"reload": 2.0,
"notes": [
"Collects resources"
]
}
No available data
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Boosters give a benefit to the entire tower, generally with some type of negative effect.
Maximums
- Range: 30 (need confirmation)
- Speed: 30
- Armor Penetration: 3
How effects work:
- Range: ± squares
- Angle: ± degrees
- Speed: Unsure if this is pixels per second or something
- Reload: multiplicative
- Damage: ± damage per shot
- Splash: I believe this increases the radius of the splash, but needs confirmation
- Armor Penetration: used to calculate if a tower can shoot through hardened enemies
Improves tower firing range
{
"range": 1,
"angle": -5,
"speed": 1
}
No available data
Extends fire arc
{
"angle": 15,
"speed": -1
}
No available data
Improves damage
{
"reload": 0.30,
"damage": 1.00
}
No available data
Makes tower shoot faster
{
"reload": -0.10
}
No available data
No available data
Extends splash damage area
{
"reload": 0.30,
"speed": -1,
"splash": 1
}
Improves armor penetration
{
"armor_penetration": 1
}
Mods change how the tower works.
Tower fires a burst of projectiles
{
"spread": 2,
"reload": 0.50,
"salvos": 1,
"burst_delay": -0.10
}
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No available data
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