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game of life in C and openmpi
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#include <endian.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
#include <string.h> | |
#include <stdbool.h> | |
#include <math.h> | |
#include <sys/time.h> | |
#define calcIndex(width, x, y) ((y)*(width) + (x)) | |
long TimeSteps = 500; | |
void writeVTK2(const size_t timestep, const double *data, const char prefix[1024], const unsigned w, const unsigned h) { | |
char filename[2048]; | |
unsigned x, y; | |
unsigned offsetX = 0; | |
unsigned offsetY = 0; | |
float deltax = 1.0; | |
float deltay = 1.0; | |
unsigned nxy = w * h * sizeof(float); | |
snprintf(filename, sizeof(filename), "%s-%05ld%s", prefix, timestep, ".vti"); | |
FILE *fp = fopen(filename, "w"); | |
fprintf(fp, "<?xml version=\"1.0\"?>\n"); | |
fprintf(fp, "<VTKFile type=\"ImageData\" version=\"0.1\" byte_order=\"LittleEndian\" header_type=\"UInt64\">\n"); | |
fprintf(fp, "<ImageData WholeExtent=\"%d %d %d %d %d %d\" Origin=\"0 0 0\" Spacing=\"%le %le %le\">\n", offsetX, | |
offsetX + w - 1, offsetY, offsetY + h - 1, 0, 0, deltax, deltax, 0.0); | |
fprintf(fp, "<CellData Scalars=\"%s\">\n", prefix); | |
fprintf(fp, "<DataArray type=\"Float32\" Name=\"%s\" format=\"appended\" offset=\"0\"/>\n", prefix); | |
fprintf(fp, "</CellData>\n"); | |
fprintf(fp, "</ImageData>\n"); | |
fprintf(fp, "<AppendedData encoding=\"raw\">\n"); | |
fprintf(fp, "_"); | |
fwrite((unsigned char *) &nxy, sizeof(long), 1, fp); | |
for (y = 0; y < h; y++) { | |
for (x = 0; x < w; x++) { | |
float value = data[calcIndex(h, x, y)]; | |
fwrite((unsigned char *) &value, sizeof(float), 1, fp); | |
} | |
} | |
fprintf(fp, "\n</AppendedData>\n"); | |
fprintf(fp, "</VTKFile>\n"); | |
fclose(fp); | |
} | |
void show(const double *currentfield, int w, int h) { | |
printf("\033[H"); | |
for (unsigned y = 0; y < h; y++) { | |
for (unsigned x = 0; x < w; x++) printf(currentfield[calcIndex(w, x, y)] ? "\033[07m \033[m" : " "); | |
printf("\n"); | |
} | |
fflush(stdout); | |
} | |
void | |
evolve(const double *currentfield, double *newfield, const unsigned startw, const unsigned starth, const unsigned w, | |
const unsigned h) { | |
for (unsigned y = starth; y < h; y++) { | |
for (unsigned x = startw; x < w; x++) { | |
if (!((x > 0) && (x < w - 1) && (y > 0) && (y < h - 1))) | |
continue; //skip edges | |
double sum = currentfield[calcIndex(w, x - 1, y - 1)] | |
+ currentfield[calcIndex(w, x, y - 1)] | |
+ currentfield[calcIndex(w, x - 1, y)] | |
+ currentfield[calcIndex(w, x + 1, y + 1)] | |
+ currentfield[calcIndex(w, x + 1, y)] | |
+ currentfield[calcIndex(w, x, y + 1)] | |
+ currentfield[calcIndex(w, x - 1, y + 1)] | |
+ currentfield[calcIndex(w, x + 1, y - 1)]; | |
double currentcell = currentfield[calcIndex(w, x, y)]; | |
if (currentcell == 0 && sum == 3) | |
newfield[calcIndex(w, x, y)] = 1; | |
else if (currentcell == 1 && sum < 2) | |
newfield[calcIndex(w, x, y)] = 0; | |
else if (currentcell == 1 && sum > 3) | |
newfield[calcIndex(w, x, y)] = 0; | |
else if (currentcell == 1 && (sum == 2 || sum == 3)) | |
newfield[calcIndex(w, x, y)] = currentcell; | |
} | |
} | |
} | |
void filling(double *currentfield, const unsigned w, const unsigned h) { | |
for (size_t i = 0; i < h * w; i++) { | |
currentfield[i] = (rand() < RAND_MAX / 5) ? 1 : 0; ///< init domain randomly | |
} | |
for (size_t y = 0; y < h; y++) { | |
for (size_t x = 0; x < w; x++) { | |
if (!((x > 0) && (x < w - 1) && (y > 0) && (y < h - 1))) | |
currentfield[calcIndex(w, x, y)] = 0; | |
} | |
} | |
} | |
void game(const unsigned w, const unsigned h) { | |
double *currentfield = calloc(w * h, sizeof(double)); | |
double *newfield = calloc(w * h, sizeof(double)); | |
unsigned numthreads = 0; | |
printf("gimme thread num nomnomnomnom:"); | |
fscanf(stdin, "%d", &numthreads); | |
filling(currentfield, w, h); | |
for (size_t t = 0; t < TimeSteps; t++) { | |
show(currentfield, w, h); | |
memcpy(newfield, currentfield, w * h * sizeof(double)); | |
#pragma omp parallel for num_threads(numthreads) | |
for (size_t i = 0; i < numthreads; i++) { | |
evolve(currentfield, newfield, 0, (h / numthreads) * i, w, h / numthreads * (i + 1)); | |
} | |
printf("%ld timestep\n", t); | |
// writeVTK2(t, currentfield, "gol", w, h); | |
#pragma omp barrier | |
usleep(100000); | |
//SWAP | |
double *temp = currentfield; | |
currentfield = newfield; | |
newfield = temp; | |
} | |
free(currentfield); | |
free(newfield); | |
} | |
int main(int c, char **v) { | |
unsigned w = 0, h = 0; | |
if (c > 1) w = atoi(v[1]); ///< read width | |
if (c > 2) h = atoi(v[2]); ///< read height | |
if (w <= 0) w = 40; ///< default width | |
if (h <= 0) h = 40; ///< default height | |
game(w, h); | |
} | |
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