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Tic Tac Toe in Ruby
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# NOT FINISHED! | |
class Board | |
HORIZONTAL_ROWS = (0..8).each_slice(3).to_a | |
VERTICAL_ROWS = HORIZONTAL_ROWS.transpose | |
DIAGONAL_ROWS = [ | |
HORIZONTAL_ROWS.each_with_index.map {|a, i| a[i] }, | |
HORIZONTAL_ROWS.each_with_index.map {|a, i| a[2-i] }, | |
] | |
def initialize | |
@board = Array.new(9) | |
end | |
def set_pos(pos, sym) | |
idx = pos - 1 | |
if @board[idx].nil? | |
@board[idx] = sym | |
else | |
raise 'Position already taken' | |
end | |
end | |
def three_in_a_row?(sym) | |
(HORIZONTAL_ROWS + VERTICAL_ROWS + DIAGONAL_ROWS) \ | |
.any? {|x| elems_eq_sym?(x, sym) } | |
end | |
def elems_eq_sym?(idxs, sym) | |
idxs | |
.map {|i| @board.at(i) } | |
.all? {|e| e == sym } | |
end | |
def to_s | |
hr = "+---+---+---+\n" | |
str = @board | |
.each_with_index.map {|x, i| x.nil? ? "#{i+1} " : " #{x.to_s.upcase} " } | |
.each_slice(3).map {|a| "|#{a.join('|')}|\n" } | |
.join(hr) | |
hr + str + hr | |
end | |
end | |
module TicTacToe | |
Player = Struct.new(:name, :symbol) | |
PLAYERS = [ | |
Player.new('Player 1 (X)', :x), | |
Player.new('Player 2 (O)', :o), | |
] | |
def self.play | |
board = Board.new | |
PLAYERS.cycle do |p| | |
puts board | |
print "#{p.name}, choose a position: " | |
pos = gets.to_i | |
board.set_pos(pos, p.symbol) | |
# ... | |
if board.three_in_a_row?(p.symbol) | |
puts "#{p.name} won!" | |
break | |
end | |
end | |
end | |
end | |
TicTacToe.play |
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